示例#1
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def test_decode_bug_b():
    game = GameRunner(starting_stacks=[267, 194])
    game.start_game()
    game.bet_raise(to=82)
    game.bet_raise(to=192)

    assert (make_action_from_encoded(
        21, game.game_view()) == game.game_view().go_all_in())
示例#2
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def test_fold_preflop() -> None:
    game = GameRunner(starting_stacks=[200, 250, 100])
    game.start_game()
    game.bet_raise(to=10)
    game.fold()
    game.fold()

    last_actions = make_last_actions(game.game_view())
    assert last_actions == [
        LastAction(
            move=-1,
            action_encoded=-1,
            amount_added=-1,
            amount_added_percent_of_remaining=-1,
            amount_raised=-1,
            amount_raised_percent_of_pot=-1,
        ),
        LastAction(
            move=5,
            action_encoded=4,
            amount_added=10,
            amount_added_percent_of_remaining=0.10,
            amount_raised=8,
            amount_raised_percent_of_pot=2.6666666666666665,
        ),
        LastAction(
            move=3,
            action_encoded=0,
            amount_added=0,
            amount_added_percent_of_remaining=0,
            amount_raised=0,
            amount_raised_percent_of_pot=0,
        ),
    ]

    next_actions = make_next_actions(game.game_view())

    assert next_actions == [
        NextAction(move=5,
                   action_encoded=4,
                   amount_added=10,
                   amount_raised=8,
                   new_total_bet=10),
        NextAction(move=3,
                   action_encoded=0,
                   amount_added=0,
                   amount_raised=0,
                   new_total_bet=10),
        NextAction(move=3,
                   action_encoded=0,
                   amount_added=0,
                   amount_raised=0,
                   new_total_bet=10),
    ]
示例#3
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def test_decode_bug_a():
    game = GameRunner(starting_stacks=[208, 262])
    game.start_game()
    game.bet_raise(to=167)

    assert make_action_from_encoded(
        4, game.game_view()) == game.game_view().go_all_in()
示例#4
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def test_raise_all_in():
    game = GameRunner(starting_stacks=[200, 250, 100])
    game.start_game()
    game.bet_raise(to=10)
    assert game.game_view().go_all_in() == Action(player_index=0,
                                                  move=Move.BET_RAISE,
                                                  amount_added=199,
                                                  total_bet=200)
示例#5
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def test_all_in_is_call():
    game = GameRunner(starting_stacks=[30, 20])
    game.start_game()
    game.bet_raise(to=25)
    assert game.game_view().go_all_in() == Action(player_index=1,
                                                  move=Move.CHECK_CALL,
                                                  amount_added=18,
                                                  total_bet=25)
示例#6
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def test_min_raise_when_all_in():
    game = GameRunner(starting_stacks=[20, 12])
    game.start_game()

    # Raise to 10, which is 8 on top
    game.bet_raise(to=10)

    # You can go all in
    assert voluntary_action_allowed(game.game_view().bet_raise(to=12),
                                    game.game_view()) == ValidationResult(
                                        error=None, metadata={})

    # But you must do the right all in amount
    assert voluntary_action_allowed(
        game.game_view().bet_raise(to=20),
        game.game_view()) == ValidationResult(
            error=Error.INVALID_AMOUNT_ADDED,
            metadata={Metadata.AMOUNT_ADDED_SHOULD_BE_LE: 10},
        )
示例#7
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def test_call_or_raise_all_in():
    game = GameRunner(starting_stacks=[30, 20])
    game.start_game()

    # Raise to 10, which is 8 on top
    game.bet_raise(to=30)

    assert voluntary_action_allowed(game.game_view().bet_raise(to=20),
                                    game.game_view()) == ValidationResult(
                                        error=Error.INVALID_MOVE,
                                        metadata={
                                            Metadata.ALLOWED_MOVES_ARE:
                                            [Move.FOLD, Move.CHECK_CALL]
                                        },
                                    )

    assert voluntary_action_allowed(game.game_view().call(),
                                    game.game_view()) == ValidationResult(
                                        error=None, metadata={})
示例#8
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def simulate(players: List[Policy], starting_stacks: List[int],
             deal: FullDeal) -> Tuple[Game, Result]:
    """
    Players are ordered by Small Blind, Big Blind, ..., Button
    :param players:
    :param starting_stacks:
    :param deal:
    :return:
    """

    logger.debug("Simulating game with %s players", len(players))

    game_runner = GameRunner(starting_stacks=starting_stacks)

    logger.debug("Hole Cards: %s", deal.hole_cards)

    game_runner.start_game()

    while True:

        board = deal.board.at_street(game_runner.street())

        player_index = game_runner.current_player()
        player = players[player_index]
        hand = deal.hole_cards[player_index]
        action = player.select_action(player_index, game_runner.game_view(),
                                      hand, board)

        if action is None:
            raise Exception("Invalid Action")

        action_result = game_runner.advance(action)

        if action_result.street == Street.HAND_OVER:
            logger.debug("Hand Over")
            break

    try:
        result = get_result(deal, game_runner.game_view())
    except Exception as e:
        for event in game_runner.game.events:
            print(event)
        raise e

    logger.debug("Result: %s", result)

    return game_runner.game, result
示例#9
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def test_min_raise():
    game = GameRunner(starting_stacks=[20, 20])
    game.start_game()

    # Raise to 10, which is 8 on top
    game.bet_raise(to=10)

    assert voluntary_action_allowed(game.game_view().bet_raise(to=17),
                                    game.game_view()) == ValidationResult(
                                        error=Error.MIN_RAISE_REQUIRED,
                                        metadata={
                                            Metadata.RAISE_MUST_BE_GE: 8
                                        })
示例#10
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def test_fold_preflop() -> None:
    # Player 3 wins with a flopped set of jacks.
    deal = FullDeal(
        hole_cards=[mkhand("AcAd"),
                    mkhand("AsKh"),
                    mkhand("JcJh")],
        board=Board(flop=mkflop("KsJs3d"),
                    turn=mkcard("7s"),
                    river=mkcard("6s")),
    )

    game = GameRunner(starting_stacks=[200, 250, 300])
    game.start_game()
    game.bet_raise(to=10)
    game.fold()
    game.fold()

    results = result.get_result(deal, game.game_view())

