示例#1
0
def play(voice_id):
    bpm = config('bpm')
    beat = dsp.bpm2frames(bpm)

    root = config('key')
    quality = getattr(tune, config('quality')) 
    ratios = getattr(tune, config('tune')) 

    bar = beat * dsp.randchoose([8, 16, 32])

    groot = tune.ntf('c') 

    scale = tune.fromdegrees([1,3,5,6,8,9], root=root, octave=2, ratios=ratios)

    v = dsp.read('sounds/vibesc1.wav').data

    out = ''

#    lens = [ bar / 5, bar / 8, bar / 12 ]
    lens = [ bar / 6, bar / 8, bar / 16 ]

    maxbend = 2
    maxbend = 0.02

    layers = []

    for nlen in lens:
        layer = ''

        nlen /= 2

        note = dsp.transpose(v, (dsp.randchoose(scale) * 2**dsp.randint(0, 3)) / groot)
        note = dsp.fill(note, nlen)
        note = dsp.env(note, 'phasor')
        note = dsp.amp(note, 0.125)

        nbeats = bar / nlen
        for b in range(nbeats):
            b = dsp.pan(note, dsp.rand())
            b = dsp.drift(b, dsp.rand(0, dsp.rand(0.01, maxbend)))

            if dsp.flen(b) < nlen:
                b = dsp.pad(b, 0, nlen - dsp.flen(b))

#            if dsp.rand() > 0.5:
#                b = dsp.vsplit(b, dsp.flen(b) / 3, dsp.flen(b) / 2)
#                b = dsp.randshuffle(b)
#                b = [ dsp.amp(bb, dsp.rand(0.5, 2)) for bb in b ]
#                b = ''.join(b)

            layer += b

#        layer = dsp.fill(layer, bar)

        layers += [ layer ]

    out = dsp.mix(layers)
    out = dsp.fill(out, bar)

    return out
示例#2
0
def play(voice_id):
    bpm = config('bpm')
    key = config('key')
    quality = getattr(tune, config('quality')) 
    ratios = getattr(tune, config('tune')) 

    beat = dsp.bpm2frames(bpm)
    nlen = beat / dsp.randchoose([4,5,6,7,8,9,10])

    root = 340.0
    target = tune.ntf(key)

    n = dsp.read('sounds/mike.wav').data
    n = dsp.transpose(n, target / root)
    n = dsp.amp(n, 0.4)

    length = dsp.randint(16, 64) * beat
    ngrains = length / nlen

    n = dsp.transpose(n, dsp.randchoose([0.5, 1, 2, 2, 4, 4]))
    n = dsp.split(n, nlen)

    snd = dsp.randchoose(n)
    snd = dsp.env(snd, 'sine')

    grains = [ snd for i in range(ngrains) ]
    grains = [ dsp.pan(grain, dsp.rand()) for grain in grains ]

    out = ''.join(grains)
    out = dsp.env(out, 'sine')

#    out = dsp.pad(out, 0, dsp.stf(dsp.randint(0.5, 3)))

    return out
示例#3
0
def singit(lyrics, mult):
    words = text2wave(lyrics)

    root = config('key')
    quality = getattr(tune, config('quality'))
    ratios = getattr(tune, config('tune'))

    pitches = [dsp.randint(1, 9) for i in range(dsp.randint(2, 4))]
    pitches = tune.fromdegrees(pitches,
                               octave=dsp.randint(1, 4),
                               root=root,
                               ratios=ratios,
                               scale=quality)

    return words

    sings = [
        dsp.pine(words,
                 dsp.flen(words) * mult, pitch) for pitch in pitches
    ]
    sings = dsp.mix(sings)

    #    sings = sox("sox %s %s tempo 1.0", sings)

    return sings
示例#4
0
def play(voice_id):
    bpm = config('bpm')
    root = config('key')
    quality = getattr(tune, config('quality'))
    ratios = getattr(tune, config('tune'))

    bendfactor = 0.05
    #    bendfactor = 0

    bdiv = 4
    bdiv *= dsp.randchoose([16, 24, 32])
    loctave = 1
    hoctave = 4

    si = 32 * dsp.randint(1, 2)
    beat = dsp.bpm2frames(bpm) / bdiv

    y = [easeOutQuad(float(i), 0, 1, si) for i in range(si)]
    z = [easeOutQuad(float(i), 0, 1, si) for i in reversed(range(si))]

    freqs = tune.fromdegrees([1, 2, 3, 4, 5, 6, 7, 8],
                             root=root,
                             octave=dsp.randint(loctave, hoctave),
                             ratios=ratios,
                             scale=quality)
    freqs = freqs[:dsp.randint(1, len(freqs))]
    if dsp.rand() > 0.5:
        freqs = [f for f in reversed(freqs)]
    freqs = dsp.rotate(freqs, dsp.randint(0, len(freqs)))

    y = y + z

    y = [dsp.mstf(v * beat) + dsp.mstf(2) for v in y]

    x = range(len(y))

    def make(length, freq):
        freq *= dsp.rand(1 - (bendfactor / 2.0), 1 + (bendfactor / 2.0))
        out = keys.chippy(length=int(length * dsp.rand(0.01, 0.4)),
                          freq=freq,
                          amp=0.7)
        out = dsp.env(out, 'phasor')
        out = dsp.pad(out, 0, length - dsp.flen(out))
        return out

    out = [make(v, freqs[i % len(freqs)]) for i, v in enumerate(y)]
    out = ''.join(out)

    out = dsp.pan(out, dsp.rand(0, 1))

    return out
示例#5
0
def play(voice_id):
    bpm = config('bpm')
    key = config('key')
    quality = getattr(tune, config('quality')) 
    ratios = getattr(tune, config('tune')) 

    beat = dsp.bpm2frames(bpm)
    beat = beat / 4

    glitch = False
    alias = False
    nbeats = P(voice_id, 'multiple', dsp.randchoose([8, 16]))

    gs = ['gC1', 'gC2']
    g = dsp.randchoose(gs)
    n = dsp.read('sounds/%s.wav' % g).data

