示例#1
0
def _save_as_dialog_callback(dialog, response_id):
    if response_id == Gtk.ResponseType.ACCEPT:
        filenames = dialog.get_filenames()
        dialog.destroy()

        target_project.last_save_path = filenames[0]
        target_project.name = os.path.basename(filenames[0])
    
        # Test that saving is not IOError
        try:
            filehandle = open( target_project.last_save_path, 'w' )
            filehandle.close()
        except IOError as ioe:
            primary_txt = "I/O error({0})".format(ioe.errno)
            secondary_txt = ioe.strerror + "."
            dialogutils.warning_message(primary_txt, secondary_txt, linker_window, is_info=False)
            return 

        # Relink and save
        _relink_project_media_paths()
            
        persistance.save_project(target_project, target_project.last_save_path)

        dialogutils.info_message(_("Relinked version of the Project saved!"), 
                                 _("To test the project, close this tool and open the relinked version in Flowblade."), 
                                 linker_window)
    else:
        dialog.destroy()
示例#2
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文件: app.py 项目: iloveooz/flowblade
def _shutdown_dialog_callback(dialog, response_id):
    dialog.destroy()
    if response_id == Gtk.ResponseType.CLOSE:# "Don't Save"
        pass
    elif response_id ==  Gtk.ResponseType.YES:# "Save"
        if editorstate.PROJECT().last_save_path != None:
            persistance.save_project(editorstate.PROJECT(), editorstate.PROJECT().last_save_path)
        else:
            dialogutils.warning_message(_("Project has not been saved previously"), 
                                    _("Save project with File -> Save As before closing."),
                                    gui.editor_window.window)
            return
    else: # "Cancel"
        return

    # --- APP SHUT DOWN --- #
    print "Exiting app..."

    # No more auto saving
    stop_autosave()

    # Save window dimensions on exit
    alloc = gui.editor_window.window.get_allocation()
    x, y, w, h = alloc.x, alloc.y, alloc.width, alloc.height 
    editorpersistance.prefs.exit_allocation = (w, h)
    editorpersistance.prefs.app_v_paned_position = gui.editor_window.app_v_paned.get_position()
    editorpersistance.prefs.top_paned_position = gui.editor_window.top_paned.get_position()
    editorpersistance.prefs.mm_paned_position = gui.editor_window.mm_paned.get_position()
    editorpersistance.save()

    # Block reconnecting consumer before setting window not visible
    updater.player_refresh_enabled = False
    gui.editor_window.window.set_visible(False)
    # Close and destroy app when gtk finds time to do it after hiding window
    GLib.idle_add(_app_destroy)
示例#3
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def _auto_renconvert_after_proxy_render_in_proxy_mode():
    # Save to temp to convert to using original media
    project = editorstate.PROJECT()
    project.proxy_data.proxy_mode = appconsts.CONVERTING_TO_USE_ORIGINAL_MEDIA
    conv_temp_project_path = utils.get_hidden_user_dir_path() + "proxy_conv.flb"
    persistance.save_project(editorstate.PROJECT(), conv_temp_project_path)
    project.proxy_data.proxy_mode = appconsts.USE_ORIGINAL_MEDIA

    # Load saved temp original media project
    persistance.show_messages = False
    project = persistance.load_project(conv_temp_project_path)
    
    # Save to temp to convert back to using proxy media
    project.proxy_data.proxy_mode = appconsts.CONVERTING_TO_USE_PROXY_MEDIA
    persistance.save_project(project, conv_temp_project_path)
    project.proxy_data.proxy_mode = appconsts.USE_PROXY_MEDIA

    # Load saved temp proxy project
    project = persistance.load_project(conv_temp_project_path)

    # Open saved temp project
    app.stop_autosave()

    gtk.gdk.threads_enter()
    app.open_project(project)
    gtk.gdk.threads_leave()

    app.start_autosave()
    
    editorstate.update_current_proxy_paths()
    
    persistance.show_messages = True
示例#4
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def add_render_item(flowblade_project, render_path, args_vals_list, mark_in,
                    mark_out, render_data):
    init_dirs_if_needed()

    timestamp = datetime.datetime.now()

    # Create item data file
    project_name = flowblade_project.name
    sequence_name = flowblade_project.c_seq.name
    sequence_index = flowblade_project.sequences.index(flowblade_project.c_seq)
    length = flowblade_project.c_seq.get_length()
    render_item = BatchRenderItemData(project_name, sequence_name, render_path, \
                                      sequence_index, args_vals_list, timestamp, length, \
                                      mark_in, mark_out, render_data)

    # Get identifier
    identifier = render_item.generate_identifier()

    # Write project
    project_path = get_projects_dir() + identifier + ".flb"
    persistance.save_project(flowblade_project, project_path)

    # Write render item file
    render_item.save()

    bus = dbus.SessionBus()
    if bus.name_has_owner('flowblade.movie.editor.batchrender'):
        obj = bus.get_object('flowblade.movie.editor.batchrender',
                             '/flowblade/movie/editor/batchrender')
        iface = dbus.Interface(obj, 'flowblade.movie.editor.batchrender')
        iface.render_item_added()
    else:
        launch_batch_rendering()

    print "Render queue item for rendering file into " + render_path + " with identifier " + identifier + " added."
示例#5
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def _save_project_in_last_saved_path():
    updater.set_info_icon(Gtk.STOCK_SAVE)

    try:

        persistance.save_project(PROJECT(),
                                 PROJECT().last_save_path)  #<----- HERE

    except IOError as ioe:
        updater.set_info_icon(None)
        primary_txt = "I/O error({0})".format(ioe.errno)
        secondary_txt = ioe.strerror + "."
        dialogutils.warning_message(primary_txt,
                                    secondary_txt,
                                    gui.editor_window.window,
                                    is_info=False)
        return

