示例#1
0
def postfilter(merged, postwords, patterns, maxmember):
    """(dict, dict, dict, int) -> dict

    Return a filtered result KW dictionary by stoplist and patterns.
    Arguments:
    - merged: input dictionary of KWs
    - postwords: dict of tokens not allowed as individual KWs
    - patterns: dict of patterns not allowed in KWs
    - maxmember: maximum number of tokens allowed in complex KW
    """

    out = {}
    for kw in merged:
        # check if KW matches forbidden pattern
        kwstring = repr(" ".join(kw))
        if debug:
            print "KWSTRING:", kwstring
        if [
                kwstring for fp in patterns.keys()
                if re.search(fp, kwstring, re.U)
        ]:
            if debug:
                print "MATCHED:", kwstring
            continue
        # check if one token KW is in forbidden list
        if len(kw) == 1 and kw[0] in postwords:
            if debug:
                print "POSTFILTERED:", kw[0]
            continue
        # check length limit
        if len(kw) > maxmember:
            continue

        out[kw] = merged[kw]

    return out
示例#2
0
    def addfiletype(self, filetype, added, removed):
        if self.filetypes.has_key(filetype):
            self.filetypes[filetype][self.ADDED] += added
            self.filetypes[filetype][self.REMOVED] += removed
        else:
            self.filetypes[filetype] = [added, removed]

    def addfile(self, filename, added, removed):
        self.files[filename] = [added, removed, max(added, removed)]

    def repr(self):
        return ('Patch', self.commit, self.author.repr(), 'Email', self.email)


ns = {'n': 0}
for key in patterns.keys():
    ns[key] = 0


def parse_numstat(line, file_filter):
    global ns, InvertFilter
    """
        Receive a line of text, determine if fits a numstat line and
        parse the added and removed lines as well as the file type.
    """
    m = patterns['numstat'].match(line)
    ns['n'] += 1
    if m:
        if 'numstat' not in ns:
            ns['numstat'] = 1
        else:
示例#3
0
    def __init__(self, background):
        Scene.__init__(self, background)

        for i in xrange(0, WIDTH, BOX):
            self.lines.append({'color': (100,100,100), 'startx': i, 'starty': 0, 'endx': i, 'endy': HEIGHT, 'width': 1})
        for i in xrange(0, HEIGHT, BOX):
            self.lines.append({'color': (100,100,100), 'startx': 0, 'starty': i, 'endx': WIDTH, 'endy': i, 'width': 1})

        # zoom controls
        '''
        self.buttons['out'] = Button('out', (WIDTH*.801,HEIGHT*.6),
                                WIDTH*.07, HEIGHT*.07, (200,200,200),
                                '-', (100,100,100,), 50,
                                (WIDTH*.823, HEIGHT*.6), 'game', action='zoom_out')

        self.buttons['in'] =  Button('in', (WIDTH*.876,HEIGHT*.6),
                                WIDTH*.07, HEIGHT*.07, (200,200,200),
                                '+', (100,100,100,), 50,
                                (WIDTH*.898, HEIGHT*.598), 'game', action='zoom_in')
        '''

        # speed controls
        self.buttons['slow'] =  Button('slow', (WIDTH*.801,HEIGHT*.675),
                                WIDTH*.04, WIDTH*.04, (200,200,200),
                                '<<', (100,100,100,), 28,
                                (WIDTH*.806,HEIGHT*.685), 'game', action='slow_down')

        self.buttons['normal'] =  Button('normal', (WIDTH*.856,HEIGHT*.675),
                                WIDTH*.04, WIDTH*.04, (200,200,200),
                                '>', (100,100,100,), 28,
                                (WIDTH*.869,HEIGHT*.685), 'game', action='normal_speed')

        self.buttons['fast'] =  Button('fast', (WIDTH*.906,HEIGHT*.675),
                                WIDTH*.04, WIDTH*.04, (200,200,200),
                                '>>', (100,100,100,), 28,
                                (WIDTH*.915,HEIGHT*.685), 'game', action='speed_up')

        # movement controls
        self.buttons['pause'] = Button('pause', (WIDTH*.801,HEIGHT*.75),
                                WIDTH*.07, HEIGHT*.07, (200,200,200),
                                'PAUSE', (100,100,100,), 28,
                                (WIDTH*.803, HEIGHT*.765), 'pause')

