示例#1
0
async def test_discard_supplies_move():
    gs = GameState()
    gs.players = [PlayerShelter('0'), PlayerShelter('1')]
    gs.active_player = gs.players[0]
    shelter = gs.active_player
    shelter.print = dumper_factory()
    shelter.input = helper_factory(['3'])
    shelter.survivors = [CityCard()]
    shelter.supplies = [Supply.AXE, Supply.BARRICADES, Supply.ALARM]
    turn_end = await gs.discard_supplies_move(False)
    assert turn_end
    assert len(shelter.supplies) == 0

    gs.active_player = shelter
    shelter.input = helper_factory(['1'])
    shelter.supplies = [Supply.AXE, Supply.BARRICADES, Supply.ALARM]
    turn_end = await gs.discard_supplies_move(False)
    assert not turn_end
    assert len(shelter.supplies) == 2
    assert Supply.BARRICADES not in shelter.supplies

    gs.active_player = shelter
    shelter.input = helper_factory(['2'])
    turn_end = await gs.discard_supplies_move(False)
    assert turn_end
    assert len(shelter.supplies) == 2
示例#2
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async def test_end_active_player_turn_game_finished(fast_zombie, zombie):
    gs = GameState()
    gs.players = [
        PlayerShelter(),
        PlayerShelter(),
        PlayerShelter(),
        PlayerShelter()
    ]
    gs.players[1].defeated = True
    gs.players[2].zombies = [fast_zombie]
    gs.players[2].survivors = [CityCard()]
    gs.players[3].survivors = [CityCard()]
    gs.active_player = gs.players[0]
    shelter = gs.active_player
    shelter.survivors = [CityCard()]
    shelter.zombies = [zombie]
    assert not shelter.defeated
    assert not gs.players[2].defeated
    assert not gs.players[3].defeated
    assert not gs.finished

    await gs.end_active_player_turn()
    assert shelter.defeated
    assert not gs.players[2].defeated
    assert not gs.players[3].defeated
    assert not gs.finished

    await gs.end_active_player_turn()
    assert shelter.defeated
    assert gs.players[2].defeated
    assert not gs.players[3].defeated
    assert gs.finished
示例#3
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async def test_play_sniper_rifle_zombie_in_city_and_shelter(gs, zombie, big_zombie):
    gs.active_player = PlayerShelter(print_foo=dumper_factory(), input_foo=helper_factory(['y']))
    shelter = gs.active_player
    shelter.zombies = [big_zombie, zombie]
    gs.city_deck = [zombie, CityCard()]
    shelter.supplies = [Supply.SNIPER]
    await weapons.play_sniper_rifle(gs)
    assert len(gs.city_deck) == 1
    assert len(shelter.zombies) == 2
    assert zombie not in gs.city_deck
    assert len(shelter.supplies) == 0
    assert len(gs.supply_graveyard) == 1
    assert len(gs.city_graveyard) == 1
    assert len(tests.common.outputs) == 3

    gs.active_player = PlayerShelter(print_foo=dumper_factory(), input_foo=helper_factory(['n', '0']))
    shelter = gs.active_player
    shelter.zombies = [big_zombie, zombie]
    gs.city_deck = [zombie, CityCard()]
    shelter.supplies = [Supply.SNIPER]
    await weapons.play_sniper_rifle(gs)
    assert len(gs.city_deck) == 2
    assert len(shelter.zombies) == 1
    assert big_zombie not in shelter.zombies
    assert zombie in gs.city_deck
    assert len(shelter.supplies) == 0
    assert len(gs.supply_graveyard) == 2
    assert len(gs.city_graveyard) == 2
    assert len(tests.common.outputs) == 2
示例#4
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async def test_play_round_end_round_one_shelter_destroyed(zombie):
    gs = GameState()
    gs.players = [PlayerShelter('0'), PlayerShelter('1'), PlayerShelter('2')]
    gs.supply_deck = [
        Supply.AXE, Supply.AXE, Supply.AXE, Supply.AXE, Supply.AXE, Supply.AXE
    ]
    for player in gs.players:
        player.survivors = [CityCard()]
    gs.players[0].zombies = [zombie]
    gs.active_player = gs.players[0]
    shelter = gs.active_player
    shelter.print = dumper_factory()
    shelter.input = helper_factory(['3', '3'])
    shelter.survivors = [CityCard()]
    shelter.supplies = [Supply.AXE, Supply.BARRICADES, Supply.ALARM]
    await gs.play_round()
    assert len(shelter.supplies) == 0
    assert shelter.defeated
    assert gs.active_player != shelter

