} if len(sys.argv) < 2: print( f'\nusage: python3 animated_poker_hands_layout.py <dataset size> <algorithm>' ) print('\tSizes: see datasets/poker') print('\tAvailable algorithms: brute, chalmers96, hybrid, pivot') # exit(1) if len(sys.argv) > 2 and sys.argv[2] not in algorithms: print('\tAvailable algorithms: brute, chalmers96, hybrid, pivot') # exit(1) data_set_size = int(sys.argv[1]) poker_hands = load_poker(data_set_size) algorithm = sys.argv[2].lower() if len(sys.argv) > 2 else 'pivot' print( f"Creating Layout of {len(poker_hands)} poker hands using {algorithm} algorithm" ) algorithm = algorithms[algorithm] plt.figure(figsize=(8.0, 8.0)) ani = fl.draw_spring_layout_animated(dataset=poker_hands, distance=poker_distance, algorithm=algorithm, alpha=0.7, color_by=lambda d: d[10], annotate=annotate_poker, algorithm_highlights=True)
def plot_hybird(self): dataset = load_poker(500) self.canvas_hybird.plot(dataset=dataset, algorithm=fl.Hybrid, distance=poker_distance)
def plot_pivot(self): dataset = load_poker(500) self.canvas_pivot.plot(dataset=dataset, algorithm=fl.Pivot, distance=poker_distance)
def plot_chalmer(self): dataset = load_poker(500) self.canvas_chalmer.plot(dataset=dataset, algorithm=fl.NeighbourSampling, distance=poker_distance)