        # clear screen
        self.buttons['clear'] =  Button('clear', (WIDTH*.876,HEIGHT*.75),
                                WIDTH*.07, HEIGHT*.07, (200,200,200),
                                'CLEAR', (100,100,100,), 28,
                                (WIDTH*.878, HEIGHT*.765), 'game', 'clear')

        # exit
        self.buttons['exit'] =  Button('exit', (WIDTH*.801,HEIGHT*.825),
                                WIDTH*.1445, HEIGHT*.07, (200,200,200),
                                'QUIT', (100,100,100,), 28,
                                (WIDTH*.8475, HEIGHT*.839), 'exit')

        # patterns
        i = 0
        for name in patterns.keys():
            i = i + HEIGHT*.04
            self.buttons[name] = Button(name, (WIDTH*.801, HEIGHT*.0012*i),
                                WIDTH*.1445, HEIGHT*.035, (200,200,200),
                                name, (100,100,100), 8,
                                (WIDTH*.805, HEIGHT*.0012*i+7), 'game', action=name)
示例#4
0
    def __init__(self, background):
        Scene.__init__(self, background)

        for i in xrange(0, WIDTH, BOX):
            self.lines.append({
                'color': (100, 100, 100),
                'startx': i,
                'starty': 0,
                'endx': i,
                'endy': HEIGHT,
                'width': 1
            })
        for i in xrange(0, HEIGHT, BOX):
            self.lines.append({
                'color': (100, 100, 100),
                'startx': 0,
                'starty': i,
                'endx': WIDTH,
                'endy': i,
                'width': 1
            })

        # zoom controls
        '''
        self.buttons['out'] = Button('out', (WIDTH*.801,HEIGHT*.6),
                                WIDTH*.07, HEIGHT*.07, (200,200,200),
                                '-', (100,100,100,), 50,
                                (WIDTH*.823, HEIGHT*.6), 'game', action='zoom_out')

        self.buttons['in'] =  Button('in', (WIDTH*.876,HEIGHT*.6),
                                WIDTH*.07, HEIGHT*.07, (200,200,200),
                                '+', (100,100,100,), 50,
                                (WIDTH*.898, HEIGHT*.598), 'game', action='zoom_in')
        '''

        # speed controls
        self.buttons['slow'] = Button('slow', (WIDTH * .801, HEIGHT * .675),
                                      WIDTH * .04,
                                      WIDTH * .04, (200, 200, 200),
                                      '<<', (
                                          100,
                                          100,
                                          100,
                                      ),
                                      28, (WIDTH * .806, HEIGHT * .685),
                                      'game',
                                      action='slow_down')

        self.buttons['normal'] = Button('normal',
                                        (WIDTH * .856, HEIGHT * .675),
                                        WIDTH * .04,
                                        WIDTH * .04, (200, 200, 200),
                                        '>', (
                                            100,
                                            100,
                                            100,
                                        ),
                                        28, (WIDTH * .869, HEIGHT * .685),
                                        'game',
                                        action='normal_speed')

        self.buttons['fast'] = Button('fast', (WIDTH * .906, HEIGHT * .675),
                                      WIDTH * .04,
                                      WIDTH * .04, (200, 200, 200),
                                      '>>', (
                                          100,
                                          100,
                                          100,
                                      ),
                                      28, (WIDTH * .915, HEIGHT * .685),
                                      'game',
                                      action='speed_up')

        # movement controls
        self.buttons['pause'] = Button('pause', (WIDTH * .801, HEIGHT * .75),
                                       WIDTH * .07, HEIGHT * .07,
                                       (200, 200, 200), 'PAUSE', (
                                           100,
                                           100,
                                           100,
                                       ), 28, (WIDTH * .803, HEIGHT * .765),
                                       'pause')

        # clear screen
        self.buttons['clear'] = Button('clear', (WIDTH * .876, HEIGHT * .75),
                                       WIDTH * .07, HEIGHT * .07,
                                       (200, 200, 200), 'CLEAR', (
                                           100,
                                           100,
                                           100,
                                       ), 28, (WIDTH * .878, HEIGHT * .765),
                                       'game', 'clear')

        # exit
        self.buttons['exit'] = Button('exit', (WIDTH * .801, HEIGHT * .825),
                                      WIDTH * .1445, HEIGHT * .07,
                                      (200, 200, 200), 'QUIT', (
                                          100,
                                          100,
                                          100,
                                      ), 28, (WIDTH * .8475, HEIGHT * .839),
                                      'exit')