    shelter = gs.active_player
    shelter.print = dumper_factory()
    shelter.input = helper_factory(['3', '3'])
    await gs.play_round()
    assert len(shelter.supplies) == 3
    assert not shelter.defeated
    assert gs.active_player != shelter

    shelter = gs.active_player
    shelter.print = dumper_factory()
    shelter.input = helper_factory(['3', '3'])
    await gs.play_round()
    assert len(shelter.supplies) == 3
    assert not shelter.defeated
    assert gs.active_player != shelter
示例#5
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def test_gui_default(fast_zombie, zombie, big_zombie):
    gs = GameState()
    gs.players = [
        PlayerShelter('Name_1'),
        PlayerShelter('Name_2'),
        PlayerShelter('Name_3')
    ]
    gs.players[1].zombies = [
        zombie, fast_zombie, fast_zombie, big_zombie, zombie
    ]
    gs.players[1].obstacles = [Supply.BARRICADES, Supply.ALARM]
    gs.players[1].survivors = [CityCard(), CityCard()]
    gs.players[2].zombies = [big_zombie, big_zombie]
    gs.players[2].obstacles = [Supply.MINE_FILED]
    gs.players[2].survivors = [CityCard(), CityCard(), CityCard()]
    gs.active_player = gs.players[0]
    shelter = gs.active_player
    shelter.print = dumper_factory()
    shelter.zombies = [zombie]
    shelter.supplies = [Supply.AXE, Supply.MINE_FILED, Supply.LURE_OUT]
    shelter.obstacles = [Supply.MINE_FILED, Supply.ALARM]
    shelter.survivors = [CityCard(), CityCard(), CityCard(), CityCard()]
    shelter.gui_default(gs)
    assert len(tests.common.outputs) == 1
    assert len(tests.common.outputs[0]) == 684

    gs.city_deck = [zombie, CityCard()]
    shelter.gui_default(gs)
    assert len(tests.common.outputs) == 2
    assert len(tests.common.outputs[1]) == 706
示例#6
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async def test_play_flare_gun(gs):
    shelter = gs.active_player
    gs.city_deck = [CityCard()]
    shelter.supplies = [Supply.FLARE_GUN]
    await summons.play_flare_gun(gs)
    assert len(shelter.survivors) == 1
    assert len(shelter.supplies) == 0
    assert len(gs.city_deck) == 0
    assert len(gs.supply_graveyard) == 1
    assert len(tests.common.outputs) == 5

    gs.active_player = PlayerShelter(print_foo=dumper_factory())
    shelter = gs.active_player
    gs.city_deck = [CityCard(), CityCard()]
    shelter.supplies = [Supply.FLARE_GUN]
    await summons.play_flare_gun(gs)
    assert len(shelter.survivors) == 2
    assert len(shelter.supplies) == 0
    assert len(gs.city_deck) == 0
    assert len(gs.supply_graveyard) == 2
    assert len(tests.common.outputs) == 5

