示例#1
0
文件: Sprite.py 项目: bcorfman/pug
    def block_destroy(self, blocker, block=True, blockData=None):
        """block_destroy( blocker, block=True, blockData=None)
        
blocker: the object creating the block
block: set to False to unblock
blockData: optional info associated with blocker
        
block_destroy can be called before or during the 'on_destroy' callback. It will
add blocker to a dictionary of objects blocking the Sprite's destruction."""
        if _DEBUG:
            print 'Sprite.block_destroy', self, blocker, block, blockData
        if block:
            if self.destroy_blockers is None:
                blockers = CallbackWeakKeyDictionary()
                blockers.register_for_delete(self.destroy_blocker_callback)
                self.destroy_blockers = blockers
            self.destroy_blockers[blocker] = blockData
        else:
            if blocker in self.destroy_blockers:
                self.destroy_blockers.pop(blocker)
示例#2
0
文件: Sprite.py 项目: bcorfman/pug
    def block_destroy(self, blocker, block=True, blockData=None):
        """block_destroy( blocker, block=True, blockData=None)
        
blocker: the object creating the block
block: set to False to unblock
blockData: optional info associated with blocker
        
block_destroy can be called before or during the 'on_destroy' callback. It will
add blocker to a dictionary of objects blocking the Sprite's destruction."""
        if _DEBUG: 
            print 'Sprite.block_destroy', self, blocker, block, blockData
        if block:
            if self.destroy_blockers is None:
                blockers = CallbackWeakKeyDictionary()
                blockers.register_for_delete( self.destroy_blocker_callback)
                self.destroy_blockers = blockers
            self.destroy_blockers[blocker] = blockData
        else:
            if blocker in self.destroy_blockers:
                self.destroy_blockers.pop(blocker)
示例#3
0
    def __init__(self,
                 projectObject=None,
                 projectObjectName='',
                 projectName='PUG',
                 projectFolder="",
                 redirect=False):
        # global menus
        self.globalMenuDict = {'__order__': [], '__ids__': {}}

        # selection manager stuff
        self.selectedObjectDict = CallbackWeakKeyDictionary()
        self.selectedObjectDict.register(self.on_selectedObjectDict_change)
        self.selectionWatcherDict = weakref.WeakKeyDictionary()

        # track frames and objects they view { 'frame':obj(id)}
        self.objFrameDict = weakref.WeakKeyDictionary()
        self.set_project_folder(projectFolder)
        self.args = (projectObject, projectObjectName, projectName,
                     projectFolder)
        self.permanent_settings = [
            "Rect_Pug_Python_Editor", "Rect_Component_Browser"
        ]
        self.reset_history()
        wx.App.__init__(self, redirect=redirect)
示例#4
0
文件: app.py 项目: bcorfman/pug
 def __init__(self, projectObject=None, projectObjectName='',
              projectName='PUG', projectFolder = "", redirect=False ):
     # global menus
     self.globalMenuDict = {'__order__':[],'__ids__':{}}
     
     # selection manager stuff
     self.selectedObjectDict = CallbackWeakKeyDictionary()
     self.selectedObjectDict.register(self.on_selectedObjectDict_change)
     self.selectionWatcherDict = weakref.WeakKeyDictionary()        
     
     # track frames and objects they view { 'frame':obj(id)}
     self.objFrameDict = weakref.WeakKeyDictionary()
     self.set_project_folder(projectFolder)
     self.args = (projectObject, projectObjectName, projectName, 
                  projectFolder)
     self.permanent_settings = ["Rect_Pug_Python_Editor", 
                                "Rect_Component_Browser"]
     self.reset_history()
     wx.App.__init__(self, redirect=redirect)
示例#5
0
文件: Scene.py 项目: bcorfman/pug
 def _get_nodes(self):
     """_get_nodes()->CallbackWeakKeyDictionary of nodes"""
     if not hasattr(self,'_nodes'):
         self._nodes = CallbackWeakKeyDictionary()
     return self._nodes
示例#6
0
文件: app.py 项目: bcorfman/pug
class pugApp(wx.App):
    """pugApp: wx.App for the pug system

pugApp((self, projectObject=None, projectObjectName='',
                 projectName='PUG', projectFolder = "" )   

projectObject: the object to show in the initial pug view
projectObjectName: for use in sub-frame titles. If not provided and
    projectObject.gname exists, this will be set to projectObject.gname
projectName: name of the project/title of initial frame.
    If this is not provided and projectObjectName is not "", this will be set
    to projectObjectName 
projectFolder: where file menus start at.  Defaults to current working dir.
"""
    quitting = False
    busyState = False
    setting_selection = False
#    progressDialog = None
    projectObject = None
    initTryCounter = 0
    settings = object()
    projectFrame = None
    _code_editor = None
    history = None
    def __init__(self, projectObject=None, projectObjectName='',
                 projectName='PUG', projectFolder = "", redirect=False ):
        # global menus
        self.globalMenuDict = {'__order__':[],'__ids__':{}}
        
        # selection manager stuff
        self.selectedObjectDict = CallbackWeakKeyDictionary()
        self.selectedObjectDict.register(self.on_selectedObjectDict_change)
        self.selectionWatcherDict = weakref.WeakKeyDictionary()        
        
        # track frames and objects they view { 'frame':obj(id)}
        self.objFrameDict = weakref.WeakKeyDictionary()
        self.set_project_folder(projectFolder)
        self.args = (projectObject, projectObjectName, projectName, 
                     projectFolder)
        self.permanent_settings = ["Rect_Pug_Python_Editor", 
                                   "Rect_Component_Browser"]
        self.reset_history()
        wx.App.__init__(self, redirect=redirect)
        #self.SetExitOnFrameDelete(False)
        
    def reset_history(self):
        "reset_history(): Start a completely new history manager. Returns old"
        history = self.history
        self.history = HistoryManager()
        return history
    
    def restore_history(self, history):
        "restore_history( history): reinstate an old history (from reset)"
        self.history = history
        
    def OnInit(self):
        self.splash = PugSplash() 
        self.SetTopWindow(self.splash)
        if self.args[0]:
            self.start_project(*self.args)
        return True
    
    def start_project(self, projectObject=None, projectObjectName='',
                            projectName='PUG', projectFolder = "" ):
        if projectObjectName == '' and getattr(projectObject,'gname',None):
            self.projectObjectName = projectObject.gname
        else:
            self.projectObjectName = projectObjectName
        if projectName == 'PUG' and self.projectObjectName:
            self.projectName = projectObjectName
        else:
            self.projectName = projectName
        