    s = Stats()
    s.update_stats(game.game_view(), results, player_id=0)
    assert s == Stats(
        num_hands=1,
        reward=-1,
        num_wins=0,
        num_losses=1,
        num_flops=0,
        num_turns=0,
        num_rivers=0,
        num_showdowns=0,
        num_decisions=1,
        num_check=0,
        num_call=0,
        total_amount_called=0,
        num_bet=0,
        total_amount_bet=0,
        num_fold=1,
    )

    s = Stats()
    s.update_stats(game.game_view(), results, player_id=1)
    assert s == Stats(
        num_hands=1,
        reward=-2,
        num_wins=0,
        num_losses=1,
        num_flops=0,
        num_turns=0,
        num_rivers=0,
        num_showdowns=0,
        num_decisions=1,
        num_check=0,
        num_call=0,
        total_amount_called=0,
        num_bet=0,
        total_amount_bet=0,
        num_fold=1,
    )

    s = Stats()
    s.update_stats(game.game_view(), results, player_id=2)
    assert s == Stats(
        num_hands=1,
        reward=3,
        num_wins=1,
        num_losses=0,
        num_flops=0,
        num_turns=0,
        num_rivers=0,
        num_showdowns=0,
        num_decisions=1,
        num_check=0,
        num_call=0,
        total_amount_called=0,
        num_bet=1,
        total_amount_bet=10,
        num_fold=0,
    )
示例#11
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def test_game_result():
    deal = FullDeal(
        hole_cards=[mkhand("AcAh"),
                    mkhand("KdKs"),
                    mkhand("JhJd")],
        board=Board(flop=mkflop("6dQc2s"),
                    turn=mkcard("6s"),
                    river=mkcard("3c")),
    )

    game = GameRunner(starting_stacks=[100, 200, 300])
    game.start_game()

    # Preflop
    game.bet_raise(to=10)
    game.call()
    game.call()

    # Flop
    game.bet_raise(to=20)
    game.call()
    game.call()

    # Turn
    game.bet_raise(to=30)
    game.call()
    game.call()

    # River
    game.check()
    game.check()
    game.check()

    result = get_result(deal, game.game_view())

    assert result == Result(
        won_hand=[True, False, False],
        hand_results=[
            EvaluationResult(
                hand_type=HandType.TWO_PAIR,
                kicker=33686528,
            ),
            EvaluationResult(hand_type=HandType.TWO_PAIR, kicker=16909312),
            EvaluationResult(hand_type=HandType.TWO_PAIR, kicker=4326400),
        ],
        went_to_showdown=[True, True, True],
        remained_in_hand=[True, True, True],
        earned_from_pot=[180, 0, 0],
        profits=[120, -60, -60],
    )
示例#12
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def test_game_with_tie():
    deal = FullDeal(
        hole_cards=[mkhand("Ac3h"),
                    mkhand("Ad4s"),
                    mkhand("5s5d")],
        board=Board(flop=mkflop("AsAhKc"),
                    turn=mkcard("Kd"),
                    river=mkcard("7h")),
    )

    game = GameRunner(starting_stacks=[100, 200, 300])
    game.start_game()

    # Preflop
    game.bet_raise(to=30)
    game.call()
    game.call()

    # Flop
    game.bet_raise(to=50)
    game.call()
    game.call()

    # Turn
    game.bet_raise(to=20)
    game.call()
    game.call()

    # River
    game.bet_raise(to=100)
    game.call()

    result = get_result(deal, game.game_view())

    assert result == Result(
        won_hand=[True, True, False],
        hand_results=[
            EvaluationResult(hand_type=HandType.FULL_HOUSE, kicker=33556480),
            EvaluationResult(hand_type=HandType.FULL_HOUSE, kicker=33556480),
            EvaluationResult(hand_type=HandType.TWO_PAIR, kicker=50331680),
        ],
        remained_in_hand=[True, True, True],
        went_to_showdown=[True, True, True],
        earned_from_pot=[150, 350, 0],
        profits=[50, 150, -200],
    )
示例#13
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def test_fold_preflop() -> None:
    # Player 3 wins with a flopped set of jacks.
    deal = FullDeal(
        hole_cards=[mkhand("AcAd"), mkhand("AsKh"), mkhand("JcJh")],
        board=Board(flop=mkflop("KsJs3d"), turn=mkcard("7s"), river=mkcard("6s")),
    )

    game = GameRunner(starting_stacks=[200, 250, 100])
    game.start_game()
    game.bet_raise(to=10)
    game.fold()
    game.fold()

    results = result.get_result(deal, game.game_view())

    player_index = 1

    example = make_example(
        public_context=make_public_context(game.game_view()),
        private_context=make_private_context(deal.hole_cards[1]),
        target=make_target(deal, results),
        public_states=make_public_states(game.game_view(), deal.board),
        player_states=make_player_states(
            player_index, game.game_view(), deal.hole_cards[player_index], deal.board
        ),
        last_actions=make_last_actions(game.game_view()),
        next_actions=make_next_actions(game.game_view()),
        rewards=make_rewards(game.game_view(), results),
    )
    example_dict = seq_example_to_dict(example)