    gs.active_player = PlayerShelter(print_foo=dumper_factory())
    shelter = gs.active_player
    gs.city_deck = []
    shelter.supplies = [Supply.FLARE_GUN]
    await summons.play_flare_gun(gs)
    assert len(shelter.survivors) == 0
    assert len(shelter.supplies) == 0
    assert len(gs.city_deck) == 0
    assert len(gs.supply_graveyard) == 3
    assert len(tests.common.outputs) == 4
示例#7
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 def __init__(self,
              name: str = '',
              print_foo: Callable[[str], None] = print):
     PlayerShelter.__init__(self, name, self.cpu_input, print_foo)
     self.gui = self.cpu_ui
     self.move_counter = -1
     self.planned_moves = []
     self.game_state = None
示例#8
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async def test_end_active_player_turn_no_zombies():
    gs = GameState()
    gs.players = [PlayerShelter(), PlayerShelter(), PlayerShelter()]
    survivor_card = CityCard(ZombieType.ZOMBIE)
    survivor_card.flip()
    for player in gs.players:
        player.survivors.append(survivor_card)
    gs.active_player = gs.players[2]
    gs.supply_deck = [Supply.AXE, Supply.ALARM, Supply.AXE, Supply.GUN]
    await gs.end_active_player_turn()
    assert gs.active_player == gs.players[0]
    assert len(gs.players[2].supplies) == 3
示例#9
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async def test_play_round_end_round():
    gs = GameState()
    gs.players = [PlayerShelter('0'), PlayerShelter('1')]
    gs.players[1].survivors = [CityCard()]
    gs.active_player = gs.players[0]
    shelter = gs.active_player
    shelter.print = dumper_factory()
    shelter.input = helper_factory(['3', '3'])
    shelter.survivors = [CityCard()]
    shelter.supplies = [Supply.AXE, Supply.BARRICADES, Supply.ALARM]
    await gs.play_round()
    assert len(shelter.supplies) == 3
    assert gs.active_player != shelter
示例#10
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async def test_play_chainsaw_no_one_has_defence(gs):
    gs.players = [
        PlayerShelter('ZERO'),
        PlayerShelter('FIRST'),
        PlayerShelter('SECOND')
    ]
    gs.active_player = gs.players[0]
    shelter = gs.active_player
    shelter.print = dumper_factory()
    shelter.supplies = [Supply.CHAINSAW]
    await counters.play_chainsaw(gs)
    assert len(shelter.supplies) == 0
    assert len(gs.supply_graveyard) == 1
    assert len(tests.common.outputs) == 2
示例#11
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async def test_play_round_win_by_takeover(zombie):
    gs = GameState()
    gs.players = [PlayerShelter('0'), PlayerShelter('1')]
    gs.players[1].survivors = [CityCard()]
    gs.active_player = gs.players[0]
    shelter = gs.active_player
    shelter.print = dumper_factory()
    shelter.input = helper_factory(['0'])
    shelter.zombies = [zombie]
    shelter.survivors = [CityCard()]
    shelter.supplies = [Supply.TAKEOVER, Supply.BARRICADES, Supply.ALARM]
    await gs.play_round()
    assert not shelter.defeated
    assert gs.players[1].defeated
    assert gs.finished
示例#12
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async def test_defend_with_mine_field(gs, fast_zombie, zombie, big_zombie):
    shelter = gs.active_player
    shelter.zombies = [zombie, big_zombie]
    shelter.obstacles = [Supply.MINE_FILED]
    await defences.defend_with_mine_field(gs)
    assert len(shelter.zombies) == 0
    assert len(shelter.obstacles) == 0
    assert len(gs.supply_graveyard) == 1
    assert len(gs.city_graveyard) == 2
    assert len(tests.common.outputs) == 5

    gs.active_player = PlayerShelter(print_foo=dumper_factory(), input_foo=helper_factory(['0']))
    shelter = gs.active_player
    shelter.zombies = [zombie, big_zombie, fast_zombie]
    shelter.obstacles = [Supply.MINE_FILED]
    await defences.defend_with_mine_field(gs)
    assert len(shelter.zombies) == 1
    assert fast_zombie in shelter.zombies
    assert len(shelter.obstacles) == 0
    assert len(gs.supply_graveyard) == 2
    assert len(gs.city_graveyard) == 4
    assert len(tests.common.outputs) == 5

    gs.active_player = PlayerShelter(print_foo=dumper_factory(),
                                     input_foo=helper_factory(['1', '1']))
    shelter = gs.active_player
    shelter.zombies = [zombie, big_zombie, fast_zombie]
    shelter.obstacles = [Supply.MINE_FILED]
    await defences.defend_with_mine_field(gs)
    assert len(shelter.zombies) == 1
    assert big_zombie in shelter.zombies
    assert len(shelter.obstacles) == 0
    assert len(gs.supply_graveyard) == 3
    assert len(gs.city_graveyard) == 6
    assert len(tests.common.outputs) == 5

    gs.active_player = PlayerShelter(print_foo=dumper_factory(),
                                     input_foo=helper_factory(['1', '0']))
    shelter = gs.active_player
    shelter.zombies = [zombie, big_zombie, fast_zombie]
    shelter.obstacles = [Supply.MINE_FILED]
    await defences.defend_with_mine_field(gs)
    assert len(shelter.zombies) == 1
    assert fast_zombie in shelter.zombies
    assert len(shelter.obstacles) == 0
    assert len(gs.supply_graveyard) == 4
    assert len(gs.city_graveyard) == 8
    assert len(tests.common.outputs) == 5
示例#13
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async def test_play_round_use_loud_tool(zombie):
    gs = GameState()
    gs.players = [PlayerShelter('0'), PlayerShelter('1')]
    gs.players[1].survivors = [CityCard()]
    gs.players[1].zombies = [zombie]
    gs.active_player = gs.players[0]
    gs.city_deck = [CityCard()]
    shelter = gs.active_player
    shelter.print = dumper_factory()
    shelter.input = helper_factory(['0', '2'])
    shelter.survivors = [CityCard()]
    shelter.supplies = [Supply.GUN, Supply.BARRICADES, Supply.ALARM]
    await gs.play_round()
    assert len(shelter.supplies) == 3
    assert gs.city_deck[0].top == ZombieType.ZOMBIE
    assert gs.active_player != shelter
示例#14
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def test_get_supplies():
    gs = GameState()
    gs.active_player = PlayerShelter()
    gs.supply_deck = [Supply.AXE, Supply.ALARM, Supply.AXE, Supply.GUN]
    gs.get_supplies()
    assert len(gs.supply_deck) == 1
    assert gs.supply_deck[0] == Supply.GUN
    assert len(gs.active_player.supplies) == 3

