def delete(self): QuestIndicatorGridNode.delete(self) if self.nearEffect: self.nearEffect.cleanUpEffect() self.nearEffect = None self.stopTargetRefresh()
def delete(self): QuestIndicatorGridNode.delete(self) if self.nearEffect: self.nearEffect.cleanUpEffect() self.nearEffect = None self.stopTargetRefresh() return
def __init__(self, questStep): self.nearEffect = None QuestIndicatorGridNode.__init__(self, 'ShipIndicator', [300, 1500], questStep) self._selfRefreshTask = None self._refreshTargetLoc = None return
def exitNear(self): self.stopNearEffect() QuestIndicatorGridNode.exitNear(self)
def exitFar(self): QuestIndicatorGridNode.exitFar(self) self.stopTargetRefresh()
def delete(self): QuestIndicatorGridNode.delete(self) if self.nearEffect: self.nearEffect.destroy() self.nearEffect = None return
def hideEffect(self): QuestIndicatorGridNode.hideEffect(self) self.stopNearEffect()
def __init__(self, questStep): self.nearEffect = None QuestIndicatorGridNode.__init__(self, "ShipIndicator", [300, 1500], questStep) self._selfRefreshTask = None self._refreshTargetLoc = None
def stepObjArrived(self, stepObj): QuestIndicatorGridNode.stepObjArrived(self, stepObj) if self.getCurrentOrNextState() in ("Near",): self.startNearEffect()
def showEffect(self): QuestIndicatorGridNode.showEffect(self) self.startNearEffect()
def enterNear(self): QuestIndicatorGridNode.enterNear(self) self.updateGuiHints(localAvatar.activeQuestId)
def unloadZoneLevel(self, level): QuestIndicatorGridNode.unloadZoneLevel(self, level)
def delete(self): if self.pendingStepObj: base.cr.relatedObjectMgr.abortRequest(self.pendingStepObj) self.pendingStepObj = None QuestIndicatorGridNode.delete(self) return
def __init__(self, questStep): self.pendingStepObj = None QuestIndicatorGridNode.__init__(self, 'NPCAreaIndicator', [ 350, 400], questStep) self.wantBottomEffect = False
def delete(self): if self.pendingStepObj: base.cr.relatedObjectMgr.abortRequest(self.pendingStepObj) self.pendingStepObj = None QuestIndicatorGridNode.delete(self)
def __init__(self, questStep): self.pendingStepObj = None QuestIndicatorGridNode.__init__(self, 'NPCAreaIndicator', [350, 400], questStep) self.wantBottomEffect = False return
def stepObjArrived(self, stepObj): QuestIndicatorGridNode.stepObjArrived(self, stepObj) if self.getCurrentOrNextState() in ('Near', ): self.startNearEffect()
def delete(self): QuestIndicatorGridNode.delete(self) if self.nearEffect: self.nearEffect.destroy() self.nearEffect = None
def __init__(self, questStep): self.nearEffect = None QuestIndicatorGridNode.__init__(self, 'ExtDoorIndicator', [ 10, 150], questStep)
def __init__(self, questStep): self.nearEffect = None QuestIndicatorGridNode.__init__(self, 'QuestPropIndicator', [ 30, 150], questStep)
def stepObjLeft(self): self.stopNearEffect() QuestIndicatorGridNode.stepObjLeft(self)
def enterOff(self): QuestIndicatorGridNode.enterOff(self) self.stopNearEffect()
def delete(self): QuestIndicatorGridNode.delete(self) if self.nearEffect: self.nearEffect.cleanUpEffect() self.nearEffect = None
def __init__(self, questStep): self.nearEffect = None QuestIndicatorGridNode.__init__(self, 'NPCIndicator', [30, 150], questStep) return
def enterFar(self): QuestIndicatorGridNode.enterFar(self) self.requestTargetRefresh()
def enterNear(self): QuestIndicatorGridNode.enterNear(self) self.startNearEffect()
def enterAt(self): QuestIndicatorGridNode.enterAt(self)
def exitAt(self): QuestIndicatorGridNode.exitAt(self)