def write(self, writer):
        mapTo3d = writer.settings.mapTo3d()

        writer.write("bl = lyr.addBlock({0}, {1});\n".format(
            pyobj2js(self.properties), pyobj2js(bool(self.clip_geometry))))
        writer.write("bl.data = [{0}];\n".format(",".join(
            map(gdal2threejs.formatValue, self.dem_values))))

        # clipped with polygon layer
        if self.clip_geometry:
            z_func = lambda x, y: 0
            transform_func = lambda x, y, z: mapTo3d.transform(x, y, z)

            geom = PolygonGeometry.fromQgsGeometry(self.clip_geometry, z_func,
                                                   transform_func)
            geom.splitPolygon(
                writer.triangleMesh(self.dem_width, self.dem_height))

            polygons = []
            for polygon in geom.polygons:
                bnds = []
                for boundary in polygon:
                    bnds.append(map(lambda pt: [pt.x, pt.y], boundary))
                polygons.append(bnds)

            writer.write("bl.clip = {};\n")
            writer.write("bl.clip.polygons = {0};\n".format(
                pyobj2js(polygons)))

            triangles = Triangles()
            polygons = []
            for polygon in geom.split_polygons:
                boundary = polygon[0]
                if len(polygon) == 1 and len(boundary) == 4:
                    triangles.addTriangle(
                        boundary[0], boundary[2], boundary[1]
                    )  # vertex order should be counter-clockwise
                else:
                    bnds = [
                        map(lambda pt: [pt.x, pt.y], bnd) for bnd in polygon
                    ]
                    polygons.append(bnds)

            vf = {
                "v": map(lambda pt: [pt.x, pt.y], triangles.vertices),
                "f": triangles.faces
            }
            writer.write("bl.clip.triangles = {0};\n".format(pyobj2js(vf)))
            writer.write("bl.clip.split_polygons = {0};\n".format(
                pyobj2js(polygons)))
    def write(self, f, imageManager):
        if not len(self._list):
            return

        toMaterialType = {
            self.WIREFRAME: self.MESH_LAMBERT,
            self.MESH_LAMBERT_FLAT: self.MESH_LAMBERT,
            self.CANVAS_IMAGE: self.MESH_PHONG,
            self.MAP_IMAGE: self.MESH_PHONG,
            self.LAYER_IMAGE: self.MESH_PHONG,
            self.IMAGE_FILE: self.MESH_PHONG
        }

        for index, mat in enumerate(self._list):
            m = {"type": toMaterialType.get(mat[0], mat[0])}

            transp_background = False

            if mat[0] == self.CANVAS_IMAGE:
                transp_background = mat[1]
                m["i"] = imageManager.canvasImageIndex(transp_background)
            elif mat[0] == self.MAP_IMAGE:
                width, height, extent, transp_background = mat[1]
                m["i"] = imageManager.mapImageIndex(width, height, extent,
                                                    transp_background)
            elif mat[0] == self.LAYER_IMAGE:
                layerids, width, height, extent, transp_background = mat[1]
                m["i"] = imageManager.layerImageIndex(layerids, width, height,
                                                      extent,
                                                      transp_background)
            elif mat[0] in [self.IMAGE_FILE, self.SPRITE]:
                filepath, transp_background = mat[1]
                m["i"] = imageManager.imageIndex(filepath)
            else:
                m["c"] = mat[1]

            if transp_background:
                m["t"] = 1

            if mat[0] == self.WIREFRAME:
                m["w"] = 1

            if mat[0] == self.MESH_LAMBERT_FLAT:
                m["flat"] = 1

            transparency = mat[2]
            if transparency > 0:
                opacity = 1.0 - float(transparency) / 100
                m["o"] = opacity

            # double sides
            if mat[3]:
                m["ds"] = 1

            f.write(u"lyr.m[{0}] = {1};\n".format(
                index, tools.pyobj2js(m, quoteHex=False)))
示例#3
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    def writeLayer(self, obj, fieldNames=None):
        self.currentLayerIndex = self.layerCount
        type2classprefix = {
            "dem": "DEM",
            "point": "Point",
            "line": "Line",
            "polygon": "Polygon"
        }
        self.write(u"\n// Layer {0}\n".format(self.currentLayerIndex))
        self.write(u"lyr = project.addLayer(new Q3D.{0}Layer({1}));\n".format(
            type2classprefix[obj["type"]], pyobj2js(obj)))
        # del obj["type"]

        if fieldNames is not None:
            self.write(u"lyr.a = {0};\n".format(pyobj2js(fieldNames)))
        self.layerCount += 1
        self.currentFeatureIndex = -1
        self.attrs = []
        return self.currentLayerIndex
示例#4
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    def writeProject(self):
        # write project information
        self.write(u"// PhyloGeoRec Project\n")
        settings = self.settings
        extent = self.settings.baseExtent
        rect = extent.unrotatedRect()
        mapTo3d = self.settings.mapTo3d()
        wgs84Center = self.settings.wgs84Center()