#    speeds = [1, 1.25, 1.5, 1.666, 2, 4]
    speeds = [1, 1.25, 1.5, 2, 3, 4, 6, 8, 16]

    root = tune.ntf('c')
    target = tune.ntf(key)

    n = dsp.transpose(n, target / root)
    n = dsp.fill(n, dsp.stf(20))
    n = dsp.transpose(n, dsp.randchoose(speeds))
    n = dsp.split(n, beat)
    n = dsp.randshuffle(n)
    n = n[:nbeats + 1]

    if alias:
        n = [ dsp.alias(nn) for nn in n ]

    n = [ dsp.amp(nn, dsp.rand(0.1, 0.75)) for nn in n ]
    n = [ dsp.pan(nn, dsp.rand()) for nn in n ]

    n = ''.join(n)

    out = n

    if glitch:
        out = dsp.vsplit(out, dsp.mstf(dsp.rand(80, 140)), dsp.mstf(500))
        out = dsp.randshuffle(out)
        out = ''.join(out)

    return out
示例#6
0
def play(voice_id):
    bpm = config('bpm')
    key = config('key')
    quality = getattr(tune, config('quality'))
    ratios = getattr(tune, config('tune'))

    beat = dsp.bpm2frames(bpm)
    beat = beat / 4

    glitch = False
    alias = False
    nbeats = P(voice_id, 'multiple', dsp.randchoose([8, 16]))

    gs = ['gC1', 'gC2']
    g = dsp.randchoose(gs)
    n = dsp.read('sounds/%s.wav' % g).data

    #    speeds = [1, 1.25, 1.5, 1.666, 2, 4]
    speeds = [1, 1.25, 1.5, 2, 3, 4, 6, 8, 16]

    root = tune.ntf('c')
    target = tune.ntf(key)

    n = dsp.transpose(n, target / root)
    n = dsp.fill(n, dsp.stf(20))
    n = dsp.transpose(n, dsp.randchoose(speeds))
    n = dsp.split(n, beat)
    n = dsp.randshuffle(n)
    n = n[:nbeats + 1]

    if alias:
        n = [dsp.alias(nn) for nn in n]

    n = [dsp.amp(nn, dsp.rand(0.1, 0.75)) for nn in n]
    n = [dsp.pan(nn, dsp.rand()) for nn in n]

    n = ''.join(n)

    out = n

    if glitch:
        out = dsp.vsplit(out, dsp.mstf(dsp.rand(80, 140)), dsp.mstf(500))
        out = dsp.randshuffle(out)
        out = ''.join(out)

    return out
示例#7
0
def play(voice_id):
    bpm = config('bpm')
    root = config('key')
    quality = getattr(tune, config('quality')) 
    ratios = getattr(tune, config('tune')) 

    bendfactor = 0.05
#    bendfactor = 0 

    bdiv = 4
    bdiv *= dsp.randchoose([16, 24, 32]) 
    loctave = 1
    hoctave = 4

    si = 32 * dsp.randint(1, 2)
    beat = dsp.bpm2frames(bpm) / bdiv

    y = [ easeOutQuad(float(i), 0, 1, si) for i in range(si) ]
    z = [ easeOutQuad(float(i), 0, 1, si) for i in reversed(range(si)) ]

    freqs = tune.fromdegrees([1,2,3,4,5,6,7,8], root=root, octave=dsp.randint(loctave, hoctave), ratios=ratios, scale=quality)
    freqs = freqs[:dsp.randint(1, len(freqs))]
    if dsp.rand() > 0.5:
        freqs = [ f for f in reversed(freqs) ]
    freqs = dsp.rotate(freqs, dsp.randint(0, len(freqs)))

    y = y + z

    y = [ dsp.mstf(v * beat) + dsp.mstf(2) for v in y ]

    x = range(len(y))

    def make(length, freq):
        freq *= dsp.rand(1 - (bendfactor / 2.0), 1 + (bendfactor / 2.0))
        out = keys.chippy(length=int(length*dsp.rand(0.01, 0.4)), freq=freq, amp=0.7)
        out = dsp.env(out, 'phasor')
        out = dsp.pad(out, 0, length - dsp.flen(out))
        return out

    out = [ make(v, freqs[i % len(freqs)]) for i,v in enumerate(y) ]
    out = ''.join(out)

    out = dsp.pan(out, dsp.rand(0,1))

    return out
示例#8
0
def singit(lyrics, mult):
    words = text2wave(lyrics)

    root = config('key')
    quality = getattr(tune, config('quality')) 
    ratios = getattr(tune, config('tune')) 

    pitches = [ dsp.randint(1, 9) for i in range(dsp.randint(2, 4)) ]
    pitches = tune.fromdegrees(pitches, octave=dsp.randint(1, 4), root=root, ratios=ratios, scale=quality)

    return words

    sings = [ dsp.pine(words, dsp.flen(words) * mult, pitch) for pitch in pitches ]
    sings = dsp.mix(sings)