    assert example_dict == {
        "context": {
            "num_steps": [3],
            "private_context__hand_encoded": [168],
            "private_context__hole_card_0_rank": [14],
            "private_context__hole_card_0_suit": [1],
            "private_context__hole_card_1_rank": [13],
            "private_context__hole_card_1_suit": [4],
            "public_context__num_players": [3],
            "public_context__starting_stack_sizes": [200, 250, 100],
            "target__hole_cards": [12, 168, 9],
            "target__total_rewards": [-1, -2, 3],
        },
        "features": {
            "last_action__action_encoded": [[-1], [4], [0]],
            "last_action__amount_added": [[-1], [10], [0]],
            "last_action__amount_added_percent_of_remaining": [
                [-1.0],
                [0.10000000149011612],
                [0.0],
            ],
            "last_action__amount_raised": [[-1], [8], [0]],
            "last_action__amount_raised_percent_of_pot": [
                [-1.0],
                [2.6666667461395264],
                [0.0],
            ],
            "last_action__move": [[-1], [5], [3]],
            "next_action__action_encoded": [[4], [0], [0]],
            "next_action__amount_added": [[10], [0], [0]],
            "next_action__amount_raised": [[8], [0], [0]],
            "next_action__move": [[5], [3], [3]],
            "next_action__new_total_bet": [[10], [10], [10]],
            "player_state__current_hand_rank": [[-1], [-1], [-1]],
            "player_state__current_hand_strength": [[-1.0], [-1.0], [-1.0]],
            "player_state__current_hand_type": [[-1], [-1], [-1]],
            "player_state__current_player_offset": [[1], [-1], [0]],
            "player_state__frac_hands_better": [[-1.0], [-1.0], [-1.0]],
            "player_state__frac_hands_tied": [[-1.0], [-1.0], [-1.0]],
            "player_state__frac_hands_worse": [[-1.0], [-1.0], [-1.0]],
            "player_state__is_current_player": [[0], [0], [1]],
            "player_state__win_prob_vs_any": [[-1.0], [-1.0], [-1.0]],
            "player_state__win_prob_vs_better": [[-1.0], [-1.0], [-1.0]],
            "player_state__win_prob_vs_tied": [[-1.0], [-1.0], [-1.0]],
            "player_state__win_prob_vs_worse": [[-1.0], [-1.0], [-1.0]],
            "public_state__all_in_player_mask": [[0, 0, 0], [0, 0, 0], [0, 0, 0]],
            "public_state__amount_to_call": [[1, 0, 2], [9, 8, 0], [9, 8, 0]],
            "public_state__current_player_mask": [[0, 0, 1], [1, 0, 0], [0, 1, 0]],
            "public_state__flop_0_rank": [[-1], [-1], [-1]],
            "public_state__flop_0_suit": [[-1], [-1], [-1]],
            "public_state__flop_1_rank": [[-1], [-1], [-1]],
            "public_state__flop_1_suit": [[-1], [-1], [-1]],
            "public_state__flop_2_rank": [[-1], [-1], [-1]],
            "public_state__flop_2_suit": [[-1], [-1], [-1]],
            "public_state__folded_player_mask": [[0, 0, 0], [0, 0, 0], [1, 0, 0]],
            "public_state__min_raise_amount": [[2], [8], [8]],
            "public_state__pot_size": [[3], [13], [13]],
            "public_state__river_rank": [[-1], [-1], [-1]],
            "public_state__river_suit": [[-1], [-1], [-1]],
            "public_state__stack_sizes": [
                [199, 248, 100],
                [199, 248, 90],
                [199, 248, 90],
            ],
            "public_state__street": [[1], [1], [1]],
            "public_state__turn_rank": [[-1], [-1], [-1]],
            "public_state__turn_suit": [[-1], [-1], [-1]],
            "reward__cumulative_reward": [[3], [0], [0]],
            "reward__instant_reward": [[3], [0], [0]],
            "reward__is_players_last_action": [[1], [1], [1]],
            "reward__won_hand": [[1], [0], [0]],
        },
    }
示例#14
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def test_full_hand() -> None:
    # Player 3 wins with a flopped set of jacks.
    deal = FullDeal(
        hole_cards=[mkhand("AhKs"), mkhand("Kc10d"), mkhand("5h5c"), mkhand("7s3d")],
        board=Board(flop=mkflop("KdJs3d"), turn=mkcard("7s"), river=mkcard("6s")),
    )

    game = GameRunner(starting_stacks=[300, 300, 300, 300])
    game.start_game()

    # Preflop
    game.bet_raise(to=10)
    game.fold()
    game.bet_raise(to=25)
    game.call()
    game.call()

    # Flop
    game.bet_raise(to=40)
    game.call()
    game.fold()

    # Turn
    game.check()
    game.bet_raise(to=60)
    game.call()

    # River
    game.check()
    game.bet_raise(to=100)
    game.call()

    results = result.get_result(deal, game.game_view())

    player_index = 1

    example = make_example(
        public_context=make_public_context(game.game_view()),
        private_context=make_private_context(deal.hole_cards[1]),
        target=make_target(deal, results),
        public_states=make_public_states(game.game_view(), deal.board),
        player_states=make_player_states(
            player_index, game.game_view(), deal.hole_cards[player_index], deal.board
        ),
        last_actions=make_last_actions(game.game_view()),
        next_actions=make_next_actions(game.game_view()),
        rewards=make_rewards(game.game_view(), results),
    )
    example_dict = seq_example_to_dict(example)

