def load_json_problem(problem_filename):
    reset_simulation()
    json_path = os.path.join(get_json_directory(), problem_filename)
    with open(json_path, 'r') as f:
        problem_json = json.loads(f.read())

    set_camera_pose(point_from_pose(parse_pose(problem_json['camera'])))

    task_json = problem_json['task']
    important_bodies = []
    for field in BODY_FIELDS:
        important_bodies.extend(task_json[field])

    robots = {
        robot['name']: parse_robot(robot)
        for robot in problem_json['robots']
    }
    bodies = {
        body['name']: parse_body(body, (body['name'] in important_bodies))
        for body in problem_json['bodies']
    }
    regions = {
        region['name']: parse_region(region)
        for region in task_json['regions']
    }
    #print(get_image())

    return parse_task(task_json, robots, bodies, regions)
示例#2
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def display_failure(node_points, extruded_elements, element):
    client = connect(use_gui=True)
    with ClientSaver(client):
        obstacles, robot = load_world()
        handles = []
        for e in extruded_elements:
            handles.append(draw_element(node_points, e, color=(0, 1, 0)))
        handles.append(draw_element(node_points, element, color=(1, 0, 0)))
        print('Failure!')
        wait_for_user()
        reset_simulation()
        disconnect()
示例#3
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文件: ros_world.py 项目: lyltc1/LTAMP
 def reset(self, keep_robot=False):
     # Avoid using remove_body(body)
     # https://github.com/bulletphysics/bullet3/issues/2086
     self.controller.reset()
     self.initial_beads = {}
     with ClientSaver(self.client):
         for name in list(self.perception.sim_bodies):
             self.perception.remove(name)
         for constraint in get_constraints():
             remove_constraint(constraint)
         remove_all_debug()
         reset_simulation()
     if keep_robot:
         self._create_robot()
示例#4
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 def destroy(self):
     reset_simulation()
     disconnect()
示例#5
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def plan_extrusion(args_list, viewer=False, verify=False, verbose=False, watch=False):
    results = []
    if not args_list:
        return results
    # TODO: setCollisionFilterGroupMask
    if not verbose:
        sys.stdout = open(os.devnull, 'w')

    problems = {args.problem for args in args_list}
    assert len(problems) == 1
    [problem] = problems

    # TODO: change dir for pddlstream
    extrusion_path = get_extrusion_path(problem)
    #extrusion_path = rotate_problem(extrusion_path)
    element_from_id, node_points, ground_nodes = load_extrusion(extrusion_path, verbose=True)
    elements = sorted(element_from_id.values())
    #node_points = transform_model(problem, elements, node_points, ground_nodes)

    connect(use_gui=viewer, shadows=SHADOWS, color=BACKGROUND_COLOR)
    with LockRenderer(lock=True):
        #draw_pose(unit_pose(), length=1.)
        obstacles, robot = load_world()
        #draw_model(elements, node_points, ground_nodes)
        #wait_for_user()
        color = apply_alpha(BLACK, alpha=0) # 0, 1
        #color = None
        element_bodies = dict(zip(elements, create_elements_bodies(node_points, elements, color=color)))
        set_extrusion_camera(node_points)
        #if viewer:
        #    label_nodes(node_points)
        saver = WorldSaver()

    #visualize_stiffness(extrusion_path)
    #debug_elements(robot, node_points, node_order, elements)
    initial_position = point_from_pose(get_link_pose(robot, link_from_name(robot, TOOL_LINK)))

    checker = None
    plan = None
    for args in args_list:
        if args.stiffness and (checker is None):
            checker = create_stiffness_checker(extrusion_path, verbose=False)

        saver.restore()
        #initial_conf = get_joint_positions(robot, get_movable_joints(robot))
        with LockRenderer(lock=not viewer):
            start_time = time.time()
            plan, data = None, {}
            with timeout(args.max_time):
                with Profiler(num=10, cumulative=False):
                    plan, data = solve_extrusion(robot, obstacles, element_from_id, node_points, element_bodies,
                                                 extrusion_path, ground_nodes, args, checker=checker)
            runtime = elapsed_time(start_time)

        sequence = recover_directed_sequence(plan)
        if verify:
            max_translation, max_rotation = compute_plan_deformation(extrusion_path, recover_sequence(plan))
            valid = check_plan(extrusion_path, sequence)
            print('Valid:', valid)
            safe = validate_trajectories(element_bodies, obstacles, plan)
            print('Safe:', safe)
            data.update({
                'safe': safe,
                'valid': valid,
                'max_translation': max_translation,
                'max_rotation': max_rotation,
            })

        data.update({
            'runtime': runtime,
            'num_elements': len(elements),
            'ee_distance': compute_sequence_distance(node_points, sequence, start=initial_position, end=initial_position),
            'print_distance': get_print_distance(plan, teleport=True),
            'distance': get_print_distance(plan, teleport=False),
            'sequence': sequence,
            'parameters': get_global_parameters(),
            'problem':  args.problem,
            'algorithm': args.algorithm,
            'heuristic': args.bias,
            'plan_extrusions': not args.disable,
            'use_collisions': not args.cfree,
            'use_stiffness': args.stiffness,
        })
        print(data)
        #plan_path = '{}_solution.json'.format(args.problem)
        #with open(plan_path, 'w') as f:
        #    json.dump(plan_data, f, indent=2, sort_keys=True)
        results.append((args, data))

    reset_simulation()
    disconnect()
    if watch and (plan is not None):
        args = args_list[-1]
        animate = not (args.disable or args.ee_only)
        connect(use_gui=True, shadows=SHADOWS, color=BACKGROUND_COLOR) # TODO: avoid reconnecting
        obstacles, robot = load_world()
        display_trajectories(node_points, ground_nodes, plan, #time_step=None, video=True,
                             animate=animate)
        reset_simulation()
        disconnect()

    if not verbose:
        sys.stdout.close()
    return results
示例#6
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 def stop(self):
     with ClientSaver(self.client):
         reset_simulation()
         disconnect()