#    sings = sox("sox %s %s tempo 1.0", sings)

    return sings
示例#9
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def play(voice_id):
    reload(keys)

    bpm = config('bpm')
    root = config('key')
    quality = getattr(tune, config('quality')) 
    ratios = getattr(tune, config('tune')) 

    scale = [1,5,8]

    if dsp.rand() > 0.5:
        scale = reversed(scale)

    freqs = tune.fromdegrees(scale, root=root, octave=dsp.randint(1, 3), ratios=ratios, scale=quality)

    freqs = dsp.rotate(freqs, dsp.randint(0, len(freqs)))

    out = ''

    length = int(dsp.bpm2frames(bpm) * dsp.randchoose([0.25, 0.5, 1]) * 0.5) 
    length = dsp.bpm2frames(bpm) * 4
    length = dsp.stf(dsp.rand(1, 8))
    for n in range(dsp.randint(1, 3)):
        amp = dsp.rand(0.3, 0.65)
        freq = dsp.randchoose(freqs)
        freq = freqs[n%len(freqs)]
        b = keys.chippy(length=length, freq=freq, amp=amp)

        b = dsp.split(b, 100)

        oenvs = dsp.breakpoint([0,0,0,0] + [ dsp.rand() for i in range(len(b) / 10) ], len(b))
        opans = dsp.breakpoint([dsp.rand(0.4, 0.6)] + [ dsp.rand() for i in range(len(b) / 100) ] + [0.5], len(b))
        b = [ dsp.amp(b[i], oenvs[i]) for i in range(len(b)) ]
        b = [ dsp.pan(b[i], opans[i]) for i in range(len(b)) ]

        b = ''.join(b)
        #b = dsp.env(b, 'phasor')
        b = dsp.env(b, 'sine')

        out += b

    return out
示例#10
0
def play(voice_id):
    bpm = config('bpm')

    root = config('key')
    quality = getattr(tune, config('quality'))
    ratios = getattr(tune, config('tune'))

    beat = dsp.bpm2frames(bpm)

    length = dsp.randint(dsp.stf(1), dsp.stf(3))

    wav = dsp.breakpoint([0] + [dsp.rand(-1, 1) for w in range(10)] + [0], 512)
    win = dsp.wavetable('sine', 512)
    mod = dsp.wavetable('vary', 512)

    root = dsp.randchoose(tune.fromdegrees([1, 3, 5, 8], octave=0, root='a'))

    pw = dsp.rand(0.1, 1)

    amp = dsp.rand(0.5, 1.2)

    mFreq = 0.01 / dsp.fts(length)

    out = dsp.pulsar(root, length, pw, wav, win, mod, 0.05, mFreq, amp)

    #    out = dsp.env(out, 'vary')

    out = dsp.vsplit(out, dsp.mstf(1), dsp.mstf(500))
    out = dsp.randshuffle(out)
    out = [dsp.pad(o, 0, dsp.randint(0, 4410)) for o in out]
    out = [dsp.pan(o, dsp.rand()) for o in out]
    out = [dsp.alias(o) for o in out]
    out = [o * dsp.randint(1, 30) for o in out]
    out = [dsp.env(o, 'random') for o in out]
    out = [dsp.amp(o, dsp.rand(0.9, 1.5)) for o in out]

    out = ''.join(out)

    return out
示例#11
0
def play(voice_id):
    bpm = config('bpm')

    root = config('key')
    quality = getattr(tune, config('quality')) 
    ratios = getattr(tune, config('tune')) 

    beat = dsp.bpm2frames(bpm)

    length = dsp.randint(dsp.stf(1), dsp.stf(3))

    wav = dsp.breakpoint([0] + [ dsp.rand(-1,1) for w in range(10) ] + [0], 512)
    win = dsp.wavetable('sine', 512)
    mod = dsp.wavetable('vary', 512)

    root = dsp.randchoose(tune.fromdegrees([1,3,5,8], octave=0, root='a'))

    pw = dsp.rand(0.1, 1)

    amp = dsp.rand(0.5, 1.2)

    mFreq = 0.01 / dsp.fts(length)

    out = dsp.pulsar(root, length, pw, wav, win, mod, 0.05, mFreq, amp)