        # default save and load folder 
        self.set_project_object(projectObject)        
        self.MainLoop()
        
        
    def set_project_folder(self, projectFolder=None):
        if os.path.isfile(projectFolder):
            projectFolder = os.path.dirname(projectFolder)
        if projectFolder and os.path.isdir(projectFolder):
            self.projectFolder = projectFolder
        else:
            self.projectFolder = os.getcwd()
            
    def get_project_folder(self):
        return self.projectFolder
                   
    def set_project_object(self, object=None):
        self.projectObject = object
        if not object:
            return
#        self.initProgressDialog = wx.ProgressDialog("Python Universal GUI",
#                                            'PUG system initializing...',
#                                            parent=None,
#                                            maximum=10)
#        self.initProgressDialog.SetSize((400,
#                                         self.initProgressDialog.GetSize()[1]))
#        self.initProgressDialog.Bind(wx.EVT_CLOSE, self.abort_init)
#        self.initProgressDialog.Update(0)
#        self.initProgressDialog.Raise()
#        self.initProgressDialog.Show()
        if object:
            wx.CallAfter(self.post_init,object)
            return
        self.finalize_project_object(object)
        
    def get_project_object(self):
        return self.projectObject
                    
    def abort_init(self, event=None):
        """Close project while trying to set a project object"""
#        self.initProgressDialog.Destroy()
        self.quit()
        self.Destroy()
    
    def post_init(self,object):
        """post_init(self)
Pug will open an object frame when object._isInitialized flag is set. If object 
is not initialized, its _try_initialize() function is run here. This method is
called every second until the object is initialized"""
        if self.quitting:
            return
        if hasattr(object,'_isReady') and not object._isReady:
            error = 'unknown error'
            if hasattr(object,'_try_post_init'):
                error = object._try_post_init()
            if self.initTryCounter:
                # we're only going to do this for 10 tries
                # then we're gonna guess something's broken
                self.initTryCounter += 1
#                if self.initProgressDialog:
#                    if error:
#                        msg = error[3].splitlines()[-1]
#                        self.initProgressDialog.Update(self.initTryCounter, msg)
#                        self.initProgressDialog.Fit()
#                    else:
#                        msg = ''.join(['PUG system initializing... tries: ',
#                                   str(self.initTryCounter)])
#                        self.initProgressDialog.Update(self.initTryCounter, msg)
#                    self.initProgressDialog.Raise()
                if self.initTryCounter == 10:
                    self.post_init_failed(error)
                    return
        if not hasattr(object,'_isReady') or object._isReady:        
            msg = 'Opening Project...'
#            self.initProgressDialog.Update(9, msg)
#            self.initProgressDialog.Raise()
            time.sleep(0.05)
            self.finalize_project_object( object)
        else:
            wx.CallLater(500,self.post_init,object)
            time.sleep(0.3)
            
    def finalize_project_object(self, object):
        if object is None:
            object = self.projectObject
        if not self.projectFrame:
            try:
                frame = PugFrame(obj=object, title=self.projectName, 
                      objectpath=self.projectObjectName) 
            except:
                show_exception_dialog()
            self.set_project_frame(frame)
        self.register_selection_watcher(object)
#        if self.initProgressDialog:
#            self.initProgressDialog.Destroy()
        
        self.SetExitOnFrameDelete(True)
        self.projectFrame.Raise()
            
    def set_project_frame(self,  frame):
        self.projectFrame = frame 
        self.projectFrame.Bind(wx.EVT_CLOSE, self._evt_project_frame_close, 
                               id=self.projectFrame.GetId()) 
        
    def get_project_frame(self):
        return self.projectFrame
    
    def get_code_editor(self):
        """get_code_editor(self)->editor frame
    
Creates code_editor_frame or returns the already created one.
Code editors have open_shell and open_code_file methods, both of which will show
the editor window.
"""
        if self._code_editor:
            return self._code_editor
        else:
            editor = CodeEditorFrame( parent=wx.GetApp().get_project_frame(), 
                                  project_only=True, 
                                  components_folder=os.path.join(
                                            wx.GetApp().get_project_folder(),
                                            "components"))
        self._code_editor = editor
        return editor

    def set_code_editor(self, editor):
        self.code_editor = editor
            
    code_editor = property(get_code_editor, set_code_editor, 
                           doc="An editor frame for code or shells")
            
    def post_init_failed(self, error):
        try:
            self.projectObject.quit()
        except:
            pass
        msg = ''.join(['pug.App.post_init error:\n',error[3]])
        print msg
        print
        raise Exception(msg)

    def _evt_project_frame_close(self, event=None, query=True):
        if (event and not event.CanVeto()) or self.quitting:
            if event:
                event.Skip()
            return
        if query:
            if hasattr(self.projectObject, "_pre_quit_func"):
                doquit = self.projectObject._pre_quit_func( event)
                if not doquit:
                    return
            else:
                dlg = wx.MessageDialog(self.projectFrame,
                               "Close all windows and exit project?",
                               'Project Frame Closed', 
                    wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION)
                if dlg.ShowModal() != wx.ID_YES:
                    dlg.Destroy()
                    return
        self.quit()

    def quit(self, event = None):
        if self.quitting:
            if event:
                event.Skip()
            return
        self.quitting = True
        try:
            projectObject = self.projectObject
            if hasattr(projectObject, '_on_pug_quit'):
                projectObject._on_pug_quit()
        except:
            print "Exception during _on_pug_quit"
            print traceback.format_exc()
        for pugframe in self.objFrameDict:
            try:
                pugframe.Close()
            except:
                pass
        self.Exit()
        
    def frame_started_viewing(self, frame, object):
        """frame_started_viewing(frame, object)