    PROJECT().events.append(
        projectdata.ProjectEvent(projectdata.EVENT_SAVED,
                                 PROJECT().last_save_path))

    global save_icon_remove_event_id
    save_icon_remove_event_id = GObject.timeout_add(500, remove_save_icon)

    global save_time
    save_time = time.clock()

    projectinfogui.update_project_info()
示例#6
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def _auto_renconvert_after_proxy_render_in_proxy_mode():
    # Save to temp to convert to using original media
    project = editorstate.PROJECT()
    project.proxy_data.proxy_mode = appconsts.CONVERTING_TO_USE_ORIGINAL_MEDIA
    conv_temp_project_path = utils.get_hidden_user_dir_path(
    ) + "proxy_conv.flb"
    persistance.save_project(editorstate.PROJECT(), conv_temp_project_path)
    project.proxy_data.proxy_mode = appconsts.USE_ORIGINAL_MEDIA

    # Load saved temp original media project
    persistance.show_messages = False
    project = persistance.load_project(conv_temp_project_path)

    # Save to temp to convert back to using proxy media
    project.proxy_data.proxy_mode = appconsts.CONVERTING_TO_USE_PROXY_MEDIA
    persistance.save_project(project, conv_temp_project_path)
    project.proxy_data.proxy_mode = appconsts.USE_PROXY_MEDIA

    # Load saved temp proxy project
    project = persistance.load_project(conv_temp_project_path)

    # Open saved temp project
    app.stop_autosave()

    Gdk.threads_enter()
    app.open_project(project)
    Gdk.threads_leave()

    app.start_autosave()

    editorstate.update_current_proxy_paths()

    persistance.show_messages = True
示例#7
0
def add_render_item(flowblade_project, render_path, args_vals_list, mark_in, mark_out, render_data):
    init_dirs_if_needed()
        
    timestamp = datetime.datetime.now()

    # Create item data file
    project_name = flowblade_project.name
    sequence_name = flowblade_project.c_seq.name
    sequence_index = flowblade_project.sequences.index(flowblade_project.c_seq)
    length = flowblade_project.c_seq.get_length()
    render_item = BatchRenderItemData(project_name, sequence_name, render_path, \
                                      sequence_index, args_vals_list, timestamp, length, \
                                      mark_in, mark_out, render_data)

    # Get identifier
    identifier = render_item.generate_identifier()

    # Write project 
    project_path = get_projects_dir() + identifier + ".flb"
    persistance.save_project(flowblade_project, project_path)

    # Write render item file
    render_item.save()

    bus = dbus.SessionBus()
    if bus.name_has_owner('flowblade.movie.editor.batchrender'):
        obj = bus.get_object('flowblade.movie.editor.batchrender', '/flowblade/movie/editor/batchrender')
        iface = dbus.Interface(obj, 'flowblade.movie.editor.batchrender')
        iface.render_item_added()
    else:
        launch_batch_rendering()

    print "Render queue item for rendering file into " + render_path + " with identifier " + identifier + " added."
示例#8
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def _save_as_dialog_callback(dialog, response_id):
    if response_id == Gtk.ResponseType.ACCEPT:
        filenames = dialog.get_filenames()
        dialog.destroy()

        target_project.last_save_path = filenames[0]
        target_project.name = os.path.basename(filenames[0])

        # Test that saving is not IOError
        try:
            filehandle = open(target_project.last_save_path, 'w')
            filehandle.close()
        except IOError as ioe:
            primary_txt = "I/O error({0})".format(ioe.errno)
            secondary_txt = ioe.strerror + "."
            dialogutils.warning_message(primary_txt,
                                        secondary_txt,
                                        linker_window,
                                        is_info=False)
            return

        # Relink and save
        _relink_project_media_paths()

        persistance.save_project(target_project, target_project.last_save_path)

        dialogutils.info_message(
            _("Relinked version of the Project saved!"),
            _("To test the project, close this tool and open the relinked version in Flowblade."
              ), linker_window)
    else:
        dialog.destroy()
示例#9
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    def save_project(self):
        persistance.show_messages = False
        if PROJECT().last_save_path != None:
            save_path = PROJECT().last_save_path 
        else:
            save_path = userfolders.get_cache_dir() +  self.autosave_file # if user didn't save before exit, save in autosave file to preserve render work somehow.

        persistance.save_project(PROJECT(), save_path)
示例#10
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文件: app.py 项目: iloveooz/flowblade
def start_autosave():
    global autosave_timeout_id
    time_min = 1 # hard coded, probably no need to make configurable
    autosave_delay_millis = time_min * 60 * 1000

    print "Autosave started..."
    autosave_timeout_id = GObject.timeout_add(autosave_delay_millis, do_autosave)
    autosave_file = utils.get_hidden_user_dir_path() + get_instance_autosave_file()
    persistance.save_project(editorstate.PROJECT(), autosave_file)
示例#11
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def _convert_to_original_media_project():
    editorstate.PROJECT().proxy_data.proxy_mode = appconsts.CONVERTING_TO_USE_ORIGINAL_MEDIA
    conv_temp_project_path = utils.get_hidden_user_dir_path() + "proxy_conv.flb"
    manager_window.convert_progress_bar.set_text(_("Converting to Use Original Media"))

    persistance.save_project(editorstate.PROJECT(), conv_temp_project_path)
    global load_thread
    load_thread = ProxyProjectLoadThread(conv_temp_project_path, manager_window.convert_progress_bar)
    load_thread.start()
示例#12
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def start_autosave():
    global autosave_timeout_id
    time_min = 1 # hard coded, probably no need to make configurable
    autosave_delay_millis = time_min * 60 * 1000

    print "Autosave started..."
    autosave_timeout_id = GObject.timeout_add(autosave_delay_millis, do_autosave)
    autosave_file = utils.get_hidden_user_dir_path() + get_instance_autosave_file()
    persistance.save_project(editorstate.PROJECT(), autosave_file)
示例#13
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def _shutdown_dialog_callback(dialog, response_id):
    dialog.destroy()
    if response_id == Gtk.ResponseType.CLOSE:# "Don't Save"
        pass
    elif response_id ==  Gtk.ResponseType.YES:# "Save"
        if editorstate.PROJECT().last_save_path != None:
            persistance.save_project(editorstate.PROJECT(), editorstate.PROJECT().last_save_path)
        else:
            dialogutils.warning_message(_("Project has not been saved previously"), 
                                    _("Save project with File -> Save As before closing."),
                                    gui.editor_window.window)
            return
    else: # "Cancel"
        return