#    out = dsp.env(out, 'vary')

    out = dsp.vsplit(out, dsp.mstf(1), dsp.mstf(500))
    out = dsp.randshuffle(out)
    out = [ dsp.pad(o, 0, dsp.randint(0, 4410)) for o in out ]
    out = [ dsp.pan(o, dsp.rand()) for o in out ]
    out = [ dsp.alias(o) for o in out ]
    out = [ o * dsp.randint(1, 30) for o in out ]
    out = [ dsp.env(o, 'random') for o in out ]
    out = [ dsp.amp(o, dsp.rand(0.9, 1.5)) for o in out ]

    out = ''.join(out)

    return out
示例#12
0
def play(voice_id):
    bpm = config('bpm')
    beat = dsp.bpm2frames(bpm)
    dsl = P(voice_id, 'drum', 'h.c')

    length = int(P(voice_id, 'length', dsp.stf(dsp.rand(5, 12))))
    volume = P(voice_id, 'volume', 70.0)
    volume = volume / 100.0  # TODO move into param filter

    octave = P(voice_id, 'octave', 3)
    notes = P(voice_id, 'note', '["%s"]' % config('key'))
    notes = json.loads(notes)

    hertz = P(voice_id, 'hertz', False)
    alias = P(voice_id, 'alias', False)
    alias = True
    bend = P(voice_id, 'bend', False)
    env = P(voice_id, 'envelope', 'gauss')
    harmonics = P(voice_id, 'harmonic', '[1,2,3,4]')
    harmonics = json.loads(harmonics)
    reps = P(voice_id, 'repeats', 1)
    waveform = P(voice_id, 'waveform', 'sine2pi')

    quality = getattr(tune, config('quality'))
    ratios = getattr(tune, config('tune'))

    glitch = False
    #glitch = True
    root = 27.5
    pinecone = False
    bbend = False
    wild = False

    if bbend == True:
        bend = True

    tune.a0 = float(root)

    # These are amplitude envelopes for each partial,
    # randomly selected for each. Not to be confused with
    # the master 'env' param which is the amplit
    wtypes = ['sine', 'phasor', 'line', 'saw']
    layers = []

    if hertz is not False:
        notes = hertz

    for note in notes:
        tones = []
        for i in range(dsp.randint(2, 4)):
            if hertz is not False:
                freq = float(note)

                if octave > 1:
                    freq *= octave
            else:
                freq = tune.ntf(note, octave)

            snds = [
                dsp.tone(length, freq * h, waveform, 0.05) for h in harmonics
            ]
            snds = [
                dsp.env(s, dsp.randchoose(wtypes), highval=dsp.rand(0.3, 0.6))
                for s in snds
            ]
            snds = [dsp.pan(s, dsp.rand()) for s in snds]

            if bend is not False:

                def bendit(out=''):
                    if bbend == True:
                        bendtable = dsp.randchoose([
                            'impulse', 'sine', 'line', 'phasor', 'cos',
                            'impulse'
                        ])
                        lowbend = dsp.rand(0.8, 0.99)
                        highbend = dsp.rand(1.0, 1.25)
                    else:
                        bendtable = 'sine'
                        lowbend = 0.99
                        #                        lowbend = 0.75
                        highbend = 1.01
#                        highbend = 1.5

                    out = dsp.split(out, 441)

                    freqs = dsp.wavetable(bendtable, len(out))

                    freqs = [
                        math.fabs(f) * (highbend - lowbend) + lowbend
                        for f in freqs
                    ]

                    out = [
                        dsp.transpose(out[i], freqs[i])
                        for i in range(len(out))
                    ]
                    return ''.join(out)

                snds = [bendit(snd) for snd in snds]

            tones += [dsp.mix(snds)]

        layer = dsp.mix(tones)

        if wild != False:
            layer = dsp.vsplit(layer, 41, 4410)
            layer = [dsp.amp(dsp.amp(l, dsp.rand(10, 20)), 0.5) for l in layer]
            layer = ''.join(layer)

        if pinecone != False:
            layer = dsp.pine(layer, length, freq, 4)

        if glitch == True:
            layer = dsp.vsplit(layer, dsp.mstf(10), dsp.flen(layer) / 4)
            layer = dsp.randshuffle(layer)
            layer = ''.join(layer)

        layer = dsp.env(layer, env)

        layers += [layer]

    out = dsp.mix(layers) * reps

    return dsp.amp(out, volume)
示例#13
0
def play(voice_id):
    bpm = config('bpm')
    root = config('key')
    quality = getattr(tune, config('quality')) 
    ratios = getattr(tune, config('tune')) 

    beat = dsp.bpm2frames(bpm)

    amp = dsp.rand(0.1, 0.65)

    nlens = [
        beat * 4,
        beat * 3,
        beat * 2, 
        beat + (beat / 2),
        beat, 
        beat / 2,
        beat / 4,
    ]

    scale = [2,4,6,9]
    scale = [1,4,6,8]
#    scale = [1,3,4,5,6,8,9]
#    scale = [1,2,3,5,6,8,9]
#    scale = [1,5,8]
    freqs = tune.fromdegrees(scale, root=root, octave=dsp.randint(2,4), ratios=ratios, scale=quality)

    # length of pattern (in beats)
    elen = 0
    tlen = beat * dsp.randint(2, 8)

    # beat lengths (from a set of bpm-derived note lengths defined in the nlens list)
    blens = []
    while elen < tlen:
        l = dsp.randchoose(nlens)
        blens += [ l ]
        elen += l

    # beat pulsewidths
    bpws = [ dsp.rand(0.1, 1) for pw in range(len(blens)) ]

    out = ''

    # choose a pitch from the scale
    freq = dsp.randchoose(freqs)
 
    # synthesize the tones
    for i in range(len(blens)):
        # find the length of the pulse
        blen = int(round(blens[i] * bpws[i]))

        # find the length of the rest
        brest = blens[i] - blen

        # make a rhodes tone with a random amplitude
        #beat = keys.rhodes(length=blen, freq=freq, amp=dsp.rand(0.3, 0.5))
        beat = keys.rhodes(length=blen, freq=freq, amp=amp)