    gs = GameState()
    gs.active_player = PlayerShelter()
    gs.supply_deck = [Supply.AXE, Supply.ALARM, Supply.AXE, Supply.GUN]
    gs.active_player.supplies = [Supply.RADIO, Supply.DRONE]
    gs.get_supplies()
    assert len(gs.supply_deck) == 3
    assert gs.supply_deck[0] == Supply.ALARM
    assert len(gs.active_player.supplies) == 3
示例#15
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async def test_play_drone_for_nothing(gs):
    gs.players = [
        PlayerShelter('ZERO'),
        PlayerShelter('FIRST'),
        PlayerShelter('SECOND')
    ]
    gs.active_player = gs.players[0]
    gs.players[1].defeated = True
    shelter = gs.active_player
    shelter.print = dumper_factory()
    shelter.zombies = []
    shelter.supplies = [Supply.DRONE]
    await counters.play_drone(gs)
    assert len(shelter.zombies) == 0
    assert len(shelter.supplies) == 1
    assert len(gs.supply_graveyard) == 0
    assert len(tests.common.outputs) == 1
示例#16
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 def clean_up_shelter(self, shelter: PlayerShelter) -> None:
     """
     Method used to purge all card list of defeated player.
     :param shelter: PlayerShelter object of defeated player
     """
     self.supply_graveyard += shelter.supplies + shelter.obstacles
     self.city_graveyard += shelter.zombies + shelter.survivors
     shelter.supplies, shelter.obstacles, shelter.zombies, shelter.survivors = [], [], [], []
示例#17
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async def test_play_round_play_axe_barricades_and_end_round(
        zombie, fast_zombie):
    gs = GameState()
    gs.players = [PlayerShelter('0'), PlayerShelter('1')]
    gs.players[1].survivors = [CityCard()]
    gs.active_player = gs.players[0]
    shelter = gs.active_player
    shelter.print = dumper_factory()
    shelter.input = helper_factory(['0', '0', '1', 'y'])
    shelter.zombies = [zombie, fast_zombie]
    shelter.survivors = [CityCard()]
    shelter.supplies = [Supply.AXE, Supply.BARRICADES, Supply.ALARM]
    await gs.play_round()
    assert len(shelter.supplies) == 3
    assert len(shelter.zombies) == 1
    assert len(shelter.survivors) == 1
    assert gs.active_player != shelter
示例#18
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def test_fast_zombie_show_up():
    gs = GameState()
    gs.active_player = PlayerShelter()
    gs.city_deck = [CityCard(ZombieType.FAST)]
    gs.zombie_show_up()
    assert len(gs.active_player.zombies) == 1
    assert gs.active_player.zombies[0].top == ZombieType.FAST
    assert len(gs.city_deck) == 0
示例#19
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async def test_end_active_player_turn_zombies_no_obstacles():
    gs = GameState()
    gs.players = [PlayerShelter(), PlayerShelter(), PlayerShelter()]
    survivor_card = CityCard(ZombieType.ZOMBIE)
    survivor_card.flip()
    for player in gs.players:
        player.survivors.append(survivor_card)
    gs.active_player = gs.players[2]
    gs.active_player.print = dumper_factory()
    gs.active_player.supplies = [Supply.AXE, Supply.ALARM]
    zombie_card = CityCard(ZombieType.ZOMBIE)
    zombie_card.flip()
    gs.active_player.zombies = [zombie_card]
    gs.supply_deck = [Supply.AXE, Supply.ALARM, Supply.AXE, Supply.GUN]
    await gs.end_active_player_turn()
    assert gs.active_player == gs.players[0]
    assert len(gs.players[2].supplies) == 0
    assert len(tests.common.outputs) == 2
示例#20
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async def test_play_round_last_supplies(zombie):
    gs = GameState()
    gs.players = [PlayerShelter('0'), PlayerShelter('1')]
    gs.supply_deck = [Supply.SACRIFICE, Supply.DRONE, Supply.GUN]
    gs.city_deck = [CityCard()]
    gs.players[1].survivors = [CityCard()]
    gs.active_player = gs.players[0]
    shelter = gs.active_player
    shelter.print = dumper_factory()
    shelter.input = helper_factory(['0', '0', '0', 'y'])
    shelter.survivors = [CityCard()]
    shelter.zombies = [zombie]
    shelter.supplies = [Supply.RADIO, Supply.BARRICADES, Supply.ALARM]
    await gs.play_round()
    assert len(shelter.supplies) == 3
    assert gs.final_attack
    assert gs.last_supplies_taken
    assert gs.active_player != shelter
示例#21
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async def test_play_drone_only_big(gs, big_zombie):
    gs.players = [
        PlayerShelter('ZERO'),
        PlayerShelter('FIRST'),
