def data_loop_mode():
    from pprint import pprint
    from player.parser.parser.frames import get_frames

    print('===== Entering Loop Mode =====')
    print('To exit, type exit.')
    user_input2 = input('Press Enter to Continue > ')
    parsed_user_input2 = user_input2.split(' ')

    frames = get_frames()

    if parsed_user_input2 != 'exit':
        for i, frame in enumerate(frames):
            if parsed_user_input2 != 'exit':
                print('=====')
                print('Frame:', i)
                print('=====')

                pprint(frame)

                user_input2 = input('Press Enter to Continue > ')
                parsed_user_input2 = user_input2.split(' ')

                if parsed_user_input2 == 'exit':
                    return
            else:
                return
    else:
        return
示例#2
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def fix_pressure_possession_values():
    from player.parser.parser.frames import get_frames

    frames = get_frames()

    for i, frame in enumerate(frames):
        max_pressure = (frames[i]['pressure']['team0'] +
                        frames[i]['pressure']['team1'])

        max_possession = (frames[i]['possession']['team0'] +
                          frames[i]['possession']['team1'])

        if max_pressure > 0:
            frames[i]['pressure']['team0'] = (frames[i]['pressure']['team0'] /
                                              max_pressure)
            frames[i]['pressure']['team1'] = (frames[i]['pressure']['team1'] /
                                              max_pressure)
        else:
            frames[i]['pressure']['team0'] = .5
            frames[i]['pressure']['team1'] = .5

        if max_possession > 0:
            frames[i]['possession']['team0'] = (
                frames[i]['possession']['team0'] / max_possession)
            frames[i]['possession']['team1'] = (
                frames[i]['possession']['team1'] / max_possession)
        else:
            frames[i]['possession']['team0'] = .5
            frames[i]['possession']['team1'] = .5
示例#3
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def parse_total_boost():
    from player.parser.parser.frames import get_frames
    from player.parser.data.object_numbers import \
        get_player_team_id, get_player_info

    frames = get_frames()
    team0_mod = 0
    team1_mod = 0

    for player_id in get_player_info():
        if get_player_team_id(player_id) == 'team0':
            team0_mod += 1
        elif get_player_team_id(player_id) == 'team1':
            team1_mod += 1

    for i, frame in enumerate(frames):
        frame['total_boost'] = {'team0': 0, 'team1': 0}
        for player_id in frame['cars']:
            if get_player_team_id(player_id):
                frame['total_boost'][get_player_team_id(player_id)] += \
                    frame['cars'][player_id]['boost']

        if team0_mod:
            frame['total_boost'][
                'team0'] = frame['total_boost']['team0'] / team0_mod
        if team1_mod:
            frame['total_boost'][
                'team1'] = frame['total_boost']['team1'] / team1_mod
示例#4
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def parse_possession():
    from player.parser.parser.frames import get_frames
    from player.parser.util.sync import \
        get_sync_delta_type

    frames = get_frames()

    frames[0]['possession'] = {'team0': 0, 'team1': 0}

    for i, frame in enumerate(frames):
        if frame['ball']['last_hit'] == 0:
            frame['possession'] = {
                'team0': (frames[i - 1]['possession']['team0'] +
                          frame['time'][get_sync_delta_type()]),
                'team1':
                frames[i - 1]['possession']['team1']
            }

        elif frame['ball']['last_hit'] == 1:
            frame['possession'] = {
                'team0':
                frames[i - 1]['possession']['team0'],
                'team1': (frames[i - 1]['possession']['team1'] +
                          frame['time'][get_sync_delta_type()])
            }
        else:
            if i > 0:
                frame['possession'] = {
                    'team0': frames[i - 1]['possession']['team0'],
                    'team1': frames[i - 1]['possession']['team1']
                }
            else:
                frame['possession'] = {'team0': 0, 'team1': 0}
示例#5
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def get_field_dimensions():
    from player.parser.parser.frames import get_frames

    frames = get_frames()

    ball_loc = {'x': [], 'y': []}

    for frame in frames:
        ball_loc['x'].append(frame['ball']['loc']['x'])
        ball_loc['y'].append(frame['ball']['loc']['y'])

    center_x = ball_loc['x'][0]
    center_y = ball_loc['y'][0]

    max_x = max(ball_loc['x'])
    min_x = min(ball_loc['x'])
    x_w = max(max_x - center_x, center_x - min_x) * 2

    max_y = max(ball_loc['y'])
    min_y = min(ball_loc['y'])
    y_w = max(max_y - center_y, center_y - min_y) * 2

    return {
        'ball_loc': ball_loc,
        'center_x': center_x,
        'center_y': center_y,
        'min_x': min_x,
        'min_y': min_y,
        'max_x': max_x,
        'max_y': max_y,
        'x_size': x_w,
        'y_size': y_w,
    }
示例#6
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def render_video(render_type, out_frame_rate=30, overlay=None, extra_cmd=None):
    import os
    import subprocess

