from pi3d.shape.ElevationMap import ElevationMap from pi3d.shape.EnvironmentCube import EnvironmentCube from pi3d.shape.EnvironmentCube import loadECfiles from pi3d.shape.MergeShape import MergeShape from pi3d.shape.Plane import Plane from pi3d.util.Matrix import Matrix # Setup display and initialise pi3d display = Display() display.create3D(100,100,800,600, 0.5, 800.0, 60.0) # x,y,width,height,near,far,aspect display.setBackColour(0.4,0.8,0.8,1) # r,g,b,alpha # Load textures texs = Textures() tree2img = texs.loadTexture("textures/tree2.png") tree1img = texs.loadTexture("textures/tree1.png") grassimg = texs.loadTexture("textures/grass.png") hb2img = texs.loadTexture("textures/hornbeam2.png") #myecube = EnvironmentCube(900.0,"HALFCROSS") ectex=loadECfiles("textures/ecubes","sbox",texs) myecube = EnvironmentCube(900.0,"FACES") light = Light(0, 10,10,10, "", 0,100,0) light.on() # Create elevation map mapwidth=1000.0
from pi3d.util import Utility from pi3d.Display import Display from pi3d.Keyboard import Keyboard from pi3d.Texture import Textures from pi3d.context.Light import Light from pi3d.shape.Model import Model # Setup display and initialise pi3d display = Display() display.create3D(50,50,display.max_width-100,display.max_height-100) # x,y,width,height display.setBackColour(0.2,0.4,0.6,1) # r,g,b,alpha # load model_loadmodel texs = Textures() mymodel = Model("models/Triceratops/Triceratops.egg",texs,"Triceratops", 0,-1,0, -90,0,0, .005,.005,.005) # Fetch key presses mykeys = Keyboard() # mastrix and rotate variables rot=0 #create a light mylight = Light(0,1,1,1,"",10,10,0) mylight.on() while 1: display.clear()
from pi3d.Display import Display from pi3d.Keyboard import Keyboard from pi3d.Texture import Textures from pi3d.util import Draw # Setup display and initialise pi3d display = Display() display.create3D(0,0) # Set last value (alpha) to zero for a transparent background! display.setBackColour(0,0.7,1,0) # Load textures texs = Textures() raspimg = texs.loadTexture("textures/Raspi256x256.png") pino=10 # Setup array of random x,y,z coords and initial rotation xyz=[] for b in range (0, pino): xyz.append((random.random()*8-4,random.random() * 8,random.random() * 4 + 3, random.random() * 360)) # Fetch key presses mykeys = Keyboard() # Display scene and rotate cuboid while 1: display.clear()
from pi3d.context.Light import Light from pi3d.shape.ElevationMap import ElevationMap from pi3d.shape.EnvironmentCube import EnvironmentCube from pi3d.shape.MergeShape import MergeShape from pi3d.shape.Plane import Plane from pi3d.util.Matrix import Matrix # Setup display and initialise pi3d display = Display() display.create3D(100,100,1600,800, 0.5, 800.0, 60.0) # x,y,width,height,near,far,aspect display.setBackColour(0.4,0.8,0.8,1) # r,g,b,alpha # Load textures texs = Textures() tree2img = texs.loadTexture("textures/tree2.png") tree1img = texs.loadTexture("textures/tree1.png") hb2img = texs.loadTexture("textures/hornbeam2.png") ectex = texs.loadTexture("textures/ecubes/skybox_stormydays.jpg") myecube = EnvironmentCube(900.0,"CROSS") # Create elevation map mapwidth=1000.0 mapdepth=1000.0 mapheight=60.0 landimg = texs.loadTexture("textures/stonygrass.jpg") mymap = ElevationMap("textures/mountainsHgt.jpg", mapwidth, mapdepth, mapheight, 64, 64, 10.0, "fw", 0,0,0,0,0,0,1,1,1,0,0,0,True) #testislands.jpg #mymap2 = ElevationMap("textures/mountainsHgt.jpg",mapwidth,mapdepth,mapheight,64,64, 128)
# Setup display and initialise pi3d display = Display() scnx = display.max_width scny = display.max_height display.create2D(0,0,scnx,scny,0) # Set last value (alpha) to zero for a transparent background! display.setBackColour(0,0.2,0.6,0) # Ball parameters MAX_BALLS = 15 MIN_BALL_SIZE = 5 MAX_BALL_SIZE = 100 MAX_RANDOMIZATION_TRIES = 20 texs = Textures() balltex = [] balltex.append(texs.loadTexture("textures/red_ball.png")) balltex.append(texs.loadTexture("textures/grn_ball.png")) balltex.append(texs.loadTexture("textures/blu_ball.png")) class RandomBall(Ball): def __init__(self, texture): super(RandomBall, self).