def tr_incentive(self, uid, is_set_conversion, is_set_incentive, is_prize_incentive): model_mgr = ModelRequestMgr() def forUpdateIncentive(model, inserted, is_received): model.is_set_conversion = is_set_conversion model.is_set_incentive = is_set_incentive model.is_prize_incentive = is_prize_incentive model.is_received = is_received if is_set_conversion and is_set_incentive and is_prize_incentive: prizelist = BackendApi.get_prizelist(model_mgr, [Defines.DXP.insentive_prize_masterid]) BackendApi.tr_add_prize(model_mgr, uid, prizelist, Defines.DXP.textid) is_received = True else: is_received = False model_mgr.add_forupdate_task(PlayerDXPWallConversion, uid, forUpdateIncentive, is_received) model_mgr.write_all() model_mgr.write_end()
def setUp(self): # Player. self.__player0 = self.create_dummy(DummyType.PLAYER) # ボス. boss = self.create_dummy(DummyType.BOSS_MASTER) # エリア. area = self.create_dummy(DummyType.AREA_MASTER, bossid=boss.id) # スカウト. scout = self.create_dummy(DummyType.SCOUT_MASTER, area=area, execution=100) self.__scout = scout for _ in xrange(5): scout = self.create_dummy(DummyType.SCOUT_MASTER, area=area, opencondition=scout.id) # 進行情報. playdata = self.create_dummy(DummyType.SCOUT_PLAY_DATA, self.__player0.id, self.__scout.id) # 経験値情報. self.create_dummy(DummyType.PLAYER_LEVEL_EXP_MASTER, 1, exp=0) self.create_dummy(DummyType.PLAYER_LEVEL_EXP_MASTER, 2, exp=1) self.__player0.level = 1 self.__player0.exp = 0 self.__player0.getModel(PlayerExp).save() self.__player0.gold = 0 self.__player0.getModel(PlayerGold).save() self.__player0.cardlimititem = 100 self.__player0.getModel(PlayerDeck).save() model_mgr = ModelRequestMgr() BackendApi.tr_do_scout(model_mgr, self.__player0, self.__scout, playdata.confirmkey) model_mgr.write_all() model_mgr.write_end() self.__playdata = playdata
def setUp(self): # DMMID. self.__player = self.create_dummy(DummyType.PLAYER) self.__player.lbtime = OSAUtil.get_now() - datetime.timedelta(days=1) self.__player.tlmid = 0 self.__player.getModel(PlayerLogin).save() model_mgr = ModelRequestMgr() # アクセスボーナスを消しておく. for model in model_mgr.get_mastermodel_all(AccessBonusMaster): model_mgr.set_delete(model) # 全プレ渡しておくかぁ. presenteveryone_list = BackendApi.get_presenteveryone_list_forloginbonus( model_mgr) if presenteveryone_list: BackendApi.tr_receive_presenteveryone(model_mgr, self.__player.id, presenteveryone_list) model_mgr.write_all() model_mgr.write_end() # 報酬. prize = self.create_dummy(DummyType.PRIZE_MASTER, gold=100) # ログインボーナス. master = self.create_dummy(DummyType.LOGIN_BONUS_TIME_LIMITED_MASTER) self.create_dummy(DummyType.LOGIN_BONUS_TIME_LIMITED_DAYS_MASTER, master.id, 1, prizes=[prize.id]) # 設定. model_mgr = ModelRequestMgr() config = BackendApi.get_current_totalloginbonusconfig(model_mgr) self.__ori_config = cPickle.dumps(config) BackendApi.update_totalloginbonusconfig(model_mgr, master.id, OSAUtil.get_datetime_min(), OSAUtil.get_datetime_max(), continuity_login=False) # プレゼント数. self.__present_num = BackendApi.get_present_num(self.__player.id)
