def get_from_shell(self, oname=None): """Open an input dialog, receive an object and emit the :attr:`object_loaded` signal""" if oname is None: oname, ok = QInputDialog.getItem( self, 'Select variable', 'Select a variable to import from the console', self.potential_object_names) if not ok: return if self.check(oname) and (self._instances2check or not isinstance(oname, six.string_types)): obj = oname oname = 'object' else: found, obj = self.get_obj(oname.strip()) if found: if not self.check(obj): self.error_msg.showMessage( 'Object must be an instance of %r, not %r' % ( self.instances2check_str, '%s.%s' % (type(obj).__module__, type(obj).__name__))) return else: if not oname.strip(): msg = 'The variable name must not be empty!' else: msg = 'Could not find object ' + oname self.error_msg.showMessage(msg) return self.object_loaded.emit(oname, obj)
def get_from_shell(self, oname=None): """Open an input dialog, receive an object and emit the :attr:`object_loaded` signal""" if oname is None: oname, ok = QInputDialog.getItem( self, 'Select variable', 'Select a variable to import from the console', self.potential_object_names) if not ok: return if self.check(oname) and (self._instances2check or not isinstance(oname, six.string_types)): obj = oname oname = 'object' else: found, obj = self.get_obj(oname.strip()) if found: if not self.check(obj): self.error_msg.showMessage( 'Object must be an instance of %r, not %r' % (self.instances2check_str, '%s.%s' % (type(obj).__module__, type(obj).__name__))) return else: if not oname.strip(): msg = 'The variable name must not be empty!' else: msg = 'Could not find object ' + oname self.error_msg.showMessage(msg) return self.object_loaded.emit(oname, obj)
def start_tutorial(self, state, tutorial_cls=None): """Start or stop the tutorial Parameters ---------- state: bool If False, the tutorial is stopped. Otherwise it is started tutorial_cls: straditize.widgets.tutorial.beginner.Tutorial The tutorial class to use. If None, it will be asked in a QInputDialog""" if self.tutorial is not None or not state: self.tutorial.close() self.tutorial_button.setText('Tutorial') elif state: if tutorial_cls is None: tutorial_cls, ok = QInputDialog.getItem( self, 'Start tutorial', "Select the tutorial type", ["Beginner", "Advanced (Hoya del Castillo)"], editable=False) if not ok: self.tutorial_button.blockSignals(True) self.tutorial_button.setChecked(False) self.tutorial_button.blockSignals(False) return if tutorial_cls == 'Beginner': from straditize.widgets.tutorial import Tutorial else: from straditize.widgets.tutorial import ( HoyaDelCastilloTutorial as Tutorial) else: Tutorial = tutorial_cls self.tutorial = Tutorial(self) self.tutorial_button.setText('Stop tutorial')
def open_files(self, fnames): """Open a file and ask the user how""" fnames_s = ', '.join(map(os.path.basename, fnames)) if len(fnames_s) > 30: fnames_s = fnames_s[:27] + '...' item, ok = QInputDialog.getItem( self, 'Open file...', 'Open %s as...' % fnames_s, list(self.open_file_options), current=0, editable=False) if ok: return self.open_file_options[item](fnames)