示例#1
0
def experimental_inverse_kinematics(robot,
                                    link,
                                    pose,
                                    null_space=False,
                                    max_iterations=200,
                                    tolerance=1e-3):
    (point, quat) = pose
    # https://github.com/bulletphysics/bullet3/blob/389d7aaa798e5564028ce75091a3eac6a5f76ea8/examples/SharedMemory/PhysicsClientC_API.cpp
    # https://github.com/bulletphysics/bullet3/blob/c1ba04a5809f7831fa2dee684d6747951a5da602/examples/pybullet/examples/inverse_kinematics_husky_kuka.py
    joints = get_joints(
        robot)  # Need to have all joints (although only movable returned)
    movable_joints = get_movable_joints(robot)
    current_conf = get_joint_positions(robot, joints)

    # TODO: sample other values for the arm joints as the reference conf
    min_limits = [get_joint_limits(robot, joint)[0] for joint in joints]
    max_limits = [get_joint_limits(robot, joint)[1] for joint in joints]
    #min_limits = current_conf
    #max_limits = current_conf
    #max_velocities = [get_max_velocity(robot, joint) for joint in joints] # Range of Jacobian
    max_velocities = [10000] * len(joints)
    # TODO: cannot have zero velocities
    # TODO: larger definitely better for velocities
    #damping = tuple(0.1*np.ones(len(joints)))

    #t0 = time.time()
    #kinematic_conf = get_joint_positions(robot, movable_joints)
    for iterations in range(max_iterations):  # 0.000863273143768 / iteration
        # TODO: return none if no progress
        if null_space:
            kinematic_conf = p.calculateInverseKinematics(
                robot,
                link,
                point,
                quat,
                lowerLimits=min_limits,
                upperLimits=max_limits,
                jointRanges=max_velocities,
                restPoses=current_conf,
                #jointDamping=damping,
            )
        else:
            kinematic_conf = p.calculateInverseKinematics(
                robot, link, point, quat)
        if (kinematic_conf is None) or any(map(math.isnan, kinematic_conf)):
            return None
        set_joint_positions(robot, movable_joints, kinematic_conf)
        link_point, link_quat = get_link_pose(robot, link)
        if np.allclose(link_point, point, atol=tolerance) and np.allclose(
                link_quat, quat, atol=tolerance):
            #print iterations
            break
    else:
        return None
    if violates_limits(robot, movable_joints, kinematic_conf):
        return None
    #total_time = (time.time() - t0)
    #print total_time
    #print (time.time() - t0)/max_iterations
    return kinematic_conf
示例#2
0
def get_limits(robot, joint, limits):
    if limits is False:
        return get_joint_limits(robot, joint)
    elif limits is None:
        torso_value = get_joint_position(robot, joint)
        return torso_value, torso_value
    return limits
示例#3
0
 def closed_conf(self, joint):
     lower, upper = get_joint_limits(self.kitchen, joint)
     if 'drawer' in get_joint_name(self.kitchen, joint):
         fraction = 0.9
         return fraction * lower + (1 - fraction) * upper
     if 'left' in get_joint_name(self.kitchen, joint):
         return upper
     return lower
示例#4
0
文件: press.py 项目: lyltc1/LTAMP
 def gen_fn(arm, button):
     gripper_joint = get_gripper_joints(world.robot, arm)[0]
     closed_width, open_width = get_joint_limits(world.robot, gripper_joint)
     pose = world.initial_poses[button]
     body = world.bodies[button]
     presses = cycle(get_top_presses(body, tool_pose=TOOL_POSE))
     for attempt in range(max_attempts):
         try:
             press = next(presses)
         except StopIteration:
             break
         set_gripper_position(world.robot, arm, closed_width)
         tool_pose = multiply(pose, invert(press))
         grip_conf = solve_inverse_kinematics(
             world.robot,
             arm,
             tool_pose,
             obstacles=obstacle_bodies,
             collision_buffer=collision_buffer)
         if grip_conf is None:
             continue
         pretool_pose = multiply(tool_pose, Pose(point=pre_direction))
         post_path = plan_waypoint_motion(
             world.robot,
             arm,
             pretool_pose,
             obstacles=obstacle_bodies,
             collision_buffer=collision_buffer,
             self_collisions=collisions,
             disabled_collisions=disabled_collisions)
         if post_path is None:
             continue
         post_conf = Conf(post_path[-1])
         pre_conf = post_conf
         pre_path = post_path[::-1]
         control = Control({
             'action':
             'press',
             'objects': [],
             'context':
             Context(  # TODO: robot might be at the wrong conf
                 savers=[BodySaver(world.robot)
                         ],  # TODO: start with open instead
                 attachments={}),
             'commands': [
                 GripperCommand(arm, closed_width),
                 ArmTrajectory(arm, pre_path),
                 ArmTrajectory(arm, post_path),
                 GripperCommand(arm, open_width),
             ],
         })
         yield (pre_conf, post_conf, control)
示例#5
0
def main():
    # TODO: teleporting kuka arm
    parser = argparse.ArgumentParser()  # Automatically includes help
    parser.add_argument('-viewer', action='store_true', help='enable viewer.')
    args = parser.parse_args()

