import pygame from playground import PlayGround from consts import * pygame.init() screen = pygame.display.set_mode(SCREEN_SIZE) pg = PlayGround(SCREEN_SIZE) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() for row in pg.getCells(): for cell in row: color = cell.getColor() rect = cell.rectData() pygame.draw.rect(screen, color, rect) pg.nextGen() pygame.display.update() pygame.time.delay(DELAY)