def cubical(model, high=False): (pos1, pos2) = bounding_box(model) width = pos2.x - pos1.x + 1 height = pos2.y - pos1.y + 1 depth = pos2.z - pos1.z + 1 (x_cur, x_next) = (0, pos1.x) (y_cur, y_next) = (0, pos2.y + 1) (z_cur, z_next) = (0, pos1.z) prog = move_x(pos1.x) prog += move_z(pos1.z - 1) if high: prog += single(Flip()) prog += clear_all(model, pos1.x, 0, pos1.z - 1, width, height, depth) if high: prog += single(Flip()) prog += move_x(-pos1.x) prog += move_z(-pos1.z + 1) return prog + single(Halt())
def clear_all_squads(model, x, y, z, width, height, depth) -> GroupProgram: deltax = 0 prog = single() while width > 0: last = width <= SQUAD_W this_w = min(SQUAD_W, width) prog += execute_squad(model, x + deltax, y, z, this_w, height, depth, 39) if not last: prog += move_x(this_w) deltax += this_w width -= this_w prog += move_x(-deltax) return prog
def clear_all(model, x, y, z, width, height, depth) -> GroupProgram: (full_w, last_w) = divmod(width, G_DIST + 1) deltax = 0 prog = single() for i in range(full_w): last = not last_w and i == full_w - 1 prog += clear_forward(model, x + deltax, y, z, G_DIST + 1, height, depth) if not last: prog += move_x(G_DIST + 1) deltax += (G_DIST + 1) if last_w: prog += clear_forward(model, x + deltax, y, z, last_w, height, depth) prog += move_x(-deltax) return prog
def distribute_roots(x, y, z, full_w, last_w, seeds): if full_w == 0: return single() if full_w == 1 and last_w == 0: return single() return +single(Fission(Diff(-1,0,0),6)) + \ (+single(Fission(Diff(1,0,0),max(seeds-7-1,0))) // single()) + \ (-(single(FusionP(Diff(-1,0,0))) // single(FusionS(Diff(1,0,0)))) // (move_x(G_DIST) + distribute_roots(x+G_DIST, y, z, full_w - 1, last_w, seeds-7-1)))
def collapse_cube(width, height, depth): # Move 2 up to 1 (4 to 3, 6 to 5, 8 to 7) prog_contract_up = (single() // move_y(height - 1)) + -( single(FusionP(Diff(0, -1, 0))) // single(FusionS(Diff(0, 1, 0)))) # Move 3 back to 1 (7 to 5) prog_contract_back = (single() // move_z(-depth)) + -( single(FusionP(Diff(0, 0, 1))) // single(FusionS(Diff(0, 0, -1)))) # Move 5 left to 1 prog_contract_left = (single() // move_x(-width + 2)) + -( single(FusionP(Diff(1, 0, 0))) // single(FusionS(Diff(-1, 0, 0)))) return (prog_contract_up**4) + (prog_contract_back**2) + prog_contract_left
def deploy_cube(model, x, y, z, width, height, depth): prog7 = move_z(depth) + spawn_down(model, x + (width-1), y, z + (depth+1)) + \ (single() // drill_down(model, x + (width-1), y-1, z + (depth+1), height-1)) prog57 = move_x(width-2) + spawn_down(model, x + (width-1), y, z) + \ (+single(Fission(Diff(0,0,1), 1)) // single()) + \ (single() // move_y(-height+1) // prog7) prog3 = move_z(depth) + spawn_down(model, x, y, z + (depth+1)) + \ (single() // drill_down(model, x, y - 1, z + (depth+1), height-1)) prog1 = +single(Fission(Diff(0,-1,0), 0)) + \ (+single(Fission(Diff(0,0,1), 1)) // single()) + \ (+single(Fission(Diff(1,0,0), 3)) // single() // single()) + \ (single() // move_y(-height+1) // prog3 // prog57) return prog1
def clear_cube_below(model, x, y, z, width, height, depth) -> GroupProgram: logging.debug("Cube at x=%d y=%d z=%d, %d x %d x %d", x,y,z,width,height,depth) assert width <= G_DIST + 1 and height <= G_DIST + 1 and depth <= G_DIST + 1 # assert depth > 1 # assert height > 1 # assert width > 1 # THIS IS A STUPID HACK FOR ABOVE (see also prog_fini) prog_init = single() prog_fini = single() if depth == 1: depth += 1 prog_init += move_z(-1) prog_fini += move_z(+1) z -= 1 if width == 1: width += 1 prog_init += move_x(-1) prog_fini += move_x(+1) x -= 1 if height == 1: height += 1 prog_init += move_y(+1) y += 1 prog7 = move_z(depth) + spawn_down(model, x + (width-1), y, z + (depth+1)) + \ (single() // drill_down(model, x + (width-1), y-1, z + (depth+1), height-1)) prog57 = move_x(width-2) + spawn_down(model, x + (width-1), y, z) + \ (+single(Fission(Diff(0,0,1), 1)) // single()) + \ (single() // move_y(-height+1) // prog7) prog3 = move_z(depth) + spawn_down(model, x, y, z + (depth+1)) + \ (single() // drill_down(model, x, y - 1, z + (depth+1), height-1)) prog1 = +single(Fission(Diff(0,-1,0), 0)) + \ (+single(Fission(Diff(0,0,1), 1)) // single()) + \ (+single(Fission(Diff(1,0,0), 3)) // single() // single()) + \ (single() // move_y(-height+1) // prog3 // prog57) prog_expand = prog1 prog_clear = single(GVoid(Diff(0,-1, 1), Diff(width-1,-height+1,depth-1))) // \ single(GVoid(Diff(0, 0, 1), Diff(width-1,height-1,depth-1))) // \ single(GVoid(Diff(0,-1,-1), Diff(width-1,-height+1,-depth+1))) // \ single(GVoid(Diff(0, 0,-1), Diff(width-1,height-1,-depth+1))) // \ single(GVoid(Diff(0,-1, 1), Diff(-width+1,-height+1,depth-1))) // \ single(GVoid(Diff(0, 0, 1), Diff(-width+1,height-1,depth-1))) // \ single(GVoid(Diff(0,-1,-1), Diff(-width+1,-height+1,-depth+1))) // \ single(GVoid(Diff(0, 0,-1), Diff(-width+1,height-1,-depth+1))) # Move 1 down to 2 (3 to 4, 5 to 6, 7 to 8) prog_contract_down = (move_y(-height+1) // single()) + -(single(FusionP(Diff(0,-1,0))) // single(FusionS(Diff(0,1,0)))) # Move 3 back to 1 (7 to 5) prog_contract_back = (single() // move_z(-depth)) + -(single(FusionP(Diff(0,0,1))) // single(FusionS(Diff(0,0,-1)))) # Move 5 left to 1 prog_contract_left = (single() // move_x(-width+2)) + -(single(FusionP(Diff(1,0,0))) // single(FusionS(Diff(-1,0,0)))) prog_contract = (prog_contract_down ** 4) + (prog_contract_back ** 2) + prog_contract_left + move_y(-1) return prog_init + prog_expand + prog_clear + prog_contract + prog_fini
def collapse_roots(full_w, last_w): if full_w == 0: return single() if full_w == 1 and last_w == 0: return single() return (single() // (collapse_roots(full_w - 1, last_w) + move_x(-G_DIST))) + \ -(single(FusionP(Diff(1,0,0))) // single(FusionS(Diff(-1,0,0))))