    client = connect(use_gui=args.viewer)
    add_data_path()

    #planeId = p.loadURDF("plane.urdf")
    table = p.loadURDF("table/table.urdf", 0, 0, 0, 0, 0, 0.707107, 0.707107)
    box = create_box(.07, .05, .15)

    # boxId = p.loadURDF("r2d2.urdf",cubeStartPos, cubeStartOrientation)
    #pr2 = p.loadURDF("pr2_description/pr2.urdf")
    pr2 = p.loadURDF("pr2_description/pr2_fixed_torso.urdf")
    #pr2 = p.loadURDF("/Users/caelan/Programs/Installation/pr2_drake/pr2_local2.urdf",)
    #useFixedBase=0,)
    #flags=p.URDF_USE_SELF_COLLISION)
    #flags=p.URDF_USE_SELF_COLLISION_EXCLUDE_PARENT)
    #flags=p.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS)
    #pr2 = p.loadURDF("pr2_drake/urdf/pr2_simplified.urdf", useFixedBase=False)
    initially_colliding = get_colliding_links(pr2)
    print len(initially_colliding)
    origin = (0, 0, 0)
    print p.getNumConstraints()

    # TODO: no way of controlling the base position by itself
    # TODO: PR2 seems to collide with itself frequently
    # real_time = False
    # p.setRealTimeSimulation(real_time)
    # left_joints = [joint_from_name(pr2, name) for name in LEFT_JOINT_NAMES]
    # control_joints(pr2, left_joints, TOP_HOLDING_LEFT_ARM)
    # while True:
    #     control_joints(pr2, left_joints, TOP_HOLDING_LEFT_ARM)
    #     if not real_time:
    #         p.stepSimulation()

    # A CollisionMap robot allows the user to specify self-collision regions indexed by the values of two joints.

    # GetRigidlyAttachedLinks

    print pr2
    # for i in range (10000):
    #    p.stepSimulation()
    #    time.sleep(1./240.)

    #print get_joint_names(pr2)
    print[get_joint_name(pr2, joint) for joint in get_movable_joints(pr2)]
    print get_joint_position(pr2, joint_from_name(pr2, TORSO_JOINT_NAME))
    #open_gripper(pr2, joint_from_name(pr2, LEFT_GRIPPER))
    #print get_joint_limits(pr2, joint_from_name(pr2, LEFT_GRIPPER))
    #print get_joint_position(pr2, joint_from_name(pr2, LEFT_GRIPPER))
    print self_collision(pr2)
    """
    print p.getNumConstraints()
    constraint = fixed_constraint(pr2, -1, box, -1) # table
    p.changeConstraint(constraint)
    print p.getNumConstraints()
    print p.getConstraintInfo(constraint)
    print p.getConstraintState(constraint)
    p.stepSimulation()
    raw_input('Continue?')

    set_point(pr2, (-2, 0, 0))
    p.stepSimulation()
    p.changeConstraint(constraint)
    print p.getConstraintInfo(constraint)
    print p.getConstraintState(constraint)
    raw_input('Continue?')
    print get_point(pr2)
    raw_input('Continue?')
    """

