示例#1
0
    def testgetTilesInPixelArea_MultipleTilesPartial(self):
        setupPlayfield([\
            'BB', \
            'BB'])

        tiles = list(playfield.getTilesInPixelArea(2, 2, 10, 10))
        self.assertEqual(4, len(tiles))
        self.assertEqual(playfield.getTile(0, 0), tiles[0])
        self.assertEqual(playfield.getTile(1, 0), tiles[2])
        self.assertEqual(playfield.getTile(0, 1), tiles[1])
        self.assertEqual(playfield.getTile(1, 1), tiles[3])
示例#2
0
    def testgetTilesInPixelArea_SingleTile(self):
        setupPlayfield([\
            'BB', \
            'BB'])

        tiles = list(playfield.getTilesInPixelArea(0, 0, 8, 8))
        self.assertEqual(1, len(tiles))
        self.assertEqual(playfield.getTile(0, 0), tiles[0])
示例#3
0
文件: editor.py 项目: dmeelker/pytank
def writeLevelLayoutToFile(file):
    for y in range(playfield.height):
        for x in range(playfield.width):
            tankSpawner = findTankSpawnerAtTile((x, y))
            tile = playfield.getTile(x, y)

            if baseLocation == (x, y):
                file.write('X')
            elif playerStartLocation == (x, y):
                file.write('P')
            elif tankSpawner != None:
                file.write('S')
            elif tile == None:
                file.write('_')
            elif tile.tileType == playfield.TileType.BRICK:
                file.write('B')
            elif tile.tileType == playfield.TileType.CONCRETE:
                file.write('C')
            elif tile.tileType == playfield.TileType.WATER:
                file.write('~')
            elif tile.tileType == playfield.TileType.TREE:
                file.write('^')

        file.write('\n')
示例#4
0
 def generateTerrainBasedGrid(grid, cellValueFunction):
     for x in range(grid.width):
         for y in range(grid.height):
             tile = playfield.getTile(x, y)
             grid.set(x, y, cellValueFunction(tile))