def setUp(self): # DMMID. self.__player = self.makePlayer(10) self.__o_player = self.makePlayer(1000) self.__o_player.getModel(PlayerGold).save() # 報酬. prize = self.create_dummy(DummyType.PRIZE_MASTER, gold=100) # ランク. prizes = [{'prizes': [prize.id], 'rate': 10}] self.__rankmaster = self.create_dummy(DummyType.BATTLE_RANK_MASTER, win=10, times=10, loseprizes=prizes) # 最大ランクを作っておく. self.create_dummy(DummyType.BATTLE_RANK_MASTER, win=10, times=10, loseprizes=prizes) # 対戦相手設定. self.__battleplayer = self.create_dummy(DummyType.BATTLE_PLAYER, self.__player.id, self.__rankmaster.id, oid=self.__o_player.id, win=0, times=self.__rankmaster.times - 1) model_mgr = ModelRequestMgr() v_deck = BackendApi.get_deck(self.__player.id, model_mgr) o_deck = BackendApi.get_deck(self.__o_player.id, model_mgr) v_deck_cardlist = BackendApi.get_cards(v_deck.to_array(), model_mgr) o_deck_cardlist = BackendApi.get_cards(o_deck.to_array(), model_mgr) data = BackendApi.battle(self.__player, v_deck_cardlist, self.__o_player, o_deck_cardlist, AppRandom()) BackendApi.tr_battle(model_mgr, self.__player, self.__o_player, v_deck.to_array(), o_deck.to_array(), data, self.__battleplayer.result) model_mgr.write_all() model_mgr.write_end()
def tr_write(self, config, eventmaster, uid, level, rankmaster_list, target_rank=None): """書き込み. """ model_mgr = ModelRequestMgr() BackendApi.tr_battleevent_regist_group_for_user( model_mgr, config, eventmaster, uid, level, rankmaster_list, target_rank=target_rank) model_mgr.write_all() return model_mgr
def tr_delete_common(): for model_cls in delete_target_model_cls_list: tablename = model_cls.get_tablename() query_string = "truncate table `%s`;" % tablename Query.execute_update(query_string, [], False) print 'delete...%s' % tablename model_mgr = ModelRequestMgr() for close_model in close_model_list: model_mgr.set_delete(close_model) for wholedata in RankingGachaWholeData.getByKey(boxidlist): model_mgr.set_delete(wholedata) for queue in RankingGachaWholePrizeQueue.fetchValues( filters={'boxid__in': boxidlist}): model_mgr.set_delete(queue) model_mgr.write_all() return model_mgr
def tr_trade(raideventscore_id): model_mgr = ModelRequestMgr() raideventscore = RaidEventScore.getByKeyForUpdate( raideventscore_id) ticket = raideventscore.ticket if ticket < 1: raise CabaretError('zero', CabaretError.Code.ALREADY_RECEIVED) # キャバゴールドを配布. prize = PrizeData.create(gold=ticket * GOLD) BackendApi.tr_add_prize(model_mgr, raideventscore.uid, [prize], message_id) # チケットを0に. raideventscore.ticket = 0 model_mgr.set_save(raideventscore) model_mgr.write_all() return model_mgr, prize.gold
def tr_write(self, eventmaster, uid, stagemaster, scoutkey, friend_num, lovetime): model_mgr = ModelRequestMgr() self.addloginfo('get_players') # player = BackendApi.get_players(self, [uid], [PlayerAp, PlayerRegist, PlayerExp, PlayerFriend, PlayerDeck], model_mgr=model_mgr)[0] player = BackendApi.get_player(self, uid, [PlayerAp, PlayerExp, PlayerFriend], model_mgr=model_mgr) BackendApi.tr_do_scoutevent_stage(model_mgr, eventmaster, player, stagemaster, scoutkey, self.is_pc, friend_num, lovetime=lovetime, handler=self) model_mgr.write_all() self.addloginfo('write_all end') return model_mgr
def tr_write(self, uid, raidid, key, raidmaster, deckcardlist, friendcard, is_strong, champagne, score): """書き込み. """ self.addloginfo('tr_write') model_mgr = ModelRequestMgr(loginfo=self.addloginfo) player = BackendApi.get_players(self, [uid], [PlayerFriend], model_mgr=model_mgr)[0] BackendApi.tr_raidbattle(model_mgr, raidid, key, player, raidmaster, deckcardlist, friendcard, is_strong, self.is_pc, champagne=champagne, addloginfo=self.addloginfo, score=score) model_mgr.write_all() return model_mgr
