def __init__(self, animationMixer = None): Avatar.Avatar.__init__(self) UsesEffectNode.__init__(self) self.setPickable(0) self.shadowFileName = 'models/misc/drop_shadow' self.dimensions = VBase3(0.0, 0.0, 0.0) self.nameText = None self.avatarType = None self.level = None self.nametagOffset = 2.0 self.headNode = self.find('**/def_head') if not Creature.sfx: for name in Creature.SfxNames: Creature.sfx[name] = loadSfx(Creature.SfxNames[name]) self.setupReflection() if not animationMixer: pass animationMixer = self.AnimationMixer UsesAnimationMixer.__init__(self, animationMixer) self.deathEffect = None self.shockwaveRingIval = None self.shockwaveRingEffect = None self.spiritIval = None self.spiritEffect = None
def __init__(self, other = None, animationMixerClass = BipedAnimationMixer): self.wantZombie = base.config.GetBool('want-zombie', 0) Avatar.__init__(self, other) UsesAnimationMixer.__init__(self, animationMixerClass) UsesEffectNode.__init__(self) Biped.initSfx() self.setPickable(0) self.height = 0.0 self.nametagOffset = -5.0 self.rootScale = 1.0 self.nameText = None self.iconNodePath = None self.battleTubeHeight = 0.0 self.battleTubeRadius = 0.0 self.lerpHeadTrack = None self.loadAnimatedHead = None self.rightHandNode = NodePath(ModelNode('rightHand')) self.leftHandNode = NodePath(ModelNode('leftHand')) self.weaponJointInstances = [] self.headFudgeHpr = Vec3(0, 0, 0) self.renderReflection = False self.nametag2dContents = 0 self.nametag2dDist = 0 self.nametag2dNormalContents = 0 self.nametag.getNametag2d().setContents(0) self.nametag3d.setLightOff() self.fader = None
def __init__(self, animationMixer=None): Avatar.Avatar.__init__(self) UsesEffectNode.__init__(self) self.setPickable(0) self.shadowFileName = 'models/misc/drop_shadow' self.nameText = None self.avatarType = None if not SeaMonster.sfx: for name in SeaMonster.SfxNames: SeaMonster.sfx[name] = loadSfx(SeaMonster.SfxNames[name]) OTPRender.renderReflection(False, self, 'p_creature', None) animationMixer = self.AnimationMixer UsesAnimationMixer.__init__(self, animationMixer)
def __init__(self, animationMixer = None): Avatar.Avatar.__init__(self) UsesEffectNode.__init__(self) self.setPickable(0) self.shadowFileName = 'models/misc/drop_shadow' self.nameText = None self.avatarType = None if not SeaMonster.sfx: for name in SeaMonster.SfxNames: SeaMonster.sfx[name] = loadSfx(SeaMonster.SfxNames[name]) OTPRender.renderReflection(False, self, 'p_creature', None) animationMixer = self.AnimationMixer UsesAnimationMixer.__init__(self, animationMixer)