def resize(self, x=0, y=0, w=0, h=0, layer=0): # Destroy current surface and native window if self.use_glx: glx.glXSwapBuffers(self.d, self.window) else: openegl.eglSwapBuffers(self.display, self.surface) if PLATFORM == PLATFORM_PI: openegl.eglDestroySurface(self.display, self.surface) self.dispman_update = bcm.vc_dispmanx_update_start(0) bcm.vc_dispmanx_element_remove(self.dispman_update, self.dispman_element) bcm.vc_dispmanx_update_submit_sync(self.dispman_update) bcm.vc_dispmanx_display_close(self.dispman_display) #Now recreate the native window and surface self.create_surface(x, y, w, h, layer) elif PLATFORM == PLATFORM_ANDROID: pass #TODO something here elif X_WINDOW: xlib.XMoveResizeWindow(self.d, self.window, x, y, w, h)
def destroy(self, display=None): if self.active: ###### brute force tidying experiment TODO find nicer way ######## if display: func_list = [ [ opengles.glIsBuffer, opengles.glDeleteBuffers, display.vbufs_dict.update(display.ebufs_dict) ], # merge two dictionaries with update() [ opengles.glIsTexture, opengles.glDeleteTextures, display.textures_dict ], [opengles.glIsProgram, opengles.glDeleteProgram, 0], [opengles.glIsShader, opengles.glDeleteShader, 0] ] i_ct = (ctypes.c_int * 1)(0) #convoluted 0 for fi, func in enumerate(func_list): streak_start = 0 if func[2]: # list to work through for i in func[2]: if func[0](func[2][i] [0]) == 1: #check if i exists as a name try: func[1](1, byref(func[2][i][0])) except: pass # TODO find why this might fail (maybe race condition) else: # just do sequential numbers for i in range(1, 10000): # name 0 not to be deleted if func[0](i) == 1: #check if i exists as a name if fi < 2: # buffers or textures needs number to delete i_ct[ 0] = i # pass as pointer to array of uint try: func[1](1, byref(i_ct)) except: pass # TODO not sure why this silently fails and prevents the rest of the tidy up else: # program and shader just one arg try: func[1](i) except: pass # TODO see above streak_start = i elif i > (streak_start + 100): break ################################################################## openegl.eglSwapBuffers(self.display, self.surface) openegl.eglMakeCurrent(self.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT) openegl.eglDestroySurface(self.display, self.surface) openegl.eglDestroyContext(self.display, self.context) openegl.eglTerminate(self.display) if PLATFORM == PLATFORM_PI: self.dispman_update = bcm.vc_dispmanx_update_start(0) bcm.vc_dispmanx_element_remove(self.dispman_update, self.dispman_element) bcm.vc_dispmanx_update_submit_sync(self.dispman_update) bcm.vc_dispmanx_display_close(self.dispman_display) self.active = False if pi3d.USE_PYGAME: import pygame pygame.display.quit() elif PLATFORM != PLATFORM_PI and PLATFORM != PLATFORM_ANDROID: xlib.XCloseDisplay(self.d)
def change_layer(self, layer=0): if PLATFORM == PLATFORM_PI: self.dispman_update = bcm.vc_dispmanx_update_start(0) bcm.vc_dispmanx_element_change_layer(self.dispman_update, self.dispman_element, layer) bcm.vc_dispmanx_update_submit_sync(self.dispman_update)