        PlayerShelter('SECOND')
    ]
    gs.active_player = gs.players[0]
    shelter = gs.active_player
    shelter.print = dumper_factory()
    shelter.input = helper_factory(['0'])
    shelter.zombies = [big_zombie, big_zombie, big_zombie]
    shelter.supplies = [Supply.DRONE]
    await counters.play_drone(gs)
    assert len(shelter.zombies) == 2
    assert len(shelter.supplies) == 0
    assert len(gs.players[1].zombies) == 1
    assert len(gs.players[2].zombies) == 0
    assert len(gs.supply_graveyard) == 1
    assert len(tests.common.outputs) == 3
示例#22
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async def test_play_swap(gs, fast_zombie, zombie, big_zombie):
    gs.players = [
        PlayerShelter('ZERO'),
        PlayerShelter('FIRST'),
        PlayerShelter('SECOND')
    ]
    gs.active_player = gs.players[0]
    shelter = gs.active_player
    shelter.print = dumper_factory()
    shelter.input = helper_factory(['0'])
    shelter.supplies = [Supply.SWAP]
    shelter.zombies = [fast_zombie, big_zombie, fast_zombie, zombie]
    gs.players[1].obstacles = [Supply.BARRICADES, Supply.ALARM]
    await counters.play_swap(gs)
    assert len(shelter.zombies) == 0
    assert len(shelter.obstacles) == 2
    assert len(gs.players[1].zombies) == 4
    assert len(gs.players[1].obstacles) == 0
    assert len(tests.common.outputs) == 3
示例#23
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async def test_play_lure_for_nothing(gs):
    gs.players = [
        PlayerShelter('ZERO'),
        PlayerShelter('FIRST'),
        PlayerShelter('SECOND')
    ]
    gs.active_player = gs.players[0]
    shelter = gs.active_player
    shelter.print = dumper_factory()
    shelter.input = helper_factory(['y', '1', '0', '0'])
    shelter.supplies = [Supply.LURE_OUT]
    shelter.zombies = []
    gs.city_deck = [CityCard()]
    await counters.play_lure_out(gs)
    assert len(shelter.zombies) == 0
    assert len(shelter.supplies) == 1
    assert len(gs.city_deck) == 1
    assert len(gs.supply_graveyard) == 0
    assert len(tests.common.outputs) == 1
示例#24
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async def test_play_takeover(gs):
    gs.players = [
        PlayerShelter('ZERO'),
        PlayerShelter('FIRST'),
        PlayerShelter('SECOND')
    ]
    gs.active_player = gs.players[0]
    shelter = gs.active_player
    shelter.print = dumper_factory()
    shelter.input = helper_factory(['0'])
    shelter.supplies = [Supply.TAKEOVER]
    gs.players[1].survivors = [CityCard()]
    gs.players[2].survivors = [CityCard()]
    await counters.play_takeover(gs)
    assert len(shelter.survivors) == 1
    assert len(gs.players[1].survivors) == 0
    assert gs.players[1].defeated
    assert len(gs.players[2].survivors) == 1
    assert len(gs.supply_graveyard) == 1
    assert len(tests.common.outputs) == 3
示例#25
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async def test_play_shotgun_one_lesser_one_big(gs, zombie, big_zombie):
    gs.active_player = PlayerShelter(print_foo=dumper_factory(), input_foo=helper_factory(['1']))
    shelter = gs.active_player
    shelter.zombies = [big_zombie, zombie]
    shelter.supplies = [Supply.SHOTGUN]
    await weapons.play_shotgun(gs)
    assert len(shelter.zombies) == 1
    assert zombie not in shelter.zombies
    assert len(shelter.supplies) == 0
    assert len(gs.supply_graveyard) == 1
    assert len(gs.city_graveyard) == 1
    assert len(tests.common.outputs) == 3
示例#26
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def test_player_shelter_class():
    shelter = PlayerShelter()
    assert shelter.name == ''
    assert not shelter.defeated
    assert len(shelter.zombies) == 0
    assert len(shelter.supplies) == 0
    assert len(shelter.obstacles) == 0
    assert len(shelter.survivors) == 0
    assert type(shelter.zombies) is list
    assert type(shelter.supplies) is list
    assert type(shelter.obstacles) is list
    assert type(shelter.survivors) is list
示例#27
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def test_get_winners():
    gs = GameState()
    gs.players = [PlayerShelter('0'), PlayerShelter('1'), PlayerShelter('2')]
    gs.players[0].survivors = [CityCard(), CityCard(), CityCard()]
    gs.players[1].survivors = [CityCard()]
    gs.players[2].survivors = [CityCard(), CityCard(), CityCard()]
    winners = gs.get_winners()
    assert len(winners) == 2
    assert winners == ['0', '2']

