def coordinates(self): h = HexagonalGrid3DCoordSet(self.coordinates_trapezoid(5, 4)) coords = set( list(h.translate((5, 3, 0))) + list(h.rotate0(2).translate((4, 5, 0))) + list(h.rotate0(4).translate((3, 4, 0)))) return sorted(coords)
def coordinates(self): h = HexagonalGrid3DCoordSet(self.coordinates_elongated_hexagon(5, 2)) coords = set( list(h.translate((5, 4, 0))) + list(h.rotate0(1).translate((6, -1, 0))) + list(h.rotate0(2).translate((6, 5, 0)))) return sorted(coords)
def coordinates(self): h = HexagonalGrid3DCoordSet( list(self.coordinates_bordered(4, 3, offset=(0, 1, 0))) + list(self.coordinates_hexagon(2))) coords = set( list(h.translate((0, 2, 0))) + list(h.rotate0(2).translate((10, 0, 0))) + list(h.rotate0(4).translate((2, 10, 0)))) return sorted(coords)
def coordinates(self): s = HexagonalGrid3DCoordSet( list(self.coordinates_triangle(2)) + [ self.coordinate_offset(x, y, z, None) for (x, y, z) in self.extras ]) coords = set() self.shapes = [] for i in range(4): t = s.translate((i * 4, (3 - i) * 2, 0)) coords.update(t) self.shapes.append(t) return sorted(coords)
def coordinates(self): s = HexagonalGrid3DCoordSet( list(self.coordinates_triangle(2)) + [ self.coordinate_offset(x, y, z, None) for (x, y, z) in self.extras ]) coords = set() self.shapes = [] for i, offset in enumerate(self.offsets): if not offset: continue shape = s.rotate0(i).translate(offset) coords.update(shape) self.shapes.append(shape) return sorted(coords)