__init__(texture, 1.0, 0, 0, random.uniform(-10.0, 10.0), random.uniform(-10.0, 10.0)) self.texture = texture self.randomize() def randomize(self): self.radius = random.uniform(MIN_BALL_SIZE, MAX_BALL_SIZE)
speed=1 widex=60 widey = 8 cloudno = 50 cloud_depth = 60.0 zd = cloud_depth / cloudno # Setup display and initialise pi3d display = Display() margin = 100 scnx = display.max_width - 2*margin scny = display.max_height - 2*margin display.create3D(margin,margin,scnx,scny) display.setBackColour(0,0.7,1,1) texs = Textures() clouds = [] clouds.append(texs.loadTexture("textures/cloud2.png",True)) clouds.append(texs.loadTexture("textures/cloud3.png",True)) clouds.append(texs.loadTexture("textures/cloud4.png",True)) clouds.append(texs.loadTexture("textures/cloud5.png",True)) clouds.append(texs.loadTexture("textures/cloud6.png",True)) # Setup cloud positions and cloud image refs z = 0.0 cxyz = [] for b in range (0, cloudno): cxyz.append([random.random() * widex - widex*.5, -random.random() * widey, cloud_depth-z, int(random.random() * 4) + 1]) z = z + zd # Fetch key presses
from pi3d.util.Matrix import Matrix #helpful messages print "############################################################" print "Mouse to move left and right and up and down" print "############################################################" print # Setup display and initialise pi3d display = Display() #display.create3D(10,10,900,700, 0.5, 800.0, 60.0) # x,y,width,height,near,far,aspect display.create3D(10,10,1200,900, 0.5, 800.0, 60.0) # x,y,width,height,near,far,aspect display.setBackColour(0.4,0.8,0.8,1) # r,g,b,alpha # Load textures texs = Textures() # Setting 2nd param to True renders 'True' Blending # (this can be changed later to 'False' with 'rockimg2.blend = False') groundimg = texs.loadTexture("textures/stripwood.jpg") monstimg = texs.loadTexture("textures/pong3.png") ballimg = texs.loadTexture("textures/cloud6.png", True) # environment cube ectex = texs.loadTexture("textures/ecubes/skybox_stormydays.jpg") myecube = EnvironmentCube(900.0,"CROSS") #ball maxdsz = 0.3 radius = 1.0 ball = Sphere(radius,12,12,0.0,"sphere",-4,8,-7) #monster monster = Plane(5.0, 5.0, "monster", 0,0,0, 0,0,0)
from pi3d.Mouse import Mouse from pi3d.Texture import Textures from pi3d.shape.EnvironmentCube import EnvironmentCube from pi3d.shape.EnvironmentCube import loadECfiles from pi3d.util.Matrix import Matrix from pi3d.util import Utility # Setup display and initialise pi3d display = Display() display.create3D(50,50,display.max_width-100,display.max_height-100, 0.5, 800.0, 60.0) # x,y,width,height,near,far,aspect #select the environment cube with 'box'... box=3 texs=Textures() if box==0: ectex = texs.loadTexture("textures/ecubes/skybox_interstellar.jpg") myecube = EnvironmentCube(900.0,"CROSS") elif box==1: ectex = texs.loadTexture("textures/ecubes/SkyBox.jpg") myecube = EnvironmentCube(900.0,"HALFCROSS") elif box==2: ectex=loadECfiles("textures/ecubes","sbox_interstellar",texs) myecube = EnvironmentCube(900.0,"FACES") else: ectex=loadECfiles("textures/ecubes","skybox_hall",texs) myecube = EnvironmentCube(900.0,"FACES") rot=0.0 tilt=0.0
from pi3d.shape.Cylinder import Cylinder from pi3d.shape.ElevationMap import ElevationMap from pi3d.shape.EnvironmentCube import EnvironmentCube from pi3d.shape.EnvironmentCube import loadECfiles from pi3d.shape.MergeShape import MergeShape from pi3d.shape.Sphere import Sphere from pi3d.util.Matrix import Matrix # Setup display and initialise pi3d display = Display() display.create3D(50,50,display.max_width-100,display.max_height-100, 0.5, 800.0, 60.0) # x,y,width,height,near,far,aspect display.setBackColour(0.4,0.8,0.8,1) # r,g,b,alpha # Load textures texs = Textures() tree2img = texs.loadTexture("textures/tree2.png") tree1img = texs.loadTexture("textures/tree1.png") grassimg = texs.loadTexture("textures/grass.png") hb2img = texs.loadTexture("textures/hornbeam2.png") #load environment cube ectex = loadECfiles("textures/ecubes","sbox_interstellar",texs) myecube = EnvironmentCube(900.0,"FACES") # Create elevation map mapwidth=1000.0 mapdepth=1000.0 mapheight=60.0 mountimg1 = texs.loadTexture("textures/mars_colour.png") mymap = ElevationMap("textures/mars_height.png",mapwidth,mapdepth,mapheight,128,128) #testislands.jpg
