def _commander_offers(self,camp):
     mylist = list()
     mylist.append(Offer("[WHATAREYOUDOINGHERE] This cargo is ours.",
         context=ContextTag([context.ATTACK,])))
     mylist.append(Offer("[CHALLENGE]",
         context=ContextTag([context.CHALLENGE,])))
     return mylist
示例#2
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    def NPC_offers(self, camp):
        mylist = list()
        npc = self.elements["NPC"]
        self.hire_cost = get_hire_cost(camp, npc)
        if gears.relationships.RT_LANCEMATE not in npc.relationship.tags:
            if camp.can_add_lancemate():
                if npc.get_reaction_score(camp.pc, camp) > 20:
                    mylist.append(Offer("[IWOULDLOVETO] [THANKS_FOR_CHOOSING_ME]",
                                        context=ContextTag((context.PROPOSAL, context.JOIN)),
                                        data={"subject": "joining my lance"},
                                        effect=self._join_lance
                                        ))
                else:
                    mylist.append(Offer("Normally I charge ${:,} up front. [DOYOUACCEPTMYOFFER]".format(self.hire_cost),
                                        context=ContextTag((context.PROPOSAL, context.JOIN)),
                                        data={"subject": "joining my lance"},
                                        subject=self, subject_start=True,
                                        ))
                    mylist.append(Offer("[DENY_JOIN] [GOODBYE]",
                                        context=ContextTag((context.DENY, context.JOIN)), subject=self
                                        ))
                    if camp.credits >= self.hire_cost:
                        mylist.append(Offer("[THANKS_FOR_CHOOSING_ME] [LETSGO]",
                                            context=ContextTag((context.ACCEPT, context.JOIN)), subject=self,
                                            effect=self._pay_to_join
                                            ))
                mylist.append(Offer(
                    "[HELLO] [WAITINGFORMISSION]", context=ContextTag((context.HELLO,))
                ))
            mylist.append(LMSkillsSelfIntro(npc))

        return mylist
示例#3
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    def _get_generic_offers(self, npc, camp):
        """

        :type camp: gears.GearHeadCampaign
        :type npc: gears.base.Character
        """
        mylist = list()
        if npc.relationship and gears.relationships.RT_LANCEMATE in npc.relationship.tags:
            if camp.can_add_lancemate() and npc not in camp.party:
                # If the NPC has the lancemate tag, they might join the party.
                if npc.relationship.data.get("DZD_LANCEMATE_TIME_OFF",
                                             0) <= camp.day:
                    mylist.append(
                        Offer("[JOIN]",
                              context=ContextTag([context.JOIN]),
                              effect=game.content.plotutility.AutoJoiner(npc)))
                else:
                    # This NPC is taking some time off. Come back tomorrow.
                    mylist.append(
                        Offer("[COMEBACKTOMORROW_JOIN]",
                              context=ContextTag([context.JOIN])))
            elif npc in camp.party and gears.tags.SCENE_PUBLIC in camp.scene.attributes:
                mylist.append(
                    Offer("[LEAVEPARTY]",
                          context=ContextTag([context.LEAVEPARTY]),
                          effect=game.content.plotutility.AutoLeaver(npc)))
            mylist.append(LMSkillsSelfIntro(npc))
        return mylist
示例#4
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    def SHOPKEEPER_offers(self, camp: gears.GearHeadCampaign):
        mylist = list()

        mylist.append(Offer("[HELLO] Welcome to {}.".format(self.shopname),
                            context=ContextTag([context.HELLO]),
                            ))

        mylist.append(Offer("[OF_COURSE] That'll be ${:,}, please.".format(self.coffee_price),
                            context=ContextTag([context.CUSTOM]), subject=self, subject_start=True,
                            data={"reply": "Could we get some coffee, please?"}
                            ))

        if camp.credits >= self.coffee_price:
            mylist.append(Offer("[HERE_YOU_GO] Please enjoy your drinks.".format(self.coffee_price),
                                context=ContextTag([context.CUSTOMREPLY]), subject=self,
                                data={"reply": "Alright."}, effect=self._heal_party
                                ))

        mylist.append(Offer("Remember, our door is always open to you. [GOODBYE]".format(self.coffee_price),
                            context=ContextTag([context.CUSTOMREPLY]), subject=self,
                            data={"reply": "Maybe some other time."}
                            ))