    from player.parser.render.do_render import get_video_prefix
    from player.parser.parser.frames import get_frames
    from player.parser.util.sync import get_sync_time_type

    video_prefix = get_video_prefix()

    cmd = [
        'ffmpeg', '-loop', '1', '-i',
        os.path.join('assets', overlay + '.png'), '-t',
        str(get_frames()[-1]['time'][get_sync_time_type()])
    ]

    cmd += extra_cmd

    cmd += [
        '-r',
        str(out_frame_rate), '-crf', '18', '-pix_fmt', 'yuv420p', '-movflags',
        '+faststart', render_type + '.mp4', '-y'
    ]

    print('FFmpeg Command:', cmd)

    p = subprocess.Popen(cmd, cwd=video_prefix, stderr=subprocess.STDOUT)

    p.communicate()
示例#7
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def parse_pressure():
    from player.parser.parser.frames import get_frames
    from player.parser.util.sync import \
        get_sync_delta_type

    field_dimensions = get_field_dimensions()
    frames = get_frames()

    frames[0]['pressure'] = {'team0': 0, 'team1': 0}

    for i, frame in enumerate(frames):
        if field_dimensions['ball_loc']['y'][i] > \
                field_dimensions['center_y']:

            frame['pressure'] = {
                'team0': (frames[i - 1]['pressure']['team0'] +
                          frame['time'][get_sync_delta_type()]),
                'team1':
                frames[i - 1]['pressure']['team1']
            }

        elif field_dimensions['ball_loc']['y'][i] < \
                field_dimensions['center_y']:
            frame['pressure'] = {
                'team0':
                frames[i - 1]['pressure']['team0'],
                'team1': (frames[i - 1]['pressure']['team1'] +
                          frame['time'][get_sync_delta_type()])
            }

        else:
            if i > 0:
                frame['pressure'] = {
                    'team0': frames[i - 1]['pressure']['team0'],
                    'team1': frames[i - 1]['pressure']['team1']
                }
            else:
                frame['pressure'] = {'team0': 0, 'team1': 0}
def data_explorer_cli():
    from pprint import pprint
    from player.parser.data.data_loader import get_data
    from player.parser.data.actor_data import get_actor_data
    from player.parser.data.object_numbers import \
        get_player_info, team0, team1
    from player.parser.parser.frames import get_frames

    print()

    print('Now entering raw data explorer CLI.')
    print("""
    Help:
    
    To see keys for data point:             `keys [key...]`
    To see data for data point:             `data [key...]`
    To see actor data:                      `actor_data`
    To see player info:                     `player_info`
    To see pressure info:                   `pressure_info`
    To see possession info:                 `possession_info`
    To enter source frame loop mode:        `source_loop_mode`
    To enter parsed data frame loop mode:   `data_loop_mode`
    To exit:                                `exit`
    """)

    cont = True

    data = get_data()

    while cont:
        user_input = input('> ').split(' ')

        parsed_input = []
        for in_string in user_input:
            try:
                parsed_input.append(int(in_string))
            except:
                parsed_input.append(in_string)

        if parsed_input[0] == 'keys':
            try:
                show_data = data
                for key in parsed_input[1:]:
                    if key != '':
                        show_data = show_data[key]
                pprint(show_data.keys())
            except KeyError:
                print('Key is not in data')
            except AttributeError:
                print('Key does not have any subkeys')
        elif parsed_input[0] == 'data':
            try:
                show_data = data
                for key in parsed_input[1:]:
                    if key != '':
                        show_data = show_data[key]
                pprint(show_data)
            except KeyError:
                print('Key is not in data')
            except AttributeError:
                print('Key does not have any subkeys')
        elif parsed_input[0] == 'actor_data':
            pprint(get_actor_data())
        elif parsed_input[0] == 'player_info':
            pprint(get_player_info())
        elif parsed_input[0] == 'pressure_info':
            print('Blue:\t', get_frames()[-1]['pressure'][team0])
            print('Orange:\t', get_frames()[-1]['pressue'][team1])
        elif parsed_input[0] == 'possession_info':
            print('Blue:\t', get_frames()[-1]['possession'][team0])
            print('Orange:\t', get_frames()[-1]['possession'][team1])
        elif parsed_input[0] == 'source_loop_mode':
            source_loop_mode()
        elif parsed_input[0] == 'data_loop_mode':
            data_loop_mode()
        elif parsed_input[0] == 'exit':
            cont = False
        else:
            print('Command Not Recognized.')
            print('User Input:  ', user_input)
            print('Parsed Input:', parsed_input)