        # pan the tone to a random position
        beat = dsp.pan(beat, dsp.rand())

        # bitcrush the tone a random amount
#        beat = dsp.alias(beat)

        # pad the tone with silence
        beat = dsp.pad(beat, 0, brest)

        # add it to the output
        out += beat

    out *= dsp.randint(1, 2)

    if dsp.rand() > 0.75:
        out = dsp.split(out, dsp.bpm2frames(bpm) / dsp.randchoose([1,2,4]))
        out = dsp.randshuffle(out)
        out = ''.join(out)

    return out
示例#14
0
def play(voice_id):
    tel = bot.getTel()

    bpm = s.config('bpm')

    #if 'gentle' in tel['name'] or 'upbeat' in tel['name'] or 'full' in tel['name']:
        #dsp.log('')
        #dsp.log(voice_id + ' chirps silent')
        #return dsp.pad('', 0, dsp.stf(dsp.rand(1, 10)))

    length = int((1.0 / (tel['pace'] / 10.0)) * dsp.stf(3))

    def makecurve(length):
        # freq, length, pulsewidth, waveform, window, mod, modRange, modFreq, amp

        wf = dsp.breakpoint([0] + [ dsp.rand(-1, 1) for i in range(int(dsp.rand(5, 30))) ] + [0], 1024)
        win = dsp.breakpoint([0] + [ dsp.rand(0, 1) for i in range(4) ] + [0], 1024)
        mod = dsp.breakpoint([ dsp.rand(0, 1) for i in range(int(dsp.rand(4, 8))) ], 1024)

        smaxamp = dsp.rand(0.65, 0.95)
        amp = dsp.rand(0.01, smaxamp)

        pw = dsp.rand(0.1, 1.0)

        if 'upbeat' in tel['name']:
            wf = dsp.breakpoint([0] + [ dsp.rand(-1, 1) for i in range(int(dsp.rand(5, 30))) ] + [0], 1024)
            win = dsp.breakpoint([0] + [ dsp.rand(0, 1) for i in range(4) ] + [0], 1024)
            mod = dsp.breakpoint([ dsp.rand(0, 1) for i in range(int(dsp.rand(5, 80))) ], 1024)


            pw = 1.0

        if 'ballsout' in tel['name']:
            wf = dsp.breakpoint([0] + [ dsp.rand(-1, 1) for i in range(int(dsp.rand(10, 40))) ] + [0], 1024)
            win = dsp.breakpoint([0] + [ dsp.rand(0, 1) for i in range(10) ] + [0], 1024)
            mod = dsp.breakpoint([ dsp.rand(0, 1) for i in range(int(dsp.rand(20, 100))) ], 1024)


        if 'sparse' in tel['name']:
            amp = dsp.rand(0.7, 3)

        freq = tel['register'] * tel['roughness'] * (tel['density'] * tel['pace'] * 0.25)
        #if dsp.rand(0, 100) > 50:
            #freq = dsp.rand(2, 20)

        modR = tel['harmonicity']
        modF= tel['pace'] / 10.0

        c = dsp.pulsar(freq, length, pw, wf, win, mod, modR, modF, amp)

        ngrains = len(c)
        pans = dsp.breakpoint([ dsp.rand(0,1) for i in range(100) ], ngrains)

        maxPad = dsp.randint(2000, 4000)

        if 'sparse' in tel['name']:
            c = dsp.vsplit(c, dsp.mstf(0.5), dsp.mstf(tel['density'] * tel['harmonicity'] * tel['roughness'] * tel['pace']))
            c = [ dsp.randchoose(c) for i in range(int(dsp.rand(3, 10))) ]

        elif 'ballsout' in tel['name']:
            c = dsp.vsplit(c, dsp.mstf(0.1), dsp.mstf(400))
            c = dsp.packet_shuffle(c, dsp.randint(5, 10))

            speeds = dsp.breakpoint([ dsp.rand(tel['register'] * 0.1 + 0.2, tel['register'] + 0.2) for i in range(100) ], ngrains)

            #c = [ dsp.transpose(cg, speeds[i]) for i, cg in enumerate(c) ]
            #c = [ dsp.amp(cg, dsp.rand(0.25, 1.25)) for i, cg in enumerate(c) ]

            for ic, cc in enumerate(c):
                if dsp.rand(0, 100) > 70:
                    c[ic] = dsp.tone(dsp.flen(cc), 11000, amp=0.5)

        elif 'upbeat' in tel['name']:
            beat = dsp.bpm2frames(bpm)
            c = dsp.split(c, beat)

            maxPad = 0

            c = [ dsp.pad(cg, 0, dsp.mstf(dsp.rand(10, beat / 4))) for i, cg in enumerate(c) ]

        else:
            c = dsp.vsplit(c, dsp.mstf(10), dsp.mstf(tel['density'] * tel['harmonicity'] * tel['roughness'] * tel['pace'] * dsp.rand(1, 10)))

        c = [ dsp.pan(cg, pans[i]) for i, cg in enumerate(c) ]
        c = [ dsp.env(cg, 'sine') for i, cg in enumerate(c) ]

        if 'sparse' in tel['name'] or 'ballsout' in tel['name']:
            speeds = dsp.breakpoint([ dsp.rand(0.5, 1.99) for i in range(100) ], ngrains)
            
            for ic, cc in enumerate(c):
                if dsp.flen(cc) < dsp.mstf(100):
                    c[ic] = cc + ''.join([ dsp.amp(cc, dsp.rand(0.1, 1.0)) for buh in range(dsp.randint(1, int(tel['density']))) ])