    # --- APP SHUT DOWN --- #
    print "Exiting app..."
    # Sep-2018 - SvdB - Stop wave form threads
    for thread_termination in threading.enumerate():
        # We only terminate threads with a 'process', as these are launched
        # by the audiowaveformrenderer
        try:
            thread_termination.process.terminate()
        except:
            None

    # No more auto saving
    stop_autosave()

    # Save window dimensions on exit
    alloc = gui.editor_window.window.get_allocation()
    x, y, w, h = alloc.x, alloc.y, alloc.width, alloc.height 
    editorpersistance.prefs.exit_allocation = (w, h)
    if gui.editor_window.window2 != None:
        alloc = gui.editor_window.window2.get_allocation()
        pos_x, pos_y = gui.editor_window.window2.get_position()
        editorpersistance.prefs.exit_allocation_window_2 = (alloc.width, alloc.height, pos_x, pos_y)       
    editorpersistance.prefs.app_v_paned_position = gui.editor_window.app_v_paned.get_position()
    editorpersistance.prefs.top_paned_position = gui.editor_window.top_paned.get_position()
    try: # This fails if preference for top row layout changed, we just ignore saving these values then.
        if editorwindow.top_level_project_panel() == True:
            editorpersistance.prefs.mm_paned_position = 200  # This is not used until user sets preference to not have top level project panel
        else:
            editorpersistance.prefs.mm_paned_position = gui.editor_window.mm_paned.get_position()
    except: 
        pass
    editorpersistance.save()

    # Block reconnecting consumer before setting window not visible
    updater.player_refresh_enabled = False
    gui.editor_window.window.set_visible(False)
    if gui.editor_window.window2 != None:
        gui.editor_window.window2.set_visible(False)

    # Close and destroy app when gtk finds time to do it after hiding window
    GLib.idle_add(_app_destroy)
示例#14
0
文件: app.py 项目: jliljebl/flowblade
def _shutdown_dialog_callback(dialog, response_id):
    dialog.destroy()
    if response_id == Gtk.ResponseType.CLOSE:# "Don't Save"
        pass
    elif response_id ==  Gtk.ResponseType.YES:# "Save"
        if editorstate.PROJECT().last_save_path != None:
            persistance.save_project(editorstate.PROJECT(), editorstate.PROJECT().last_save_path)
        else:
            dialogutils.warning_message(_("Project has not been saved previously"), 
                                    _("Save project with File -> Save As before closing."),
                                    gui.editor_window.window)
            return
    else: # "Cancel"
        return

    # --- APP SHUT DOWN --- #
    print "Exiting app..."
    # Sep-2018 - SvdB - Stop wave form threads
    for thread_termination in threading.enumerate():
        # We only terminate threads with a 'process', as these are launched
        # by the audiowaveformrenderer
        try:
            thread_termination.process.terminate()
        except:
            None

    # No more auto saving
    stop_autosave()

    # Save window dimensions on exit
    alloc = gui.editor_window.window.get_allocation()
    x, y, w, h = alloc.x, alloc.y, alloc.width, alloc.height 
    editorpersistance.prefs.exit_allocation = (w, h)
    if gui.editor_window.window2 != None:
        alloc = gui.editor_window.window2.get_allocation()
        pos_x, pos_y = gui.editor_window.window2.get_position()
        editorpersistance.prefs.exit_allocation_window_2 = (alloc.width, alloc.height, pos_x, pos_y)       
    editorpersistance.prefs.app_v_paned_position = gui.editor_window.app_v_paned.get_position()
    editorpersistance.prefs.top_paned_position = gui.editor_window.top_paned.get_position()
    try: # This fails if preference for top row layout changed, we just ignore saving these values then.
        if editorwindow.top_level_project_panel() == True:
            editorpersistance.prefs.mm_paned_position = 200  # This is not used until user sets preference to not have top level project panel
        else:
            editorpersistance.prefs.mm_paned_position = gui.editor_window.mm_paned.get_position()
    except: 
        pass
    editorpersistance.save()

    # Block reconnecting consumer before setting window not visible
    updater.player_refresh_enabled = False
    gui.editor_window.window.set_visible(False)
    if gui.editor_window.window2 != None:
        gui.editor_window.window2.set_visible(False)

    # Close and destroy app when gtk finds time to do it after hiding window
    GLib.idle_add(_app_destroy)
示例#15
0
def _convert_to_original_media_project():
    editorstate.PROJECT().proxy_data.proxy_mode = appconsts.CONVERTING_TO_USE_ORIGINAL_MEDIA
    conv_temp_project_path = userfolders.get_cache_dir() + "proxy_conv.flb"
    manager_window.convert_progress_bar.set_text(_("Converting to Use Original Media"))

    mark_in = editorstate.PROJECT().c_seq.tractor.mark_in
    mark_out = editorstate.PROJECT().c_seq.tractor.mark_out
    
    persistance.save_project(editorstate.PROJECT(), conv_temp_project_path)
    global load_thread
    load_thread = ProxyProjectLoadThread(conv_temp_project_path, manager_window.convert_progress_bar, mark_in, mark_out)
    load_thread.start()
示例#16
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def _convert_to_original_media_project():
    editorstate.PROJECT().proxy_data.proxy_mode = appconsts.CONVERTING_TO_USE_ORIGINAL_MEDIA
    conv_temp_project_path = userfolders.get_cache_dir() + "proxy_conv.flb"
    manager_window.convert_progress_bar.set_text(_("Converting to Use Original Media"))

    mark_in = editorstate.PROJECT().c_seq.tractor.mark_in
    mark_out = editorstate.PROJECT().c_seq.tractor.mark_out
    
    persistance.save_project(editorstate.PROJECT(), conv_temp_project_path)
    global load_thread
    load_thread = ProxyProjectLoadThread(conv_temp_project_path, manager_window.convert_progress_bar, mark_in, mark_out)
    load_thread.start()
示例#17
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def _convert_to_proxy_project():    
    editorstate.PROJECT().proxy_data.proxy_mode = appconsts.CONVERTING_TO_USE_PROXY_MEDIA
    conv_temp_project_path = utils.get_hidden_user_dir_path() + "proxy_conv.flb"
    manager_window.convert_progress_bar.set_text(_("Converting Project to Use Proxy Media"))
    
