def __init__(self): super(Home, self).__init__() self.ent = Home.Ent(self) self.angle = 0.0 self.angle_mult = 1.0 self.angle_delta = 5.0 self.mass = params.home.initial_mass self.maxmass = 100.0 screen = pygame.display.get_surface() self.image = Media.media.home self.rect = self.image.get_rect() self.bg = Media.media.back self.bgr = self.bg.get_rect() self.pos = vec(0,0) self.body = physics.home_body(self.radius)
def update(self): self.ent.update() world.DestroyBody(self.body) self.body = physics.home_body(self.radius)