def __init__(self, cr): DistributedIslandCannon.__init__(self, cr) self._DistributedDefenseCannon__shouldUnloadSfx = False self._DistributedDefenseCannon__exitEvent = None self._DistributedDefenseCannon__readyEvent = None self._cameraState = 'CannonDefense' self.isRepeaterCannon = False self.proximityAmmo = { } self.usedShotNums = { } self.lastCannonShot = { } self.shipsHitByShotNum = { } self.removeShotNumTasks = []
def __init__(self, cr): DistributedIslandCannon.__init__(self, cr) self._DistributedDefenseCannon__shouldUnloadSfx = False self._DistributedDefenseCannon__exitEvent = None self._DistributedDefenseCannon__readyEvent = None self._cameraState = 'CannonDefense' self.isRepeaterCannon = False self.proximityAmmo = {} self.usedShotNums = {} self.lastCannonShot = {} self.shipsHitByShotNum = {} self.removeShotNumTasks = []