    mark_in = editorstate.PROJECT().c_seq.tractor.mark_in
    mark_out = editorstate.PROJECT().c_seq.tractor.mark_out
    
    persistance.save_project(editorstate.PROJECT(), conv_temp_project_path)
    global load_thread
    load_thread = ProxyProjectLoadThread(conv_temp_project_path, manager_window.convert_progress_bar, mark_in, mark_out)
    load_thread.start()
示例#18
0
def _change_project_profile_to_match_media_callback(dialog, response_id, match_profile_index, out_folder, project_name_entry):
    if response_id == Gtk.ResponseType.ACCEPT:
        folder = "/" + out_folder.get_uri().lstrip("file:/")
        name = project_name_entry.get_text()
        profile = mltprofiles.get_profile_for_index(match_profile_index)
        path = folder + "/" + name

        persistance.save_project(PROJECT(), path, profile.description()) #<----- HERE

        dialog.destroy()
    else:
        dialog.destroy()
示例#19
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def _not_matching_media_info_callback(dialog, response_id, media_file):
    dialog.destroy()
            
    if response_id == Gtk.ResponseType.ACCEPT:
        # Save in hidden and open
        match_profile_index = mltprofiles.get_closest_matching_profile_index(media_file.info)
        profile = mltprofiles.get_profile_for_index(match_profile_index)

        path = utils.get_hidden_user_dir_path() + "/" + PROJECT().name

        persistance.save_project(PROJECT(), path, profile.description()) #<----- HERE
        
        actually_load_project(path)
示例#20
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def _convert_to_original_media_project():
    editorstate.PROJECT(
    ).proxy_data.proxy_mode = appconsts.CONVERTING_TO_USE_ORIGINAL_MEDIA
    conv_temp_project_path = utils.get_hidden_user_dir_path(
    ) + "proxy_conv.flb"
    manager_window.convert_progress_bar.set_text(
        _("Converting to Use Original Media"))

    persistance.save_project(editorstate.PROJECT(), conv_temp_project_path)
    global load_thread
    load_thread = ProxyProjectLoadThread(conv_temp_project_path,
                                         manager_window.convert_progress_bar)
    load_thread.start()
示例#21
0
def _change_project_profile_callback(dialog, response_id, profile_combo,
                                     out_folder, project_name_entry):
    if response_id == Gtk.ResponseType.ACCEPT:
        folder = "/" + out_folder.get_uri().lstrip("file:/")
        name = project_name_entry.get_text()
        profile = mltprofiles.get_profile_for_index(profile_combo.get_active())
        path = folder + "/" + name

        persistance.save_project(PROJECT(), path,
                                 profile.description())  #<----- HERE

        dialog.destroy()
    else:
        dialog.destroy()
示例#22
0
def _save_project_in_last_saved_path():
    updater.set_info_icon(Gtk.STOCK_SAVE)

    PROJECT().events.append(projectdata.ProjectEvent(projectdata.EVENT_SAVED, PROJECT().last_save_path))

    persistance.save_project(PROJECT(), PROJECT().last_save_path) #<----- HERE

    global save_icon_remove_event_id
    save_icon_remove_event_id = GObject.timeout_add(500, remove_save_icon)

    global save_time
    save_time = time.clock()
    
    projectinfogui.update_project_info()
示例#23
0
def _save_as_dialog_callback(dialog, response_id):
    if response_id == gtk.RESPONSE_ACCEPT:
        filenames = dialog.get_filenames()
        PROJECT().last_save_path = filenames[0]
        PROJECT().name = os.path.basename(filenames[0])
        updater.set_info_icon(gtk.STOCK_SAVE)

        if len(
                PROJECT().events
        ) == 0:  # Save as... with 0 project events is considered Project creation
            p_event = projectdata.ProjectEvent(
                projectdata.EVENT_CREATED_BY_SAVING,
                PROJECT().last_save_path)
            PROJECT().events.append(p_event)
        else:
            p_event = projectdata.ProjectEvent(
                projectdata.EVENT_SAVED_AS,
                (PROJECT().name, PROJECT().last_save_path))
            PROJECT().events.append(p_event)

        persistance.save_project(PROJECT(),
                                 PROJECT().last_save_path)  #<----- HERE

        app.stop_autosave()
        app.start_autosave()

        global save_icon_remove_event_id
        save_icon_remove_event_id = gobject.timeout_add(500, remove_save_icon)

        global save_time
        save_time = time.clock()

        gui.editor_window.window.set_title(PROJECT().name + " - Flowblade")
        gui.editor_window.uimanager.get_widget(
            "/MenuBar/FileMenu/Save").set_sensitive(False)
        gui.editor_window.uimanager.get_widget(
            "/MenuBar/EditMenu/Undo").set_sensitive(False)
        gui.editor_window.uimanager.get_widget(
            "/MenuBar/EditMenu/Redo").set_sensitive(False)

        editorpersistance.add_recent_project_path(PROJECT().last_save_path)
        editorpersistance.fill_recents_menu_widget(
            gui.editor_window.uimanager.get_widget(
                '/MenuBar/FileMenu/OpenRecent'), open_recent_project)

        projectinfogui.update_project_info()

        dialog.destroy()
    else:
        dialog.destroy()
示例#24
0
文件: app.py 项目: fcgll520/flowblade
def _shutdown_dialog_callback(dialog, response_id):
    dialog.destroy()
    if response_id == Gtk.ResponseType.CLOSE:  # "Don't Save"
        pass
    elif response_id == Gtk.ResponseType.YES:  # "Save"
        if editorstate.PROJECT().last_save_path != None:
            persistance.save_project(editorstate.PROJECT(),
                                     editorstate.PROJECT().last_save_path)
        else:
            dialogutils.warning_message(
                _("Project has not been saved previously"),
                _("Save project with File -> Save As before closing."),
                gui.editor_window.window)
            return
    else:  # "Cancel"
        return