        if not self.got_explanation:
            mylist.append(Offer(random.choice(self.EXPLANATIONS),
                                context=ContextTag([context.INFO]), effect=self._get_explanation, no_repeats=True,
                                data={"subject": "setting up a coffee shop all the way out here"}
                                ))

        return mylist
示例#5
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 def NPC_offers(self,camp):
     mylist = list()
     mylist.append(Offer("[BATTLE_GREETING] If you think you can defeat me, I'll show you how wrong you are!",
                         context=ContextTag([context.ATTACK, ]), effect=self._start_conversation))
     mylist.append(Offer("[CHALLENGE]",
                         context=ContextTag([context.CHALLENGE, ])))
     return mylist
示例#6
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 def NPC_offers(self,camp):
     mylist = list()
     mylist.append(Offer("[BATTLE_GREETING] Obviously you don't know who you're dealing with, or you wouldn't dare to face me!",
                         context=ContextTag([context.ATTACK, ]), effect=self._start_conversation))
     mylist.append(Offer("Watch me [objective_ep]!!!",
                         context=ContextTag([context.CHALLENGE, ])))
     return mylist
    def NPC_offers(self, camp):
        mylist = list()

        if not self.mission_active:
            mylist.append(
                Offer("[LOOKING_FOR_CAVALIER] {}".format(
                    self.get_mission_intro()),
                      ContextTag([context.HELLO, context.MISSION]),
                      data={"enemy_faction": self.elements["ENEMY_FACTION"]}))

            mylist.append(
                Offer("{}. [DOYOUACCEPTMISSION]".format(self.mission_desc),
                      ContextTag([context.MISSION]),
                      data={"enemy_faction": self.elements["ENEMY_FACTION"]},
                      subject=self,
                      subject_start=True))

            mylist.append(
                Offer("[IWillSendMissionDetails]; [GOODLUCK]",
                      ContextTag([context.ACCEPT]),
                      effect=self.activate_mission,
                      subject=self))

            mylist.append(
                Offer("[UNDERSTOOD] [GOODBYE]",
                      ContextTag([context.DENY]),
                      effect=self.end_plot,
                      subject=self))

        return mylist
示例#8
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    def NPC_offers(self, camp):
        mylist = list()

        npc = self.elements["NPC"]
        self.hire_cost = lancemates.get_hire_cost(camp, npc)
        if gears.relationships.RT_LANCEMATE not in npc.relationship.tags:
            if camp.can_add_lancemate():
                mylist.append(
                    Offer(
                        "You can hire me for ${}. [DOYOUACCEPTMYOFFER]".format(
                            self.hire_cost),
                        context=ContextTag((context.PROPOSAL, context.JOIN)),
                        data={"subject": "joining my lance"},
                        subject=self,
                        subject_start=True,
                    ))
                mylist.append(
                    Offer("[DENY_JOIN] [GOODBYE]",
                          context=ContextTag((context.DENY, context.JOIN)),
                          subject=self))
                if camp.credits >= self.hire_cost:
                    mylist.append(
                        Offer("[THANKS_FOR_CHOOSING_ME] [LETSGO]",
                              context=ContextTag(
                                  (context.ACCEPT, context.JOIN)),
                              subject=self,
                              effect=self._join_lance))
            mylist.append(
                Offer(
                    "[HELLO] If you're looking for a hired killer, I'm not doing much at the moment.",
                    context=ContextTag((context.HELLO, ))))
            mylist.append(plotutility.LMSkillsSelfIntro(npc))