        # patterns
        i = 0
        for name in patterns.keys():
            i = i + HEIGHT * .04
            self.buttons[name] = Button(name,
                                        (WIDTH * .801, HEIGHT * .0012 * i),
                                        WIDTH * .1445,
                                        HEIGHT * .035, (200, 200, 200),
                                        name, (100, 100, 100),
                                        8,
                                        (WIDTH * .805, HEIGHT * .0012 * i + 7),
                                        'game',
                                        action=name)
示例#5
0
文件: cncfdm.py 项目: vitessio/gitdm
    def addfiletype (self, filetype, added, removed):
        if self.filetypes.has_key (filetype):
            self.filetypes[filetype][self.ADDED] += added
            self.filetypes[filetype][self.REMOVED] += removed
        else:
            self.filetypes[filetype] = [added, removed]

    def addfile (self, filename, added, removed):
            self.files[filename] = [added, removed, max(added, removed)]

    def repr (self):
        return ('Patch', self.commit, self.author.repr(), 'Email', self.email)

ns = {'n': 0 }
for key in patterns.keys():
    ns[key] = 0

def parse_numstat(line, file_filter):
    global ns, InvertFilter
    """
        Receive a line of text, determine if fits a numstat line and
        parse the added and removed lines as well as the file type.
    """
    m = patterns['numstat'].match (line)
    ns['n'] += 1
    if m:
        if 'numstat' not in ns:
            ns['numstat'] = 1
        else:
            ns['numstat'] += 1
示例#6
0
    def create_widgets(self):
        width = self.width * self.size
        height = self.height * self.size
        self.canvas = tk.Canvas(self, width=width, height=height, bg='white')
        self.canvas.grid(row=0, column=0)

        self.status = tk.Label(self, text="click to add or remove cells")
        self.status.grid(row=1, column=0)

        sidebar = self.sidebar = tk.Frame()
        sidebar.grid(row=0, column=1, rowspan=2,
                     sticky=tk.N, padx=10, pady=10)

        tk.Label(sidebar, text='Steps').grid()

        self.steps = tk.StringVar()
        self.steps.set(STEPS[0])
        opt_steps = self.opt_steps = tk.OptionMenu(
                sidebar, self.steps, *STEPS)
        opt_steps.grid()

        tk.Label(sidebar, text='Sleep (sec)').grid()

        self.sleep = tk.StringVar()
        self.sleep.set(SLEEPS[3])
        opt_sleep = self.opt_sleep = tk.OptionMenu(
                sidebar, self.sleep, *SLEEPS)
        opt_sleep.grid()

        separator = tk.Frame(sidebar, height=2, bd=1, relief=tk.SUNKEN)
        separator.grid(sticky=tk.E+tk.W, padx=5, pady=10)

        self.btn_run = tk.Button(sidebar, text="Run", command=self.run)
        self.btn_run.grid()

        self.btn_stop = tk.Button(sidebar, text="Stop", command=self.stop)
        self.btn_stop.grid()

        self.btn_clear = tk.Button(sidebar, text="Clear",
                                   command=self.init_life)
        self.btn_clear.grid()

        separator = tk.Frame(sidebar, height=2, bd=1, relief=tk.SUNKEN)
        separator.grid(sticky=tk.E+tk.W, padx=5, pady=10)

        btn_patterns = self.btn_patterns = tk.Button(
                sidebar, text="Patterns", command=self.show_patterns)
        btn_patterns.grid()

        # ---------------
        # Patterns Window
        # ---------------
        win_patterns = self.win_patterns = tk.Toplevel(self)
        win_patterns.title('Patterns')
        win_patterns.rowconfigure(0, weight=1)
        win_patterns.columnconfigure(0, weight=1)

        scrollbar = tk.Scrollbar(win_patterns, orient=tk.VERTICAL)
        scrollbar.grid(row=0, column=1, sticky=tk.N+tk.S)

        lst_patterns = self.lst_patterns = tk.Listbox(
                win_patterns, yscrollcommand=scrollbar.set,
                height=20, width=30)
        for item in patterns.keys():
            lst_patterns.insert(tk.END, item)
        lst_patterns.selection_set(0)

        scrollbar.config(command=lst_patterns.yview)
        lst_patterns.grid(row=0, column=0, sticky=tk.N+tk.S+tk.E+tk.W)

        win_patterns.protocol("WM_DELETE_WINDOW", self.save_top)