def evaluate(actor_critic, ob_rms, env_name, seed, num_processes, eval_log_dir, device): eval_envs = make_vec_envs(env_name, seed + num_processes, num_processes, None, eval_log_dir, device, True) vec_norm = utils.get_vec_normalize(eval_envs) if vec_norm is not None: vec_norm.eval() vec_norm.ob_rms = ob_rms eval_episode_rewards = [] obs = eval_envs.reset() eval_recurrent_hidden_states = torch.zeros( num_processes, actor_critic.recurrent_hidden_state_size, device=device) eval_masks = torch.zeros(num_processes, 1, device=device) while len(eval_episode_rewards) < 10: with torch.no_grad(): _, action, _, eval_recurrent_hidden_states = actor_critic.act( obs, eval_recurrent_hidden_states, eval_masks, deterministic=True) # Obser reward and next obs obs, _, done, infos = eval_envs.step(action) eval_masks = torch.tensor([[0.0] if done_ else [1.0] for done_ in done], dtype=torch.float32, device=device) for info in infos: if 'episode' in info.keys(): eval_episode_rewards.append(info['episode']['r']) eval_envs.close() print(" Evaluation using {} episodes: mean reward {:.5f}\n".format( len(eval_episode_rewards), np.mean(eval_episode_rewards)))
def main(): parser = otc_arg_parser() # args = get_args() args = parser.parse_args() args.cuda = not args.no_cuda and torch.cuda.is_available() assert args.algo in ['a2c', 'ppo', 'acktr'] if args.recurrent_policy: assert args.algo in ['a2c', 'ppo'], \ 'Recurrent policy is not implemented for ACKTR' torch.manual_seed(args.seed) torch.cuda.manual_seed_all(args.seed) if args.cuda and torch.cuda.is_available() and args.cuda_deterministic: torch.backends.cudnn.benchmark = False torch.backends.cudnn.deterministic = True log_dir = os.path.expanduser(args.log_dir) tf_log_dir = os.path.join(log_dir, args.exp_name) if not os.path.exists(tf_log_dir): os.makedirs(tf_log_dir) writer = SummaryWriter(log_dir=tf_log_dir) eval_log_dir = log_dir + "_eval" # history_file = os.path.join(log_dir, args.exp_name+'.csv') torch.set_num_threads(1) # device = torch.device("cuda:0" if args.cuda else "cpu") device = torch.device("cuda" if args.cuda else "cpu") # envs = make_vec_envs(args.env, args.seed, args.num_processes, # args.gamma, args.log_dir, device, False) envs = make_otc_env(args, device) save_path = os.path.join(args.save_dir, args.exp_name) if args.load: actor_critic, ob_rms = \ torch.load( os.path.join(save_path, args.env + ".pt")) vec_norm = get_vec_normalize(envs) if vec_norm is not None: vec_norm.eval() vec_norm.ob_rms = ob_rms else: obs_shape = envs.observation_space.spaces['visual'].shape vector_obs_len = envs.observation_space.spaces['vector'].shape[0] actor_critic = Policy(obs_shape, envs.action_space, base=CNNBase, base_kwargs={'recurrent': args.recurrent_policy}, vector_obs_len=vector_obs_len) if torch.cuda.device_count() > 1: actor_critic_parallel = nn.DataParallel(actor_critic, device_ids=[0, 1]) actor_critic = actor_critic_parallel.module if args.half_precision: actor_critic.half() # convert to half precision for layer in actor_critic.modules(): if isinstance(layer, nn.BatchNorm2d): layer.float() actor_critic.to(device, non_blocking=True) from pytorch_wrappers import VecPyTorch #, VecPyTorchFrameStack envs = VecPyTorch(envs, device, half_precision=args.half_precision) # envs = VecPyTorchFrameStack(envs, 1, device) if args.algo == 'a2c': agent = algo.A2C_ACKTR(actor_critic, args.value_loss_coef, args.entropy_coef, lr=args.lr, eps=args.eps, alpha=args.alpha, max_grad_norm=args.max_grad_norm) elif args.algo == 'ppo': agent = algo.PPO(actor_critic, args.clip_param, args.ppo_epoch, args.num_mini_batch, args.value_loss_coef, args.entropy_coef, lr=args.lr, eps=args.eps, max_grad_norm=args.max_grad_norm) elif args.algo == 'acktr': agent = algo.A2C_ACKTR(actor_critic, args.value_loss_coef, args.entropy_coef, acktr=True) if args.gail: assert len(envs.observation_space.shape) == 1 discr = gail.Discriminator( envs.observation_space.shape[0] + envs.action_space.shape[0], 100, device) file_name = os.path.join( args.gail_experts_dir, "trajs_{}.pt".format(args.env.split('-')[0].lower())) gail_train_loader = torch.utils.data.DataLoader( gail.ExpertDataset(file_name, num_trajectories=4, subsample_frequency=20), batch_size=args.gail_batch_size, shuffle=True, drop_last=True) rollouts = RolloutStorage(args.num_steps, args.num_processes, envs.observation_space.shape, ([envs.vector_obs_len]), envs.action_space, actor_critic.recurrent_hidden_state_size) if args.half_precision: rollouts.half() obs, vector_obs = envs.reset() rollouts.obs[0].copy_(obs) rollouts.vector_obs[0].copy_(vector_obs) rollouts.to(device) episode_rewards = deque(maxlen=100) episode_floors = deque(maxlen=100) episode_times = deque(maxlen=100) # history_column_names = ['AgentId', 'Start', 'Seed', 'Floor', 'Reward', 'Steps', 'Time'] # history_column_types = {'AgentId':np.int, 'Start':np.int, 'Seed':np.int, 'Floor':np.int, 'Reward':np.float, 'Steps':np.int, 'Time':np.float} # try: # history_df = pd.read_csv(history_file, dtype={'AgentId':np.int, 'Start': np.int,'Seed':np.int,'Floor': np.int,'Steps':np.int},) # except FileNotFoundError: # history_df = pd.DataFrame(columns = history_column_names).astype( dtype=history_column_types) # history_df.to_csv(history_file, encoding='utf-8', index=False) start = time.time() num_updates = int( args.num_env_steps) // args.num_steps // args.num_processes for j in range(num_updates): if args.use_linear_lr_decay: # decrease learning rate linearly utils.update_linear_schedule( agent.optimizer, j, num_updates, agent.optimizer.lr if args.algo == "acktr" else args.lr) for step in range(args.num_steps): # Sample actions with torch.no_grad(): value, action, action_log_prob, recurrent_hidden_states = actor_critic.act( rollouts.obs[step], rollouts.vector_obs[step], rollouts.recurrent_hidden_states[step], rollouts.masks[step]) # action_cpu = action.cpu() # send a copy to the cpu # Obser reward and next obs obs, vector_obs, reward, done, infos = envs.step(action) # for i in range(len(action)): # info = infos[i] # # actual_action = action if 'actual_action' not in info.keys() else info['actual_action'] # # action[i][0]=int(actual_action) # if 'actual_action' in info.keys() and int(info['actual_action']) != int(action_cpu[i][0]): # action[i][0]=int(info['actual_action']) history_is_dirty = False for info in infos: if 'episode' in info.keys(): episode_rewards.append(info['episode']['r']) episode_floors.append(int(info['episode']['floor'])) episode_times.append(info['episode']['l']) # data = [int(info['episode']['agent']), # int(info['episode']['start']), int(info['episode']['seed']), int(info['episode']['floor']), # np.around(info['episode']['r'],6), int(info['episode']['l']), info['episode']['t']] # new_line = pd.DataFrame([data], columns = history_column_names).astype( dtype=history_column_types) # history_df = new_line.append(history_df) # history_is_dirty = True # if history_is_dirty: # history_df.to_csv(history_file, encoding='utf-8', index=False) # If done then clean the history of observations. masks = torch.FloatTensor([[0.0] if done_ else [1.0] for done_ in done]) # [[0.0] if done_ else [1.0] for done_ in done]).to(device) bad_masks = torch.FloatTensor( [[0.0] if 'bad_transition' in info.keys() else [1.0] for info in infos]) # for info in infos]).to(device) if args.half_precision: masks = masks.half() bad_masks = bad_masks.half() rollouts.insert(obs, vector_obs, recurrent_hidden_states, action, action_log_prob, value, reward, masks, bad_masks) with torch.no_grad(): next_value = actor_critic.get_value( rollouts.obs[-1], rollouts.vector_obs[-1], rollouts.recurrent_hidden_states[-1], rollouts.masks[-1]).detach() if args.gail: if j >= 10: envs.venv.eval() gail_epoch = args.gail_epoch if j < 10: gail_epoch = 100 # Warm up for _ in range(gail_epoch): discr.update(gail_train_loader, rollouts, utils.get_vec_normalize(envs)._obfilt) for step in range(args.num_steps): rollouts.rewards[step] = discr.predict_reward( rollouts.obs[step], rollouts.vector_obs[step], rollouts.actions[step], args.gamma, rollouts.masks[step]) rollouts.compute_returns(next_value, args.use_gae, args.gamma, args.gae_lambda, args.use_proper_time_limits) value_loss, action_loss, dist_entropy = agent.update(rollouts) rollouts.after_update() # save for every interval-th episode or for the last epoch if (j % args.save_interval == 0 or j == num_updates - 1) and args.save_dir != "": try: os.makedirs(save_path) except OSError: pass total_num_steps = (j + 1) * args.num_processes * args.num_steps print("Save at update {} / timestep {}".format(j, total_num_steps)) torch.save([ actor_critic, getattr(utils.get_vec_normalize(envs), 'ob_rms', None) ], os.path.join(save_path, args.env + ".pt")) if j % args.log_interval == 0: total_num_steps = (j + 1) * args.num_processes * args.num_steps end = time.time() if len(episode_rewards) == 0: print( "Updates {}, num timesteps {}, FPS {} \n Last {} training episodes: mean/median reward {:.1f}/{:.1f}, min/max reward {:.1f}/{:.1f}" .format( j, total_num_steps, int(total_num_steps / (end - start)), 0, 