示例#1
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文件: treble.py 项目: JackSmerdon/pge
def placeBoarders (thickness, color):
    print "placeBoarders"
    e1 = pge.box (0.0, 0.0, 1.0, thickness, color).fix ()
    e2 = pge.box (0.0, 0.0, thickness, 1.0, color).fix ()
    e3 = pge.box (1.0-thickness, 0.0, thickness, 1.0, color).fix ()
    e4 = pge.box (0.0, 1.0-thickness, 1.0, thickness, color).fix ()
    return e1, e2, e3, e4
示例#2
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def placeBoarders (thickness, color):
    print "placeBoarders"
    e1 = pge.box (0.0, 0.0, 1.0, thickness, color).fix ()
    e2 = pge.box (0.0, 0.0, thickness, 1.0, color).fix ()
    e3 = pge.box (1.0-thickness, 0.0, thickness, 1.0, color).fix ()
    e4 = pge.box (0.0, 1.0-thickness, 1.0, thickness, color).fix ()
    return e1, e2, e3, e4
示例#3
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def placeBoarders(thickness, color):
    print "placeBoarders"
    n = pge.box(0.0, 1.0 - thickness, 1.0, thickness, color).fix()
    e = pge.box(1.0 - thickness, 0.0, thickness, 1.0, color).fix()
    s = pge.box(0.0, 0.0, 1.0, thickness, color).fix()
    w = pge.box(0.0, 0.0, thickness, 1.0, color).fix()
    return n, e, s, w
示例#4
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文件: snooker.py 项目: ThallasTV/pge
def box_of (thickness, pos, width, color):
    global captured, sides

    floor = pge.box (pos[0], pos[1], width, thickness, color).fix ()
    left = pge.box (pos[0], pos[1], thickness, width, color).fix ()
    right = pge.box (pos[0]+width-thickness, pos[1], thickness, width, color).fix ()
    top = pge.box (pos[0], pos[1]+width-thickness, width, thickness, color).fix ()
    sides += [floor, left, right, top]
    captured += [placeBall (blue, pos[0]+2.0*thickness+0.05, pos[1]+1.0*thickness+0.05, 0.05).mass (1.5)]
示例#5
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def placeBoarders (thickness, color):
    print "placeBoarders"
    e1 = pge.box (0.0, 0.0, 1.0, thickness, color).fix ()
    e2 = pge.box (0.0, 0.0, thickness, 1.0, color).fix ()
    e3 = pge.box (1.0-thickness, 0.0, thickness, 1.0, color).fix ()
    e4 = pge.box (0.0, 1.0-thickness, 1.0, thickness, color).fix ()
    for e in [e1, e2, e3, e4]:
        e.on_collision (play_wood)
    return e1, e2, e3, e4
示例#6
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def box_of(thickness, pos, width, color):
    global captured, sides

    floor = pge.box(pos[0], pos[1], width, thickness, color).fix()
    left = pge.box(pos[0], pos[1], thickness, width, color).fix()
    right = pge.box(pos[0] + width - thickness, pos[1], thickness, width,
                    color).fix()
    top = pge.box(pos[0], pos[1] + width - thickness, width, thickness,
                  color).fix()
    sides = [floor, left, right, top]
示例#7
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def box_of(thickness, pos, width, color):
    global captured

    e1 = pge.box(pos[0], pos[1], width, thickness,
                 color).fix().on_collision(delete_it)
    e2 = pge.box(pos[0], pos[1], thickness, width,
                 color).fix().on_collision(delete_it)
    e3 = pge.box(pos[0] + width - thickness, pos[1], thickness, width,
                 color).fix().on_collision(delete_it)
    e4 = pge.box(pos[0], pos[1] + width - thickness, width, thickness,
                 color).fix().on_collision(delete_it)
    captured = placeBall(blue, pos[0] + 2.0 * thickness + 0.05,
                         pos[1] + 1.0 * thickness + 0.05, 0.05).mass(1.5)
示例#8
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def box_of(pos, width, height, color):
    global blocks

    blocks += [
        pge.box(pos[0], pos[1], width, height,
                color).fix().on_collision(delete_me)
    ]
示例#9
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def crate_split (p):
    global gap