Notify the app that a PugFrame has opened, so that it can track object views.
frame: the frame that is being opened
object: the object being viewed. This can also be a string identifying the
    pugframe, or a tuple in the form (ref to main object, additional info...).
    The tuple form is used for special displays that are not pugframes. They are
    stored in the window's 'pug_view_key' field. 
"""
#        if self.progressDialog and frame.object == self.projectObject:
#            self.progressDialog.Destroy()
#            self.progressDialog = None
        if object is None:
            objList = []
        elif type(object) is tuple:
            objList = [object]
        else:
            objList = [id(object)]
        if _DEBUG: print "app.frame_started_viewing: ",object, objList
        if self.objFrameDict.get(frame, False):
            self.objFrameDict[frame]+=objList   
        else:
            self.objFrameDict[frame]=objList
        if _DEBUG: print "   app.frame_started_viewing complete"
            
    def frame_stopped_viewing(self, frame, object):
        if _DEBUG: print "app.frame_stopped_viewing", frame, object
        if _DEBUG: print "   ",self.objFrameDict.data
        if frame in self.objFrameDict:
            if object is None:
                return
            elif type(object) is tuple:
                if object in self.objFrameDict[frame]:
                    self.objFrameDict[frame].remove(object)
            else:
                if id(object) in self.objFrameDict[frame]:
                    self.objFrameDict[frame].remove(id(object))
            
    def get_object_frame(self, object):
        """get_object_frame(object)
        
Return the PugFrame currently viewing 'object', or None if not found.
"""
        if type(object) is tuple:
            search = object
        else:
            search = id(object)
        theframe = None
        if _DEBUG: print "app.get_object_frame: ", object, search,\
                            "\n Dict:", self.objFrameDict.data
        for frame, objlist in self.objFrameDict.iteritems():
            if frame and search in objlist:
                theframe = frame
                break
        return theframe
        
    def show_object_frame(self, object):
        """show_object_frame(object)
        
Raise the pugframe viewing 'object'. If it exists return the frame... otherwise, 
return None. If the frame has an 'on_show_object' function, it will be called
with object as an argument. Otherwise it will be de-iconized, raised, and will
'RequestUserAttention'
"""
        frame = self.get_object_frame(object)
        if frame:
            if hasattr(frame, 'on_show_object'):
                frame.on_show_object(object)
            else:
                highlight_frame(frame)
        return frame
    
    def show_selection_frames(self):
        """show_selection_frames(self)
        
Raise the apps current selection frames. If any exist, return a list of them.
Otherwise, return None. 
"""
        frameList = []
        if self.selectionWatcherDict:
            for watcher in self.selectionWatcherDict:
                if isinstance(watcher, PugFrame):
                    watcher.Show()
                    watcher.Raise()
                    frameList.append(watcher)
            return frameList
        else:
            return None
    
    def set_selection(self, selection=[], skipObj=None):
        """set_selection( selection=[], skipObj=None)
        
selection: a list of objects that are currently selected in the project. 
skipObj: this object will not get a callback 
    (convenience to prevent infinite loop)

Set the interface's selectedObjectDict. These objects can be viewed in a 
PugWindow by calling the open_selection_frame method. Selection is tracked in a 
set, so duplicates will be automatically eliminated.
"""
        if _DEBUG: print "app.set_selection:",selection
        if _DEBUG: print "    old selection:",self.selectedObjectDict.keys()
        if self.setting_selection:
            return
        self.setting_selection = True
        selectSet = set(selection)
        if selectSet != set(self.selectedObjectDict.keys()):
            self.selectedObjectDict.clear()
            for item in selection:
                try:
                    ref = weakref.ref(item)
                except:
                    msg = ''.join([
                            "PugApp.set_selection can't create ref to:",
                            item])
                    raise ValueError(msg) 
                self.selectedObjectDict[item] = ref
        for obj in self.selectionWatcherDict:
            if obj == skipObj:
                continue
            if hasattr(obj, 'on_set_selection'):
                obj.on_set_selection( self.selectedObjectDict)
        self.setting_selection = False
        
    def get_selection(self):
        "get_selection() -> selectedObjectDict. WeakKeyDictionary {obj:ref,...}"
        return self.selectedObjectDict.copy()
        
    def on_selectedObjectDict_change(self, dict, func_name, arg1, arg2):
        if self.setting_selection:
            return
        #wx.CallAfter(self.set_selection, dict.keys())
            
    def open_selection_frame(self):
        """open_selection_frame()

Open a SelectionFrame, or if one exists AND control is not being held down, 
bring it to the top. For arguments, see the doc for PugFrame.  
Selection frames display pug views of the objects in self.selectedObjectDict. 
The selectedObjectDict can be changed using the set_selection method.
"""
        if wx.GetKeyState(wx.WXK_CONTROL) or not self.show_selection_frames():
            frame = PugFrame( name="Selection")
            frame.set_pugwindow(SelectionWindow(frame))
        else:
            frame = None

    def selection_refresh(self):
        """selection_refresh()
        
Send a on_selection_refresh message to all objects in the selectionWatcherDict.
This will not be called automatically... only when requested by the user.
"""
        for obj in self.selectionWatcherDict:
            if hasattr(obj, 'on_selection_refresh'):
                obj.on_selection_refresh()

    def register_selection_watcher(self, obj):
        """register_selection_watcher(obj)
        
Register an object to receive 'on_set_selection( selectedObjectDict)' callback 
when the App's selectedObjectDict changes. selectedObjectDict is a dict of 
obj:reference of selected objects. Registered objects will also receive an 
'on_selection_refresh' callback when a selected object changes (must be 
implemented by user). Project object will automatically be registered if it has 
an attribute called on_set_selection.
"""
        self.selectionWatcherDict[obj] = id(obj)
        
    def add_global_menu(self, name, entryList):
        """add_global_menu(name, entryList) 
        
Add a global menu to be placed on all pugframes. 