    assert example_dict == {
        "context": {
            "num_steps": [14],
            "private_context__hand_encoded": [140],
            "private_context__hole_card_0_rank": [13],
            "private_context__hole_card_0_suit": [2],
            "private_context__hole_card_1_rank": [10],
            "private_context__hole_card_1_suit": [3],
            "public_context__num_players": [4],
            "public_context__starting_stack_sizes": [300, 300, 300, 300],
            "target__hole_cards": [168, 140, 3, 36],
            "target__total_rewards": [250, -225, -25, 0],
        },
        "features": {
            "last_action__action_encoded": [
                [-1],
                [3],
                [0],
                [3],
                [1],
                [1],
                [5],
                [1],
                [0],
                [1],
                [7],
                [1],
                [1],
                [14],
            ],
            "last_action__amount_added": [
                [-1],
                [10],
                [0],
                [24],
                [23],
                [15],
                [40],
                [40],
                [0],
                [0],
                [60],
                [60],
                [0],
                [100],
            ],
            "last_action__amount_added_percent_of_remaining": [
                [-1.0],
                [0.03333333507180214],
                [0.0],
                [0.08026755601167679],
                [0.07718120515346527],
                [0.0517241396009922],
                [0.145454540848732],
                [0.145454540848732],
                [0.0],
                [0.0],
                [0.25531914830207825],
                [0.25531914830207825],
                [0.0],
                [0.5714285969734192],
            ],
            "last_action__amount_raised": [
                [-1],
                [8],
                [0],
                [15],
                [0],
                [0],
                [40],
                [0],
                [0],
                [0],
                [60],
                [0],
                [0],
                [100],
            ],
            "last_action__amount_raised_percent_of_pot": [
                [-1.0],
                [2.6666667461395264],
                [0.0],
                [1.1538461446762085],
                [0.0],
                [0.0],
                [0.5333333611488342],
                [0.0],
                [0.0],
                [0.0],
                [0.3870967626571655],
                [0.0],
                [0.0],
                [0.3636363744735718],
            ],
            "last_action__move": [
                [-1],
                [5],
                [3],
                [5],
                [4],
                [4],
                [5],
                [4],
                [3],
                [4],
                [5],
                [4],
                [4],
                [5],
            ],
            "next_action__action_encoded": [
                [3],
                [0],
                [3],
                [1],
                [1],
                [5],
                [1],
                [0],
                [1],
                [7],
                [1],
                [1],
                [14],
                [1],
            ],
            "next_action__amount_added": [
                [10],
                [0],
                [24],
                [23],
                [15],
                [40],
                [40],
                [0],
                [0],
                [60],
                [60],
                [0],
                [100],
                [100],
            ],
            "next_action__amount_raised": [
                [8],
                [0],
                [15],
                [0],
                [0],
                [40],
                [0],
                [0],
                [0],
                [60],
                [0],
                [0],
                [100],
                [0],
            ],
            "next_action__move": [
                [5],
                [3],
                [5],
                [4],
                [4],
                [5],
                [4],
                [3],
                [4],
                [5],
                [4],
                [4],
                [5],
                [4],
            ],
            "next_action__new_total_bet": [
                [10],
                [10],
                [25],
                [25],
                [25],
                [40],
                [40],
                [40],
                [0],
                [60],
                [60],
                [0],
                [100],
                [100],
            ],
            "player_state__current_hand_rank": [
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [3652],
                [-1],
                [-1],
                [3648],
                [-1],
                [-1],
                [3648],
                [-1],
            ],
            "player_state__current_hand_strength": [
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [0.5105869770050049],
                [-1.0],
                [-1.0],
                [0.51112300157547],
                [-1.0],
                [-1.0],
                [0.51112300157547],
                [-1.0],
            ],
            "player_state__current_hand_type": [
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [2],
                [-1],
                [-1],
                [2],
                [-1],
                [-1],
                [2],
                [-1],
            ],
            "player_state__current_player_offset": [
                [1],
                [2],
                [-1],
                [0],
                [1],
                [-1],
                [0],
                [1],
                [-1],
                [0],
                [-1],
                [-1],
                [0],
                [-1],
            ],
            "player_state__frac_hands_better": [
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [0.046253468841314316],
                [-1.0],
                [-1.0],
                [0.07439613342285156],
                [-1.0],
                [-1.0],
                [0.17171716690063477],
                [-1.0],
            ],
            "player_state__frac_hands_tied": [
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [0.005550416186451912],
                [-1.0],
                [-1.0],
                [0.005797101650387049],
                [-1.0],
                [-1.0],
                [0.005050505045801401],
                [-1.0],
            ],
            "player_state__frac_hands_worse": [
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [0.9481961131095886],
                [-1.0],
                [-1.0],
                [0.9198067784309387],
                [-1.0],
                [-1.0],
                [0.8232323527336121],
                [-1.0],
            ],
            "player_state__is_current_player": [
                [0],
                [0],
                [0],
                [1],
                [0],
                [0],
                [1],
                [0],
                [0],
                [1],
                [0],
                [0],
                [1],
                [0],
            ],
            "player_state__win_prob_vs_any": [
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [0.8297058343887329],
                [-1.0],
                [-1.0],
                [0.8359622955322266],
                [-1.0],
                [-1.0],
                [0.8232323527336121],
                [-1.0],
            ],
            "player_state__win_prob_vs_better": [
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [0.17900000512599945],
                [-1.0],
                [-1.0],
                [0.09700000286102295],
                [-1.0],
                [-1.0],
                [0.0],
                [-1.0],
            ],
            "player_state__win_prob_vs_tied": [
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [0.052000001072883606],
                [-1.0],
                [-1.0],
                [0.0],
                [-1.0],
                [-1.0],
                [0.0],
                [-1.0],
            ],
            "player_state__win_prob_vs_worse": [
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [-1.0],
                [0.8659999966621399],
                [-1.0],
                [-1.0],
                [0.9010000228881836],
                [-1.0],
                [-1.0],
                [1.0],
                [-1.0],
            ],
            "public_state__all_in_player_mask": [
                [0, 0, 0, 0],
                [0, 0, 0, 0],
                [0, 0, 0, 0],
                [0, 0, 0, 0],
                [0, 0, 0, 0],
                [0, 0, 0, 0],
                [0, 0, 0, 0],
                [0, 0, 0, 0],
                [0, 0, 0, 0],
                [0, 0, 0, 0],
                [0, 0, 0, 0],
                [0, 0, 0, 0],
                [0, 0, 0, 0],
                [0, 0, 0, 0],
            ],
            "public_state__amount_to_call": [
                [1, 0, 2, 2],
                [9, 8, 0, 10],
                [9, 8, 0, 10],
                [0, 23, 15, 25],
                [0, 0, 15, 25],
                [0, 0, 0, 0],
                [0, 40, 40, 40],
                [0, 0, 40, 40],
                [0, 0, 0, 0],
                [0, 0, 0, 0],
                [60, 0, 60, 60],
                [0, 0, 0, 0],
                [0, 0, 0, 0],
                [100, 0, 100, 100],
            ],
            "public_state__current_player_mask": [
                [0, 0, 1, 0],
                [0, 0, 0, 1],
                [1, 0, 0, 0],
                [0, 1, 0, 0],
                [0, 0, 1, 0],
                [1, 0, 0, 0],
                [0, 1, 0, 0],
                [0, 0, 1, 0],
                [1, 0, 0, 0],
                [0, 1, 0, 0],
                [1, 0, 0, 0],
                [1, 0, 0, 0],
                [0, 1, 0, 0],
                [1, 0, 0, 0],
            ],
            "public_state__flop_0_rank": [
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [13],
                [13],
                [13],
                [13],
                [13],
                [13],
                [13],
                [13],
                [13],
            ],
            "public_state__flop_0_suit": [
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [3],
                [3],
                [3],
                [3],
                [3],
                [3],
                [3],
                [3],
                [3],
            ],
            "public_state__flop_1_rank": [
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [11],
                [11],
                [11],
                [11],
                [11],
                [11],
                [11],
                [11],
                [11],
            ],
            "public_state__flop_1_suit": [
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [1],
                [1],
                [1],
                [1],
                [1],
                [1],
                [1],
                [1],
                [1],
            ],
            "public_state__flop_2_rank": [
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [3],
                [3],
                [3],
                [3],
                [3],
                [3],
                [3],
                [3],
                [3],
            ],
            "public_state__flop_2_suit": [
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [3],
                [3],
                [3],
                [3],
                [3],
                [3],
                [3],
                [3],
                [3],
            ],
            "public_state__folded_player_mask": [
                [0, 0, 0, 0],
                [0, 0, 0, 0],
                [0, 0, 0, 1],
                [0, 0, 0, 1],
                [0, 0, 0, 1],
                [0, 0, 0, 1],
                [0, 0, 0, 1],
                [0, 0, 0, 1],
                [0, 0, 1, 1],
                [0, 0, 1, 1],
                [0, 0, 1, 1],
                [0, 0, 1, 1],
                [0, 0, 1, 1],
                [0, 0, 1, 1],
            ],
            "public_state__min_raise_amount": [
                [2],
                [8],
                [8],
                [15],
                [15],
                [2],
                [40],
                [40],
                [2],
                [2],
                [60],
                [2],
                [2],
                [100],
            ],
            "public_state__pot_size": [
                [3],
                [13],
                [13],
                [37],
                [60],
                [75],
                [115],
                [155],
                [155],
                [155],
                [215],
                [275],
                [275],
                [375],
            ],
            "public_state__river_rank": [
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [6],
                [6],
                [6],
            ],
            "public_state__river_suit": [
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [1],
                [1],
                [1],
            ],
            "public_state__stack_sizes": [
                [299, 298, 300, 300],
                [299, 298, 290, 300],
                [299, 298, 290, 300],
                [275, 298, 290, 300],
                [275, 275, 290, 300],
                [275, 275, 275, 300],
                [235, 275, 275, 300],
                [235, 235, 275, 300],
                [235, 235, 275, 300],
                [235, 235, 275, 300],
                [235, 175, 275, 300],
                [175, 175, 275, 300],
                [175, 175, 275, 300],
                [175, 75, 275, 300],
            ],
            "public_state__street": [
                [1],
                [1],
                [1],
                [1],
                [1],
                [2],
                [2],
                [2],
                [3],
                [3],
                [3],
                [4],
                [4],
                [4],
            ],
            "public_state__turn_rank": [
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [7],
                [7],
                [7],
                [7],
                [7],
                [7],
            ],
            "public_state__turn_suit": [
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [-1],
                [1],
                [1],
                [1],
                [1],
                [1],
                [1],
            ],
            "reward__cumulative_reward": [
                [-25],
                [0],
                [251],
                [-223],
                [-15],
                [275],
                [-200],
                [0],
                [315],
                [-160],
                [315],
                [375],
                [-100],
                [375],
            ],
            "reward__instant_reward": [
                [-10],
                [0],
                [-24],
                [-23],
                [-15],
                [-40],
                [-40],
                [0],
                [0],
                [-60],
                [-60],
                [0],
                [-100],
                [375],
            ],
            "reward__is_players_last_action": [
                [0],
                [1],
                [0],
                [0],
                [0],
                [0],
                [0],
                [1],
                [0],
                [0],
                [0],
                [0],
                [1],
                [1],
            ],
            "reward__won_hand": [
                [0],
                [0],
                [1],
                [0],
                [0],
                [1],
                [0],
                [0],
                [1],
                [0],
                [1],
                [1],
                [0],
                [1],
            ],
        },
    }
示例#15
0
def test_call():
    game = GameRunner(starting_stacks=[100, 100, 100])

