示例#1
0
        my_nearest_to_enemy_planets = sorted(planets_to_send_to, key=lambda p : p.distance(self.enemy_com) +  p.id/1000000.0)

        for source_planet in self.my_planets:
            if self.ships_available[source_planet] > 0:
                #log.info("Post-Offense for %s" % source_planet)
                for dest_planet in my_nearest_to_enemy_planets:
                    distance = source_planet.distance(dest_planet)
                    if distance > 0 and distance < com_enemy_planet_distance_map[source_planet]:
                        if com_enemy_planet_distance_map[dest_planet] < com_enemy_planet_distance_map[source_planet] and \
                          closest_enemy_planet_distance_map[dest_planet] <= closest_enemy_planet_distance_map[source_planet]:
                            source_planet.send_fleet(dest_planet, self.ships_available[source_planet])
                            self.ships_available[source_planet] = 0
                            break


    def do_turn(self):
        self.all_planets = self.universe.all_planets
        self.my_planets = self.universe.my_planets
        self.enemy_planets = self.universe.enemy_planets
        self.nobodies_planets = self.universe.nobodies_planets

        if len(self.my_planets) == 0:
            return

        self.doPrep()
        self.doDefenseOffense()
        self.doPostOffense()


Game(MyBot, universe_class=Universe2, planet_class=Planet2)
from planetwars import BaseBot, Game, NOBODY, ENEMIES


class StillStupidBot(BaseBot):
    """Another stupid bot that spews out ships."""
    def do_turn(self):
        for p in self.universe.my_planets:
            if p.ship_count > 30:
                for target in self.universe.find_planets(growth_rate=set(
                    [5, 4, 3]),
                                                         owner=NOBODY):
                    p.send_fleet(target, 10)
                    break


Game(StillStupidBot)
from planetwars import BaseBot, Game
import random
from logging import getLogger

log = getLogger(__name__)


class LoggingBot(BaseBot):
    """Stupid bot that randomly spews out ships. This time with logging.
    While logging is enabled all exceptions your code throws will be catched
    and written into the logfile (including tracebacks).

    To enable logging start with "--log bla.log",  e.g:

    python loggingbot.py --log logfile.log

    Hint:
    Start with -h to see a list of all options.
    """
    def do_turn(self):
        log.info("I'm starting my turn")
        for p in self.universe.my_planets:
            if p.ship_count > 50:
                log.debug("Attacking from %s" % p)
                p.send_fleet(random.choice(list(self.universe.not_my_planets)),
                             p.ship_count / 2)


Game(LoggingBot)
示例#4
0
from planetwars import BaseBot, Game
import random


class StupidBot(BaseBot):
    """Stupid bot that randomly spews out ships."""
    def do_turn(self):
        for p in self.universe.my_planets:
            if p.ship_count > 50:
                p.send_fleet(random.choice(list(self.universe.not_my_planets)),
                             p.ship_count / 2)


Game(StupidBot)
示例#5
0
class jbot(BaseBot):
    """Another bot that spews out ships."""
    def do_turn(self):
        #Get new enemy atatcks
        self.universe.new_enemy_fleets = self.universe.enemy_fleets - self.universe._old_enemy_fleets

        #Build lists of my and neutral planets under attack
        self.universe.neutral_targets = [
            p for p in self.universe.enemy_targets if p.owner == player.NOBODY
        ]
        self.universe.my_planets_under_attack = [
            p for p in self.universe.enemy_targets if p.owner == player.ME
        ]

        planets_to_help = [
            p for p in self.universe.my_targets
            if p.in_future(None).owner != player.ME
        ]
        self.universe.my_planets_under_attack.extend(planets_to_help)

        #Go through new enemy fleets and planet lists, planning attacks
        clean_attack_list(self.universe)
        determine_frontlines(self.universe)
        build_attack_list(self.universe)
        prioritize_attack_list(self.universe)
        self.universe.send_attacks()


Game(jbot, universe_class=MyUniverse, planet_class=MyPlanet)