def setUp(self): model_mgr = ModelRequestMgr() # Player. self.__player0 = self.create_dummy(DummyType.PLAYER) # イベントマスター. eventmaster = self.create_dummy(DummyType.SCOUT_EVENT_MASTER) self.__eventmaster = eventmaster now = OSAUtil.get_now() # OPを閲覧済みに. flagrecord = self.create_dummy(DummyType.SCOUT_EVENT_FLAGS, self.__player0.id, self.__eventmaster.id, now) self.__flagrecord = flagrecord # イベント発生中設定. config = BackendApi.get_current_scouteventconfig(model_mgr) self.__preconfig_mid = config.mid self.__preconfig_starttime = config.starttime self.__preconfig_endtime = config.endtime BackendApi.update_scouteventconfig(self.__eventmaster.id, now, now + datetime.timedelta(days=1)) PLAYER_NUM = 20 # スコア設定. score = 10000000 rankdata = [] model_mgr = ModelRequestMgr() for _ in xrange(PLAYER_NUM): player = self.create_dummy(DummyType.PLAYER) BackendApi.tr_add_scoutevent_score(model_mgr, self.__eventmaster, player.id, score) rankdata.insert(0, (player.id, score)) score *= 2 model_mgr.write_all() model_mgr.write_end()
def setUp2(self): model_mgr = ModelRequestMgr() # Player. self.__player0 = self.create_dummy(DummyType.PLAYER) # イベントマスター. eventmaster = self.setUpEvent(model_mgr=model_mgr) self.__eventmaster = eventmaster # ランクのマスター. prize = self.create_dummy(DummyType.PRIZE_MASTER, gold=100) params = { 'loginbonus': [prize.id], } eventrankmaster = self.createRankMaster(params=params) self.__eventrankmaster = eventrankmaster # オープニングを閲覧済みに. self.setOpeningViewTime(self.__player0.id) # 参加させておく. self.joinRank(self.__player0.id) cdate = datetime.date.today() rankrecord = BattleEventRank.getByKey( BattleEventRank.makeID(self.__player0.id, self.__eventmaster.id)) # 未受け取りにしておく. model_mgr = ModelRequestMgr() rankrecord.utime = OSAUtil.get_datetime_min() model_mgr.set_save(rankrecord) model_mgr.write_all() model_mgr.write_end() for _ in xrange(5): cdate -= datetime.timedelta(days=1) rankmaster = self.createRankMaster(params=params) self.addRankLog(rankrecord, rankmaster, cdate)
def setUp2(self): model_mgr = ModelRequestMgr() # Player. self.__player0 = self.create_dummy(DummyType.PLAYER) # イベントマスター. eventmaster = self.setUpEvent(model_mgr=model_mgr) self.__eventmaster = eventmaster # ランクのマスター. eventrankmaster = self.createRankMaster() self.__eventrankmaster = eventrankmaster # オープニングを閲覧済みに. self.setOpeningViewTime(self.__player0.id) # 参加させておく. config = BackendApi.get_current_battleeventconfig(model_mgr) model_mgr = ModelRequestMgr() BackendApi.tr_battleevent_regist_group_for_user(model_mgr, config, eventmaster, self.__player0.id, self.__player0.level, [self.__eventrankmaster]) model_mgr.write_all() model_mgr.write_end() # グループをログに入れてしまう. rankrecord = BackendApi.get_battleevent_rankrecord(model_mgr, self.__eventmaster.id, self.__player0.id) groupid = rankrecord.groups[-1] group = BackendApi.get_battleevent_group(model_mgr, groupid) model_mgr = ModelRequestMgr() grouplog = BattleEventGroupLog.makeInstance(group.id) grouplog.rankid = group.rankid grouplog.eventid = group.eventid grouplog.cdate = group.cdate model_mgr.set_save(grouplog) model_mgr.set_delete(group) model_mgr.write_all() model_mgr.write_end()
def setUp(self): # DMMID. self.__player = self.create_dummy(DummyType.PLAYER) self.__player.pdays = 10 self.__player.lbtime = OSAUtil.get_now() - datetime.timedelta(days=1) self.__player.getModel(PlayerLogin).save() model_mgr = ModelRequestMgr() # ログインボーナスを消しておく. for model in model_mgr.get_mastermodel_all(LoginBonusMaster): model_mgr.set_delete(model) for model in model_mgr.get_mastermodel_all(AccessBonusMaster): model_mgr.set_delete(model) # 全プレ渡しておくかぁ. presenteveryone_list = BackendApi.get_presenteveryone_list_forloginbonus(model_mgr) if presenteveryone_list: BackendApi.tr_receive_presenteveryone(model_mgr, self.