示例#1
0
 def _log_load(self, where, ob):
     n1, n2, n3 = len(ob.settings), len(ob.records)
     if n1 > 0 or n2 > 0 or n3 > 0:
         console.log("Loading from " + where + ": " + [n1, n2, n3])
示例#2
0
 def _receive_command(self, command):
     """ Process a command send from the server.
     """
     cmd = command[0]
     if cmd == 'PING':
         # Used for roundtrip stuff, do at least one iter loop here ...
         window.setTimeout(self.send_command, 10, 'PONG', command[1])
     elif cmd == 'INIT_DONE':
         window.flexx.spin(None)
         while len(self._pending_commands):
             self._receive_raw_command(self._pending_commands.pop(0))
         self._pending_commands = None
         # print('init took', time() - self._init_time)
     elif cmd == 'PRINT':
         (window.console.ori_log or window.console.log)(command[1])
     elif cmd == 'EXEC':
         eval(command[1])
     elif cmd == 'EVAL':
         x = None
         if len(command) == 2:
             x = eval(command[1])
         elif len(command) == 3:
             x = eval('this.instances.' + command[1] + '.' + command[2])
         console.log(str(x))  # print (and thus also sends back result)
     elif cmd == 'EVALANDRETURN':
         try:
             x = eval(command[1])
         except Exception as err:
             x = str(err)
         eval_id = command[2]  # to identify the result in Python
         self.send_command("EVALRESULT", x, eval_id)
     elif cmd == 'INVOKE':
         id, name, args = command[1:]
         ob = self.instances.get(id, None)
         if ob is None:
             console.warn('Cannot invoke %s.%s; '
                          'session does not know it (anymore).' %
                          (id, name))
         elif ob._disposed is True:
             pass  # deleted, but other end might not be aware when command was send
         else:
             ob[name](*args)
     elif cmd == 'INSTANTIATE':
         self.instantiate_component(
             *command[1:])  # module, cname, id, args, kwargs
     elif cmd == 'DISPOSE':
         id = command[1]
         c = self.instances.get(id, None)
         if c is not None and c._disposed is False:  # else: no need to warn
             c._dispose()
         self.send_command('DISPOSE_ACK', command[1])
         self.instances.pop(id, None)  # Drop local reference now
     elif cmd == 'DISPOSE_ACK':
         self.instances.pop(command[1], None)  # Drop reference
     elif cmd == 'DEFINE':
         #and command[1] == 'JS' or command[1] == 'DEFINE-JS-EVAL '):
         kind, name, code = command[1:]
         window.flexx.spin()
         address = window.location.protocol + '//' + self.ws_url.split(
             '/')[2]
         code += '\n//# sourceURL=%s/flexx/assets/shared/%s\n' % (address,
                                                                  name)
         if kind == 'JS-EVAL':
             eval(code)
         elif kind == 'JS':
             # With this method, sourceURL does not work on Firefox,
             # but eval might not work for assets that don't "use strict"
             # (e.g. Bokeh). Note, btw, that creating links to assets does
             # not work because these won't be loaded on time.
             el = window.document.createElement("script")
             el.id = name
             el.innerHTML = code
             window.flexx.asset_node.appendChild(el)
         elif kind == 'CSS':
             el = window.document.createElement("style")
             el.type = "text/css"
             el.id = name
             el.innerHTML = code
             window.flexx.asset_node.appendChild(el)
         else:
             window.console.error('Dont know how to DEFINE ' + name +
                                  ' with "' + kind + '".')
     elif cmd == 'OPEN':
         window.win1 = window.open(command[1], 'new', 'chrome')
     else:
         window.console.error('Invalid command: "' + cmd + '"')
     return command
示例#3
0
 def _receive_command(self, command):
     """ Process a command send from the server.
     """
     cmd = command[0]
     if cmd == 'PING':
         # Used for roundtrip stuff, do at least one iter loop here ...
         window.setTimeout(self.send_command, 10, 'PONG', command[1])
     elif cmd == 'INIT_DONE':
         window.flexx.spin(None)
         while len(self._pending_commands):
             self._receive_raw_command(self._pending_commands.pop(0))
         self._pending_commands = None
         # print('init took', time() - self._init_time)
     elif cmd == 'PRINT':
         (window.console.ori_log or window.console.log)(command[1])
     elif cmd == 'EXEC':
         eval(command[1])
     elif cmd == 'EVAL':
         x = None
         if len(command) == 2:
             x = eval(command[1])
         elif len(command) == 3:
             x = eval('this.instances.' + command[1] + '.' + command[2])
         console.log(str(x))  # print (and thus also sends back result)
     elif cmd == 'EVALANDRETURN':
         try:
             x = eval(command[1])
         except Exception as err:
             x = str(err)
         eval_id = command[2]  # to identify the result in Python
         self.send_command("EVALRESULT", x, eval_id)
     elif cmd == 'INVOKE':
         id, name, args = command[1:]
         ob = self.instances.get(id, None)
         if ob is None:
             console.warn('Cannot invoke %s.%s; '
                          'session does not know it (anymore).' % (id, name))
         elif ob._disposed is True:
             pass  # deleted, but other end might not be aware when command was send
         else:
             ob[name](*args)
     elif cmd == 'INSTANTIATE':
         self.instantiate_component(*command[1:])  # module, cname, id, args, kwargs
     elif cmd == 'DISPOSE':
         id = command[1]
         c = self.instances.get(id, None)
         if c is not None and c._disposed is False:  # else: no need to warn
             c._dispose()
         self.send_command('DISPOSE_ACK', command[1])
         self.instances.pop(id, None)  # Drop local reference now
     elif cmd == 'DISPOSE_ACK':
         self.instances.pop(command[1], None)  # Drop reference
     elif cmd == 'DEFINE':
         #and command[1] == 'JS' or command[1] == 'DEFINE-JS-EVAL '):
         kind, name, code = command[1:]
         window.flexx.spin()
         address = window.location.protocol + '//' + self.ws_url.split('/')[2]
         code += '\n//# sourceURL=%s/flexx/assets/shared/%s\n' % (address, name)
         if kind == 'JS-EVAL':
             eval(code)
         elif kind == 'JS':
             # With this method, sourceURL does not work on Firefox,
             # but eval might not work for assets that don't "use strict"
             # (e.g. Bokeh). Note, btw, that creating links to assets does
             # not work because these won't be loaded on time.
             el = window.document.createElement("script")
             el.id = name
             el.innerHTML = code
             window.flexx.asset_node.appendChild(el)
         elif kind == 'CSS':
             el = window.document.createElement("style")
             el.type = "text/css"
             el.id = name
             el.innerHTML = code
             window.flexx.asset_node.appendChild(el)
         else:
             window.console.error('Dont know how to DEFINE ' +
                                  name + ' with "' + kind + '".')
     elif cmd == 'OPEN':
         window.win1 = window.open(command[1], 'new', 'chrome')
     else:
         window.console.error('Invalid command: "' + cmd + '"')
     return command