    # --- APP SHUT DOWN --- #
    print "Exiting app..."

    # No more auto saving
    stop_autosave()

    # Save window dimensions on exit
    alloc = gui.editor_window.window.get_allocation()
    x, y, w, h = alloc.x, alloc.y, alloc.width, alloc.height
    editorpersistance.prefs.exit_allocation = (w, h)
    if gui.editor_window.window2 != None:
        alloc = gui.editor_window.window2.get_allocation()
        pos_x, pos_y = gui.editor_window.window2.get_position()
        editorpersistance.prefs.exit_allocation_window_2 = (alloc.width,
                                                            alloc.height,
                                                            pos_x, pos_y)
    editorpersistance.prefs.app_v_paned_position = gui.editor_window.app_v_paned.get_position(
    )
    editorpersistance.prefs.top_paned_position = gui.editor_window.top_paned.get_position(
    )
    editorpersistance.prefs.mm_paned_position = gui.editor_window.mm_paned.get_position(
    )
    editorpersistance.save()

    # Block reconnecting consumer before setting window not visible
    updater.player_refresh_enabled = False
    gui.editor_window.window.set_visible(False)
    if gui.editor_window.window2 != None:
        gui.editor_window.window2.set_visible(False)

    # Close and destroy app when gtk finds time to do it after hiding window
    GLib.idle_add(_app_destroy)
示例#25
0
def _not_matching_media_info_callback(dialog, response_id, media_file):
    dialog.destroy()

    if response_id == Gtk.ResponseType.ACCEPT:
        # Save in hidden and open
        match_profile_index = mltprofiles.get_closest_matching_profile_index(
            media_file.info)
        profile = mltprofiles.get_profile_for_index(match_profile_index)

        path = utils.get_hidden_user_dir_path() + "/" + PROJECT().name

        persistance.save_project(PROJECT(), path,
                                 profile.description())  #<----- HERE

        actually_load_project(path)
示例#26
0
def _save_as_dialog_callback(dialog, response_id):
    if response_id == Gtk.ResponseType.ACCEPT:
        filenames = dialog.get_filenames()
        PROJECT().last_save_path = filenames[0]
        PROJECT().name = unicode(os.path.basename(filenames[0]), "utf-8")
        updater.set_info_icon(Gtk.STOCK_SAVE)

        try:
            
            persistance.save_project(PROJECT(), PROJECT().last_save_path) #<----- HERE
            
        except IOError as ioe:
            dialog.destroy()
            updater.set_info_icon(None)
            primary_txt = "I/O error({0})".format(ioe.errno)
            secondary_txt = ioe.strerror + "."
            dialogutils.warning_message(primary_txt, secondary_txt, gui.editor_window.window, is_info=False)
            return

        if len(PROJECT().events) == 0: # Save as... with 0 project events is considered Project creation
            p_event = projectdata.ProjectEvent(projectdata.EVENT_CREATED_BY_SAVING, PROJECT().last_save_path)
            PROJECT().events.append(p_event)
        else:
            p_event = projectdata.ProjectEvent(projectdata.EVENT_SAVED_AS, (PROJECT().name, PROJECT().last_save_path))
            PROJECT().events.append(p_event)
            
        app.stop_autosave()
        app.start_autosave()
        
        global save_icon_remove_event_id
        save_icon_remove_event_id = GObject.timeout_add(500, remove_save_icon)

        global save_time
        save_time = time.clock()

        gui.editor_window.window.set_title(PROJECT().name + " - Flowblade")        
        gui.editor_window.uimanager.get_widget("/MenuBar/FileMenu/Save").set_sensitive(False)
        gui.editor_window.uimanager.get_widget("/MenuBar/EditMenu/Undo").set_sensitive(False)
        gui.editor_window.uimanager.get_widget("/MenuBar/EditMenu/Redo").set_sensitive(False)

        editorpersistance.add_recent_project_path(PROJECT().last_save_path)
        editorpersistance.fill_recents_menu_widget(gui.editor_window.uimanager.get_widget('/MenuBar/FileMenu/OpenRecent'), open_recent_project)
        
        projectinfogui.update_project_info()
        
        dialog.destroy()
    else:
        dialog.destroy()
示例#27
0
def _save_as_dialog_callback(dialog, response_id):
    if response_id == Gtk.ResponseType.ACCEPT:
        filenames = dialog.get_filenames()
        dialog.destroy()

        target_project.last_save_path = filenames[0]
        target_project.name = os.path.basename(filenames[0])
        
        _relink_project_media_paths()
            
        persistance.save_project(target_project, target_project.last_save_path)

        dialogutils.info_message(_("Relinked version of the Project saved!"), 
                                 _("To test the project, close this tool and open the relinked version in Flowblade."), 
                                 linker_window)
    else:
        dialog.destroy()
示例#28
0
def _save_as_dialog_callback(dialog, response_id):
    if response_id == gtk.RESPONSE_ACCEPT:
        filenames = dialog.get_filenames()
        dialog.destroy()

        target_project.last_save_path = filenames[0]
        target_project.name = os.path.basename(filenames[0])
        
        _relink_project_media_paths()
            
        persistance.save_project(target_project, target_project.last_save_path)

        dialogutils.info_message(_("Relinked version of the Project saved!"), 
                                 _("To test the project, close this tool and open the relinked version in Flowblade."), 
                                 linker_window)
    else:
        dialog.destroy()
示例#29
0
def start_autosave():
    global autosave_timeout_id

    # Aug-2019 - SvdB - AS - Made changes to use the value stored in prefs, with Default=1 minute, rather than hardcoding
    try:
        time_min, desc = editorpersistance.prefs.AUTO_SAVE_OPTS[editorpersistance.prefs.auto_save_delay_value_index]
    except:
    	  time_min = 1

    autosave_delay_millis = time_min * 60 * 1000

    # Aug-2019 - SvdB - AS - put in code to stop or not start autosave depending on user selection
    if autosave_delay_millis > 0:
        print("Autosave started...")
        autosave_timeout_id = GObject.timeout_add(autosave_delay_millis, do_autosave)
        autosave_file = userfolders.get_cache_dir() + get_instance_autosave_file()
        persistance.save_project(editorstate.PROJECT(), autosave_file)
    else:
        print("Autosave disabled...")
        stop_autosave()
示例#30
0
def add_single_render_item(flowblade_project, render_path, args_vals_list, mark_in, mark_out, render_data):
    hidden_dir = utils.get_hidden_user_dir_path()
        
    timestamp = datetime.datetime.now()