name: menu name. Do not use __ids__ or __order__ as names
entryList: a list of entries in this form: 
   [command name, function info, tooltip (optional)]
   OR
   ["*DIVIDER*"] for menu divider
   command name: name or name\tHOTKEY with HOTKEY like Shift+Ctrl+A
   function info: function to run or [function, args, kwargs]
"""
        order = self.globalMenuDict['__order__']
        if name in order:
            order.remove(name)
        order.append(name)
        self.globalMenuDict[name] = entryList
        
    def remove_global_menu(self, name):
        """remove_global_menu(name): remove the named menu"""
        self.globalMenuDict['__order__'].remove(name)
        return self.globalMenuDict.pop(name,None)

    def append_global_menus(self, menubar):
        """append_global_menus( menubar)

menubar: the wx.MenuBar to add the global menus to
"""
        menuList = self.globalMenuDict['__order__']
        for menuName in menuList:
            menu = wx.Menu()
            menubar.Append(menu=menu, title=menuName)
            menuEntries = self.globalMenuDict.get(menuName, [])
            for entry in menuEntries:
                if entry == ["*DIVIDER*"]:
                    menu.AppendSeparator()
                    continue
                id = wx.NewId()
                name = entry[0]
                func = entry[1]
                if len(entry) > 2:
                    tooltip = entry[2]
                else:
                    tooltip = name
                self.globalMenuDict['__ids__'][id] = func
                menu.Append(help=tooltip, id=id, text=name)
                self.Bind(wx.EVT_MENU, self._evt_on_global_menu, id=id)
                
    def _evt_on_global_menu(self, event):
        info = self.globalMenuDict['__ids__'][event.Id]
        if type(info) is list:
            if len(info) == 1: 
                info[1] = ()
            if len(info) == 2:
                info[2] = {}
            info[0](*info[1], **info[2])
        else:
            info()
        
    def set_busy_state(self, On=True):
        """set_busy_state(On=True)

If 'On', start busy cursor and send on_set_busy_state(True) callback to project 
object. If not 'On', end busy cursor and send on_set_busy_state(False) callback.
"""
        if On and not self.busyState:
            wx.BeginBusyCursor()
        elif not On and self.busyState:
            wx.EndBusyCursor()
        else:
            return
        self.busyState = On
        if hasattr(self.projectObject, 'on_set_busy_state'):
            self.projectObject.on_set_busy_state(On)
            
    def set_pug_settings(self, settingsObj):
        """set_pug_settings(settingsObj)
        
settingsObj: a class with values like those created in create_frame_settings.
"""        
        self.settings = settingsObj
            
    def get_rect_setting_name(self, frame):
        return make_valid_attr_name(''.join([_RECTPREFIX,frame.Name]))
            
    def create_frame_settings(self, settingsObj=None):
        """create_frame_settings(settingsObj=None)->setting data class
        
settingsObj: any frame settings members will be replaced
"""
        class frame_settings():
            pass
        for frame in wx.GetTopLevelWindows():
            # setting entry like: framename_rect = (x, y, width, height)
            if not frame.Name or frame.Name == 'frame':
                continue
            name = self.get_rect_setting_name(frame)
            if frame.IsIconized():
                icon = True
                frame.Hide()
                frame.Iconize(False)
            else:
                icon = False
            data = (frame.Position[0], frame.Position[1], 
                    frame.Size[0], frame.Size[1])
            if icon:
                frame.Show()
                frame.Iconize(True)
            setattr(frame_settings, name, data)
        if settingsObj:
            # erase old rects
            keys = settingsObj.__dict__.keys()
            for attr in keys:
                if attr in self.permanent_settings:
                    continue
                if attr.startswith(_RECTPREFIX):
                    delattr( settingsObj, attr) 
            # add new rects
            for attr, data in frame_settings.__dict__.iteritems():
                if attr.startswith(_RECTPREFIX):
                    setattr(settingsObj,attr, data)
            return settingsObj
        else:
            return frame_settings            
            
    def get_default_rect(self, frame):
#        for testframe in self.objFrameDict.iterkeys():
#            if frame.Name == testframe.Name:
#                return None
        name = self.get_rect_setting_name(frame)
        return getattr(self.settings, name, None)
    
    def store_default_rect(self, frame):
        name = self.get_rect_setting_name(frame)
        data = (frame.Position[0], frame.Position[1], 
                    frame.Size[0], frame.Size[1])
        setattr(self.settings, name, data)
            
    def raise_all_frames(self):
        windows = wx.GetTopLevelWindows()
        current_win = None
        for frame in windows:
            if frame.IsActive():
                current_win = frame
        for frame in windows:
            if frame != current_win and frame.IsShown():
                if frame.IsIconized():
                    frame.Iconize(False)
                if hasattr(frame,"_on_raise_all_frames"):
                    frame._on_raise_all_frames()
                frame.Raise()
        if current_win:
            if hasattr(current_win,"_on_raise_all_frames"):
                current_win._on_raise_all_frames()
            current_win.Raise()

    is_refreshing = False # soda?            
    def refresh(self, event=None):
        if self.is_refreshing:
            return
        self.is_refreshing = True
        windows = wx.GetTopLevelWindows()
        for frame in windows:
            if hasattr( frame, 'refresh'):
                frame.refresh()  
        self.is_refreshing = False          
            
    def apply(self, event=None):
        windows = wx.GetTopLevelWindows()
        for frame in windows:
            if hasattr( frame, 'apply'):
                frame.apply()
示例#7
0
class GraphicsManager:
    """GraphicsManager()

Object that manages editor graphics in the Opioid2D frame
"""

    new_selection = None

    def __init__(self):
        self.boxDict = CallbackWeakKeyDictionary()

    def on_set_selection(self, selectedObjectDict):
        """on_set_selection( selectedObjectDict)
        
Callback from pug.App...
"""
        if _DEBUG:
            print "GraphicsManager.on_set_selection", selectedObjectDict.data
        self.set_selection(selectedObjectDict)

    def set_selection(self, selectedObjectDict):
        """set_selection( selectedObjectDict)
        
Set the selection to the given list of objects. Draw a box around each one.
This action will be deferred until after current update...
"""
        if _DEBUG:
            print "GraphicsManager.set_selection", selectedObjectDict.data
        self.new_selection = selectedObjectDict

    def do_set_selection(self, selectedObjectDict):
        """do_set_selection( selectedObjectDict)
        