    # TODO: would be good if we could set the joint directly
    print set_joint_position(pr2, joint_from_name(pr2, TORSO_JOINT_NAME),
                             0.2)  # Updates automatically
    print get_joint_position(pr2, joint_from_name(pr2, TORSO_JOINT_NAME))
    #return

    left_joints = [joint_from_name(pr2, name) for name in LEFT_JOINT_NAMES]
    right_joints = [joint_from_name(pr2, name) for name in RIGHT_JOINT_NAMES]
    print set_joint_positions(
        pr2, left_joints,
        TOP_HOLDING_LEFT_ARM)  # TOP_HOLDING_LEFT_ARM | SIDE_HOLDING_LEFT_ARM
    print set_joint_positions(
        pr2, right_joints,
        REST_RIGHT_ARM)  # TOP_HOLDING_RIGHT_ARM | REST_RIGHT_ARM

    print get_body_name(pr2)
    print get_body_names()
    # print p.getBodyUniqueId(pr2)
    print get_joint_names(pr2)

    #for joint, value in zip(LEFT_ARM_JOINTS, REST_LEFT_ARM):
    #    set_joint_position(pr2, joint, value)
    # for name, value in zip(LEFT_JOINT_NAMES, REST_LEFT_ARM):
    #     joint = joint_from_name(pr2, name)
    #     #print name, joint, get_joint_position(pr2, joint), value
    #     print name, get_joint_limits(pr2, joint), get_joint_type(pr2, joint), get_link_name(pr2, joint)
    #     set_joint_position(pr2, joint, value)
    #     #print name, joint, get_joint_position(pr2, joint), value
    # for name, value in zip(RIGHT_JOINT_NAMES, REST_RIGHT_ARM):
    #     set_joint_position(pr2, joint_from_name(pr2, name), value)

    print p.getNumJoints(pr2)
    jointId = 0
    print p.getJointInfo(pr2, jointId)
    print p.getJointState(pr2, jointId)

    # for i in xrange(10):
    #     #lower, upper = BASE_LIMITS
    #     #q = np.random.rand(len(lower))*(np.array(upper) - np.array(lower)) + lower
    #     q = np.random.uniform(*BASE_LIMITS)
    #     theta = np.random.uniform(*REVOLUTE_LIMITS)
    #     quat = z_rotation(theta)
    #     print q, theta, quat, env_collision(pr2)
    #     #set_point(pr2, q)
    #     set_pose(pr2, q, quat)
    #     #p.getMouseEvents()
    #     #p.getKeyboardEvents()
    #     raw_input('Continue?') # Stalls because waiting for input
    #
    # # TODO: self collisions
    # for i in xrange(10):
    #     for name in LEFT_JOINT_NAMES:
    #         joint = joint_from_name(pr2, name)
    #         value = np.random.uniform(*get_joint_limits(pr2, joint))
    #         set_joint_position(pr2, joint, value)
    #     raw_input('Continue?')

    #start = (-2, -2, 0)
    #set_base_values(pr2, start)
    # #start = get_base_values(pr2)
    # goal = (2, 2, 0)
    # p.addUserDebugLine(start, goal, lineColorRGB=(1, 1, 0)) # addUserDebugText
    # print start, goal
    # raw_input('Plan?')
    # path = plan_base_motion(pr2, goal)
    # print path
    # if path is None:
    #     return
    # print len(path)
    # for bq in path:
    #     set_base_values(pr2, bq)
    #     raw_input('Continue?')

    # left_joints = [joint_from_name(pr2, name) for name in LEFT_JOINT_NAMES]
    # for joint in left_joints:
    #     print joint, get_joint_name(pr2, joint), get_joint_limits(pr2, joint), \
    #         is_circular(pr2, joint), get_joint_position(pr2, joint)
    #
    # #goal = np.zeros(len(left_joints))
    # goal = []
    # for name, value in zip(LEFT_JOINT_NAMES, REST_LEFT_ARM):
    #     joint = joint_from_name(pr2, name)
    #     goal.append(wrap_joint(pr2, joint, value))
    #
    # path = plan_joint_motion(pr2, left_joints, goal)
    # print path
    # for q in path:s
    #     set_joint_positions(pr2, left_joints, q)
    #     raw_input('Continue?')

    print p.JOINT_REVOLUTE, p.JOINT_PRISMATIC, p.JOINT_FIXED, p.JOINT_POINT2POINT, p.JOINT_GEAR  # 0 1 4 5 6

    movable_joints = get_movable_joints(pr2)
    print len(movable_joints)
    for joint in xrange(get_num_joints(pr2)):
        if is_movable(pr2, joint):
            print joint, get_joint_name(pr2, joint), get_joint_type(
                pr2, joint), get_joint_limits(pr2, joint)

    #joints = [joint_from_name(pr2, name) for name in LEFT_JOINT_NAMES]
    #set_joint_positions(pr2, joints, sample_joints(pr2, joints))
    #print get_joint_positions(pr2, joints) # Need to print before the display updates?