    # Create item data file
    project_name = flowblade_project.name
    sequence_name = flowblade_project.c_seq.name
    sequence_index = flowblade_project.sequences.index(flowblade_project.c_seq)
    length = flowblade_project.c_seq.get_length()
    render_item = BatchRenderItemData(project_name, sequence_name, render_path, \
                                      sequence_index, args_vals_list, timestamp, length, \
                                      mark_in, mark_out, render_data)


    # Write project 
    project_path = hidden_dir + CURRENT_RENDER_PROJECT_FILE
    persistance.save_project(flowblade_project, project_path)

    # Write render item file
    render_item.save_as_single_render_item(hidden_dir + CURRENT_RENDER_RENDER_ITEM)
示例#31
0
def _close_dialog_callback(dialog, response_id):
    dialog.destroy()
    if response_id == Gtk.ResponseType.CLOSE:# "Don't Save"
        pass
    elif response_id ==  Gtk.ResponseType.YES:# "Save"
        if editorstate.PROJECT().last_save_path != None:
            persistance.save_project(editorstate.PROJECT(), editorstate.PROJECT().last_save_path)
        else:
            dialogutils.warning_message(_("Project has not been saved previously"), 
                                    _("Save project with File -> Save As before closing."),
                                    gui.editor_window.window)
            return
    else: # "Cancel"
        return
        
    # This is the same as opening default project
    sequence.AUDIO_TRACKS_COUNT = 4
    sequence.VIDEO_TRACKS_COUNT = 5

    new_project = projectdata.get_default_project()
    app.open_project(new_project)
示例#32
0
def _save_as_dialog_callback(dialog, response_id):
    if response_id == gtk.RESPONSE_ACCEPT:
        filenames = dialog.get_filenames()
        PROJECT().last_save_path = filenames[0]
        PROJECT().name = os.path.basename(filenames[0])
        updater.set_info_icon(gtk.STOCK_SAVE)

        if len(PROJECT().events) == 0: # Save as... with 0 project events is considered Project creation
            p_event = projectdata.ProjectEvent(projectdata.EVENT_CREATED_BY_SAVING, PROJECT().last_save_path)
            PROJECT().events.append(p_event)
        else:
            p_event = projectdata.ProjectEvent(projectdata.EVENT_SAVED_AS, (PROJECT().name, PROJECT().last_save_path))
            PROJECT().events.append(p_event)
            
        persistance.save_project(PROJECT(), PROJECT().last_save_path) #<----- HERE
        
        app.stop_autosave()
        app.start_autosave()
        
        global save_icon_remove_event_id
        save_icon_remove_event_id = gobject.timeout_add(500, remove_save_icon)

        global save_time
        save_time = time.clock()

        gui.editor_window.window.set_title(PROJECT().name + " - Flowblade")        
        gui.editor_window.uimanager.get_widget("/MenuBar/FileMenu/Save").set_sensitive(False)
        gui.editor_window.uimanager.get_widget("/MenuBar/EditMenu/Undo").set_sensitive(False)
        gui.editor_window.uimanager.get_widget("/MenuBar/EditMenu/Redo").set_sensitive(False)

        editorpersistance.add_recent_project_path(PROJECT().last_save_path)
        editorpersistance.fill_recents_menu_widget(gui.editor_window.uimanager.get_widget('/MenuBar/FileMenu/OpenRecent'), open_recent_project)
        
        projectinfogui.update_project_info()
        
        dialog.destroy()
    else:
        dialog.destroy()
示例#33
0
def _save_project_in_last_saved_path():
    updater.set_info_icon(Gtk.STOCK_SAVE)

    try:
        
        persistance.save_project(PROJECT(), PROJECT().last_save_path) #<----- HERE
        
    except IOError as ioe:
        updater.set_info_icon(None)
        primary_txt = "I/O error({0})".format(ioe.errno)
        secondary_txt = ioe.strerror + "."
        dialogutils.warning_message(primary_txt, secondary_txt, gui.editor_window.window, is_info=False)
        return

    PROJECT().events.append(projectdata.ProjectEvent(projectdata.EVENT_SAVED, PROJECT().last_save_path))
    
    global save_icon_remove_event_id
    save_icon_remove_event_id = GObject.timeout_add(500, remove_save_icon)

    global save_time
    save_time = time.clock()
    
    projectinfogui.update_project_info()
示例#34
0
    def run(self):
        copy_txt = _("Copying project media assets")
        project_txt = _("Saving project file")
        
        Gdk.threads_enter()
        dialog = dialogs.save_snaphot_progess(copy_txt, project_txt)
        Gdk.threads_leave()
        
        media_folder = self.root_folder_path +  "media/"

        d = os.path.dirname(media_folder)
        os.mkdir(d)

        asset_paths = {}

        # Copy media files
        for idkey, media_file in PROJECT().media_files.items():
            if media_file.type == appconsts.PATTERN_PRODUCER:
                continue

            # Copy asset file and fix path
            directory, file_name = os.path.split(media_file.path)
            
            # Message
            Gdk.threads_enter()
            dialog.media_copy_info.set_text(copy_txt + "... " +  file_name)
            Gdk.threads_leave()
            
            # Other media types than image sequences
            if media_file.type != appconsts.IMAGE_SEQUENCE:
                media_file_copy = media_folder + file_name
                if media_file_copy in asset_paths: # Create different filename for files 
                                                   # that have same filename but different path
                    file_name = get_snapshot_unique_name(media_file.path, file_name)
                    media_file_copy = media_folder + file_name
                    
                shutil.copyfile(media_file.path, media_file_copy)
                asset_paths[media_file.path] = media_file_copy
            else: # Image Sequences
                asset_folder, asset_file_name =  os.path.split(media_file.path)
                lookup_filename = utils.get_img_seq_glob_lookup_name(asset_file_name)
                lookup_path = asset_folder + "/" + lookup_filename
                copyfolder = media_folder.rstrip("/") + asset_folder + "/"
                os.makedirs(copyfolder)
                listing = glob.glob(lookup_path)
                for orig_path in listing:
                    orig_folder, orig_file_name = os.path.split(orig_path)
                    shutil.copyfile(orig_path, copyfolder + orig_file_name)

        # Copy clip producers paths. This is needed just for rendered files as clips
        # from media file objects should be covered as media files can't be destroyed 
        # if a clip made from them exists...I think
        for seq in PROJECT().sequences:
            for track in seq.tracks:
                for i in range(0, len(track.clips)):
                    clip = track.clips[i]
                    