            #c = [ dsp.transpose(cg, speeds[i]) for i, cg in enumerate(c) ]
            c = [ dsp.pan(cg, dsp.rand(0.0, 1.0)) for i, cg in enumerate(c) ]

        if 'ballsout' not in tel['name']:
            c = [ dsp.pad(cg, 0, dsp.mstf(dsp.rand(10, maxPad))) for i, cg in enumerate(c) ]

        out = ''.join(c)

        return out

    out = makecurve(length)

    if dsp.flen(out) > dsp.mstf(100) and dsp.rand(0, 100) > 30:
        out = dsp.drift(out, (tel['harmonicity'] - 10.0) * -1 * 0.5, dsp.randint(41, 441))

    if dsp.flen(out) > dsp.stf(10):
        out = dsp.fill(out, dsp.stf(10))

    if dsp.rand(0, 100) > 50:
        out = dsp.vsplit(out, 41, 441)
        for ii, o in enumerate(out):
            if dsp.rand(0, 100) > 50:
                out[ii] = dsp.pad('', 0, dsp.flen(o))
            elif dsp.rand(0, 100) > 50:
                out[ii] = dsp.amp(o, dsp.rand(0.75, 3))

        out = [ dsp.pan(o, dsp.rand()) for o in out ]

        out = ''.join(out)

    dsp.log('')
    dsp.log('chirp')
    dsp.log('%s length: %.2f' % (voice_id, dsp.fts(dsp.flen(out))))
    bot.show_telemetry(tel)

    return out
示例#15
0
def play(voice_id):
    bpm = config('bpm')
    beat = dsp.bpm2frames(bpm)
    dsl = P(voice_id, 'drum', '["c","k","h"]')
    dsp.log(dsl)
    dsl = json.loads(dsl)

    def hat(beat):
        length = beat * 4
        nbeats = 16
        blen = length / nbeats

        out = ''

        for b in range(nbeats):
            h = dsp.transpose(tape1, 9)
            h = dsp.fill(h, dsp.mstf(dsp.rand(1, 20)))
            h = dsp.env(h, 'phasor')
            h = dsp.amp(h, dsp.rand(0, 0.8))
            h = dsp.pad(h, 0, blen - dsp.flen(h))

            out += h

        out *= 8

        return out

    def kick(beat):
        out = drums.sinekick(length=beat, amp=dsp.rand(0.8, 1))
        out = dsp.pad(out, 0, beat * dsp.randint(1, 2))
        out *= 2
        return out

    def clap1(beat):
        c = dsp.read('sounds/mikeclap.wav').data
        c = dsp.transpose(c, dsp.rand(1, 2.5))
        c = dsp.fill(c, dsp.mstf(dsp.rand(10, 100)))
        c = dsp.env(c, 'phasor')
        c = dsp.amp(c, dsp.rand(1, 3))
        c = dsp.pad(c, 0, beat - dsp.flen(c))

        blen = beat / dsp.randchoose([1, 2])
        c = dsp.pad(c, blen, 0)

        c *= 4

        return c

    def clap2(beat):
        nlens = [
            beat * 2,
            beat,
            beat / 2,
        ]

        # length of pattern (in beats)
        nbeats = dsp.randint(10, 15)

        # beat lengths (from a set of bpm-derived note lengths defined in the nlens list)
        blens = [dsp.randchoose(nlens) for b in range(nbeats)]

        out = ''

        # synthesize the tones
        for i in range(nbeats):
            beat = dsp.transpose(dsp.randchoose([c1, c2]),
                                 dsp.rand(0.25, 40.0))
            beat = dsp.pad(beat, 0, blens[i] - dsp.flen(beat))
            beat = dsp.amp(beat, dsp.rand(1, 4))

            # add it to the output
            out += beat

        return out

    all = []

    if 'c' in dsl:
        clapper = dsp.randchoose([clap1, clap2])
        all += [clapper(beat)]

    if 'k' in dsl:
        all += [kick(beat)]

    if 'h' in dsl:
        all += [hat(beat)]

    out = dsp.mix(all)

    #    out = dsp.vsplit(out, dsp.mstf(dsp.rand(8, 140)), dsp.mstf(500))
    #    out = dsp.randshuffle(out)
    #    out = ''.join(out)

    out = dsp.vsplit(out, 10, 1000)
    out = [dsp.amp(o, dsp.rand(0, 4)) for o in out]
    out = [dsp.env(o, 'random') for o in out]
    out = [dsp.transpose(o, dsp.rand(0.25, 1)) for o in out]
    out = dsp.randshuffle(out)
    out = ''.join(out)

    out = dsp.pine(out, int(dsp.flen(out) * dsp.rand(1.5, 4)),
                   dsp.rand(10, 2000), dsp.randint(0, 2), dsp.rand(1, 3),
                   dsp.randint(0, 2), dsp.rand(1, 3))
    out = dsp.amp(out, 0.65)

