def __init__(self, waveNumber, bonusRound, maxWaves, roundComplete): FSM.__init__(self, 'CannonDefenseScoreBoardFSM') DirectFrame.__init__(self, frameSize = (0, 2.4060000000000001, 0, 1.5), pos = (-1.2, 0, -0.69999999999999996), sortOrder = 0) try: binOrder = 0 if roundComplete: binOrder = 10 self.setBin('gui-cannonDefense', binOrder) self.loadBackGround() actualWaveNumber = waveNumber + bonusRound * maxWaves self.panel1 = CannonDefenseEndOfWavePanel(actualWaveNumber, roundComplete, 1, 2, parent = self, frameColor = (0, 0, 0, 0), frameSize = (0, 2.4060000000000001, 0, 1.5)) if roundComplete: self.panel1.nextButton['command'] = self.request self.panel1.nextButton['extraArgs'] = [ 'Panel3'] self.panel3 = CannonDefenseGameStatsPanel(roundComplete, 2, 2, parent = self, frameColor = (0, 0, 0, 0), frameSize = (0, 2.4060000000000001, 0, 1.5)) self.panel3.prevButton['command'] = self.request self.panel3.prevButton['extraArgs'] = [ 'Panel1'] self.request('Panel1') except: self.destroy() raise
def __init__(self, waveNumber, bonusRound, maxWaves, roundComplete): FSM.__init__(self, 'CannonDefenseScoreBoardFSM') DirectFrame.__init__(self, frameSize=(0, 2.4060000000000001, 0, 1.5), pos=(-1.2, 0, -0.69999999999999996), sortOrder=0) try: binOrder = 0 if roundComplete: binOrder = 10 self.setBin('gui-cannonDefense', binOrder) self.loadBackGround() actualWaveNumber = waveNumber + bonusRound * maxWaves self.panel1 = CannonDefenseEndOfWavePanel( actualWaveNumber, roundComplete, 1, 2, parent=self, frameColor=(0, 0, 0, 0), frameSize=(0, 2.4060000000000001, 0, 1.5)) if roundComplete: self.panel1.nextButton['command'] = self.request self.panel1.nextButton['extraArgs'] = ['Panel3'] self.panel3 = CannonDefenseGameStatsPanel( roundComplete, 2, 2, parent=self, frameColor=(0, 0, 0, 0), frameSize=(0, 2.4060000000000001, 0, 1.5)) self.panel3.prevButton['command'] = self.request self.panel3.prevButton['extraArgs'] = ['Panel1'] self.request('Panel1') except: self.destroy() raise
class CannonDefenseScoreBoard(FSM, DirectFrame): def __init__(self, waveNumber, bonusRound, maxWaves, roundComplete): FSM.__init__(self, 'CannonDefenseScoreBoardFSM') DirectFrame.__init__(self, frameSize = (0, 2.4060000000000001, 0, 1.5), pos = (-1.2, 0, -0.69999999999999996), sortOrder = 0) try: binOrder = 0 if roundComplete: binOrder = 10 self.setBin('gui-cannonDefense', binOrder) self.loadBackGround() actualWaveNumber = waveNumber + bonusRound * maxWaves self.panel1 = CannonDefenseEndOfWavePanel(actualWaveNumber, roundComplete, 1, 2, parent = self, frameColor = (0, 0, 0, 0), frameSize = (0, 2.4060000000000001, 0, 1.5)) if roundComplete: self.panel1.nextButton['command'] = self.request self.panel1.nextButton['extraArgs'] = [ 'Panel3'] self.panel3 = CannonDefenseGameStatsPanel(roundComplete, 2, 2, parent = self, frameColor = (0, 0, 0, 0), frameSize = (0, 2.4060000000000001, 0, 1.5)) self.panel3.prevButton['command'] = self.request self.panel3.prevButton['extraArgs'] = [ 'Panel1'] self.request('Panel1') except: self.destroy() raise def loadBackGround(self): self.backgroundModel = loader.loadModel('models/gui/pir_m_gui_can_reportPanel') self.backgroundModel.setPos(0, 0, 0) self.backgroundModel.wrtReparentTo(self) self.backgroundModel.setScale(0.40000000000000002) self.backgroundModel.setDepthWrite(False) def enterPanel1(self): self.panel1.show() def exitPanel1(self): self.panel1.hide() def enterPanel3(self): self.panel3.show() def exitPanel3(self): self.panel3.hide() def destroy(self): DirectFrame.destroy(self) self.backgroundModel = None self.panel1 = None self.panel3 = None def setupPanel1(self, endOfWaveData): self.panel1.setTreasureStats(endOfWaveData.treasureStolen, endOfWaveData.treasureRemaining) playerIndex = self.panel1.setNames(endOfWaveData.playerNames) self.panel1.setSunkShips(endOfWaveData.shipsSunkWave, playerIndex) self.panel1.setDamageDealt(endOfWaveData.damgeDealtWave, playerIndex) self.panel1.setAccuracy(endOfWaveData.accuracyWave, playerIndex) self.panel1.setShotsFired(endOfWaveData.shotsFiredWave, playerIndex) self.panel1.setGoldAwarded(endOfWaveData.myGoldEarned, endOfWaveData.myGoldBonus) self.panel1.setTreasureAwarded(endOfWaveData.treasureEarned) def setupPanel3(self, endOfWaveData): playerIndex = self.panel3.setNames(endOfWaveData.playerNames) self.panel3.setTimePlayed(endOfWaveData.timePlayed, playerIndex) self.panel3.setSunkShips(endOfWaveData.shipsSunkOverall, playerIndex) self.panel3.setDamageDealt(endOfWaveData.damgeDealtOverall, playerIndex) self.panel3.setAccuracy(endOfWaveData.accuracyOverall, playerIndex) self.panel3.setShotsFired(endOfWaveData.shotsFiredOverall, playerIndex) self.panel3.setGoldEarned(endOfWaveData.goldPaidOverall, playerIndex)
class CannonDefenseScoreBoard(FSM, DirectFrame): __module__ = __name__ def __init__(self, waveNumber, bonusRound, maxWaves, roundComplete): FSM.__init__(self, 'CannonDefenseScoreBoardFSM') DirectFrame.__init__(self, frameSize=(0, 2.406, 0, 1.5), pos=(-1.2, 0, -0.7), sortOrder=0) try: binOrder = 0 if roundComplete: binOrder = 10 self.setBin('gui-cannonDefense', binOrder) self.loadBackGround() actualWaveNumber = waveNumber + bonusRound * maxWaves self.panel1 = CannonDefenseEndOfWavePanel(actualWaveNumber, roundComplete, 1, 2, parent=self, frameColor=(0, 0, 0, 0), frameSize=(0, 2.406, 0, 1.5)) if roundComplete: self.panel1.nextButton['command'] = self.request self.panel1.nextButton['extraArgs'] = ['Panel3'] self.panel3 = CannonDefenseGameStatsPanel(roundComplete, 2, 2, parent=self, frameColor=(0, 0, 0, 0), frameSize=(0, 2.406, 0, 1.5)) self.panel3.prevButton['command'] = self.request self.panel3.prevButton['extraArgs'] = ['Panel1'] self.request('Panel1') except: self.destroy() raise def loadBackGround(self): self.backgroundModel = loader.loadModel( 'models/gui/pir_m_gui_can_reportPanel') self.backgroundModel.setPos(0, 0, 0) self.backgroundModel.wrtReparentTo(self) self.backgroundModel.setScale(0.4) self.backgroundModel.setDepthWrite(False) def enterPanel1(self): self.panel1.show() def exitPanel1(self): self.panel1.hide() def enterPanel3(self): self.panel3.show() def exitPanel3(self): self.panel3.hide() def destroy(self): DirectFrame.destroy(self) self.backgroundModel = None self.panel1 = None self.panel3 = None return def setupPanel1(self, endOfWaveData): self.panel1.setTreasureStats(endOfWaveData.treasureStolen, endOfWaveData.treasureRemaining) playerIndex = self.panel1.setNames(endOfWaveData.playerNames) self.panel1.setSunkShips(endOfWaveData.shipsSunkWave, playerIndex) self.panel1.setDamageDealt(endOfWaveData.damgeDealtWave, playerIndex) self.panel1.setAccuracy(endOfWaveData.accuracyWave, playerIndex) self.panel1.setShotsFired(endOfWaveData.shotsFiredWave, playerIndex) self.panel1.setGoldAwarded(endOfWaveData.myGoldEarned, endOfWaveData.myGoldBonus) self.panel1.setTreasureAwarded(endOfWaveData.treasureEarned) def setupPanel3(self, endOfWaveData): playerIndex = self.panel3.setNames(endOfWaveData.playerNames) self.panel3.setTimePlayed(endOfWaveData.timePlayed, playerIndex) self.panel3.setSunkShips(endOfWaveData.shipsSunkOverall, playerIndex) self.panel3.setDamageDealt(endOfWaveData.damgeDealtOverall, playerIndex) self.panel3.setAccuracy(endOfWaveData.accuracyOverall, playerIndex) self.panel3.setShotsFired(endOfWaveData.shotsFiredOverall, playerIndex) self.panel3.setGoldEarned(endOfWaveData.goldPaidOverall, playerIndex)