        return mylist
 def _commander_offers(self, camp):
     mylist = list()
     myfac = self.elements["ALLIED_FACTION"]
     mylist.append(
         Offer(
             "Hold your fire- I'm not an enemy! You were sent by {}, weren't you?! I know about their secret agenda, and they're trying to keep the word from getting out..."
             .format(myfac),
             context=ContextTag([
                 context.ATTACK,
             ])))
     mylist.append(
         Offer(
             "Very well, you've made it clear what side you're on. [CHALLENGE]",
             context=ContextTag([
                 context.CHALLENGE,
             ])))
     mylist.append(
         Offer(
             "They've been taken over by extremists; {} is no longer taking orders from {}. I was ordered to attack a village, but refused... now they're after me. Be careful, they're going to come after you too."
             .format(myfac, myfac.parent_faction.name),
             context=ContextTag([
                 context.COMBAT_INFO,
             ]),
             data={"subject": "Secret Agenda"},
             effect=self._get_info))
     return mylist
 def _get_generic_offers(self, npc, camp):
     """Get any offers that could apply to non-element NPCs."""
     goffs = list()
     myscene = camp.scene.get_root_scene()
     myedge = self.elements["DZ_EDGE"]
     if npc is not self.elements["NPC"]:
         if myedge.start_node.destination is myscene and not self.road_cleared and not self._got_rumor:
             goffs.append(
                 Offer(
                     msg=
                     "The Kerberos has lived here forever. No-one knows if it is one monster with many heads or many monsters acting together, but we do know it cannot be killed. You ought to ask {NPC} at {EXPERT_LOC} for more info. {NPC.gender.subject_pronoun} knows more about it than anyone else alive."
                     .format(**self.elements),
                     context=ContextTag((context.INFO, )),
                     effect=self._get_rumor,
                     subject="kerberos",
                     data={"subject": "the kerberos deathworm"},
                     no_repeats=True))
         elif myedge.end_node.destination is myscene and not self.road_cleared and not self._got_rumor:
             goffs.append(
                 Offer(
                     msg=
                     "They're big, they're dangerous, and they can swallow a mecha whole. You should ask someone from {} if you want to know more... Usually the deathworms don't come out this far."
                     .format(myedge.start_node.destination),
                     context=ContextTag((context.INFO, )),
                     subject="kerberos",
                     data={"subject": "the kerberos deathworm"},
                     no_repeats=True))
     return goffs
示例#11
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 def PILOT_offers(self, camp):
     mylist = list()
     if self.eteam_defeated:
         mylist.append(
             Offer(
                 "[THANKS_FOR_MECHA_COMBAT_HELP] I better get back to base.",
                 dead_end=True,
                 context=ContextTag([
                     ghdialogue.context.HELLO,
                 ]),
                 effect=self.pilot_leaves_combat))
     else:
         myoffer = Offer("[HELP_ME_VS_MECHA_COMBAT]",
                         dead_end=True,
                         context=ContextTag([
                             ghdialogue.context.HELLO,
                         ]))
         if not self.eteam_activated:
             myoffer.replies.append(
                 Reply("Get out of here, I can handle this.",
                       destination=Offer(
                           "[THANK_YOU] I need to get back to base.",
                           effect=self.pilot_leaves_before_combat,
                           dead_end=True)))
         mylist.append(myoffer)
     return mylist
示例#12
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 def NPC_offers(self, camp):
     mylist = list()
     if not self.mission_seed:
         mylist.append(
             Offer(
                 "I have a {BUILDING_NAME} that's been taken over by bandits; I could use your help to clear them out."
                 .format(**self.elements),
                 context=ContextTag([
                     context.MISSION,
                 ]),
                 subject=self,
                 subject_start=True,
             ))
         mylist.append(
             Offer(
                 "[IWillSendMissionDetails]. [GOODLUCK]",
                 context=ContextTag([
                     context.ACCEPT,
                 ]),
                 effect=self.register_adventure,
                 subject=self,
             ))
         mylist.append(
             Offer(
                 "[GOODBYE]",
                 context=ContextTag([
                     context.DENY,
                 ]),
                 subject=self,
             ))
     return mylist
示例#13
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 def NPC_offers(self,camp):
     mylist = list()
     mylist.append(Offer("[BATTLE_GREETING] Will this be a worthy challenge or just another boring smackdown?",
                         context=ContextTag([context.ATTACK, ]), effect=self._start_conversation))
     mylist.append(Offer("I will [objective_ep] and dare you to stop me.",
                         context=ContextTag([context.CHALLENGE, ])))
     return mylist
    def NPC_offers(self, camp):
        mylist = list()

        if not self.mission_active:
            mylist.append(
                Offer(
                    "[LOOKING_FOR_CAVALIER] Some bandits have captured the materials we need for {THING}."
                    .format(**self.elements),
                    ContextTag([context.HELLO, context.MISSION])))

