def draw(self, context): layout = self.layout md = context.smoke.domain_settings cache = md.point_cache layout.label(text="Compression:") layout.prop(md, "point_cache_compress_type", expand=True) point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')
def draw(self, context): md = context.soft_body point_cache_ui(self, context, md.point_cache, softbody_panel_enabled(md), 'SOFTBODY')
def draw(self, context): md = context.cloth point_cache_ui(self, context, md.point_cache, cloth_panel_enabled(md), 'CLOTH')
def draw(self, context): psys = context.particle_system point_cache_ui(self, context, psys.point_cache, True, 'HAIR' if (psys.settings.type == 'HAIR') else 'PSYS')
def draw(self, context): md = context.soft_body point_cache_ui(self, context, md.point_cache, softbody_panel_enabled(md), "SOFTBODY")