    glass = dsp.read('sounds/s/glass2.wav').data

    glass = dsp.vsplit(glass, dsp.mstf(1), dsp.mstf(100))
    glass = dsp.randshuffle(glass)
    #    glass = [ dsp.pad(g, 0, dsp.randint(10, 1000)) for g in glass ]
    #    glass = [ dsp.transpose(g, dsp.rand(0.5, 1.5)) * dsp.randint(1, 3) for g in glass ]
    glass = ''.join(glass)

    glass = dsp.fill(glass, dsp.flen(out))

    out = dsp.mix([out, glass])

    return out
示例#16
0
def play(voice_id):
    bpm = config('bpm')
    beat = dsp.bpm2frames(bpm)
    dsl = P(voice_id, 'drum', 'h.c')

    length = int(P(voice_id, 'length', dsp.stf(dsp.rand(5, 12))))
    volume = P(voice_id, 'volume', 70.0) 
    volume = volume / 100.0 # TODO move into param filter

    octave = P(voice_id, 'octave', 3)
    notes = P(voice_id, 'note', '["%s"]' % config('key'))
    notes = json.loads(notes)
    
    hertz = P(voice_id, 'hertz', False)
    alias = P(voice_id, 'alias', False)
    alias = True
    bend = P(voice_id, 'bend', False)
    env = P(voice_id, 'envelope', 'gauss')
    harmonics = P(voice_id, 'harmonic', '[1,2,3,4]')
    harmonics = json.loads(harmonics)
    reps      = P(voice_id, 'repeats', 1)
    waveform = P(voice_id, 'waveform', 'sine2pi')

    quality = getattr(tune, config('quality')) 
    ratios = getattr(tune, config('tune')) 

    glitch = False
    #glitch = True
    root = 27.5
    pinecone = False
    bbend = False
    wild = False

    if bbend == True:
        bend = True

    tune.a0 = float(root)

    # These are amplitude envelopes for each partial,
    # randomly selected for each. Not to be confused with 
    # the master 'env' param which is the amplit
    wtypes = ['sine', 'phasor', 'line', 'saw']    
    layers = []

    if hertz is not False:
        notes = hertz

    for note in notes:
        tones = []
        for i in range(dsp.randint(2,4)):
            if hertz is not False:
                freq = float(note)

                if octave > 1:
                    freq *= octave
            else:
                freq = tune.ntf(note, octave)

            snds = [ dsp.tone(length, freq * h, waveform, 0.05) for h in harmonics ]
            snds = [ dsp.env(s, dsp.randchoose(wtypes), highval=dsp.rand(0.3, 0.6)) for s in snds ]
            snds = [ dsp.pan(s, dsp.rand()) for s in snds ]

            if bend is not False:
                def bendit(out=''):
                    if bbend == True:
                        bendtable = dsp.randchoose(['impulse', 'sine', 'line', 'phasor', 'cos', 'impulse'])
                        lowbend = dsp.rand(0.8, 0.99)
                        highbend = dsp.rand(1.0, 1.25)
                    else:
                        bendtable = 'sine'
                        lowbend = 0.99
#                        lowbend = 0.75
                        highbend = 1.01
#                        highbend = 1.5

                    out = dsp.split(out, 441)

                    freqs = dsp.wavetable(bendtable, len(out))

                    freqs = [ math.fabs(f) * (highbend - lowbend) + lowbend for f in freqs ]

                    out = [ dsp.transpose(out[i], freqs[i]) for i in range(len(out)) ]
                    return ''.join(out)

                snds = [ bendit(snd) for snd in snds ]

            tones += [ dsp.mix(snds) ]

        layer = dsp.mix(tones)

        if wild != False:
            layer = dsp.vsplit(layer, 41, 4410)
            layer = [ dsp.amp(dsp.amp(l, dsp.rand(10, 20)), 0.5) for l in layer ]
            layer = ''.join(layer)
        
        if pinecone != False:
            layer = dsp.pine(layer, length, freq, 4)

        if glitch == True:
            layer = dsp.vsplit(layer, dsp.mstf(10), dsp.flen(layer) / 4)
            layer = dsp.randshuffle(layer)
            layer = ''.join(layer)

        layer = dsp.env(layer, env)

        layers += [ layer ]

    out = dsp.mix(layers) * reps

    return dsp.amp(out, volume)
示例#17
0
def play(voice_id):
    bpm = config('bpm')
    root = config('key')
    quality = getattr(tune, config('quality'))
    ratios = getattr(tune, config('tune'))

    beat = dsp.bpm2frames(bpm)

    amp = dsp.rand(0.1, 0.65)

    nlens = [
        beat * 4,
        beat * 3,
        beat * 2,
        beat + (beat / 2),
        beat,
        beat / 2,
        beat / 4,
    ]

    scale = [2, 4, 6, 9]
    scale = [1, 4, 6, 8]
    #    scale = [1,3,4,5,6,8,9]
    #    scale = [1,2,3,5,6,8,9]
    #    scale = [1,5,8]
    freqs = tune.fromdegrees(scale,
                             root=root,
                             octave=dsp.randint(2, 4),
                             ratios=ratios,
                             scale=quality)

    # length of pattern (in beats)
    elen = 0
    tlen = beat * dsp.randint(2, 8)

    # beat lengths (from a set of bpm-derived note lengths defined in the nlens list)
    blens = []
    while elen < tlen:
        l = dsp.randchoose(nlens)
        blens += [l]
        elen += l