    game.start_game()

    assert game.game_view().events() == [
        Street.PREFLOP,
        Action(player_index=0,
               move=Move.SMALL_BLIND,
               amount_added=1,
               total_bet=1),
        Action(player_index=1,
               move=Move.BIG_BLIND,
               amount_added=2,
               total_bet=2),
    ]

    assert game.street() == Street.PREFLOP
    assert game.current_player() == 2

    # Preflop Action
    assert game.bet_raise(to=25) == ActionResult(street=Street.PREFLOP,
                                                 current_player=0,
                                                 total_bet=25,
                                                 amount_to_call=24)
    assert game.call() == ActionResult(street=Street.PREFLOP,
                                       current_player=1,
                                       total_bet=25,
                                       amount_to_call=23)
    assert game.fold() == ActionResult(street=Street.FLOP,
                                       current_player=0,
                                       total_bet=0,
                                       amount_to_call=0)

    # Flop Action
    assert game.bet_raise(to=50) == ActionResult(street=Street.FLOP,
                                                 current_player=2,
                                                 total_bet=50,
                                                 amount_to_call=50)
    assert game.call() == ActionResult(street=Street.TURN,
                                       current_player=0,
                                       total_bet=0,
                                       amount_to_call=0)

    # Turn Action
    assert game.check() == ActionResult(street=Street.TURN,
                                        current_player=2,
                                        total_bet=0,
                                        amount_to_call=0)
    assert game.check() == ActionResult(street=Street.RIVER,
                                        current_player=0,
                                        total_bet=0,
                                        amount_to_call=0)

    # River
    assert game.check() == ActionResult(street=Street.RIVER,
                                        current_player=2,
                                        total_bet=0,
                                        amount_to_call=0)
    assert game.bet_raise(raise_amount=10) == ActionResult(street=Street.RIVER,
                                                           current_player=0,
                                                           total_bet=10,
                                                           amount_to_call=10)
    assert game.call() == ActionResult(street=Street.HAND_OVER)
示例#16
0
def test_decode_bug_c():
    game = GameRunner(starting_stacks=[219, 224])
    game.start_game()
    game.bet_raise(to=79)
    game.bet_raise(to=156)

    assert make_action_from_encoded(
        2, game.game_view()) == game.game_view().go_all_in()
    assert (make_action_from_encoded(
        18, game.game_view()) == game.game_view().go_all_in())
示例#17
0
def test_monster() -> None:
    deal = FullDeal(
        hole_cards=[mkhand("JcJd"), mkhand("Kc10d")],
        board=Board(flop=mkflop("JsTs3h"),
                    turn=mkcard("Jh"),
                    river=mkcard("As")),
    )

    game = GameRunner(starting_stacks=[300, 400])
    game.start_game()

