def setupLights(self): # create a point light plight = PointLight('plight') # set its color plight.setColor(VBase4(1.0, 1.0, 1.0, 1)) # attach the light to the render plnp = render.attachNewNode(plight.upcastToPandaNode()) # set position plnp.setPos(0.0, 0.0, 2.0) # turn on light render.setLight(plnp)