def __init__(self, parent, repairGame, model):
     DirectFrame.__init__(self, parent = parent, relief = None, sortOrder = 40)
     self.repairGame = repairGame
     self.model = model
     self.gameIndicesToNames = { }
     self.staticElements = GUIFactory.generateStaticElements(self.model, self)
     self.buttons = GUIFactory.generateButtons(self.model, self, buttonClass = RepairGameButton, passNodePathToButton = True)
     self.staticElements['tab'].setBin('fixed', 31)
     self.staticElements['border1'].setBin('fixed', 33)
     self.staticElements['border2'].setBin('fixed', 33)
     self.staticElements['border3'].setBin('fixed', 33)
     self.staticElements['border4'].setBin('fixed', 33)
     self.staticElements['border5'].setBin('fixed', 33)
     self.stashTab()
     self.enabled = True
示例#2
0
 def __init__(self, parent, repairGame, model):
     DirectFrame.__init__(self, parent=parent, relief=None, sortOrder=40)
     self.repairGame = repairGame
     self.model = model
     self.gameIndicesToNames = {}
     self.staticElements = GUIFactory.generateStaticElements(
         self.model, self)
     self.buttons = GUIFactory.generateButtons(self.model,
                                               self,
                                               buttonClass=RepairGameButton,
                                               passNodePathToButton=True)
     self.staticElements['tab'].setBin('fixed', 31)
     self.staticElements['border1'].setBin('fixed', 33)
     self.staticElements['border2'].setBin('fixed', 33)
     self.staticElements['border3'].setBin('fixed', 33)
     self.staticElements['border4'].setBin('fixed', 33)
     self.staticElements['border5'].setBin('fixed', 33)
     self.stashTab()
     self.enabled = True