    # Preflop
    game.bet_raise(to=10)
    game.call()

    # Flop
    game.check()
    game.check()

    # Turn
    game.check()
    game.check()

    # River
    game.check()
    game.check()

    player_index = 0
    private_states = make_player_states(player_index, game.game_view(),
                                        deal.hole_cards[player_index],
                                        deal.board)

    assert private_states == [
        PlayerState(
            is_current_player=True,
            current_player_offset=0,
            current_hand_type=None,
            frac_better_hands=None,
            frac_tied_hands=None,
            frac_worse_hands=None,
            win_odds=None,
            tie_odds=None,
            lose_odds=None,
            win_odds_vs_better=None,
            tie_odds_vs_better=None,
            lose_odds_vs_better=None,
            win_odds_vs_tied=None,
            tie_odds_vs_tied=None,
            lose_odds_vs_tied=None,
            win_odds_vs_worse=None,
            tie_odds_vs_worse=None,
            lose_odds_vs_worse=None,
        ),
        PlayerState(
            is_current_player=False,
            current_player_offset=1,
            current_hand_type=None,
            frac_better_hands=None,
            frac_tied_hands=None,
            frac_worse_hands=None,
            win_odds=None,
            tie_odds=None,
            lose_odds=None,
            win_odds_vs_better=None,
            tie_odds_vs_better=None,
            lose_odds_vs_better=None,
            win_odds_vs_tied=None,
            tie_odds_vs_tied=None,
            lose_odds_vs_tied=None,
            win_odds_vs_worse=None,
            tie_odds_vs_worse=None,
            lose_odds_vs_worse=None,
        ),
        PlayerState(
            is_current_player=True,
            current_player_offset=0,
            current_hand_type=4,
            frac_better_hands=0.0,
            frac_tied_hands=0.0,
            frac_worse_hands=1.0,
            win_odds=approx(0.9300000071525574, abs=0.1),
            tie_odds=0.0,
            lose_odds=approx(0.07000000029802322, abs=0.1),
            win_odds_vs_better=0.0,
            tie_odds_vs_better=0.0,
            lose_odds_vs_better=0.0,
            win_odds_vs_tied=0.0,
            tie_odds_vs_tied=0.0,
            lose_odds_vs_tied=0.0,
            win_odds_vs_worse=approx(0.9300000071525574, abs=0.1),
            tie_odds_vs_worse=0.0,
            lose_odds_vs_worse=approx(0.07000000029802322, abs=0.1),
        ),
        PlayerState(
            is_current_player=False,
            current_player_offset=1,
            current_hand_type=None,
            frac_better_hands=None,
            frac_tied_hands=None,
            frac_worse_hands=None,
            win_odds=None,
            tie_odds=None,
            lose_odds=None,
            win_odds_vs_better=None,
            tie_odds_vs_better=None,
            lose_odds_vs_better=None,
            win_odds_vs_tied=None,
            tie_odds_vs_tied=None,
            lose_odds_vs_tied=None,
            win_odds_vs_worse=None,
            tie_odds_vs_worse=None,
            lose_odds_vs_worse=None,
        ),
        PlayerState(
            is_current_player=True,
            current_player_offset=0,
            current_hand_type=8,
            frac_better_hands=0.0,
            frac_tied_hands=0.0,
            frac_worse_hands=1.0,
            win_odds=approx(0.9990000128746033, abs=0.1),
            tie_odds=0.0,
            lose_odds=approx(0.0010000000474974513, abs=0.1),
            win_odds_vs_better=0.0,
            tie_odds_vs_better=0.0,
            lose_odds_vs_better=0.0,
            win_odds_vs_tied=0.0,
            tie_odds_vs_tied=0.0,
            lose_odds_vs_tied=0.0,
            win_odds_vs_worse=approx(0.9990000128746033, abs=0.1),
            tie_odds_vs_worse=0.0,
            lose_odds_vs_worse=approx(0.0010000000474974513, abs=0.1),
        ),
        PlayerState(
            is_current_player=False,
            current_player_offset=1,
            current_hand_type=None,
            frac_better_hands=None,
            frac_tied_hands=None,
            frac_worse_hands=None,
            win_odds=None,
            tie_odds=None,
            lose_odds=None,
            win_odds_vs_better=None,
            tie_odds_vs_better=None,
            lose_odds_vs_better=None,
            win_odds_vs_tied=None,
            tie_odds_vs_tied=None,
            lose_odds_vs_tied=None,
            win_odds_vs_worse=None,
            tie_odds_vs_worse=None,
            lose_odds_vs_worse=None,
        ),
        PlayerState(
            is_current_player=True,
            current_player_offset=0,
            current_hand_type=8,
            frac_better_hands=approx(0.001010101055726409, abs=0.1),
            frac_tied_hands=0.0,
            frac_worse_hands=approx(0.9989898800849915, abs=0.1),
            win_odds=approx(0.9989898800849915, abs=0.1),
            tie_odds=0.0,
            lose_odds=approx(0.001010101055726409, abs=0.1),
            win_odds_vs_better=0.0,
            tie_odds_vs_better=0.0,
            lose_odds_vs_better=1.0,
            win_odds_vs_tied=0.0,
            tie_odds_vs_tied=0.0,
            lose_odds_vs_tied=0.0,
            win_odds_vs_worse=1.0,
            tie_odds_vs_worse=0.0,
            lose_odds_vs_worse=0.0,
        ),
        PlayerState(
            is_current_player=False,
            current_player_offset=1,
            current_hand_type=None,
            frac_better_hands=None,
            frac_tied_hands=None,
            frac_worse_hands=None,
            win_odds=None,
            tie_odds=None,
            lose_odds=None,
            win_odds_vs_better=None,
            tie_odds_vs_better=None,
            lose_odds_vs_better=None,
            win_odds_vs_tied=None,
            tie_odds_vs_tied=None,
            lose_odds_vs_tied=None,
            win_odds_vs_worse=None,
            tie_odds_vs_worse=None,
            lose_odds_vs_worse=None,
        ),
    ]
示例#18
0
def test_state() -> None:
    deal = FullDeal(
        hole_cards=[mkhand("AhKs"), mkhand("Kc10d")],
        board=Board(flop=mkflop("KdJs3d"),
                    turn=mkcard("7s"),
                    river=mkcard("6s")),
    )

    game = GameRunner(starting_stacks=[300, 400])
    game.start_game()

