示例#1
0
    def __init__(self):
        self.camera = Camera([15.0, 0.0, 2.5], [0.0, 0.0, 2.5],
                             [0.0, 0.0, 1.0])
        self.aspect = 1.0
        self.numP = 300
        self.t = 0
        # flag to rotate camera view
        self.rotate = True

        # save current working directory
        cwd = os.getcwd()

        # initialize glfw - this changes cwd
        glfw.glfwInit()

        # restore cwd
        os.chdir(cwd)

        # version hints
        glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MAJOR, 3)
        glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MINOR, 3)
        glfw.glfwWindowHint(glfw.GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE)
        glfw.glfwWindowHint(glfw.GLFW_OPENGL_PROFILE,
                            glfw.GLFW_OPENGL_CORE_PROFILE)

        # make a window
        self.width, self.height = 640, 480
        self.aspect = self.width / float(self.height)
        self.win = glfw.glfwCreateWindow(self.width, self.height,
                                         b"Particle System")
        # make context current
        glfw.glfwMakeContextCurrent(self.win)

        # initialize GL
        glViewport(0, 0, self.width, self.height)
        glEnable(GL_DEPTH_TEST)
        glClearColor(0.2, 0.2, 0.2, 1.0)

        # set window callbacks
        glfw.glfwSetMouseButtonCallback(self.win, self.onMouseButton)
        glfw.glfwSetKeyCallback(self.win, self.onKeyboard)
        glfw.glfwSetWindowSizeCallback(self.win, self.onSize)

        # create 3D
        self.psys = ParticleSystem(self.numP)
        self.box = Box(1.0)

        # exit flag
        self.exitNow = False