                    # Image sequence files can't be rendered files
                    if clip.is_blanck_clip == False and clip.media_type == appconsts.IMAGE_SEQUENCE:
                        continue

                    # Only producer clips are affected
                    if (clip.is_blanck_clip == False and (clip.media_type != appconsts.PATTERN_PRODUCER)):
                        directory, file_name = os.path.split(clip.path)
                        clip_file_copy = media_folder + file_name
                        if not os.path.isfile(clip_file_copy):
                            directory, file_name = os.path.split(clip.path)
                            Gdk.threads_enter()
                            dialog.media_copy_info.set_text(copy_txt + "... " +  file_name)
                            Gdk.threads_leave()
                            shutil.copyfile(clip.path, clip_file_copy) # only rendered files are copied here
                            asset_paths[clip.path] = clip_file_copy # This stuff is already md5 hashed, so no duplicate problems here
            for compositor in seq.compositors:
                if compositor.type_id == "##wipe": # Wipe may have user luma and needs to be looked up relatively
                    copy_comp_resourse_file(compositor, "resource", media_folder)
                if compositor.type_id == "##region": # Wipe may have user luma and needs to be looked up relatively
                    copy_comp_resourse_file(compositor, "composite.luma", media_folder)

        Gdk.threads_enter()
        dialog.media_copy_info.set_text(copy_txt + "    " +  u"\u2713")
        Gdk.threads_leave()
        
        save_path = self.root_folder_path + self.project_name

        persistance.snapshot_paths = asset_paths
        persistance.save_project(PROJECT(), save_path)
        persistance.snapshot_paths = None

        Gdk.threads_enter()
        dialog.saving_project_info.set_text(project_txt + "    " +  u"\u2713")
        Gdk.threads_leave()

        time.sleep(2)

        Gdk.threads_enter()
        dialog.destroy()
        Gdk.threads_leave()
        
        project_event = projectdata.ProjectEvent(projectdata.EVENT_SAVED_SNAPSHOT, self.root_folder_path)
        PROJECT().events.append(project_event)

        Gdk.threads_enter()
        projectinfogui.update_project_info()
        Gdk.threads_leave()
示例#35
0
文件: app.py 项目: jliljebl/flowblade
def do_autosave():
    autosave_file = userfolders.get_cache_dir() + get_instance_autosave_file()
    persistance.save_project(editorstate.PROJECT(), autosave_file)
    return True
示例#36
0
文件: app.py 项目: iloveooz/flowblade
def do_autosave():
    autosave_file = utils.get_hidden_user_dir_path() + get_instance_autosave_file()
    persistance.save_project(editorstate.PROJECT(), autosave_file)
    return True
示例#37
0
文件: app.py 项目: swinsey/flowblade
def do_autosave():
    autosave_file = userfolders.get_cache_dir() + get_instance_autosave_file()
    persistance.save_project(editorstate.PROJECT(), autosave_file)
    return True
示例#38
0
    def run(self):
        copy_txt = _("Copying project media assets")
        project_txt = _("Saving project file")
        
        gtk.gdk.threads_enter()
        dialog = dialogs.save_snaphot_progess(copy_txt, project_txt)
        gtk.gdk.threads_leave()
        
        media_folder = self.root_folder_path +  "media/"

        d = os.path.dirname(media_folder)
        os.mkdir(d)

        asset_paths = {}

        # Copy media files
        for idkey, media_file in PROJECT().media_files.items():
            if media_file.type == appconsts.PATTERN_PRODUCER:
                continue

            # Copy asset file and fix path
            directory, file_name = os.path.split(media_file.path)
            gtk.gdk.threads_enter()
            dialog.media_copy_info.set_text(copy_txt + "... " +  file_name)
            gtk.gdk.threads_leave()
            media_file_copy = media_folder + file_name
            if media_file_copy in asset_paths: # Create different filename for files 
                                               # that have same filename but different path
                file_name = get_snapshot_unique_name(media_file.path, file_name)
                media_file_copy = media_folder + file_name
                
            shutil.copyfile(media_file.path, media_file_copy)
            asset_paths[media_file.path] = media_file_copy

        # Copy clip producers paths
        for seq in PROJECT().sequences:
            for track in seq.tracks:
                for i in range(0, len(track.clips)):
                    clip = track.clips[i]
                    # Only producer clips are affected
                    if (clip.is_blanck_clip == False and (clip.media_type != appconsts.PATTERN_PRODUCER)):
                        directory, file_name = os.path.split(clip.path)
                        clip_file_copy = media_folder + file_name
                        if not os.path.isfile(clip_file_copy):
                            directory, file_name = os.path.split(clip.path)
                            gtk.gdk.threads_enter()
                            dialog.media_copy_info.set_text(copy_txt + "... " +  file_name)
                            gtk.gdk.threads_leave()
                            shutil.copyfile(clip.path, clip_file_copy) # only rendered files are copied here
                            asset_paths[clip.path] = clip_file_copy # This stuff is already md5 hashed, so no duplicate problems here
            for compositor in seq.compositors:
                if compositor.type_id == "##wipe": # Wipe may have user luma and needs to be looked up relatively
                    copy_comp_resourse_file(compositor, "resource", media_folder)
                if compositor.type_id == "##region": # Wipe may have user luma and needs to be looked up relatively
                    copy_comp_resourse_file(compositor, "composite.luma", media_folder)

        gtk.gdk.threads_enter()
        dialog.media_copy_info.set_text(copy_txt + "    " +  u"\u2713")
        gtk.gdk.threads_leave()
        
        save_path = self.root_folder_path + self.project_name

        persistance.snapshot_paths = asset_paths
        persistance.save_project(PROJECT(), save_path)
        persistance.snapshot_paths = None

        gtk.gdk.threads_enter()
        dialog.saving_project_info.set_text(project_txt + "    " +  u"\u2713")
        gtk.gdk.threads_leave()

        time.sleep(2)

        gtk.gdk.threads_enter()
        dialog.destroy()
        gtk.gdk.threads_leave()
        