    # Preflop
    game.bet_raise(to=10)
    game.call()

    # Flop
    game.check()
    game.check()

    # Turn
    game.check()
    game.check()

    # River
    game.check()
    game.check()

    player_index = 0
    private_states = make_player_states(player_index, game.game_view(),
                                        deal.hole_cards[player_index],
                                        deal.board)

    assert private_states == [
        PlayerState(
            is_current_player=True,
            current_player_offset=0,
            current_hand_type=None,
            frac_better_hands=None,
            frac_tied_hands=None,
            frac_worse_hands=None,
            win_odds=None,
            tie_odds=None,
            lose_odds=None,
            win_odds_vs_better=None,
            tie_odds_vs_better=None,
            lose_odds_vs_better=None,
            win_odds_vs_tied=None,
            tie_odds_vs_tied=None,
            lose_odds_vs_tied=None,
            win_odds_vs_worse=None,
            tie_odds_vs_worse=None,
            lose_odds_vs_worse=None,
        ),
        PlayerState(
            is_current_player=False,
            current_player_offset=1,
            current_hand_type=None,
            frac_better_hands=None,
            frac_tied_hands=None,
            frac_worse_hands=None,
            win_odds=None,
            tie_odds=None,
            lose_odds=None,
            win_odds_vs_better=None,
            tie_odds_vs_better=None,
            lose_odds_vs_better=None,
            win_odds_vs_tied=None,
            tie_odds_vs_tied=None,
            lose_odds_vs_tied=None,
            win_odds_vs_worse=None,
            tie_odds_vs_worse=None,
            lose_odds_vs_worse=None,
        ),
        PlayerState(
            is_current_player=True,
            current_player_offset=0,
            current_hand_type=2,
            frac_better_hands=approx(0.02867715060710907, abs=0.1),
            frac_tied_hands=approx(0.005550416186451912, abs=0.1),
            frac_worse_hands=approx(0.9657724499702454, abs=0.1),
            win_odds=approx(0.8368927240371704, abs=0.1),
            tie_odds=approx(0.010364476591348648, abs=0.1),
            lose_odds=approx(0.15274283289909363, abs=0.1),
            win_odds_vs_better=approx(0.16899999976158142, abs=0.1),
            tie_odds_vs_better=approx(0.0020000000949949026, abs=0.1),
            lose_odds_vs_better=approx(0.8289999961853027, abs=0.1),
            win_odds_vs_tied=0.0,
            tie_odds_vs_tied=approx(0.9869999885559082, abs=0.1),
            lose_odds_vs_tied=approx(0.013000000268220901, abs=0.1),
            win_odds_vs_worse=approx(0.8840000033378601, abs=0.1),
            tie_odds_vs_worse=approx(0.004000000189989805, abs=0.1),
            lose_odds_vs_worse=approx(0.1120000034570694, abs=0.1),
        ),
        PlayerState(
            is_current_player=False,
            current_player_offset=1,
            current_hand_type=None,
            frac_better_hands=None,
            frac_tied_hands=None,
            frac_worse_hands=None,
            win_odds=None,
            tie_odds=None,
            lose_odds=None,
            win_odds_vs_better=None,
            tie_odds_vs_better=None,
            lose_odds_vs_better=None,
            win_odds_vs_tied=None,
            tie_odds_vs_tied=None,
            lose_odds_vs_tied=None,
            win_odds_vs_worse=None,
            tie_odds_vs_worse=None,
            lose_odds_vs_worse=None,
        ),
        PlayerState(
            is_current_player=True,
            current_player_offset=0,
            current_hand_type=2,
            frac_better_hands=approx(0.05603864789009094, abs=0.1),
            frac_tied_hands=approx(0.005797101650387049, abs=0.1),
            frac_worse_hands=approx(0.938164234161377, abs=0.1),
            win_odds=approx(0.8556057810783386, abs=0.1),
            tie_odds=approx(0.005797101650387049, abs=0.1),
            lose_odds=approx(0.13859710097312927, abs=0.1),
            win_odds_vs_better=0.0,
            tie_odds_vs_better=0.0,
            lose_odds_vs_better=1.0,
            win_odds_vs_tied=0.0,
            tie_odds_vs_tied=1.0,
            lose_odds_vs_tied=0.0,
            win_odds_vs_worse=approx(0.9120000004768372, abs=0.1),
            tie_odds_vs_worse=0.0,
            lose_odds_vs_worse=approx(0.08799999952316284, abs=0.1),
        ),
        PlayerState(
            is_current_player=False,
            current_player_offset=1,
            current_hand_type=None,
            frac_better_hands=None,
            frac_tied_hands=None,
            frac_worse_hands=None,
            win_odds=None,
            tie_odds=None,
            lose_odds=None,
            win_odds_vs_better=None,
            tie_odds_vs_better=None,
            lose_odds_vs_better=None,
            win_odds_vs_tied=None,
            tie_odds_vs_tied=None,
            lose_odds_vs_tied=None,
            win_odds_vs_worse=None,
            tie_odds_vs_worse=None,
            lose_odds_vs_worse=None,
        ),
        PlayerState(
            is_current_player=True,
            current_player_offset=0,
            current_hand_type=2,
            frac_better_hands=approx(0.14646464586257935, abs=0.1),
            frac_tied_hands=approx(0.0060606058686971664, abs=0.1),
            frac_worse_hands=approx(0.8474747538566589, abs=0.1),
            win_odds=approx(0.8474747538566589, abs=0.1),
            tie_odds=approx(0.0060606058686971664, abs=0.1),
            lose_odds=approx(0.14646464586257935, abs=0.1),
            win_odds_vs_better=0.0,
            tie_odds_vs_better=0.0,
            lose_odds_vs_better=1.0,
            win_odds_vs_tied=0.0,
            tie_odds_vs_tied=1.0,
            lose_odds_vs_tied=0.0,
            win_odds_vs_worse=1.0,
            tie_odds_vs_worse=0.0,
            lose_odds_vs_worse=0.0,
        ),
        PlayerState(
            is_current_player=False,
            current_player_offset=1,
            current_hand_type=None,
            frac_better_hands=None,
            frac_tied_hands=None,
            frac_worse_hands=None,
            win_odds=None,
            tie_odds=None,
            lose_odds=None,
            win_odds_vs_better=None,
            tie_odds_vs_better=None,
            lose_odds_vs_better=None,
            win_odds_vs_tied=None,
            tie_odds_vs_tied=None,
            lose_odds_vs_tied=None,
            win_odds_vs_worse=None,
            tie_odds_vs_worse=None,
            lose_odds_vs_worse=None,
        ),
    ]
示例#19
0
def test_loss():
    deal = FullDeal(
        hole_cards=[mkhand("AcAd"), mkhand("AsKh")],
        board=Board(flop=mkflop("KsJs3d"),
                    turn=mkcard("7s"),
                    river=mkcard("6s")),
    )

    game = GameRunner(starting_stacks=[300, 400])
    game.start_game()

