示例#1
0
def reset(engine, data, scene):
    del engine.render_pass.ri
    if prman:
        prman.Cleanup()
    engine.render_pass.ri = prman.Ri()
    engine.render_pass.set_scene(scene)
    engine.render_pass.update_frame_num(scene.frame_current)
示例#2
0
 def __del__(self):
     if self.is_interactive_running:
         self.ri.EditWorldEnd()
         self.ri.End()
     del self.ri
     if prman:
         prman.Cleanup()
示例#3
0
def reset(engine, data, scene):
    del engine.render_pass.ri
    if prman:
        prman.Cleanup()
    engine.render_pass.ri = prman.Ri()
    engine.render_pass.set_scene(scene)