def reset(engine, data, scene): del engine.render_pass.ri if prman: prman.Cleanup() engine.render_pass.ri = prman.Ri() engine.render_pass.set_scene(scene) engine.render_pass.update_frame_num(scene.frame_current)
def __del__(self): if self.is_interactive_running: self.ri.EditWorldEnd() self.ri.End() del self.ri if prman: prman.Cleanup()
def reset(engine, data, scene): del engine.render_pass.ri if prman: prman.Cleanup() engine.render_pass.ri = prman.Ri() engine.render_pass.set_scene(scene)