        args = {
            "title":
            settings.title,
            "crs":
            unicode(settings.crs.authid()),
            "proj":
            settings.crs.toProj4(),
            "baseExtent": [
                rect.xMinimum(),
                rect.yMinimum(),
                rect.xMaximum(),
                rect.yMaximum()
            ],
            "rotation":
            extent.rotation(),
            "width":
            mapTo3d.planeWidth,
            "zExaggeration":
            mapTo3d.verticalExaggeration,
            "zShift":
            mapTo3d.verticalShift,
            "wgs84Center": {
                "lat": wgs84Center.y(),
                "lon": wgs84Center.x()
            }
        }

        self.write(u"project = new Q3D.Project({0});\n".format(pyobj2js(args)))
示例#5
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def writeMultiResDEM(writer, properties, progress=None):
    settings = writer.settings
    mapSettings = settings.mapSettings
    mapTo3d = settings.mapTo3d()
    baseExtent = settings.baseExtent
    progress = progress or dummyProgress

    prop = DEMPropertyReader(properties)

    # DEM provider
    provider = settings.demProviderByLayerId(prop.layerId)
    if isinstance(provider, GDALDEMProvider):
        demLayer = QgsMapLayerRegistry.instance().mapLayer(prop.layerId)
        layerName = demLayer.name()
    else:
        demLayer = None
        layerName = provider.name()

    # layer
    layer = DEMLayer(writer, demLayer, prop)
    lyr = layer.layerObject()
    lyr.update({"name": layerName})
    writer.writeLayer(lyr)

    # quad tree
    quadtree = settings.quadtree()
    if quadtree is None:
        return

    # (currently) dem size is 2 ^ quadtree.height * a + 1, where a is larger integer than 0
    # with smooth resolution change, this is not necessary
    dem_width = dem_height = max(64, 2**quadtree.height) + 1

    # material options
    texture_scale = properties.get("comboBox_TextureSize", 100) / 100
    transparency = properties.get("spinBox_demtransp", 0)
    transp_background = properties.get("checkBox_TransparentBackground", False)
    layerImageIds = properties.get("layerImageIds", [])

    def materialIndex(extent, image_width, image_height):
        # display type
        if properties.get("radioButton_MapCanvas", False):
            return layer.materialManager.getMapImageIndex(
                image_width, image_height, extent, transparency,
                transp_background)

        elif properties.get("radioButton_LayerImage", False):
            return layer.materialManager.getLayerImageIndex(
                layerImageIds, image_width, image_height, extent, transparency,
                transp_background)

        else:  #.get("radioButton_SolidColor", False)
            return layer.materialManager.getMeshLambertIndex(
                properties.get("lineEdit_Color", ""), transparency, True)

    blocks = DEMBlocks()

    def addDEMBlock(quad_rect, dem_width, dem_height, dem_values, image_width,
                    image_height):
        planeWidth = quad_rect.width() * mapTo3d.planeWidth
        planeHeight = quad_rect.height() * mapTo3d.planeHeight
        extent = baseExtent.subrectangle(quad_rect)
        npt = baseExtent.normalizePoint(extent.center().x(),
                                        extent.center().y())
        offsetX = (npt.x() - 0.5) * mapTo3d.planeWidth
        offsetY = (npt.y() - 0.5) * mapTo3d.planeHeight

        block = DEMBlock(dem_width, dem_height, dem_values, planeWidth,
                         planeHeight, offsetX, offsetY)
        #block.zShift(mapTo3d.verticalShift)
        #block.zScale(mapTo3d.multiplierZ)
        block.set("m", materialIndex(extent, image_width, image_height))

        blocks.appendBlock(block)

    # image size
    canvas_size = mapSettings.outputSize()
    image_width = canvas_size.width() * texture_scale
    image_height = canvas_size.height() * texture_scale

    quads = quadtree.quads()
    unites_center = True
    centerQuads = DEMQuadList(dem_width, dem_height)
    stats = None
    for i, quad in enumerate(quads):
        progress(15 * i / len(quads) + 5)

        # block extent
        extent = baseExtent.subrectangle(quad.rect)

        # warp dem
        dem_values = provider.read(dem_width, dem_height, extent)

        if stats is None:
            stats = {"max": max(dem_values), "min": min(dem_values)}
        else:
            stats["max"] = max(max(dem_values), stats["max"])
            stats["min"] = min(min(dem_values), stats["min"])

        # shift and scale
        if mapTo3d.verticalShift != 0:
            dem_values = map(lambda x: x + mapTo3d.verticalShift, dem_values)
        if mapTo3d.multiplierZ != 1:
            dem_values = map(lambda x: x * mapTo3d.multiplierZ, dem_values)

        quad.setData(dem_width, dem_height, dem_values)