            mylist.append(
                Offer(
                    "Your job will be to eliminate the bandits and recover the needed supplies. [DOYOUACCEPTMISSION]",
                    ContextTag([context.MISSION]),
                    subject=self,
                    subject_start=True))

            mylist.append(
                Offer("[IWillSendMissionDetails]; [GOODLUCK]",
                      ContextTag([context.ACCEPT]),
                      effect=self.activate_mission,
                      subject=self))

            mylist.append(
                Offer("[UNDERSTOOD] [GOODBYE]",
                      ContextTag([context.DENY]),
                      effect=self.end_plot,
                      subject=self))

        return mylist
示例#15
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    def _get_generic_offers(self, npc, camp):
        """Get any offers that could apply to non-element NPCs."""
        goffs = list()
        if not self.got_rumor and camp.scene.get_root_scene(
        ) is self.elements["LOCALE"] and npc is not self.elements["NPC"]:
            mynpc = self.elements["NPC"]
            goffs.append(
                Offer(
                    msg=
                    "I think you should speak to {} directly about all this; you can probably find {} at {}."
                    .format(mynpc, mynpc.gender.object_pronoun,
                            self.elements["_DEST"]),
                    context=ContextTag((context.INFO, )),
                    effect=self._get_rumor,
                    subject=str(mynpc),
                    data={"subject": str(mynpc)},
                    no_repeats=True))
        if not self.start_missions and npc is not self.elements[
                "NPC"] and npc not in camp.party:
            goffs.append(
                Offer(
                    msg=
                    "[as_far_as_I_know] they call themselves {}. Hopefully they will leave this place as quickly as they arrived."
                    .format(self.elements["FACTION"]),
                    context=ContextTag((context.INFO, )),
                    effect=self._get_rumor,
                    subject="bandits",
                    data={"subject": "the bandits"},
                    no_repeats=True))

        return goffs
示例#16
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    def NPC_offers(self, camp: gears.GearHeadCampaign):
        mylist = list()
        npc = self.elements["NPC"]
        self.hire_cost = (npc.renown * npc.renown *
                          (150 - npc.get_reaction_score(camp.pc, camp))) // 5

        if gears.relationships.RT_LANCEMATE not in npc.relationship.tags:
            if camp.can_add_lancemate():
                mylist.append(
                    Offer(
                        "I'll join your lance for a mere ${}. [DOYOUACCEPTMYOFFER]"
                        .format(self.hire_cost),
                        context=ContextTag((context.PROPOSAL, context.JOIN)),
                        data={"subject": "joining my lance"},
                        subject=self,
                        subject_start=True,
                    ))
                mylist.append(
                    Offer("[DENY_JOIN] [GOODBYE]",
                          context=ContextTag((context.DENY, context.JOIN)),
                          subject=self))
                if camp.credits >= self.hire_cost:
                    mylist.append(
                        Offer("[THANKS_FOR_CHOOSING_ME] [LETSGO]",
                              context=ContextTag(
                                  (context.ACCEPT, context.JOIN)),
                              subject=self,
                              effect=self._join_lance))

            mylist.append(plotutility.LMSkillsSelfIntro(npc))

