def OnMouseLeftButtonUp(self): if self.vid: player.SetTarget(self.vid) player.OpenCharacterMenu(self.vid) if mouseModule.mouseController.isAttached(): attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() net.SendExchangeStartPacket(self.vid) net.SendExchangeItemAddPacket(attachedSlotPos, 0) mouseModule.mouseController.DeattachObject()
def OnMouseLeftButtonDown(self): if self.vid: player.SetTarget(self.vid) player.OpenCharacterMenu(self.vid) if mouseModule.mouseController.isAttached(): attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() net.SendExchangeStartPacket(self.vid) net.SendExchangeItemAddPacket(attachedSlotPos, 0) mouseModule.mouseController.DeattachObject() return if player.IsPartyLeader(player.GetMainCharacterIndex()): if player.PARTY_STATE_LEADER != self.state: if self.isShowStateButton: self.__HideStateButton() else: self.__ShowStateButton()