示例#1
0
# Fetch key presses
mykeys = pi3d.key()
mymouse = pi3d.mouse()
mymouse.start()

omx=mymouse.x
omy=mymouse.y

# Display scene and rotate cuboid
while 1:
    display.clear()
    
    pi3d.identity()
    pi3d.rotate(tilt,0,0)
    pi3d.rotate(0,rot,0)
    pi3d.position(xm,ym,zm)
    
    myecube.draw(ectex,xm,ym,zm)
    mymap.draw(landimg)
    #myclip.enable()
    #mymap2.draw(surface1)
    #myclip.disable()
    mytrees1.drawAll(tree2img)
    mytrees2.drawAll(tree1img)
    mytrees3.drawAll(hb2img)

    mx=mymouse.x
    my=mymouse.y
    
    #if mx>display.left and mx<display.right and my>display.top and my<display.bottom:
    rot += (mx-omx)*0.2
示例#2
0
	
# Fetch key presses
mykeys = pi3d.key()

# mastrix and rotate variables
rot=0

#create a light
mylight = pi3d.createLight(0,1,1,1,"",10,10,0)
mylight.on()
    
while 1:
    display.clear()

    pi3d.identity()
    pi3d.position(0,0,-40)
    pi3d.rotate(0,rot,0)
    rot += 3

    mymodel.draw()
    
    k = mykeys.read()
    if k >-1:
	if k==112: display.screenshot("Triceratops.jpg")
	elif k==27:
	    mykeys.close()
	    texs.deleteAll()
	    display.destroy()
	    break
	else:
	    print k
示例#3
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文件: LoadModel.py 项目: pabloav/pi3d
import pi3d

# Setup display and initialise pi3d
display = pi3d.display()
display.create3D(100,100,1200,900)   	# x,y,width,height
display.setBackColour(0.2,0.4,0.6,1)    	# r,g,b,alpha

# load model_loadmodel
mymodel = pi3d.loadModel("models/teapot.egg","teapot", 0,-1,0)
	
# Fetch key presses
mykeys = pi3d.key()

# rotate variable
rot=0

#create a light
mylight = pi3d.createLight(0,1,1,1,"",10,10,0)
mylight.on()
    
while 1:
    display.clear()

    pi3d.identity()
    pi3d.position(0,0,-10)
    pi3d.rotate(0,rot,0)
    rot += 3

    mymodel.draw()
    display.swapBuffers()
示例#4
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文件: Pong.py 项目: becky1166/pi3d
drx, dry, drz = 0, 0, 0
max_speed = 0.1

# Fetch key presses
mykeys = pi3d.key()
mymouse = pi3d.mouse()
mymouse.start()

omx=mymouse.x
omy=mymouse.y

while 1:
    display.clear()
    
    pi3d.identity()
    pi3d.position(xm,-2+ym-mapheight,-maphalf+2)
    
    myecube.draw(ectex,xm,ym,zm)
    mymap.draw(groundimg)
    
    monster.draw(monstimg)
    ball.draw(groundimg)
    
    #monster movement
    drx = sx - rx
    if abs(drx) > max_speed: drx = drx/abs(drx) * max_speed
    dry = sy - ry
    if abs(dry) > max_speed: dry = dry/abs(dry) * max_speed
    rx += drx
    ry += dry
    
示例#5
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文件: fly.py 项目: pythontech/pijet
 def set_view(self):
     '''Set up camera transformation before drawing'''
     pi3d.identity()
     pi3d.rotate(self.tilt, 0, 0)
     pi3d.rotate(0, self.rot, 0)
     pi3d.position(self.x, self.y, self.z)