0, # len(episode_rewards), np.mean(episode_rewards), 0, 0, # np.median(episode_rewards), np.min(episode_rewards), 0, # np.max(episode_rewards), dist_entropy, value_loss, action_loss)) else: writer.add_scalar('reward', np.average(episode_rewards), global_step=total_num_steps) writer.add_scalar('floor', np.average(episode_floors), global_step=total_num_steps) writer.add_scalar('reward.std', np.std(episode_rewards), global_step=total_num_steps) writer.add_scalar('floor.std', np.std(episode_floors), global_step=total_num_steps) writer.add_scalar('steps', np.average(episode_times), global_step=total_num_steps) # writer.add_scalar('median', np.median(episode_rewards), global_step=total_num_steps) # writer.add_scalar('min', np.min(episode_rewards), global_step=total_num_steps) # writer.add_scalar('max', np.max(episode_rewards), global_step=total_num_steps) writer.add_scalar('FPS', int(total_num_steps / (end - start)), global_step=total_num_steps) writer.add_scalar('value_loss', np.around(value_loss, 6), global_step=total_num_steps) writer.add_scalar("action_loss:", np.around(action_loss, 6), global_step=total_num_steps) writer.add_scalar("dist_entropy:", np.around(dist_entropy, 6), global_step=total_num_steps) print( "Updates {}, num timesteps {}, FPS {} \n Last {} training episodes: mean/median reward {:.1f}/{:.1f}, min/max reward {:.1f}/{:.1f}" .format(j, total_num_steps, int(total_num_steps / (end - start)), len(episode_rewards), np.mean(episode_rewards), np.median(episode_rewards), np.min(episode_rewards), np.max(episode_rewards), dist_entropy, value_loss, action_loss)) print("value_loss:", np.around(value_loss, 6), "action_loss:", np.around(action_loss, 6), "dist_entropy:", np.around(dist_entropy, 6)) if (args.eval_interval is not None and len(episode_rewards) > 1 and j % args.eval_interval == 0): ob_rms = utils.get_vec_normalize(envs).ob_rms evaluate(actor_critic, ob_rms, args.env, args.seed, args.num_processes, eval_log_dir, device)
def main(): parser = otc_arg_parser() # args = get_args() args = parser.parse_args() args.cuda = not args.no_cuda and torch.cuda.is_available() assert args.algo in ['a2c', 'ppo', 'acktr'] if args.recurrent_policy: assert args.algo in ['a2c', 'ppo'], \ 'Recurrent policy is not implemented for ACKTR' torch.manual_seed(args.seed) torch.cuda.manual_seed_all(args.seed) args.score = True args.load = True args.num_processes = 1 if args.cuda and torch.cuda.is_available() and args.cuda_deterministic: torch.backends.cudnn.benchmark = False torch.backends.cudnn.deterministic = True log_dir = os.path.expanduser(args.log_dir) eval_log_dir = log_dir + "_eval" # utils.cleanup_log_dir(log_dir) # utils.cleanup_log_dir(eval_log_dir) torch.set_num_threads(1) device = torch.device("cuda:0" if args.cuda else "cpu") device = torch.device("cpu") # envs = make_vec_envs(args.env, args.seed, args.num_processes, # args.gamma, args.log_dir, device, False) envs = make_otc_env(args, device, start_index=258) save_path = os.path.join(args.save_dir, args.exp_name) actor_critic, ob_rms = \ torch.load( os.path.join(save_path, args.env + ".pt"), map_location='cpu') actor_critic.to(device) from pytorch_wrappers import VecPyTorch #, VecPyTorchFrameStack envs = VecPyTorch(envs, device) # envs = VecPyTorchFrameStack(envs, 1, device) env = envs #[0] vec_norm = get_vec_normalize(env) if vec_norm is not None: vec_norm.eval() vec_norm.ob_rms = ob_rms recurrent_hidden_states = torch.zeros( 1, actor_critic.recurrent_hidden_state_size) masks = torch.zeros(1, 1) obs, vector_obs = env.reset() episode_reward = 0 episode_rewards = [] total_episodes = 0 max_level = 0 max_levels = [] while True: with torch.no_grad(): value, action, _, recurrent_hidden_states = actor_critic.act( obs, vector_obs, recurrent_hidden_states, masks, deterministic=args.cuda_deterministic) # Obser reward and next obs obs, vector_obs, reward, done, _ = env.step(action) masks.fill_(0.0 if done else 1.0) reward = float(reward.mean()) episode_reward += reward if reward == 1: max_level += 1 # elif reward > 0: # print ('reward:', reward) if done: episode_rewards.append(episode_reward) ave_reward = sum(episode_rewards) / len(episode_rewards) total_episodes += 1 max_levels.append(max_level) ave_level = sum(max_levels) / len(max_levels) print('ep:', total_episodes, 'level:', max_level, 'ave_level:', round(ave_level, 2), 'episode_reward:', round(episode_reward, 2), 'ave_reward', round(ave_reward, 2)) episode_reward = 0 max_level = 0 if is_grading(env): if done_grading(env): break elif total_episodes >= 25: break