__player.id, presenteveryone_list) # ロングログインの設定も消しておく. config = BackendApi.get_current_loginbonustimelimitedconfig(model_mgr) self.__datalist = [data[1] for data in config.datalist] BackendApi.update_loginbonustimelimitedconfig(model_mgr, []) model_mgr.write_all() model_mgr.write_end() # 報酬. prize = self.create_dummy(DummyType.PRIZE_MASTER, gold=100) # アクセスボーナス. self.create_dummy(DummyType.ACCESS_BONUS_MASTER, 0, prizes=[prize.id]) # プレゼント数. self.__present_num = BackendApi.get_present_num(self.__player.id) BackendApi.update_totalloginbonusconfig(model_mgr, 0, stime=OSAUtil.get_datetime_min(), etime=OSAUtil.get_datetime_min(), mid_next=0, continuity_login=True)
def setUp(self): model_mgr = ModelRequestMgr() # DMMID. self.__player = self.create_dummy(DummyType.PLAYER) self.__player.cardlimititem = 100 self.__player.getModel(PlayerDeck).save() # カード. cardmaster = self.create_dummy(DummyType.CARD_MASTER, rare=Defines.Rarity.RARE) evolcardmaster = self.create_dummy(DummyType.CARD_MASTER, rare=Defines.Rarity.RARE, album=cardmaster.id, hklevel=2, evolcost=1000) self.__basecard = self.create_dummy(DummyType.CARD, self.__player, cardmaster) self.__materialcard = self.create_dummy(DummyType.CARD, self.__player, cardmaster) self.__evolcardmaster = evolcardmaster for _ in xrange(10): self.create_dummy(DummyType.CARD, self.__player, cardmaster) self.__player.gold = evolcardmaster.evolcost self.__player.getModel(PlayerGold).save() self.__evolutiondata = BackendApi.get_evolutiondata( model_mgr, self.__player.id) self.__requestkey = self.__player.req_confirmkey BackendApi.tr_evolution_do(model_mgr, self.__player, self.__basecard.id, self.__materialcard.id, self.__requestkey) model_mgr.write_all() model_mgr.write_end()
def tr_write(model_list, today): model_mgr = ModelRequestMgr() now = OSAUtil.get_now() for model in model_list: model.edittime = now model_mgr.set_save(model) # 削除. flag = False for model in PresentEveryoneRecord.fetchValues( filters={'date__lt': today}): model_mgr.set_delete(model) flag = True if flag: def writeEnd(): model_mgr.get_mastermodel_all(PresentEveryoneRecord, fetch_deleted=True, reflesh=True) model_mgr.add_write_end_method(writeEnd) model_mgr.write_all() return model_mgr
def setUp(self): model_mgr = ModelRequestMgr() # DMMID. self.__player = self.create_dummy(DummyType.PLAYER) self.__player.cardlimititem = 100 self.__player.getModel(PlayerDeck).save() # カード. cardmaster = self.create_dummy(DummyType.CARD_MASTER, maxlevel=10) basecard = self.create_dummy(DummyType.CARD, self.__player, cardmaster) self.__basecard = BackendApi.get_cards([basecard.id], model_mgr)[0] materialcardidlist = [] for _ in xrange(10): cardmaster = self.create_dummy(DummyType.CARD_MASTER, cost=10, basematerialexp=100) materialcardidlist.append(self.create_dummy(DummyType.CARD, self.__player, cardmaster).id) self.__materialcardlist = BackendApi.get_cards(materialcardidlist, model_mgr) self.__player.gold = BackendApi.calc_composition_cost(self.__basecard, self.__materialcardlist) self.__player.getModel(PlayerGold).save() self.__compositiondata = BackendApi.get_compositiondata(model_mgr, self.__player.id) self.__requestkey = self.__player.req_confirmkey exp = BackendApi.calc_composition_exp(self.__basecard, self.__materialcardlist, is_great_success=False) exp_great = BackendApi.calc_composition_exp(self.__basecard, self.__materialcardlist, is_great_success=True) self.create_dummy(DummyType.CARD_LEVEL_EXP_MASTER, 1, 0) self.create_dummy(DummyType.CARD_LEVEL_EXP_MASTER, 2, exp) self.create_dummy(DummyType.CARD_LEVEL_EXP_MASTER, 3, exp_great) BackendApi.get_compositiondata(model_mgr, self.__player.id) BackendApi.tr_composition_do(model_mgr, self.__player.id, self.__basecard.id, materialcardidlist, self.__requestkey) model_mgr.write_all() model_mgr.write_end()