#helpful messages print "############################################################" print "Mouse to move left and right and up and down" print "############################################################" print # Setup display and initialise pi3d display = Display() display.create3D(10,10,1200,900, 0.5, 800.0, 60.0) # x,y,width,height,near,far,aspect #display.create3D(10,10,1200,900, 0.5, 800.0, 60.0) # x,y,width,height,near,far,aspect display.setBackColour(0.4,0.8,0.8,1) # r,g,b,alpha # Load textures texs=Textures() # Setting 2nd param to True renders 'True' Blending # (this can be changed later to 'False' with 'rockimg2.blend = False') groundimg = texs.loadTexture("textures/piom2.jpg") monstimg = texs.loadTexture("textures/piom3.jpg") # environment cube ectex = texs.loadTexture("textures/ecubes/skybox_stormydays.jpg") myecube = EnvironmentCube(900.0,"CROSS") #monster radius = 1 ball = Sphere(radius,12,12,0.0,"sphere",-4,2,-7) # Create elevation map mapwidth=50.0 mapdepth=50.0
from pi3d.shape.Lathe import Lathe from pi3d.shape.Sphere import Sphere from pi3d.shape.TCone import TCone from pi3d.shape.Torus import Torus from pi3d.shape.Tube import Tube from pi3d.shape.Plane import Plane from pi3d.util import Draw # Setup display and initialise pi3d display = Display() display.create3D(0,0) # x,y,width,height display.setBackColour(0,0,0,1) # r,g,b,alpha # Load textures texs = Textures() patimg = texs.loadTexture("textures/PATRN.PNG") coffimg = texs.loadTexture("textures/COFFEE.PNG") #Create inbuilt shapes mysphere = Sphere(1,24,24,0.0,"sphere",-4,2,-7) mytcone = TCone(0.8,0.6,1,24,"TCone", -2,2,-7) myhelix = Helix(0.4,0.1,12,24,1.5,3.0,"helix", 0,2,-7) mytube = Tube(0.4,0.1,1.5,24,"tube",2,2,-7, 30,0,0) myextrude = Extrude( ((-0.5, 0.5), (0.5,0.7), (0.9,0.2), (0.2,0.05), (1.0,0.0), (0.5,-0.7), (-0.5, -0.5)), 0.5,"Extrude",4,2,-7) mycone = Cone(1,2,24,"Cone",-4,-1,-7) mycylinder = Cylinder(.7,1.5,24,"Cyli",-2,-1,-7) myhemisphere = Sphere(1,24,24,0.5,"hsphere",0,-1,-7) mytorus = Torus(1,0.3,12,24,"Torus", 2,-1,-7) #NB Lathe needs to start at the top otherwise normals are calculated in reverse, also inside surfaces need to be defined otherwise normals are wrong
from pi3d.Texture import Textures from pi3d.context.Light import Light from pi3d.shape.Sphere import Sphere from pi3d.shape.Plane import Plane from pi3d.util import Draw # Setup display and initialise pi3d display = Display() display.create3D(0,0) # x,y,width,height defaults to full screen if w,h ommitted display.setBackColour(0,0,0,1) # r,g,b,alpha # Load textures texs=Textures() # Setting 2nd param to True renders 'True' Blending # (this can be changed later to 'False' with 'cloudimg.blend = False') cloudimg = texs.loadTexture("textures/earth_clouds.png",True) earthimg = texs.loadTexture("textures/world_map.jpg") moonimg = texs.loadTexture("textures/moon.jpg") starsimg = texs.loadTexture("textures/stars2.jpg") watimg = texs.loadTexture("textures/water.jpg") mysphere = Sphere(2,24,24,0.0,"earth",0,0,-5.8) mysphere2 = Sphere(2.05,24,24,0.0,"clouds",0,0,-5.8) mymoon = Sphere(0.4,16,16,0.0,"moon",0,0,0) mymoon2 = Sphere(0.1,16,16,0.0,"moon2",0,0,0) myplane = Plane(50,50, "stars", 0,0,-10) # Fetch key presses
print "and pass through rocks! There are limited numbers of jumps." print "Good turnings are often greener and tend to be near" print "(but in the opposite direction to) big holes" print "############################################################" print "If you get touched by a monster you will return to the start!" print "############################################################" print # Setup display and initialise pi3d display = Display() #display.create3D(10,10,display.max_width-20,display.max_height-100, 0.5, 800.0, 60.0) # x,y,width,height,near,far,aspect display.create3D(10,10,800,600, 0.5, 800.0, 60.0) # small window so terminal can be viewed for errors! display.setBackColour(0.4,0.8,0.8,1) # r,g,b,alpha # Load textures texs = Textures() # Setting 2nd param to True renders 'True' Blending # (this can be changed later to 'False' with 'rockimg2.blend = False') rockimg1 = texs.loadTexture("textures/techy1.jpg") rockimg2 = texs.loadTexture("textures/rock1.png", True) tree2img = texs.loadTexture("textures/tree2.png") raspimg = texs.loadTexture("textures/Raspi256x256.png") monstimg = texs.loadTexture("textures/pong2.jpg") # environment cube ectex = texs.loadTexture("textures/ecubes/skybox_stormydays.jpg") myecube = EnvironmentCube(900.0,"CROSS") # Create elevation map mapwidth=1000.0 mapdepth=1000.0