        return mylist
示例#17
0
 def NPC_offers(self, camp):
     mylist = list()
     npc = self.elements["NPC"]
     self.hire_cost = npc.renown * (150 -
                                    npc.get_reaction_score(camp.pc, camp))
     if gears.relationships.RT_LANCEMATE not in npc.relationship.tags:
         if camp.can_add_lancemate():
             mylist.append(
                 Offer(
                     "I'll join your lance for a mere ${}. [DOYOUACCEPTMYOFFER]"
                     .format(self.hire_cost),
                     context=ContextTag((context.PROPOSAL, context.JOIN)),
                     data={"subject": "joining my lance"},
                     subject=self,
                     subject_start=True,
                 ))
             mylist.append(
                 Offer("[DENY_JOIN] [GOODBYE]",
                       context=ContextTag((context.DENY, context.JOIN)),
                       subject=self))
             if camp.credits >= self.hire_cost:
                 mylist.append(
                     Offer("[THANKS_FOR_CHOOSING_ME] [LETSGO]",
                           context=ContextTag(
                               (context.ACCEPT, context.JOIN)),
                           subject=self,
                           effect=self._join_lance))
         mylist.append(
             Offer(
                 "[HELLO] I am a mercenary pilot, looking for my next contract.",
                 context=ContextTag((context.HELLO, ))))
     return mylist
示例#18
0
 def NPC_offers(self, camp):
     mylist = list()
     npc = self.elements["NPC"]
     self.hire_cost = npc.renown * (250 -
                                    npc.get_reaction_score(camp.pc, camp))
     if gears.relationships.RT_LANCEMATE not in npc.relationship.tags:
         if camp.can_add_lancemate():
             mylist.append(
                 Offer(
                     "[NOEXPOSURE] I think ${} is a fair signing price. [DOYOUACCEPTMYOFFER]"
                     .format(self.hire_cost),
                     context=ContextTag((context.PROPOSAL, context.JOIN)),
                     data={"subject": "joining my lance"},
                     subject=self,
                     subject_start=True,
                 ))
             mylist.append(
                 Offer("[DENY_JOIN] [GOODBYE]",
                       context=ContextTag((context.DENY, context.JOIN)),
                       subject=self))
             if camp.credits >= self.hire_cost:
                 mylist.append(
                     Offer("[THANKS_FOR_CHOOSING_ME] [LETSGO]",
                           context=ContextTag(
                               (context.ACCEPT, context.JOIN)),
                           subject=self,
                           effect=self._join_lance))
         mylist.append(
             Offer("[HELLO] I see you are also a cavalier.",
                   context=ContextTag((context.HELLO, ))))
     return mylist
示例#19
0
 def NPC_offers(self,camp):
     mylist = list()
     mylist.append(Offer("I remember you... [MEM_Clash]! This time I'm going to [objective_ep].",
                         context=ContextTag([context.ATTACK, ]), effect=self._start_conversation))
     mylist.append(Offer("[CHALLENGE]",
                         context=ContextTag([context.CHALLENGE, ])))
     return mylist
示例#20
0
    def SHOPKEEPER_offers(self, camp):
        mylist = list()

        if camp.campdata.get("MINE_MISSION_WON") and not self.got_reward:
            mylist.append(
                Offer(
                    "[HELLO] Osmund told me that you liberated my mine from those bandits; that means you get to buy the good stuff.",
                    context=ContextTag([context.HELLO]),
                    effect=self._open_custom_shop))
        else:
            mylist.append(
                Offer(
                    "[HELLO] [_MAGNUS_SPIEL]",
                    context=ContextTag([context.HELLO]),
                ))

        mylist.append(
            Offer("[OPENSHOP]",
                  context=ContextTag([context.OPEN_SHOP]),
                  effect=self.shop,
                  data={
                      "shop_name": str(self.elements["LOCALE"]),
                      "wares": "mecha"
                  }))

        for inf in self.magnus_info:
            if inf.active:
                mylist.append(inf.build_offer())

        return mylist
示例#21
0
 def NPC_offers(self,camp):
     mylist = list()
     mylist.append(Offer("[BATTLE_GREETING] I will [objective_ep]!",
                         context=ContextTag([context.ATTACK, ]), effect=self._start_conversation))
     mylist.append(Offer("[CHALLENGE]",
                         context=ContextTag([context.CHALLENGE, ])))
     return mylist
示例#22
0
    def NURSE_offers(self, camp):
        mylist = list()

        if not self.cured_patient:
            mylist.append(
                Offer(
                    "[HELLO] {PATIENT} is being treated for {DISEASE}, but the case seems hopeless."
                    .format(**self.elements),
                    context=ContextTag([context.HELLO]),
                ))
            mylist.append(
                Offer(
                    "We've tried all the treatments we know here... maybe if you could find a medical expert with knowledge of this disease."
                    .format(**self.elements),
                    context=ContextTag([context.CUSTOM]),
                    subject=str(self.elements["PATIENT"]),
                    data={"reply": "Is there anything I could do to help?"}))
        elif not self.got_reward and self.elements[
                "NURSE"].combatant and not self.elements["PATIENT"].combatant:
            mylist.append(
                Offer(
                    "You did it- you saved {PATIENT}! I don't have much to do around here anymore, so if you ever need a nurse on your team just ask."
                    .format(**self.elements),
                    context=ContextTag([context.HELLO]),
                    effect=self._nurse_joins))
        else:
            mylist.append(
                Offer("[HELLO] Thank you so much for saving {PATIENT}!".format(
                    **self.elements),
                      context=ContextTag([context.HELLO])))