def setUp(self): TABLE = ( (Defines.HappeningState.END, False), (Defines.HappeningState.MISS, False), (Defines.HappeningState.CANCEL, False), (Defines.HappeningState.END, True), (Defines.HappeningState.MISS, True), ) NUM = Defines.RAIDLOG_CONTENT_NUM_PER_PAGE * 2 # Player. player0 = self.create_dummy(DummyType.PLAYER) player0.friendlimit = NUM model_mgr = ModelRequestMgr() model_mgr.set_save(player0.getModel(PlayerFriend)) model_mgr.write_all() model_mgr.write_end() # 履歴. for i in xrange(NUM): args = TABLE[i % len(TABLE)] self.createRaidLog(player0, *args) self.__player0 = player0
def setUp(self): # Player. self.__player0 = self.create_dummy(DummyType.PLAYER) self.__player1 = self.create_dummy(DummyType.PLAYER) # アイテム. itemmaster = self.create_dummy(DummyType.ITEM_MASTER) data = ScoutDropItemData.create( Defines.ItemType.ITEM, itemmaster.id, filters={'ptype': Defines.CharacterType.TYPE_001}, rate=10000) items = [data.get_dropitem_dict()] # 報酬. prize = self.create_dummy(DummyType.PRIZE_MASTER, gold=100, gachapt=10, item=itemmaster) # レイドマスター. raidmaster = self.create_dummy(DummyType.RAID_MASTER, hp=1, prizes=[prize.id], helpprizes=[prize.id], cabaretking=100, demiworld=10) self.__raidmaster = raidmaster # ハプニング. happeningmaster = self.create_dummy(DummyType.HAPPENING_MASTER, raidmaster.id, items=items) self.__happeningmaster = happeningmaster # ハプニング情報. happening = self.create_dummy(DummyType.HAPPENING, self.__player0.id, self.__happeningmaster.id, progress=happeningmaster.execution) self.__happening = happening # レイド. raidboss = self.create_dummy(DummyType.RAID, self.__player0, happeningmaster, happening) raidboss.addDamageRecord(self.__player0.id, 1) raidboss.refrectDamageRecord() raidboss.raid.save() self.__raid = raidboss # 救援. def addRequest(v_player, o_player): model_mgr = ModelRequestMgr() BackendApi.tr_add_friendrequest(model_mgr, v_player, o_player) model_mgr.write_all() model_mgr.write_end() def addFriend(v_player, o_player): model_mgr = ModelRequestMgr() BackendApi.tr_add_friend(model_mgr, v_player.id, o_player.id) model_mgr.write_all() model_mgr.write_end() addRequest(self.__player0, self.__player1) addFriend(self.__player1, self.__player0) model_mgr = ModelRequestMgr() BackendApi.tr_send_raidhelp(model_mgr, self.__player0.id) model_mgr.write_all() model_mgr.write_end() raidboss.addDamageRecord(self.__player1.id, 1) raidboss.refrectDamageRecord() raidboss.raid.save() self.__player0.gold = 0 self.__player0.getModel(PlayerGold).save() self.__player0.cardlimititem = 100 self.__player0.getModel(PlayerDeck).save() model_mgr = ModelRequestMgr() happening.etime = OSAUtil.get_now() model_mgr.set_save(happening) model_mgr.write_all() model_mgr.write_end() model_mgr = ModelRequestMgr() BackendApi.tr_happening_missed(model_mgr, self.__happening.id) model_mgr.write_all() model_mgr.write_end() self.__raidlog = BackendApi.get_raidlog_by_raidid( model_mgr, self.__player1.id, raidboss.id)
def addFriend(v_player, o_player): model_mgr = ModelRequestMgr() BackendApi.tr_add_friend(model_mgr, v_player.id, o_player.id) model_mgr.write_all() model_mgr.write_end()
def tr_write(self, uid, titlemaster, now): model_mgr = ModelRequestMgr() BackendApi.tr_title_get(model_mgr, uid, titlemaster, now) model_mgr.write_all() model_mgr.write_end()