Set the selection to the given list of objects. Draw a box around each one.
"""
        if _DEBUG:
            print "GraphicsManager.do_set_selection", selectedObjectDict.data
        keySet = set(self.boxDict.keys())
        selectSet = set()
        for ref in selectedObjectDict.itervalues():
            selectSet.add(ref())
        deselectSet = keySet.difference(selectSet)
        for deselect in deselectSet:
            if _DEBUG:
                print "   deselect", deselect
            self.boxDict.pop(deselect)
        selectSet.difference_update(keySet)
        for item in selectSet:
            if _DEBUG:
                print "   create SelectBox", item
            if not hasattr(item, "rect"):
                if _DEBUG:
                    print "      NO RECT!", item
                continue
            self.boxDict[item] = selection_helpers.SelectBox(item)

    def update(self):
        if self.new_selection is not None:
            if _DEBUG:
                print "GraphicsManager.update():", self.new_selection.data
            # don't do anything if we're in the middle of a drag
            for box in self.boxDict.itervalues():
                if box.area.dragging:
                    return
            new_selection = self.new_selection
            self.new_selection = None
            self.do_set_selection(new_selection)
            if _DEBUG:
                print "   GraphicsManager.update() DONE"
        self.update_selection_boxes()

    def update_selection_boxes(self):
        """update_selection_boxes()
        
update all selection boxes. 
"""
        # This whole thing is in a try clause because of sync issues.
        try:
            for node, box in self.boxDict.iteritems():
                # try to remove deleted items
                if getattr(node, "deleted", True):
                    self.boxDict.pop(node)
                    # messed with the dict, so start over
                    self.update_selection_boxes()
                    break
                if box.area.dragging:
                    box.on_drag(node)
                else:
                    box.surround_node(node)
            return
        except:
            if _DEBUG:
                import sys

                print "GraphicsManager.update_selection_boxes: exception"
                print sys.exc_info()[1]
            pass
示例#8
0
 def __init__(self):
     self.boxDict = CallbackWeakKeyDictionary()
示例#9
0
class GraphicsManager():
    """GraphicsManager()

Object that manages editor graphics in the Opioid2D frame
"""
    new_selection = None

    def __init__(self):
        self.boxDict = CallbackWeakKeyDictionary()

    def on_set_selection(self, selectedObjectDict):
        """on_set_selection( selectedObjectDict)
        
Callback from pug.App...
"""
        if _DEBUG:            print 'GraphicsManager.on_set_selection',\
                     selectedObjectDict.data
        self.set_selection(selectedObjectDict)

    def set_selection(self, selectedObjectDict):
        """set_selection( selectedObjectDict)
        
Set the selection to the given list of objects. Draw a box around each one.
This action will be deferred until after current update...
"""
        if _DEBUG:            print 'GraphicsManager.set_selection', \
                     selectedObjectDict.data
        self.new_selection = selectedObjectDict

    def do_set_selection(self, selectedObjectDict):
        """do_set_selection( selectedObjectDict)
        
Set the selection to the given list of objects. Draw a box around each one.
"""
        if _DEBUG:            print 'GraphicsManager.do_set_selection', \
                     selectedObjectDict.data
        keySet = set(self.boxDict.keys())
        selectSet = set()
        for ref in selectedObjectDict.itervalues():
            selectSet.add(ref())
        deselectSet = keySet.difference(selectSet)
        for deselect in deselectSet:
            if _DEBUG: print '   deselect', deselect
            self.boxDict.pop(deselect)
        selectSet.difference_update(keySet)
        for item in selectSet:
            if _DEBUG: print '   create SelectBox', item
            if not hasattr(item, 'rect'):
                if _DEBUG: print '      NO RECT!', item
                continue
            self.boxDict[item] = selection_helpers.SelectBox(item)

    def update(self):
        if self.new_selection is not None:
            if _DEBUG:
                print "GraphicsManager.update():", self.new_selection.data
            # don't do anything if we're in the middle of a drag
            for box in self.boxDict.itervalues():
                if box.area.dragging:
                    return
            new_selection = self.new_selection
            self.new_selection = None
            self.do_set_selection(new_selection)
            if _DEBUG: print "   GraphicsManager.update() DONE"
        self.update_selection_boxes()

    def update_selection_boxes(self):
        """update_selection_boxes()
        
update all selection boxes. 
"""
        #This whole thing is in a try clause because of sync issues.
        try:
            for node, box in self.boxDict.iteritems():
                # try to remove deleted items
                if getattr(node, 'deleted', True):
                    self.boxDict.pop(node)
                    # messed with the dict, so start over
                    self.update_selection_boxes()
                    break
                if box.area.dragging:
                    box.on_drag(node)
                else:
                    box.surround_node(node)
            return
        except:
            if _DEBUG:
                import sys
                print "GraphicsManager.update_selection_boxes: exception"
                print sys.exc_info()[1]
            pass
示例#10
0
 def __init__(self):
     self.boxDict = CallbackWeakKeyDictionary()
示例#11
0
class pugApp(wx.App):
    """pugApp: wx.App for the pug system

pugApp((self, projectObject=None, projectObjectName='',
                 projectName='PUG', projectFolder = "" )   

projectObject: the object to show in the initial pug view
projectObjectName: for use in sub-frame titles. If not provided and
    projectObject.gname exists, this will be set to projectObject.gname
projectName: name of the project/title of initial frame.
    If this is not provided and projectObjectName is not "", this will be set
    to projectObjectName 
projectFolder: where file menus start at.  Defaults to current working dir.
"""
    quitting = False
    busyState = False
    setting_selection = False
    #    progressDialog = None
    projectObject = None
    initTryCounter = 0
    settings = object()
    projectFrame = None
    _code_editor = None
    history = None

    def __init__(self,
                 projectObject=None,
                 projectObjectName='',
                 projectName='PUG',
                 projectFolder="",
                 redirect=False):
        # global menus
        self.globalMenuDict = {'__order__': [], '__ids__': {}}