    # set_base_values(pr2, (1, -1, -np.pi/4))
    # movable_joints = get_movable_joints(pr2)
    # gripper_pose = get_link_pose(pr2, link_from_name(pr2, LEFT_ARM_LINK))
    # print gripper_pose
    # print get_joint_positions(pr2, movable_joints)
    # p.addUserDebugLine(origin, gripper_pose[0], lineColorRGB=(1, 0, 0))
    # p.stepSimulation()
    # raw_input('Pre2 IK')
    # set_joint_positions(pr2, left_joints, SIDE_HOLDING_LEFT_ARM) # TOP_HOLDING_LEFT_ARM | SIDE_HOLDING_LEFT_ARM
    # print get_joint_positions(pr2, movable_joints)
    # p.stepSimulation()
    # raw_input('Pre IK')
    # conf = inverse_kinematics(pr2, gripper_pose) # Doesn't automatically set configuraitons
    # print conf
    # print get_joint_positions(pr2, movable_joints)
    # set_joint_positions(pr2, movable_joints, conf)
    # print get_link_pose(pr2, link_from_name(pr2, LEFT_ARM_LINK))
    # #print get_joint_positions(pr2, movable_joints)
    # p.stepSimulation()
    # raw_input('Post IK')
    # return

    # print pose_from_tform(TOOL_TFORM)
    # gripper_pose = get_link_pose(pr2, link_from_name(pr2, LEFT_ARM_LINK))
    # #gripper_pose = multiply(gripper_pose, TOOL_POSE)
    # #gripper_pose = get_gripper_pose(pr2)
    # for i, grasp_pose in enumerate(get_top_grasps(box)):
    #     grasp_pose = multiply(TOOL_POSE, grasp_pose)
    #     box_pose = multiply(gripper_pose, grasp_pose)
    #     set_pose(box, *box_pose)
    #     print get_pose(box)
    #     raw_input('Grasp {}'.format(i))
    # return

    torso = joint_from_name(pr2, TORSO_JOINT_NAME)
    torso_point, torso_quat = get_link_pose(pr2, torso)

    #torso_constraint = p.createConstraint(pr2, torso, -1, -1,
    #                   p.JOINT_FIXED, jointAxis=[0] * 3,  # JOINT_FIXED
    #                   parentFramePosition=torso_point,
    #                   childFramePosition=torso_quat)

    create_inverse_reachability(pr2, box, table)
    ir_database = load_inverse_reachability()
    print len(ir_database)

    return

    link = link_from_name(pr2, LEFT_ARM_LINK)
    point, quat = get_link_pose(pr2, link)
    print point, quat
    p.addUserDebugLine(origin, point,
                       lineColorRGB=(1, 1, 0))  # addUserDebugText
    raw_input('Continue?')

    current_conf = get_joint_positions(pr2, movable_joints)

    #ik_conf = p.calculateInverseKinematics(pr2, link, point)
    #ik_conf = p.calculateInverseKinematics(pr2, link, point, quat)

    min_limits = [get_joint_limits(pr2, joint)[0] for joint in movable_joints]
    max_limits = [get_joint_limits(pr2, joint)[1] for joint in movable_joints]
    max_velocities = [
        get_max_velocity(pr2, joint) for joint in movable_joints
    ]  # Range of Jacobian
    print min_limits
    print max_limits
    print max_velocities
    ik_conf = p.calculateInverseKinematics(pr2,
                                           link,
                                           point,
                                           quat,
                                           lowerLimits=min_limits,
                                           upperLimits=max_limits,
                                           jointRanges=max_velocities,
                                           restPoses=current_conf)

    value_from_joint = dict(zip(movable_joints, ik_conf))
    print[value_from_joint[joint] for joint in joints]

    #print len(ik_conf), ik_conf
    set_joint_positions(pr2, movable_joints, ik_conf)
    #print len(movable_joints), get_joint_positions(pr2, movable_joints)
    print get_joint_positions(pr2, joints)

    raw_input('Finish?')

    p.disconnect()