def setUp(self): model_mgr = ModelRequestMgr() now = OSAUtil.get_now() # Player. self.__player0 = self.create_dummy(DummyType.PLAYER) self.__player1 = self.create_dummy(DummyType.PLAYER) # アイテム. itemmaster = self.create_dummy(DummyType.ITEM_MASTER) data = ScoutDropItemData.create( Defines.ItemType.ITEM, itemmaster.id, filters={'ptype': Defines.CharacterType.TYPE_001}, rate=10000) items = [data.get_dropitem_dict()] # 報酬. prize = self.create_dummy(DummyType.PRIZE_MASTER, gold=100, gachapt=10, item=itemmaster) # レイドマスター. raidmaster = self.create_dummy(DummyType.RAID_MASTER, hp=1, prizes=[prize.id], helpprizes=[prize.id], cabaretking=100, demiworld=10) self.__raidmaster = raidmaster # ハプニング. happeningmaster = self.create_dummy(DummyType.HAPPENING_MASTER, raidmaster.id, items=items) self.__happeningmaster = happeningmaster # レイドイベント. data = ScoutHappeningData.create(happeningmaster.id, 10000) happenings = [data.get_dict()] eventmaster = self.create_dummy(DummyType.RAID_EVENT_MASTER, raidtable=happenings, champagne_num_max=10, champagne_time=300) self.__eventmaster = eventmaster # イベント用レイド設定. raideventraidmaster = self.create_dummy( DummyType.RAID_EVENT_RAID_MASTER, self.__eventmaster.id, self.__raidmaster.id, ownerpoint=10, mvppoint=20) self.__raideventraidmaster = raideventraidmaster # シャンパン情報. champagnedata = self.create_dummy( DummyType.RAID_EVENT_CHAMPAGNE, self.__player0.id, eventmaster.id, 0, etime=now + datetime.timedelta(seconds=eventmaster.champagne_time)) self.__champagnedata = champagnedata # イベント発生中設定. config = BackendApi.get_current_raideventconfig(model_mgr) self.__preconfig_mid = config.mid self.__preconfig_starttime = config.starttime self.__preconfig_endtime = config.endtime self.__preconfig_timebonus = config.timebonus_time timebonus_time = [{ 'stime': now, 'etime': now + datetime.timedelta(days=1), }] config = BackendApi.update_raideventconfig( self.__eventmaster.id, now, now + datetime.timedelta(days=1), timebonus_time=timebonus_time) # オープニングとタイムボーナスを閲覧済みにする. eventflagrecord = self.create_dummy(DummyType.RAID_EVENT_FLAGS, self.__eventmaster.id, self.__player0.id, tbvtime=config.starttime) self.__eventflagrecord = eventflagrecord # ハプニング情報. happening = self.create_dummy(DummyType.HAPPENING, self.__player0.id, self.__happeningmaster.id, progress=happeningmaster.execution, eventid=self.__eventmaster.id) self.__happening = happening # レイド. raidboss = self.create_dummy(DummyType.RAID, self.__player0, happeningmaster, happening) raidboss.addDamageRecord(self.__player0.id, 1) raidboss.refrectDamageRecord() raidboss.raid.save() self.__raid = raidboss # 救援. def addRequest(v_player, o_player): model_mgr = ModelRequestMgr() BackendApi.tr_add_friendrequest(model_mgr, v_player, o_player) model_mgr.write_all() model_mgr.write_end() def addFriend(v_player, o_player): model_mgr = ModelRequestMgr() BackendApi.tr_add_friend(model_mgr, v_player.id, o_player.id) model_mgr.write_all() model_mgr.write_end() addRequest(self.__player0, self.__player1) addFriend(self.__player1, self.__player0) model_mgr = ModelRequestMgr() BackendApi.tr_send_raidhelp(model_mgr, self.__player0.id) model_mgr.write_all() model_mgr.write_end() raidboss.addDamageRecord(self.__player1.id, 1) raidboss.refrectDamageRecord() raidboss.raid.save() self.__player0.gold = 0 self.__player0.getModel(PlayerGold).save() self.__player0.cardlimititem = 100 self.__player0.getModel(PlayerDeck).save() self.__playerhappening = BackendApi.get_playerhappening( model_mgr, self.__player0.id) self.__present_num0 = BackendApi.get_present_num(self.__player0.id) self.__present_num1 = BackendApi.get_present_num(self.__player1.id)