def create_surface(self, x=0, y=0, w=0, h=0, layer=0): #Set the viewport position and size dst_rect = c_ints((x, y, w, h)) src_rect = c_ints((x, y, w << 16, h << 16)) if PLATFORM == PLATFORM_ANDROID: self.surface = openegl.eglGetCurrentSurface(EGL_DRAW) # Get the width and height of the screen - TODO, this system returns 100x100 time.sleep(0.2) #give it a chance to find out the dimensions w = c_int() h = c_int() openegl.eglQuerySurface(self.display, self.surface, EGL_WIDTH, byref(w)) openegl.eglQuerySurface(self.display, self.surface, EGL_HEIGHT, byref(h)) self.width, self.height = w.value, h.value elif PLATFORM == PLATFORM_PI: self.dispman_display = bcm.vc_dispmanx_display_open( 0) #LCD setting self.dispman_update = bcm.vc_dispmanx_update_start(0) alpha = c_ints((DISPMANX_FLAGS_ALPHA_PREMULT, 0, 0)) self.dispman_element = bcm.vc_dispmanx_element_add( self.dispman_update, self.dispman_display, layer, dst_rect, 0, src_rect, DISPMANX_PROTECTION_NONE, alpha, 0, 0) nativewindow = (GLint * 3)(self.dispman_element, w, h + 1) bcm.vc_dispmanx_update_submit_sync(self.dispman_update) self.nw_p = ctypes.pointer(nativewindow) ### NB changing the argtypes to allow passing of bcm native window is ### deeply unsatisfactory. But xlib defines Window as c_ulong and ctypes ### isn't happy about a pointer being cast to an int openegl.eglCreateWindowSurface.argtypes = [ EGLDisplay, EGLConfig, POINTER((GLint * 3)), EGLint ] self.surface = openegl.eglCreateWindowSurface( self.display, self.config, self.nw_p, 0) elif pi3d.USE_PYGAME: import pygame flags = pygame.OPENGL wsize = (w, h) if w == self.width and h == self.height: # i.e. full screen flags = pygame.FULLSCREEN | pygame.OPENGL wsize = (0, 0) if self.display_config & DISPLAY_CONFIG_NO_RESIZE: flags |= pygame.RESIZABLE if self.display_config & DISPLAY_CONFIG_NO_FRAME: flags |= pygame.NOFRAME if self.display_config & DISPLAY_CONFIG_FULLSCREEN: flags |= pygame.FULLSCREEN elif self.display_config & DISPLAY_CONFIG_MAXIMIZED: flags |= pygame.FULLSCREEN wsize = (0, 0) self.width, self.height = w, h self.d = pygame.display.set_mode(wsize, flags) self.window = pygame.display.get_wm_info()["window"] self.surface = openegl.eglCreateWindowSurface( self.display, self.config, self.window, 0) else: # work on basis it's X11 # Set some WM info self.root = xlib.XRootWindowOfScreen(self.screen) if self.use_glx: # For drawing on X window with transparent background numfbconfigs = c_int() VisData = c_ints( (glx.GLX_RENDER_TYPE, glx.GLX_RGBA_BIT, glx.GLX_DRAWABLE_TYPE, glx.GLX_WINDOW_BIT, glx.GLX_DOUBLEBUFFER, True, glx.GLX_RED_SIZE, 8, glx.GLX_GREEN_SIZE, 8, glx.GLX_BLUE_SIZE, 8, glx.GLX_ALPHA_SIZE, 8, glx.GLX_DEPTH_SIZE, 16, 0)) glx_screen = xlib.XDefaultScreen(self.d) fbconfigs = glx.glXChooseFBConfig(self.d, glx_screen, VisData, byref(numfbconfigs)) fbconfig = 0 for i in range(numfbconfigs.value): visual = glx.glXGetVisualFromFBConfig( self.d, fbconfigs[i]).contents if not visual: continue pict_format = glx.XRenderFindVisualFormat( self.d, visual.visual).contents if not pict_format: continue fbconfig = fbconfigs[i] if pict_format.direct.alphaMask > 0: break if not fbconfig: print("No matching FB config found") #/* Create a colormap - only needed on some X clients, eg. IRIX */ cmap = xlib.XCreateColormap(self.d, self.root, visual.visual, AllocNone) attr = xlib.XSetWindowAttributes() attr.colormap = cmap attr.background_pixmap = 0 attr.border_pixmap = 0 attr.border_pixel = 0 attr.event_mask = (StructureNotifyMask | EnterWindowMask | LeaveWindowMask | ExposureMask | ButtonPressMask | ButtonReleaseMask | OwnerGrabButtonMask | KeyPressMask | KeyReleaseMask) attr_mask = ( # CWBackPixmap| CWColormap | CWBorderPixel | CWEventMask) self.window = xlib.XCreateWindow(self.d, self.root, x, y, w, h, 0, visual.depth, 1, visual.visual, attr_mask, byref(attr)) else: # normal EGL created context self.window = xlib.XCreateSimpleWindow(self.d, self.root, x, y, w, h, 1, 0, 0) s = ctypes.create_string_buffer(b'WM_DELETE_WINDOW') self.WM_DELETE_WINDOW = ctypes.c_ulong( xlib.XInternAtom(self.d, s, 0)) # set window title title = ctypes.c_char_p(self.window_title) title_length = ctypes.c_int(len(self.window_title)) wm_name_atom = ctypes.c_ulong( xlib.XInternAtom(self.d, ctypes.create_string_buffer(b'WM_NAME'), 0)) string_atom = ctypes.c_ulong( xlib.XInternAtom(self.d, ctypes.create_string_buffer(b'STRING'), 0)) xlib.XChangeProperty(self.d, self.window, wm_name_atom, string_atom, 8, xlib.PropModeReplace, title, title_length) if (w == self.width and h == self.height) or (self.display_config & DISPLAY_CONFIG_FULLSCREEN): # set full-screen. Messy c function calls! wm_state = ctypes.c_ulong( xlib.XInternAtom(self.d, b'_NET_WM_STATE', 0)) fullscreen = ctypes.c_ulong( xlib.XInternAtom(self.d, b'_NET_WM_STATE_FULLSCREEN', 0)) fullscreen = ctypes.cast(ctypes.pointer(fullscreen), ctypes.c_char_p) XA_ATOM = 4 xlib.XChangeProperty(self.d, self.window, wm_state, XA_ATOM, 32, xlib.PropModeReplace, fullscreen, 1) self.width, self.height = w, h if self.display_config & DISPLAY_CONFIG_HIDE_CURSOR: black = xlib.XColor() black.red = 0 black.green = 0 black.blue = 0 noData = ctypes.c_char_p(bytes([0, 0, 0, 0, 0, 0, 0, 0])) bitmapNoData = xlib.XCreateBitmapFromData( self.d, self.window, noData, 8, 8) invisibleCursor = xlib.XCreatePixmapCursor( self.d, bitmapNoData, bitmapNoData, black, black, 0, 0) xlib.XDefineCursor(self.d, self.window, invisibleCursor) #TODO add functions to xlib for these window manager libx11 functions #self.window.set_wm_name('pi3d xlib window') #self.window.set_wm_icon_name('pi3d') #self.window.set_wm_class('draw', 'XlibExample') xlib.XSetWMProtocols(self.d, self.window, self.WM_DELETE_WINDOW, 1) #self.window.set_wm_hints(flags = Xutil.StateHint, # initial_state = Xutil.NormalState) #self.window.set_wm_normal_hints(flags = (Xutil.PPosition | Xutil.PSize # | Xutil.PMinSize), # min_width = 20, # min_height = 20) xlib.XSelectInput( self.d, self.window, KeyPressMask | KeyReleaseMask | ResizeRedirectMask) xlib.XMapWindow(self.d, self.window) #xlib.XMoveWindow(self.d, self.window, x, y) #TODO this has to happen later. Works after rendering first frame. Check when if self.use_glx: dummy = c_int() if not glx.glXQueryExtension(self.d, byref(dummy), byref(dummy)): print("OpenGL not supported by X server\n") dummy_glx_context = ctypes.cast(0, glx.GLXContext) self.render_context = glx.glXCreateNewContext( self.d, fbconfig, glx.GLX_RGBA_TYPE, dummy_glx_context, True) if not self.render_context: print("Failed to create a GL context\n") if not glx.glXMakeContextCurrent( self.d, self.window, self.window, self.render_context): print("glXMakeCurrent failed for window\n") else: self.surface = openegl.eglCreateWindowSurface( self.display, self.config, self.window, 0) if not self.use_glx: assert self.surface != EGL_NO_SURFACE and self.surface is not None r = openegl.eglMakeCurrent(self.display, self.surface, self.surface, self.context) assert r #Create viewport opengles.glViewport(GLint(0), GLint(0), GLsizei(w), GLsizei(h))