        # selection manager stuff
        self.selectedObjectDict = CallbackWeakKeyDictionary()
        self.selectedObjectDict.register(self.on_selectedObjectDict_change)
        self.selectionWatcherDict = weakref.WeakKeyDictionary()

        # track frames and objects they view { 'frame':obj(id)}
        self.objFrameDict = weakref.WeakKeyDictionary()
        self.set_project_folder(projectFolder)
        self.args = (projectObject, projectObjectName, projectName,
                     projectFolder)
        self.permanent_settings = [
            "Rect_Pug_Python_Editor", "Rect_Component_Browser"
        ]
        self.reset_history()
        wx.App.__init__(self, redirect=redirect)
        #self.SetExitOnFrameDelete(False)

    def reset_history(self):
        "reset_history(): Start a completely new history manager. Returns old"
        history = self.history
        self.history = HistoryManager()
        return history

    def restore_history(self, history):
        "restore_history( history): reinstate an old history (from reset)"
        self.history = history

    def OnInit(self):
        self.splash = PugSplash()
        self.SetTopWindow(self.splash)
        if self.args[0]:
            self.start_project(*self.args)
        return True

    def start_project(self,
                      projectObject=None,
                      projectObjectName='',
                      projectName='PUG',
                      projectFolder=""):
        if projectObjectName == '' and getattr(projectObject, 'gname', None):
            self.projectObjectName = projectObject.gname
        else:
            self.projectObjectName = projectObjectName
        if projectName == 'PUG' and self.projectObjectName:
            self.projectName = projectObjectName
        else:
            self.projectName = projectName

        # default save and load folder
        self.set_project_object(projectObject)
        self.MainLoop()

    def set_project_folder(self, projectFolder=None):
        if os.path.isfile(projectFolder):
            projectFolder = os.path.dirname(projectFolder)
        if projectFolder and os.path.isdir(projectFolder):
            self.projectFolder = projectFolder
        else:
            self.projectFolder = os.getcwd()

    def get_project_folder(self):
        return self.projectFolder

    def set_project_object(self, object=None):
        self.projectObject = object
        if not object:
            return
#        self.initProgressDialog = wx.ProgressDialog("Python Universal GUI",
#                                            'PUG system initializing...',
#                                            parent=None,
#                                            maximum=10)
#        self.initProgressDialog.SetSize((400,
#                                         self.initProgressDialog.GetSize()[1]))
#        self.initProgressDialog.Bind(wx.EVT_CLOSE, self.abort_init)
#        self.initProgressDialog.Update(0)
#        self.initProgressDialog.Raise()
#        self.initProgressDialog.Show()
        if object:
            wx.CallAfter(self.post_init, object)
            return
        self.finalize_project_object(object)

    def get_project_object(self):
        return self.projectObject

    def abort_init(self, event=None):
        """Close project while trying to set a project object"""
        #        self.initProgressDialog.Destroy()
        self.quit()
        self.Destroy()

    def post_init(self, object):
        """post_init(self)
Pug will open an object frame when object._isInitialized flag is set. If object 
is not initialized, its _try_initialize() function is run here. This method is
called every second until the object is initialized"""
        if self.quitting:
            return
        if hasattr(object, '_isReady') and not object._isReady:
            error = 'unknown error'
            if hasattr(object, '_try_post_init'):
                error = object._try_post_init()
            if self.initTryCounter:
                # we're only going to do this for 10 tries
                # then we're gonna guess something's broken
                self.initTryCounter += 1
                #                if self.initProgressDialog:
                #                    if error:
                #                        msg = error[3].splitlines()[-1]
                #                        self.initProgressDialog.Update(self.initTryCounter, msg)
                #                        self.initProgressDialog.Fit()
                #                    else:
                #                        msg = ''.join(['PUG system initializing... tries: ',
                #                                   str(self.initTryCounter)])
                #                        self.initProgressDialog.Update(self.initTryCounter, msg)
                #                    self.initProgressDialog.Raise()
                if self.initTryCounter == 10:
                    self.post_init_failed(error)
                    return
        if not hasattr(object, '_isReady') or object._isReady:
            msg = 'Opening Project...'
            #            self.initProgressDialog.Update(9, msg)
            #            self.initProgressDialog.Raise()
            time.sleep(0.05)
            self.finalize_project_object(object)
        else:
            wx.CallLater(500, self.post_init, object)
            time.sleep(0.3)

    def finalize_project_object(self, object):
        if object is None:
            object = self.projectObject
        if not self.projectFrame:
            try:
                frame = PugFrame(obj=object,
                                 title=self.projectName,
                                 objectpath=self.projectObjectName)
            except:
                show_exception_dialog()
            self.set_project_frame(frame)
        self.register_selection_watcher(object)
        #        if self.initProgressDialog:
        #            self.initProgressDialog.Destroy()

        self.SetExitOnFrameDelete(True)
        self.projectFrame.Raise()

    def set_project_frame(self, frame):
        self.projectFrame = frame
        self.projectFrame.Bind(wx.EVT_CLOSE,
                               self._evt_project_frame_close,
                               id=self.projectFrame.GetId())

    def get_project_frame(self):
        return self.projectFrame

    def get_code_editor(self):
        """get_code_editor(self)->editor frame
    
Creates code_editor_frame or returns the already created one.
Code editors have open_shell and open_code_file methods, both of which will show
the editor window.
"""
        if self._code_editor:
            return self._code_editor
        else:
            editor = CodeEditorFrame(parent=wx.GetApp().get_project_frame(),
                                     project_only=True,
                                     components_folder=os.path.join(
                                         wx.GetApp().get_project_folder(),
                                         "components"))
        self._code_editor = editor
        return editor

    def set_code_editor(self, editor):
        self.code_editor = editor

    code_editor = property(get_code_editor,
                           set_code_editor,
                           doc="An editor frame for code or shells")

    def post_init_failed(self, error):
        try:
            self.projectObject.quit()
        except:
            pass
        msg = ''.join(['pug.App.post_init error:\n', error[3]])
        print msg
        print
        raise Exception(msg)