def __tr_buy_timeout(self, uid, paymentId): model_mgr = ModelRequestMgr() BackendApi.tr_shoptimeout(model_mgr, uid, paymentId) model_mgr.write_all() return model_mgr
def setUp(self): model_mgr = ModelRequestMgr() # Player. self.__player0 = self.create_dummy(DummyType.PLAYER) self.__player1 = self.create_dummy(DummyType.PLAYER) # 報酬. itemmaster = self.create_dummy(DummyType.ITEM_MASTER) prize = self.create_dummy(DummyType.PRIZE_MASTER, gold=100, gachapt=10, item=itemmaster) # イベントマスター. eventmaster = self.create_dummy(DummyType.SCOUT_EVENT_MASTER, lovetime_tanzakuup=100) self.__eventmaster = eventmaster # ステージマスター. stagemaster = self.create_dummy(DummyType.SCOUT_EVENT_STAGE_MASTER, eventid=eventmaster.id, stage=1) self.__stagemaster = stagemaster # OPを閲覧済みに. flagrecord = self.create_dummy(DummyType.SCOUT_EVENT_FLAGS, self.__player0.id, self.__eventmaster.id, OSAUtil.get_now()) self.__flagrecord = flagrecord # 逢引ラブタイム状態にする. playdata = self.create_dummy(DummyType.SCOUT_EVENT_PLAY_DATA, self.__player0.id, self.__eventmaster.id, lovetime_etime=OSAUtil.get_now() + datetime.timedelta(days=1)) self.__scoutevent_playdata = playdata # イベント発生中設定. config = BackendApi.get_current_scouteventconfig(model_mgr) self.__preconfig_mid = config.mid self.__preconfig_starttime = config.starttime self.__preconfig_endtime = config.endtime now = OSAUtil.get_now() BackendApi.update_scouteventconfig(self.__eventmaster.id, now, now + datetime.timedelta(days=1)) # レイドマスター. raidmaster = self.create_dummy(DummyType.RAID_MASTER, hp=1, prizes=[prize.id], helpprizes=[prize.id], cabaretking=100, demiworld=10) self.__raidmaster = raidmaster # ハプニング. happeningmaster = self.create_dummy(DummyType.HAPPENING_MASTER, raidmaster.id) self.__happeningmaster = happeningmaster # 短冊とキャストの情報. tanzaku_master = self.create_dummy( DummyType.SCOUT_EVENT_TANZAKU_CAST_MASTER, self.__eventmaster.id, 0, prizes=[prize.id]) self.__tanzaku_master = tanzaku_master # イベント用レイド設定. scouteventraidmaster = self.create_dummy( DummyType.SCOUT_EVENT_RAID_MASTER, self.__eventmaster.id, self.__raidmaster.id, tanzaku_number=tanzaku_master.number, tanzaku_randmin=10, tanzaku_randmax=10, tanzaku_help_number=tanzaku_master.number, tanzaku_help_randmin=3, tanzaku_help_randmax=3) self.__scouteventraidmaster = scouteventraidmaster # 短冊所持情報. tanzaku_nums = {tanzaku_master.number: 0} tanzaku_data = self.create_dummy( DummyType.SCOUT_EVENT_TANZAKU_CAST_DATA, self.__player1.id, self.__eventmaster.id, tanzaku_nums=tanzaku_nums) self.__tanzaku_data1 = tanzaku_data tanzaku_data = self.create_dummy( DummyType.SCOUT_EVENT_TANZAKU_CAST_DATA, self.__player0.id, self.__eventmaster.id, tanzaku_nums=tanzaku_nums) self.__tanzaku_data0 = tanzaku_data # ハプニング情報. eventvalue = HappeningUtil.make_scouteventvalue(self.__eventmaster.id) happening = self.create_dummy(DummyType.HAPPENING, self.__player0.id, self.__happeningmaster.id, progress=happeningmaster.execution, eventid=eventvalue) self.__happening = happening # レイド. raidboss = self.create_dummy(DummyType.RAID, self.__player0, happeningmaster, happening) raidboss.addDamageRecord(self.__player0.id, 1) raidboss.refrectDamageRecord() raidboss.raid.save() self.