        return mylist
    def _get_generic_offers(self, npc: gears.base.Character, camp: gears.GearHeadCampaign):
        """Get any offers that could apply to non-element NPCs."""
        goffs = list()
        if npc.faction is self.elements["FACTION"]:
            rank = self.rank + 10 - npc.get_reaction_score(camp.pc, camp)//10
            qol: gears.QualityOfLife = self.elements["METRO"].get_quality_of_life()
            if qol.defense > 0:
                # This town has good defenses. Convincing them to help will be easier.
                diff = gears.stats.DIFFICULTY_EASY
            elif qol.defense < 0:
                diff = gears.stats.DIFFICULTY_LEGENDARY
            else:
                diff = gears.stats.DIFFICULTY_AVERAGE

            goffs.append(Offer(
                "[YOUR_PLAN_IS_HOPELESS] {}".format(random.choice(self.RETORTS)),
                context=ContextTag((context.CUSTOM,)), subject=self, subject_start=True,
                data={"reply":random.choice(self.PLEAS).format(**self.elements)}
            ))

            ghdialogue.SkillBasedPartyReply(
                Offer(
                    "Alright, when you fight Cetus, you will have the support of {}.".format(self.elements["METROSCENE"]),
                    context=ContextTag((context.CUSTOMREPLY,)), subject=self,
                    data={"reply":self.NEGCHARM[min(camp.campdata.get(DZDCVAR_NUM_ALLIANCES,0),3)]},
                    effect=self._win_plot
                ), camp, goffs, gears.stats.Charm, gears.stats.Negotiation, rank, diff
            )

        return goffs
示例#24
0
    def PATIENT_offers(self, camp):
        mylist = list()
        if not self.got_reward:
            if self.elements["PATIENT"].combatant:
                mylist.append(
                    Offer(
                        "I heard that you're responsible for curing my {DISEASE}. After I'm feeling better, if you need a {PATIENT.job} on your lance, come back and ask."
                        .format(**self.elements),
                        context=ContextTag([context.HELLO]),
                        effect=self._patient_joins))

            else:
                mylist.append(
                    Offer(
                        "I heard that you're responsible for curing my {DISEASE}. I'll let everyone know about the wonderful thing you did!"
                        .format(**self.elements),
                        context=ContextTag([context.HELLO]),
                        effect=self._patient_thanks))

        else:
            mylist.append(
                Offer("[HELLO] I'll never forget what you did for me!".format(
                    **self.elements),
                      context=ContextTag([context.HELLO])))

        return mylist
    def NPC_offers(self, camp):
        mylist = list()
        mychallenge: pbge.challenges.Challenge = self.elements["CHALLENGE"]

        if "threat" in mychallenge.data:
            mylist.append(
                Offer(
                    "[HELLO] I need to obtain more mecha for the battle against {}."
                    .format(mychallenge.data["threat"]),
                    ContextTag([
                        context.HELLO,
                    ])))
        else:
            mylist.append(
                Offer(
                    "[HELLO] I need to obtain more mecha for the war effort.",
                    ContextTag([
                        context.HELLO,
                    ])))

        ghdialogue.SkillBasedPartyReply(
            Offer(
                "[THANKS_FOR_HELP] With your guidance we've been able to strip one wreck for the parts to get two more running again.",
                ContextTag([
                    context.CUSTOM,
                ]),
                effect=self._win_the_mission,
                subject="obtain more mecha",
                data={
                    "reply":
                    "I can use my repair knowledge to help you get some of these wrecks back into working order."
                }), camp, mylist, gears.stats.Knowledge, gears.stats.Repair,
            self.rank, gears.stats.DIFFICULTY_HARD)