    # process edges to eliminate opening between blocks
    quadtree.processEdges()

    for i, quad in enumerate(quads):
        progress(15 * i / len(quads) + 20)

        if unites_center and quad.height == quadtree.height:
            centerQuads.addQuad(quad)
        else:
            addDEMBlock(quad.rect, quad.dem_width, quad.dem_height,
                        quad.dem_values, image_width, image_height)

    if unites_center:
        dem_width = (dem_width - 1) * centerQuads.width() + 1
        dem_height = (dem_height - 1) * centerQuads.height() + 1
        dem_values = centerQuads.unitedDEM()

        image_width *= centerQuads.width()
        image_height *= centerQuads.height()

        addDEMBlock(centerQuads.rect(), dem_width, dem_height, dem_values,
                    image_width, image_height)

    blocks.write(writer, separated=True)

    writer.write("lyr.stats = {0};\n".format(pyobj2js(stats)))
    writer.writeMaterials(layer.materialManager)
示例#6
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def writeSimpleDEM(writer, properties, progress=None):
    settings = writer.settings
    mapTo3d = settings.mapTo3d()
    progress = progress or dummyProgress

    prop = DEMPropertyReader(properties)

    # DEM provider
    provider = settings.demProviderByLayerId(prop.layerId)
    if isinstance(provider, GDALDEMProvider):
        demLayer = QgsMapLayerRegistry.instance().mapLayer(prop.layerId)
        layerName = demLayer.name()
    else:
        demLayer = None
        layerName = provider.name()

    # layer
    layer = DEMLayer(writer, demLayer, prop)
    lyr = layer.layerObject()
    lyr.update({"name": layerName})
    writer.writeLayer(lyr)

    # material option
    texture_scale = properties.get("comboBox_TextureSize", 100) / 100
    transparency = properties.get("spinBox_demtransp", 0)
    transp_background = properties.get("checkBox_TransparentBackground", False)

    # display type
    canvas_size = settings.mapSettings.outputSize()
    if properties.get("radioButton_MapCanvas", False):
        if texture_scale == 1:
            mat = layer.materialManager.getCanvasImageIndex(
                transparency, transp_background)
        else:
            mat = layer.materialManager.getMapImageIndex(
                canvas_size.width() * texture_scale,
                canvas_size.height() * texture_scale, settings.baseExtent,
                transparency, transp_background)

    elif properties.get("radioButton_LayerImage", False):
        layerids = properties.get("layerImageIds", [])
        mat = layer.materialManager.getLayerImageIndex(
            layerids,
            canvas_size.width() * texture_scale,
            canvas_size.height() * texture_scale, settings.baseExtent,
            transparency, transp_background)

    elif properties.get("radioButton_ImageFile", False):
        filepath = properties.get("lineEdit_ImageFile", "")
        mat = layer.materialManager.getImageFileIndex(filepath, transparency,
                                                      transp_background, True)

    else:  #.get("radioButton_SolidColor", False)
        mat = layer.materialManager.getMeshLambertIndex(
            properties.get("lineEdit_Color", ""), transparency, True)

    #elif properties.get("radioButton_Wireframe", False):
    #  block["m"] = layer.materialManager.getWireframeIndex(properties["lineEdit_Color"], transparency)

    # get DEM values
    dem_size = prop.demSize(settings.mapSettings.outputSize())
    dem_width, dem_height = dem_size.width(), dem_size.height()
    dem_values = provider.read(dem_width, dem_height, settings.baseExtent)

    # DEM block
    block = DEMBlock(dem_width, dem_height, dem_values, mapTo3d.planeWidth,
                     mapTo3d.planeHeight, 0, 0)
    block.zShift(mapTo3d.verticalShift)
    block.zScale(mapTo3d.multiplierZ)
    block.set("m", mat)

    surroundings = properties.get("checkBox_Surroundings",
                                  False) if prop.layerId else False
    if surroundings:
        blocks = DEMBlocks()
        blocks.appendBlock(block)
        blocks.appendBlocks(
            surroundingDEMBlocks(writer, layer, provider, properties,
                                 progress))
        blocks.processEdges()
        blocks.write(writer)

        writer.write("lyr.stats = {0};\n".format(pyobj2js(blocks.stats())))

    else:
        # clipping
        clip_option = properties.get("checkBox_Clip", False)
        if clip_option:
            clip_layerId = properties.get("comboBox_ClipLayer")
            clip_layer = QgsMapLayerRegistry.instance().mapLayer(
                clip_layerId) if clip_layerId else None
            if clip_layer:
                block.setClipGeometry(
                    dissolvePolygonsOnCanvas(writer, clip_layer))

        # sides and bottom
        if properties.get("checkBox_Sides", False):
            block.set("sides", True)

        # frame
        if properties.get("checkBox_Frame", False) and not clip_option:
            block.set("frame", True)

        block.write(writer)

        writer.write("lyr.stats = {0};\n".format(pyobj2js(block.orig_stats)))

    # materials
    writer.writeMaterials(layer.materialManager)
示例#7
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 def writeAttributes(self):
     for index, attrs in enumerate(self.attrs):
         self.write(u"lyr.f[{0}].a = {1};\n".format(index,
                                                    pyobj2js(attrs, True)))
示例#8
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 def writeFeature(self, f):
     self.currentFeatureIndex += 1
     self.write(u"lyr.f[{0}] = {1};\n".format(self.currentFeatureIndex,
                                              pyobj2js(f)))