        project_event = projectdata.ProjectEvent(projectdata.EVENT_SAVED_SNAPSHOT, self.root_folder_path)
        PROJECT().events.append(project_event)

        gtk.gdk.threads_enter()
        projectinfogui.update_project_info()
        gtk.gdk.threads_leave()
示例#39
0
def _save_as_dialog_callback(dialog, response_id):
    if response_id == Gtk.ResponseType.ACCEPT:
        filenames = dialog.get_filenames()
        PROJECT().last_save_path = filenames[0]
        PROJECT().name = unicode(os.path.basename(filenames[0]), "utf-8")
        updater.set_info_icon(Gtk.STOCK_SAVE)

        try:

            persistance.save_project(PROJECT(),
                                     PROJECT().last_save_path)  #<----- HERE

        except IOError as ioe:
            dialog.destroy()
            updater.set_info_icon(None)
            primary_txt = "I/O error({0})".format(ioe.errno)
            secondary_txt = ioe.strerror + "."
            dialogutils.warning_message(primary_txt,
                                        secondary_txt,
                                        gui.editor_window.window,
                                        is_info=False)
            return

        if len(
                PROJECT().events
        ) == 0:  # Save as... with 0 project events is considered Project creation
            p_event = projectdata.ProjectEvent(
                projectdata.EVENT_CREATED_BY_SAVING,
                PROJECT().last_save_path)
            PROJECT().events.append(p_event)
        else:
            p_event = projectdata.ProjectEvent(
                projectdata.EVENT_SAVED_AS,
                (PROJECT().name, PROJECT().last_save_path))
            PROJECT().events.append(p_event)

        app.stop_autosave()
        app.start_autosave()

        global save_icon_remove_event_id
        save_icon_remove_event_id = GObject.timeout_add(500, remove_save_icon)

        global save_time
        save_time = time.clock()

        gui.editor_window.window.set_title(PROJECT().name + " - Flowblade")
        gui.editor_window.uimanager.get_widget(
            "/MenuBar/FileMenu/Save").set_sensitive(False)
        gui.editor_window.uimanager.get_widget(
            "/MenuBar/EditMenu/Undo").set_sensitive(False)
        gui.editor_window.uimanager.get_widget(
            "/MenuBar/EditMenu/Redo").set_sensitive(False)

        editorpersistance.add_recent_project_path(PROJECT().last_save_path)
        editorpersistance.fill_recents_menu_widget(
            gui.editor_window.uimanager.get_widget(
                '/MenuBar/FileMenu/OpenRecent'), open_recent_project)

        projectinfogui.update_project_info()

        dialog.destroy()
    else:
        dialog.destroy()
示例#40
0
def do_autosave():
    autosave_file = utils.get_hidden_user_dir_path(
    ) + get_instance_autosave_file()
    persistance.save_project(editorstate.PROJECT(), autosave_file)
    return True
示例#41
0
    def run(self):
        copy_txt = _("Copying project media assets")
        project_txt = _("Saving project file")

        gtk.gdk.threads_enter()
        dialog = dialogs.save_snaphot_progess(copy_txt, project_txt)
        gtk.gdk.threads_leave()

        media_folder = self.root_folder_path + "media/"

        d = os.path.dirname(media_folder)
        os.mkdir(d)

        asset_paths = {}

        # Copy media files
        for idkey, media_file in PROJECT().media_files.items():
            if media_file.type == appconsts.PATTERN_PRODUCER:
                continue

            # Copy asset file and fix path
            directory, file_name = os.path.split(media_file.path)
            gtk.gdk.threads_enter()
            dialog.media_copy_info.set_text(copy_txt + "... " + file_name)
            gtk.gdk.threads_leave()
            media_file_copy = media_folder + file_name
            if media_file_copy in asset_paths:  # Create different filename for files
                # that have same filename but different path
                file_name = get_snapshot_unique_name(media_file.path,
                                                     file_name)
                media_file_copy = media_folder + file_name

            shutil.copyfile(media_file.path, media_file_copy)
            asset_paths[media_file.path] = media_file_copy

        # Copy clip producers paths
        for seq in PROJECT().sequences:
            for track in seq.tracks:
                for i in range(0, len(track.clips)):
                    clip = track.clips[i]
                    # Only producer clips are affected
                    if (clip.is_blanck_clip == False and
                        (clip.media_type != appconsts.PATTERN_PRODUCER)):
                        directory, file_name = os.path.split(clip.path)
                        clip_file_copy = media_folder + file_name
                        if not os.path.isfile(clip_file_copy):
                            directory, file_name = os.path.split(clip.path)
                            gtk.gdk.threads_enter()
                            dialog.media_copy_info.set_text(copy_txt + "... " +
                                                            file_name)
                            gtk.gdk.threads_leave()
                            shutil.copyfile(
                                clip.path, clip_file_copy
                            )  # only rendered files are copied here
                            asset_paths[
                                clip.
                                path] = clip_file_copy  # This stuff is already md5 hashed, so no duplicate problems here
            for compositor in seq.compositors:
                if compositor.type_id == "##wipe":  # Wipe may have user luma and needs to be looked up relatively
                    copy_comp_resourse_file(compositor, "resource",
                                            media_folder)
                if compositor.type_id == "##region":  # Wipe may have user luma and needs to be looked up relatively
                    copy_comp_resourse_file(compositor, "composite.luma",
                                            media_folder)

        gtk.gdk.threads_enter()
        dialog.media_copy_info.set_text(copy_txt + "    " + u"\u2713")
        gtk.gdk.threads_leave()

        save_path = self.root_folder_path + self.project_name

        persistance.snapshot_paths = asset_paths
        persistance.save_project(PROJECT(), save_path)
        persistance.snapshot_paths = None

        gtk.gdk.threads_enter()
        dialog.saving_project_info.set_text(project_txt + "    " + u"\u2713")
        gtk.gdk.threads_leave()

        time.sleep(2)

        gtk.gdk.threads_enter()
        dialog.destroy()
        gtk.gdk.threads_leave()

        project_event = projectdata.ProjectEvent(
            projectdata.EVENT_SAVED_SNAPSHOT, self.root_folder_path)
        PROJECT().events.append(project_event)

        gtk.gdk.threads_enter()
        projectinfogui.update_project_info()
        gtk.gdk.threads_leave()