    # beat pulsewidths
    bpws = [dsp.rand(0.1, 1) for pw in range(len(blens))]

    out = ''

    # choose a pitch from the scale
    freq = dsp.randchoose(freqs)

    # synthesize the tones
    for i in range(len(blens)):
        # find the length of the pulse
        blen = int(round(blens[i] * bpws[i]))

        # find the length of the rest
        brest = blens[i] - blen

        # make a rhodes tone with a random amplitude
        #beat = keys.rhodes(length=blen, freq=freq, amp=dsp.rand(0.3, 0.5))
        beat = keys.rhodes(length=blen, freq=freq, amp=amp)

        # pan the tone to a random position
        beat = dsp.pan(beat, dsp.rand())

        # bitcrush the tone a random amount
        #        beat = dsp.alias(beat)

        # pad the tone with silence
        beat = dsp.pad(beat, 0, brest)

        # add it to the output
        out += beat

    out *= dsp.randint(1, 2)

    if dsp.rand() > 0.75:
        out = dsp.split(out, dsp.bpm2frames(bpm) / dsp.randchoose([1, 2, 4]))
        out = dsp.randshuffle(out)
        out = ''.join(out)

    return out
示例#18
0
def play(voice_id):
    bpm = config('bpm')
    beat = dsp.bpm2frames(bpm)
    dsl = P(voice_id, 'drum', '["c","k","h"]')
    dsp.log(dsl)
    dsl = json.loads(dsl)

    def hat(beat):
        length = beat * 4
        nbeats = 16
        blen = length / nbeats

        out = ''

        for b in range(nbeats):
            h = dsp.transpose(tape1, 9)
            h = dsp.fill(h, dsp.mstf(dsp.rand(1, 20)))
            h = dsp.env(h, 'phasor')
            h = dsp.amp(h, dsp.rand(0, 0.8))
            h = dsp.pad(h, 0, blen - dsp.flen(h))

            out += h

        out *= 8

        return out

    def kick(beat):
        out = drums.sinekick(length=beat, amp=dsp.rand(0.8, 1))
        out = dsp.pad(out, 0, beat * dsp.randint(1, 2))
        out *= 2
        return out

    def clap1(beat):
        c = dsp.read('sounds/mikeclap.wav').data
        c = dsp.transpose(c, dsp.rand(1, 2.5))
        c = dsp.fill(c, dsp.mstf(dsp.rand(10, 100)))
        c = dsp.env(c, 'phasor')
        c = dsp.amp(c, dsp.rand(1, 3))
        c = dsp.pad(c, 0, beat - dsp.flen(c))

        blen = beat / dsp.randchoose([1,2])
        c = dsp.pad(c, blen, 0)

        c *= 4

        return c

    def clap2(beat):
        nlens = [
            beat * 2,
            beat,
            beat / 2,
        ]

        # length of pattern (in beats)
        nbeats = dsp.randint(10, 15)

        # beat lengths (from a set of bpm-derived note lengths defined in the nlens list)
        blens = [ dsp.randchoose(nlens) for b in range(nbeats) ]

        out = ''
     
        # synthesize the tones
        for i in range(nbeats):
            beat = dsp.transpose(dsp.randchoose([c1,c2]), dsp.rand(0.25, 40.0))
            beat = dsp.pad(beat, 0, blens[i] - dsp.flen(beat))
            beat = dsp.amp(beat, dsp.rand(1, 4))

            # add it to the output
            out += beat

        return out

    all = []

    if 'c' in dsl:
        clapper = dsp.randchoose([clap1,clap2])
        all += [ clapper(beat) ]

    if 'k' in dsl:
        all += [ kick(beat) ]

    if 'h' in dsl:
        all += [ hat(beat) ]

    out = dsp.mix(all)

#    out = dsp.vsplit(out, dsp.mstf(dsp.rand(8, 140)), dsp.mstf(500))
#    out = dsp.randshuffle(out)
#    out = ''.join(out)

    out = dsp.vsplit(out, 10, 1000)
    out = [ dsp.amp(o, dsp.rand(0, 4)) for o in out ]
    out = [ dsp.env(o, 'random') for o in out ]
    out = [ dsp.transpose(o, dsp.rand(0.25, 1)) for o in out ]
    out = dsp.randshuffle(out)
    out = ''.join(out)

    out = dsp.pine(out, int(dsp.flen(out) * dsp.rand(1.5, 4)), dsp.rand(10, 2000), dsp.randint(0, 2), dsp.rand(1, 3), dsp.randint(0, 2), dsp.rand(1, 3)) 
    out = dsp.amp(out, 0.65)

    glass = dsp.read('sounds/s/glass2.wav').data

    glass = dsp.vsplit(glass, dsp.mstf(1), dsp.mstf(100))
    glass = dsp.randshuffle(glass)
#    glass = [ dsp.pad(g, 0, dsp.randint(10, 1000)) for g in glass ]
#    glass = [ dsp.transpose(g, dsp.rand(0.5, 1.5)) * dsp.randint(1, 3) for g in glass ]
    glass = ''.join(glass)

    glass = dsp.fill(glass, dsp.flen(out))

    out = dsp.mix([ out, glass ])

    return out