    def _evt_project_frame_close(self, event=None, query=True):
        if (event and not event.CanVeto()) or self.quitting:
            if event:
                event.Skip()
            return
        if query:
            if hasattr(self.projectObject, "_pre_quit_func"):
                doquit = self.projectObject._pre_quit_func(event)
                if not doquit:
                    return
            else:
                dlg = wx.MessageDialog(
                    self.projectFrame, "Close all windows and exit project?",
                    'Project Frame Closed',
                    wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION)
                if dlg.ShowModal() != wx.ID_YES:
                    dlg.Destroy()
                    return
        self.quit()

    def quit(self, event=None):
        if self.quitting:
            if event:
                event.Skip()
            return
        self.quitting = True
        try:
            projectObject = self.projectObject
            if hasattr(projectObject, '_on_pug_quit'):
                projectObject._on_pug_quit()
        except:
            print "Exception during _on_pug_quit"
            print traceback.format_exc()
        for pugframe in self.objFrameDict:
            try:
                pugframe.Close()
            except:
                pass
        self.Exit()

    def frame_started_viewing(self, frame, object):
        """frame_started_viewing(frame, object)

Notify the app that a PugFrame has opened, so that it can track object views.
frame: the frame that is being opened
object: the object being viewed. This can also be a string identifying the
    pugframe, or a tuple in the form (ref to main object, additional info...).
    The tuple form is used for special displays that are not pugframes. They are
    stored in the window's 'pug_view_key' field. 
"""
        #        if self.progressDialog and frame.object == self.projectObject:
        #            self.progressDialog.Destroy()
        #            self.progressDialog = None
        if object is None:
            objList = []
        elif type(object) is tuple:
            objList = [object]
        else:
            objList = [id(object)]
        if _DEBUG: print "app.frame_started_viewing: ", object, objList
        if self.objFrameDict.get(frame, False):
            self.objFrameDict[frame] += objList
        else:
            self.objFrameDict[frame] = objList
        if _DEBUG: print "   app.frame_started_viewing complete"

    def frame_stopped_viewing(self, frame, object):
        if _DEBUG: print "app.frame_stopped_viewing", frame, object
        if _DEBUG: print "   ", self.objFrameDict.data
        if frame in self.objFrameDict:
            if object is None:
                return
            elif type(object) is tuple:
                if object in self.objFrameDict[frame]:
                    self.objFrameDict[frame].remove(object)
            else:
                if id(object) in self.objFrameDict[frame]:
                    self.objFrameDict[frame].remove(id(object))

    def get_object_frame(self, object):
        """get_object_frame(object)
        
Return the PugFrame currently viewing 'object', or None if not found.
"""
        if type(object) is tuple:
            search = object
        else:
            search = id(object)
        theframe = None
        if _DEBUG:            print "app.get_object_frame: ", object, search,\
                     "\n Dict:", self.objFrameDict.data
        for frame, objlist in self.objFrameDict.iteritems():
            if frame and search in objlist:
                theframe = frame
                break
        return theframe

    def show_object_frame(self, object):
        """show_object_frame(object)
        
Raise the pugframe viewing 'object'. If it exists return the frame... otherwise, 
return None. If the frame has an 'on_show_object' function, it will be called
with object as an argument. Otherwise it will be de-iconized, raised, and will
'RequestUserAttention'
"""
        frame = self.get_object_frame(object)
        if frame:
            if hasattr(frame, 'on_show_object'):
                frame.on_show_object(object)
            else:
                highlight_frame(frame)
        return frame

    def show_selection_frames(self):
        """show_selection_frames(self)
        
Raise the apps current selection frames. If any exist, return a list of them.
Otherwise, return None. 
"""
        frameList = []
        if self.selectionWatcherDict:
            for watcher in self.selectionWatcherDict:
                if isinstance(watcher, PugFrame):
                    watcher.Show()
                    watcher.Raise()
                    frameList.append(watcher)
            return frameList
        else:
            return None

    def set_selection(self, selection=[], skipObj=None):
        """set_selection( selection=[], skipObj=None)
        
selection: a list of objects that are currently selected in the project. 
skipObj: this object will not get a callback 
    (convenience to prevent infinite loop)

Set the interface's selectedObjectDict. These objects can be viewed in a 
PugWindow by calling the open_selection_frame method. Selection is tracked in a 
set, so duplicates will be automatically eliminated.
"""
        if _DEBUG: print "app.set_selection:", selection
        if _DEBUG: print "    old selection:", self.selectedObjectDict.keys()
        if self.setting_selection:
            return
        self.setting_selection = True
        selectSet = set(selection)
        if selectSet != set(self.selectedObjectDict.keys()):
            self.selectedObjectDict.clear()
            for item in selection:
                try:
                    ref = weakref.ref(item)
                except:
                    msg = ''.join(
                        ["PugApp.set_selection can't create ref to:", item])
                    raise ValueError(msg)
                self.selectedObjectDict[item] = ref
        for obj in self.selectionWatcherDict:
            if obj == skipObj:
                continue
            if hasattr(obj, 'on_set_selection'):
                obj.on_set_selection(self.selectedObjectDict)
        self.setting_selection = False

    def get_selection(self):
        "get_selection() -> selectedObjectDict. WeakKeyDictionary {obj:ref,...}"
        return self.selectedObjectDict.copy()

    def on_selectedObjectDict_change(self, dict, func_name, arg1, arg2):
        if self.setting_selection:
            return
        #wx.CallAfter(self.set_selection, dict.keys())

    def open_selection_frame(self):
        """open_selection_frame()

Open a SelectionFrame, or if one exists AND control is not being held down, 
bring it to the top. For arguments, see the doc for PugFrame.  
Selection frames display pug views of the objects in self.selectedObjectDict. 
The selectedObjectDict can be changed using the set_selection method.
"""
        if wx.GetKeyState(wx.WXK_CONTROL) or not self.show_selection_frames():
            frame = PugFrame(name="Selection")
            frame.set_pugwindow(SelectionWindow(frame))
        else:
            frame = None

    def selection_refresh(self):
        """selection_refresh()
        
Send a on_selection_refresh message to all objects in the selectionWatcherDict.
This will not be called automatically... only when requested by the user.
"""
        for obj in self.selectionWatcherDict:
            if hasattr(obj, 'on_selection_refresh'):
                obj.on_selection_refresh()

    def register_selection_watcher(self, obj):
        """register_selection_watcher(obj)
        