    print "crate_split", p
    pge.dump_world ()
    e = p.get_param ()
    print "after get_param"
    w = e[1] / 2
    wg = w - gap
    if wg<0.0:
        print "error gap must be >= 0.0 and not", wg
        sys.exit (1)
    if e != None:
        if e[0] == 0:
            print "crate piece completely gone"
            # at the end of 6 collisions the crates disappear
            p.rm ()
            play_crack (p)
        elif is_odd (e[0]):
            pge.process_event ()  # update the velocities of objects (immediately after collision)
            print "crate sub divides"
            # subdivide into smaller crates, every odd bounce
            m = p.get_mass ()
            print "mass of crate is", m
            pge.dump_world ()
            print "get crate colour"
            c = p.get_colour ()
            print "colour of crate is", c
            pge.dump_world ()
            print e
            print "get_xpos"
            x = p.get_xpos () - e[1]/2
            pge.dump_world ()
            y = p.get_ypos () - e[1]/2
            vx = p.get_xvel ()
            vy = p.get_yvel ()
            ax = p.get_xaccel ()
            ay = p.get_yaccel ()
            print "**************** x, y, w, wg = ", x, y, w, wg, vx, vy, ax, ay
            pge.dump_world ()
            print "rm", p
            p.rm ()
            print "finished rm, python dumping world"
            pge.dump_world ()
            for v in [[0, 0], [0, w], [w, 0], [w, w]]:
                print "creating sub box", v, "gap =", wg
                b = pge.box (v[0]+x, v[1]+y, wg, wg, c).mass (m).on_collision (crate_split).velocity (vx, vy).accel (ax, ay)
                print "set_param", [e[0]-1, w]
                b.set_param ([e[0]-1, w])
                pge.dump_world ()
            print "play_crack", p
            play_crack (p)
        else:
            print "crate bounces without breaking"
            # allow collision (bounce) without splitting every even bounce
            p.set_param ([e[0]-1, e[1]])
            play_bounce (p)
示例#10
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def main ():
    c = pge.circle (0.5, 0.5, 0.3, white, -1)
    l = pge.box (0.0, 0.25, 1.0, 0.02, wood_light, 1)
    b1, b2, b3, b4 = placeBoarders (boarder, wood_dark)
    # b = placeBall (0.5, 0.5, 0.02)
    # b.mass (1.0).on_collision (play_bounce).velocity (0.9, 0.0)
    crate (0.6, 0.6, 0.2)
    print "before run"
    pge.gravity ()
    pge.dump_world ()
    pge.run (10.0)
    pge.finish ()
示例#11
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def placeShoot():
    s = pge.box(0.82, 0.0, 0.01, 0.6, wood_dark).fix()
示例#12
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文件: boxes.py 项目: JackSmerdon/pge
def placeBox(p, w, c):
    return pge.box(p[0], p[1], w, w, c)
示例#13
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文件: boxes.py 项目: JackSmerdon/pge
def placeBoarders(thickness, color):
    print "placeBoarders"
    pge.box(0.0, 0.0, 1.0, thickness, color).fix()
    pge.box(0.0, 0.0, thickness, 1.0, color).fix()
    pge.box(1.0 - thickness, 0.0, thickness, 1.0, color).fix()
    pge.box(0.0, 1.0 - thickness, 1.0, thickness, color).fix()
示例#14
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def crate (x, y, w):
    c = pge.box (x, y, w, w, wood_dark).on_collision (crate_split).set_param ([6, w]).mass (1.0)
示例#15
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def placeBox (p, w, c):
    return pge.box (p[0], p[1], w, w, c)
示例#16
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def placeBoarders (thickness, color):
    print "placeBoarders"
    pge.box (0.0, 0.0, 1.0, thickness, color).fix ()
    pge.box (0.0, 0.0, thickness, 1.0, color).fix ()
    pge.box (1.0-thickness, 0.0, thickness, 1.0, color).fix ()
    pge.box (0.0, 1.0-thickness, 1.0, thickness, color).fix ()
示例#17
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def midline(height, thickness):
    m = pge.box(0.0, height, 1.0, thickness, white, -1)