def get_process(my): '''Get from the ProcessFilterWdg in SObjectLoadWdg, otherwise get from FilterData''' process = '' # Ususally there is no pipeline defined for prod/shot_instance # so get from prod/shot search_type = my.search_type if search_type == 'prod/shot_instance': search_type = 'prod/shot' state = Container.get("global_state") if state: process = state.get('process') else: # get it from FilterData data = FilterData.get() values = data.get_values_by_prefix('view_action_option') if values: process = values[0].get('load_%s_process' % search_type) if not process: from pyasm.prod.web import ProcessFilterWdg process_filter = ProcessFilterWdg(None, search_type) process = process_filter.get_value() return process
def get_process(my): '''Get from the ProcessFilterWdg in SObjectLoadWdg, otherwise get from FilterData''' process = '' # Ususally there is no pipeline defined for prod/shot_instance # so get from prod/shot search_type = my.search_type if search_type =='prod/shot_instance': search_type = 'prod/shot' state = Container.get("global_state") if state: process = state.get('process') else: # get it from FilterData data = FilterData.get() values = data.get_values_by_prefix('view_action_option') if values: process = values[0].get('load_%s_process' %search_type) if not process: from pyasm.prod.web import ProcessFilterWdg process_filter = ProcessFilterWdg(None, search_type) process = process_filter.get_value() return process
def get_display(self): widget = DivWdg() self.set_as_panel( widget, class_name='spt_view_panel spt_panel spt_app_asset_inst_panel') parent_search_type = self.search_type if self.show_search: # Have to limit this search to just its parent.. cuz if the target is prod/shot_instance # and its parent search is ShotFilterWdg, it's hard to isolate what shot has been selected search_bvr = { 'type': 'click_up', 'cbjs_action': 'spt.dg_table.search_cbk(evt, bvr)', 'override_class_name': 'tactic.ui.cgapp.AppAssetInstancePanelWdg', 'override_target': "bvr.src_el.getParent('.spt_app_asset_inst_panel')" } search_wdg = SearchWdg(search_type=parent_search_type, view='search_shot_loader', parent_key='', filter=''\ , display='block', custom_filter_view='', state=None, run_search_bvr=search_bvr) widget.add(HtmlElement.spacer_div(1, 10)) widget.add(search_wdg) # if there is result, it could only be one shot search = search_wdg.get_search() shots = search.get_sobjects() if not self.shot and len(shots) == 1: self.shot = shots[0] # create the asset table table_id = "main_body_asset_instance_table" if not self.shot: return widget # get any parent shots parent_code = self.shot.get_value("parent_code") shot_code = self.shot.get_code() # add the search make sure set elements are not shown search = Search(self.instance_search_type) if parent_code != "": search.add_filters(self.shot.get_foreign_key(), [shot_code, parent_code]) else: search.add_filter(self.shot.get_foreign_key(), shot_code) search.add_where("\"type\" in ('set_item', 'asset')") search.add_order_by('asset_code') instances = search.get_sobjects() # if parent shot and current shot has the same instance, hide the # parent's one top_instances = [] for instance in instances: if instance.get_value('type') != 'set_item': top_instances.append(instance) #instances = ShotInstance.filter_instances(instances, shot_code) top_instances = ShotInstance.filter_instances(top_instances, shot_code) # TODO: just add asset name to the ShotInstance table # get the original asset names aux_data = ShotInstance.get_aux_data(top_instances, self.asset_search_type) values = FilterData.get().get_values_by_index('view_action_option', 0) state = {} if not self.show_search: if values: state['process'] = values.get('load_%s_process' % parent_search_type) else: process_filter = ProcessFilterWdg(None, parent_search_type) state['process'] = process_filter.get_value() Container.put("global_state", state) from tactic.ui.cgapp import CGAppLoaderWdg cg_wdg = CGAppLoaderWdg(view='load', search_type=self.instance_search_type) widget.add(cg_wdg) if not top_instances: widget.add('No Asset Instances in Shot.') else: asset_table = TableLayoutWdg(table_id = table_id, search_type=self.instance_search_type,\ view="load", inline_search=False, aux_info = aux_data, mode='simple') #asset_table = ViewPanelWdg( search_type=search_type, inline_search=False, \ # show_general_search=False, view='load', state=state, mode='simple') asset_table.set_sobjects(top_instances) widget.add(asset_table) shot_inst_names = [inst.get_code() for inst in instances] self.add_unassigned_instances(widget, shot_inst_names) return widget
def get_display(my): widget = DivWdg() my.set_as_panel(widget, class_name='spt_view_panel spt_panel spt_app_asset_inst_panel') parent_search_type= my.search_type if my.show_search: # Have to limit this search to just its parent.. cuz if the target is prod/shot_instance # and its parent search is ShotFilterWdg, it's hard to isolate what shot has been selected search_bvr = { 'type': 'click_up', 'cbjs_action': 'spt.dg_table.search_cbk(evt, bvr)', 'override_class_name': 'tactic.ui.cgapp.AppAssetInstancePanelWdg', 'override_target': "bvr.src_el.getParent('.spt_app_asset_inst_panel')" } search_wdg = SearchWdg(search_type=parent_search_type, view='search_shot_loader', parent_key='', filter=''\ , display='block', custom_filter_view='', state=None, run_search_bvr=search_bvr) widget.add( HtmlElement.spacer_div(1,10) ) widget.add(search_wdg) # if there is result, it could only be one shot search = search_wdg.get_search() shots = search.get_sobjects() if not my.shot and len(shots) == 1: my.shot= shots[0] # create the asset table table_id = "main_body_asset_instance_table" if not my.shot: return widget # get any parent shots parent_code = my.shot.get_value("parent_code") shot_code = my.shot.get_code() # add the search make sure set elements are not shown search = Search(my.instance_search_type) if parent_code != "": search.add_filters(my.shot.get_foreign_key(), [shot_code,parent_code] ) else: search.add_filter(my.shot.get_foreign_key(), shot_code ) search.add_where("\"type\" in ('set_item', 'asset')") search.add_order_by('asset_code') instances = search.get_sobjects() # if parent shot and current shot has the same instance, hide the # parent's one top_instances = [] for instance in instances: if instance.get_value('type') != 'set_item': top_instances.append(instance) #instances = ShotInstance.filter_instances(instances, shot_code) top_instances = ShotInstance.filter_instances(top_instances, shot_code) # TODO: just add asset name to the ShotInstance table # get the original asset names aux_data = ShotInstance.get_aux_data(top_instances, my.asset_search_type) values = FilterData.get().get_values_by_index('view_action_option', 0) state = {} if not my.show_search: if values: state['process'] = values.get('load_%s_process'% parent_search_type) else: process_filter = ProcessFilterWdg(None, parent_search_type) state['process'] = process_filter.get_value() Container.put("global_state", state) from tactic.ui.cgapp import CGAppLoaderWdg cg_wdg = CGAppLoaderWdg(view='load', search_type=my.instance_search_type) widget.add(cg_wdg) if not top_instances: widget.add('No Asset Instances in Shot.') else: asset_table = TableLayoutWdg(table_id = table_id, search_type=my.instance_search_type,\ view="load", inline_search=False, aux_info = aux_data, mode='simple') #asset_table = ViewPanelWdg( search_type=search_type, inline_search=False, \ # show_general_search=False, view='load', state=state, mode='simple') asset_table.set_sobjects(top_instances) widget.add(asset_table) shot_inst_names = [inst.get_code() for inst in instances] my.add_unassigned_instances(widget, shot_inst_names) return widget