    gs.players[2].survivors = [CityCard(), CityCard(), CityCard(), CityCard()]
    winners = gs.get_winners()
    assert len(winners) == 1
    assert winners == ['2']

    gs.players[0].survivors = []
    gs.players[1].survivors = []
    gs.players[2].survivors = []
    winners = gs.get_winners()
    assert len(winners) == 0
    assert winners == []
示例#28
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async def test_play_shotgun_many_lesser_one_big_wrong_input(gs, fast_zombie, zombie, big_zombie):
    gs.active_player = PlayerShelter(print_foo=dumper_factory(), input_foo=helper_factory(['6', 'rgdfrbw', '0']))
    shelter = gs.active_player
    shelter.zombies = [fast_zombie, zombie, fast_zombie, big_zombie, fast_zombie, zombie, zombie]
    shelter.supplies = [Supply.SHOTGUN]
    await weapons.play_shotgun(gs)
    assert len(shelter.zombies) == 6
    assert big_zombie not in shelter.zombies
    assert len(shelter.supplies) == 0
    assert len(gs.supply_graveyard) == 1
    assert len(gs.city_graveyard) == 1
    assert len(tests.common.outputs) == 5
示例#29
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async def test_play_round_play_sacrifice_wit_last_survivor(
        zombie, fast_zombie):
    gs = GameState()
    gs.players = [PlayerShelter('0'), PlayerShelter('1'), PlayerShelter('2')]
    gs.players[1].survivors = [CityCard()]
    gs.players[2].survivors = [CityCard()]
    gs.active_player = gs.players[0]
    shelter = gs.active_player
    shelter.print = dumper_factory()
    shelter.input = helper_factory(['0', '1', '0'])
    shelter.zombies = [zombie, fast_zombie]
    shelter.survivors = [CityCard()]
    shelter.supplies = [Supply.SACRIFICE, Supply.BARRICADES, Supply.ALARM]
    await gs.play_round()
    assert len(shelter.supplies) == 0
    assert len(shelter.zombies) == 0
    assert len(shelter.survivors) == 0
    assert shelter.defeated
    assert len(gs.city_graveyard) == 1
    assert len(gs.supply_graveyard) == 3
    assert gs.active_player != shelter
示例#30
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async def test_play_chainsaw(gs):
    gs.players = [
        PlayerShelter('ZERO'),
        PlayerShelter('FIRST'),
        PlayerShelter('SECOND')
    ]
    gs.active_player = gs.players[0]
    gs.players[1].obstacles = [
        Supply.ALARM, Supply.BARRICADES, Supply.BARRICADES
    ]
    gs.players[2].obstacles = [Supply.MINE_FILED]
    shelter = gs.active_player
    shelter.print = dumper_factory()
    shelter.input = helper_factory(['0'])
    shelter.supplies = [Supply.CHAINSAW]
    await counters.play_chainsaw(gs)
    assert len(shelter.supplies) == 0
    assert len(gs.players[1].obstacles) == 0
    assert len(gs.players[2].obstacles) == 1
    assert len(gs.supply_graveyard) == 4
    assert len(tests.common.outputs) == 3