        ghdialogue.SkillBasedPartyReply(
            Offer(
                "[THANKS_FOR_HELP] The improvements you've suggested should produce immediate savings in both time and resources.",
                ContextTag([
                    context.CUSTOM,
                ]),
                effect=self._win_the_mission,
                subject="obtain more mecha",
                data={
                    "reply":
                    "My scientific knowledge might be able to increase your mecha production capacity."
                }), camp, mylist, gears.stats.Knowledge, gears.stats.Science,
            self.rank, gears.stats.DIFFICULTY_AVERAGE)

        if self._rumor_memo_delivered:
            mylist.append(
                Offer(
                    "Yes, I've been hard at work to obtain more mecha for {}. We have a ton of salvage, but nothing that will put up a fight."
                    .format(mychallenge.key[0]),
                    ContextTag([
                        context.INFO,
                    ]),
                    data={"subject": "the war effort"}))

        return mylist
示例#26
0
    def BOUNCER_offers(self, camp: gears.GearHeadCampaign):
        mylist = list()

        mylist.append(
            Offer(
                "{NPC} isn't taking any uninvited visitors right now.".format(
                    **self.elements),
                ContextTag([
                    context.HELLO,
                ]),
            ))

        if camp.credits > self.bribe_cost:
            mylist.append(
                Offer(
                    "By an amazing coincidence, that's exactly the price of the VIP pass. Go right ahead.",
                    ContextTag([
                        context.CUSTOM,
                    ]),
                    data={
                        "reply":
                        "What if I offer you ${:,}?".format(self.bribe_cost)
                    },
                    effect=self._bribe_guard))

        game.ghdialogue.SkillBasedPartyReply(Offer(
            "Sorry, my mistake... go right ahead.",
            context=ContextTag([
                context.CUSTOM,
            ]),
            data={
                "reply":
                "We have an appointment. Or do you want to tell {} you didn't let {} through?"
                .format(self.elements["NPC"], camp.pc)
            },
            effect=self._lie_guard),
                                             camp,
                                             mylist,
                                             gears.stats.Charm,
                                             gears.stats.Negotiation,
                                             self.rank,
                                             difficulty=gears.stats.
                                             DIFFICULTY_AVERAGE)

        game.ghdialogue.SkillBasedPartyReply(
            Offer("Huh? I don't see anything.",
                  context=ContextTag([
                      context.CUSTOM,
                  ]),
                  data={"reply": "[DISTRACTION] (Steal Passcard)"},
                  effect=self._steal_card),
            camp,
            mylist,
            gears.stats.Reflexes,
            gears.stats.Stealth,
            self.rank,
            difficulty=gears.stats.DIFFICULTY_AVERAGE)

        return mylist
示例#27
0
 def NPC_offers(self, camp):
     mylist = list()
     mylist.append(Offer(
         "[BATTLE_GREETING] Your presence is costing me money, but if I salvage your mek I can earn that back.",
         context=ContextTag([context.ATTACK, ]), effect=self._start_conversation))
     mylist.append(Offer("[CHALLENGE]",
                         context=ContextTag([context.CHALLENGE, ])))
     return mylist
 def _champion_offers(self, camp):
     mylist = list()
     mylist.append(
         Offer("[FORMAL_MECHA_DUEL]", context=ContextTag([context.ATTACK])))
     mylist.append(
         Offer("[FORMAL_LETSFIGHT]",
               context=ContextTag([context.CHALLENGE])))
     return mylist
示例#29
0
 def NPC_offers(self, camp):
     mylist = list()
     mylist.append(Offer(
         "[WE_MEET_AGAIN] I don't know what your problem is, but I'm trying to earn a living here!",
         context=ContextTag([context.ATTACK, ]), effect=self._start_conversation))
     mylist.append(Offer("Fine, whatever. [LETSFIGHT]",
                         context=ContextTag([context.CHALLENGE, ])))
     return mylist
示例#30
0
 def NPC_offers(self, camp):
     mylist = list()
     mylist.append(Offer(
         "[WE_MEET_AGAIN] What are your mission rates, anyway? Maybe next time I should hire you for my team.",
         context=ContextTag([context.ATTACK, ]), effect=self._start_conversation))
     mylist.append(Offer("Yes, of course. I knew I wouldn't be able to buy you off right now... any cavalier who breaks a contract mid-mission will never be hired again.",
                         context=ContextTag([context.CHALLENGE, ])))
     return mylist