    # Preflop
    game.bet_raise(to=10)
    game.call()

    # Flop
    game.bet_raise(to=25)
    game.call()

    # Turn
    game.check()
    game.bet_raise(to=40)
    game.call()

    # River
    game.check()
    game.check()

    results = result.get_result(deal, game.game_view())

    model = heads_up.HeadsUpModel("HeadsUp")

    player_index = 1

    example = make_forward_backward_example(
        player_index,
        game.game_view(),
        deal.hole_cards[player_index],
        deal.board,
        results,
    )

    (
        feature_tensors,
        target_tensors,
    ) = model.feature_config.make_features_and_target_tensors(
        [example.SerializeToString()])

    print(tf.cast(target_tensors["reward__cumulative_reward"], tf.float32))

    loss = model.loss(feature_tensors, target_tensors)

    batch_size = 1
    num_steps = 9
    assert loss.shape == [batch_size, num_steps]
示例#20
0
def test_action_probs():
    deal = FullDeal(
        hole_cards=[mkhand("AcAd"), mkhand("AsKh")],
        board=Board(flop=mkflop("KsJs3d"),
                    turn=mkcard("7s"),
                    river=mkcard("6s")),
    )

    game = GameRunner(starting_stacks=[300, 400])
    game.start_game()

    # Preflop
    game.bet_raise(to=10)
    game.call()

    # Flop
    game.bet_raise(to=25)
    game.call()

    # Turn
    game.check()
    game.bet_raise(to=40)
    game.call()

    # River
    game.check()
    game.check()

    model = heads_up.HeadsUpModel("HeadsUp")

    player_index = 1

    example = make_forward_example(
        player_index,
        game.game_view(),
        deal.hole_cards[player_index],
        deal.board,
    )

    logits = model.action_logits(
        model.feature_config.make_feature_tensors(
            [example.SerializeToString()]))

    batch_size = 1
    num_steps = 9
    num_possible_actions = 22
    assert logits.shape == [batch_size, num_steps, num_possible_actions]

    probs = model.action_probs(
        model.feature_config.make_feature_tensors(
            [example.SerializeToString()]))

    assert_array_almost_equal(
        tf.reduce_sum(probs, -1).numpy(),
        np.array([[1, 1, 1, 1, 1, 1, 1, 1, 1]]))
示例#21
0
def test_action_decoded():
    game = GameRunner(starting_stacks=[100, 100, 84])
    game.start_game()

    assert make_action_from_encoded(
        0, game.game_view()) == game.game_view().fold()

    assert make_action_from_encoded(
        1, game.game_view()) == game.game_view().call()

    assert make_action_from_encoded(
        2, game.game_view()) == game.game_view().min_raise()

    assert make_action_from_encoded(
        2, game.game_view()) == game.game_view().bet_raise(to=4)

    assert make_action_from_encoded(
        3, game.game_view()) == game.game_view().bet_raise(to=8)

    assert make_action_from_encoded(
        4, game.game_view()) == game.game_view().bet_raise(to=12)

    assert make_action_from_encoded(
        20, game.game_view()) == game.game_view().bet_raise(to=76)

    assert make_action_from_encoded(
        21, game.game_view()) == game.game_view().bet_raise(to=80)

    assert make_action_from_encoded(
        22, game.game_view()) == game.game_view().bet_raise(to=84)

    assert (make_action_from_encoded(
        22, game.game_view()) == game.game_view().go_all_in())
示例#22
0
def test_fold():
    game = GameRunner(starting_stacks=[500, 500])

    game.start_game()

    # Preflop Action
    game.bet_raise(to=230)
    game.call()

    # Flop Action
    game.fold()

    assert game.game_view().events() == [
        Street.PREFLOP,
        Action(player_index=0,
               move=Move.SMALL_BLIND,
               amount_added=1,
               total_bet=1),
        Action(player_index=1,
               move=Move.BIG_BLIND,
               amount_added=2,
               total_bet=2),
        Action(player_index=0,
               move=Move.BET_RAISE,
               amount_added=229,
               total_bet=230),
        Action(player_index=1,
               move=Move.CHECK_CALL,
               amount_added=228,
               total_bet=230),
        Street.FLOP,
        Action(player_index=0, move=Move.FOLD, amount_added=0, total_bet=0),
        Street.HAND_OVER,
    ]
示例#23
0
def test_action_encoded():
    game = GameRunner(starting_stacks=[100, 100, 82])
    game.start_game()

    action = game.game_view().min_raise()
    assert encode_action(action, game.game_view()) == 2

    action = game.game_view().bet_raise(to=4)
    assert encode_action(action, game.game_view()) == 2

    action = game.game_view().bet_raise(to=6)
    assert encode_action(action, game.game_view()) == 3

    action = game.game_view().bet_raise(to=8)
    assert encode_action(action, game.game_view()) == 4

    action = game.game_view().bet_raise(to=10)
    assert encode_action(action, game.game_view()) == 4

    action = game.game_view().bet_raise(to=12)
    assert encode_action(action, game.game_view()) == 5

    action = game.game_view().bet_raise(to=74)
    assert encode_action(action, game.game_view()) == 20

    action = game.game_view().bet_raise(to=78)
    assert encode_action(action, game.game_view()) == 21

    action = game.game_view().bet_raise(to=82)
    assert encode_action(action, game.game_view()) == 22

    action = game.game_view().go_all_in()
    assert encode_action(action, game.game_view()) == 22