__raid = raidboss # 救援. def addRequest(v_player, o_player): model_mgr = ModelRequestMgr() BackendApi.tr_add_friendrequest(model_mgr, v_player, o_player) model_mgr.write_all() model_mgr.write_end() def addFriend(v_player, o_player): model_mgr = ModelRequestMgr() BackendApi.tr_add_friend(model_mgr, v_player.id, o_player.id) model_mgr.write_all() model_mgr.write_end() addRequest(self.__player0, self.__player1) addFriend(self.__player1, self.__player0) model_mgr = ModelRequestMgr() BackendApi.tr_send_raidhelp(model_mgr, self.__player0.id) model_mgr.write_all() model_mgr.write_end() raidboss.addDamageRecord(self.__player1.id, 1) raidboss.refrectDamageRecord() raidboss.raid.save() self.__player0.gold = 0 self.__player0.getModel(PlayerGold).save() self.__player0.cardlimititem = 100 self.__player0.getModel(PlayerDeck).save() self.__playerhappening = BackendApi.get_playerhappening( model_mgr, self.__player0.id) self.__present_num0 = BackendApi.get_present_num(self.__player0.id) self.__present_num1 = BackendApi.get_present_num(self.__player1.id)
def __tr_write_gacha_cancel(self, uid, paymentId): model_mgr = ModelRequestMgr() BackendApi.tr_gacha_cancel(model_mgr, uid, paymentId) model_mgr.write_all() return model_mgr
def tr_updatelogintime(player, is_pc): model_mgr = ModelRequestMgr() modelplayer = ModelPlayer([player]) BackendApi.tr_updatelogintime(model_mgr, modelplayer, is_pc) model_mgr.write_all() return model_mgr
def tr_update_tutostate(self, uid, tutostate): model_mgr = ModelRequestMgr() BackendApi.tr_update_tutorialstate(model_mgr, uid, tutostate) model_mgr.write_all() return model_mgr
def tr_write(self, diff_playerdata): model_mgr = ModelRequestMgr() for playerdata in diff_playerdata: model_mgr.set_save(playerdata) model_mgr.write_all() return model_mgr
def tr(titlemaster): model_mgr = ModelRequestMgr() BackendApi.tr_title_get(model_mgr, self.__player.id, titlemaster, self.__now) model_mgr.write_all() model_mgr.write_end()
def write(queue, happening, raidboss, help_prizelist): model_mgr = ModelRequestMgr() BackendApi.tr_distribute_raid(model_mgr, queue, happening, raidboss, help_prizelist) model_mgr.write_all() model_mgr.write_end()
def setUp2(self): model_mgr = ModelRequestMgr() # Player. self.__player0 = self.makePlayer(1000) # イベントマスター. eventmaster = self.setUpEvent(model_mgr=model_mgr) self.__eventmaster = eventmaster # ランクのマスター. prize = self.create_dummy(DummyType.PRIZE_MASTER, gold=1000) params = { 'winprizes': [{ 'prizes': [prize.id], 'rate': 100, }], 'battlepoint_w': 100, 'battlepoint_lv': 10, } eventrankmaster = self.createRankMaster(params=params) self.__eventrankmaster = eventrankmaster # オープニングを閲覧済みに. self.setOpeningViewTime(self.__player0.id) # 参加させておく. self.joinRank(self.__player0.id) # 参加させておく. self.setLoginBonusReceived(self.__player0.id) # 対戦相手を設定. player = self.makePlayer(10) self.joinRank(player.id) BattleEventOppList.create(self.__player0.id, [player.id]).save() self.__player1 = player # 対戦書き込み. model_mgr = ModelRequestMgr() v_deck = BackendApi.get_deck(self.__player0.id, model_mgr) o_deck = BackendApi.get_deck(self.__player1.id, model_mgr) v_deck_cardlist = BackendApi.get_cards(v_deck.to_array(), model_mgr) o_deck_cardlist = BackendApi.get_cards(o_deck.to_array(), model_mgr) data = BackendApi.battle(self.__player0, v_deck_cardlist, self.__player1, o_deck_cardlist, AppRandom(), self.__eventmaster) BackendApi.tr_battleevent_battle(model_mgr, eventmaster, eventrankmaster, eventrankmaster, self.__player0, self.__player1, v_deck.to_array(), o_deck.to_array(), data, 1, None, False, self.__player0.req_confirmkey, now=OSAUtil.get_now()) model_mgr.write_all() model_mgr.write_end()