Register an object to receive 'on_set_selection( selectedObjectDict)' callback 
when the App's selectedObjectDict changes. selectedObjectDict is a dict of 
obj:reference of selected objects. Registered objects will also receive an 
'on_selection_refresh' callback when a selected object changes (must be 
implemented by user). Project object will automatically be registered if it has 
an attribute called on_set_selection.
"""
        self.selectionWatcherDict[obj] = id(obj)

    def add_global_menu(self, name, entryList):
        """add_global_menu(name, entryList) 
        
Add a global menu to be placed on all pugframes. 

name: menu name. Do not use __ids__ or __order__ as names
entryList: a list of entries in this form: 
   [command name, function info, tooltip (optional)]
   OR
   ["*DIVIDER*"] for menu divider
   command name: name or name\tHOTKEY with HOTKEY like Shift+Ctrl+A
   function info: function to run or [function, args, kwargs]
"""
        order = self.globalMenuDict['__order__']
        if name in order:
            order.remove(name)
        order.append(name)
        self.globalMenuDict[name] = entryList

    def remove_global_menu(self, name):
        """remove_global_menu(name): remove the named menu"""
        self.globalMenuDict['__order__'].remove(name)
        return self.globalMenuDict.pop(name, None)

    def append_global_menus(self, menubar):
        """append_global_menus( menubar)

menubar: the wx.MenuBar to add the global menus to
"""
        menuList = self.globalMenuDict['__order__']
        for menuName in menuList:
            menu = wx.Menu()
            menubar.Append(menu=menu, title=menuName)
            menuEntries = self.globalMenuDict.get(menuName, [])
            for entry in menuEntries:
                if entry == ["*DIVIDER*"]:
                    menu.AppendSeparator()
                    continue
                id = wx.NewId()
                name = entry[0]
                func = entry[1]
                if len(entry) > 2:
                    tooltip = entry[2]
                else:
                    tooltip = name
                self.globalMenuDict['__ids__'][id] = func
                menu.Append(help=tooltip, id=id, text=name)
                self.Bind(wx.EVT_MENU, self._evt_on_global_menu, id=id)

    def _evt_on_global_menu(self, event):
        info = self.globalMenuDict['__ids__'][event.Id]
        if type(info) is list:
            if len(info) == 1:
                info[1] = ()
            if len(info) == 2:
                info[2] = {}
            info[0](*info[1], **info[2])
        else:
            info()

    def set_busy_state(self, On=True):
        """set_busy_state(On=True)

If 'On', start busy cursor and send on_set_busy_state(True) callback to project 
object. If not 'On', end busy cursor and send on_set_busy_state(False) callback.
"""
        if On and not self.busyState:
            wx.BeginBusyCursor()
        elif not On and self.busyState:
            wx.EndBusyCursor()
        else:
            return
        self.busyState = On
        if hasattr(self.projectObject, 'on_set_busy_state'):
            self.projectObject.on_set_busy_state(On)

    def set_pug_settings(self, settingsObj):
        """set_pug_settings(settingsObj)
        
settingsObj: a class with values like those created in create_frame_settings.
"""
        self.settings = settingsObj

    def get_rect_setting_name(self, frame):
        return make_valid_attr_name(''.join([_RECTPREFIX, frame.Name]))

    def create_frame_settings(self, settingsObj=None):
        """create_frame_settings(settingsObj=None)->setting data class
        
settingsObj: any frame settings members will be replaced
"""
        class frame_settings():
            pass

        for frame in wx.GetTopLevelWindows():
            # setting entry like: framename_rect = (x, y, width, height)
            if not frame.Name or frame.Name == 'frame':
                continue
            name = self.get_rect_setting_name(frame)
            if frame.IsIconized():
                icon = True
                frame.Hide()
                frame.Iconize(False)
            else:
                icon = False
            data = (frame.Position[0], frame.Position[1], frame.Size[0],
                    frame.Size[1])
            if icon:
                frame.Show()
                frame.Iconize(True)
            setattr(frame_settings, name, data)
        if settingsObj:
            # erase old rects
            keys = settingsObj.__dict__.keys()
            for attr in keys:
                if attr in self.permanent_settings:
                    continue
                if attr.startswith(_RECTPREFIX):
                    delattr(settingsObj, attr)
            # add new rects
            for attr, data in frame_settings.__dict__.iteritems():
                if attr.startswith(_RECTPREFIX):
                    setattr(settingsObj, attr, data)
            return settingsObj
        else:
            return frame_settings

    def get_default_rect(self, frame):
        #        for testframe in self.objFrameDict.iterkeys():
        #            if frame.Name == testframe.Name:
        #                return None
        name = self.get_rect_setting_name(frame)
        return getattr(self.settings, name, None)

    def store_default_rect(self, frame):
        name = self.get_rect_setting_name(frame)
        data = (frame.Position[0], frame.Position[1], frame.Size[0],
                frame.Size[1])
        setattr(self.settings, name, data)

    def raise_all_frames(self):
        windows = wx.GetTopLevelWindows()
        current_win = None
        for frame in windows:
            if frame.IsActive():
                current_win = frame
        for frame in windows:
            if frame != current_win and frame.IsShown():
                if frame.IsIconized():
                    frame.Iconize(False)
                if hasattr(frame, "_on_raise_all_frames"):
                    frame._on_raise_all_frames()
                frame.Raise()
        if current_win:
            if hasattr(current_win, "_on_raise_all_frames"):
                current_win._on_raise_all_frames()
            current_win.Raise()

    is_refreshing = False  # soda?

    def refresh(self, event=None):
        if self.is_refreshing:
            return
        self.is_refreshing = True
        windows = wx.GetTopLevelWindows()
        for frame in windows:
            if hasattr(frame, 'refresh'):
                frame.refresh()
        self.is_refreshing = False

    def apply(self, event=None):
        windows = wx.GetTopLevelWindows()
        for frame in windows:
            if hasattr(frame, 'apply'):
                frame.apply()