def on_response(self, widget, response): if response in (HINT, MOVE): if self.gamemodel.hint: if self.boardview.arrows: self.boardview.arrows.clear() if self.boardview.circles: self.boardview.circles.clear() hint = self.gamemodel.hint cord0 = Cord(hint[0], int(hint[1]), "G") cord1 = Cord(hint[2], int(hint[3]), "G") if response == HINT: self.boardview.circles.add(cord0) self.boardview.redrawCanvas() else: self.boardview.arrows.add((cord0, cord1)) self.boardview.redrawCanvas() else: print("No hint available!") elif response == RETRY: if self.gamemodel.practice_game: self.gamemodel.undoMoves(2) elif self.gamemodel.lesson_game: self.boardview.setShownBoard(self.shown_board) self.your_turn() elif response == NEXT: if self.gamemodel.practice_game: if self.gamemodel.practice[0] == "puzzle": start_puzzle_from(self.gamemodel.practice[1]) elif self.gamemodel.practice[0] == "endgame": start_endgame_from(self.gamemodel.practice[1]) else: print("Next clicked!")
def learnClicked(self, button): perspective = perspective_manager.get_perspective("learn") perspective.activate() tree_iter = self.puzzle_combo.get_active_iter() if tree_iter is None: return else: model = self.puzzle_combo.get_model() filename = model[tree_iter][0] start_puzzle_from(filename)
def learnClicked(self, button): perspective = perspective_manager.get_perspective("learn") perspective.activate() tree_iter = self.learn_combo.get_active_iter() if tree_iter is None: return else: model = self.learn_combo.get_model() source = model[tree_iter][0] if self.category == LECTURE: start_lecture_from(source) elif self.category == LESSON: start_lesson_from(source) elif self.category == PUZZLE: start_puzzle_from(source) elif self.category == ENDGAME: start_endgame_from(source)
def test4(self): """ Start next puzzle """ filename = PUZZLES[0][0] start_puzzle_from(filename)
def on_response(self, widget, response): if response in (HINT, MOVE): if self.gamemodel.lesson_game: next_move = self.gamemodel.getMoveAtPly( self.boardview.shown, self.boardview.shown_variation_idx) hints = {self.boardview.shown: ((next_move.as_uci(), ), )} else: hints = self.gamemodel.hints if self.boardview.shown in hints: if self.boardview.arrows: self.boardview.arrows.clear() if self.boardview.circles: self.boardview.circles.clear() hint = hints[self.boardview.shown][0][0] cord0 = Cord(hint[0], int(hint[1]), "G") cord1 = Cord(hint[2], int(hint[3]), "G") if response == HINT: self.boardview.circles.add(cord0) self.boardview.redrawCanvas() else: self.boardview.arrows.add((cord0, cord1)) self.boardview.redrawCanvas() else: # TODO: print("No hint available yet!", self.gamemodel.ply, self.boardview.shown) elif response == RETRY: self.your_turn() if self.gamemodel.practice_game: me_played_last_move = self.gamemodel.boards[ -1].color != self.gamemodel.boards[0].color moves = 1 if self.gamemodel.status in UNDOABLE_STATES and me_played_last_move else 2 self.gamemodel.undoMoves(moves) elif self.gamemodel.lesson_game: prev_board = self.gamemodel.getBoardAtPly( self.boardview.shown - 1, variation=self.boardview.shown_variation_idx) self.annotation_panel.choices_enabled = False self.boardview.setShownBoard(prev_board) # We have to fix show_variation_index here, unless # after removing the variation it will be invalid! for vari in self.gamemodel.variations: if prev_board in vari: break self.boardview.shown_variation_idx = self.gamemodel.variations.index( vari) self.annotation_panel.choices_enabled = True self.boardcontrol.game_preview = False elif response == CONTINUE: self.your_turn() self.boardview.showNext() self.boardcontrol.game_preview = False elif response == BACK_TO_MAINLINE: self.opp_turn() self.boardview.backToMainLine() self.boardcontrol.game_preview = False elif response == NEXT: if self.gamemodel.puzzle_game: if self.gamemodel.from_lesson: start_lesson_from(self.gamemodel.source, self.gamemodel.current_index + 1) else: start_puzzle_from(self.gamemodel.source, self.gamemodel.current_index + 1) elif self.gamemodel.end_game: start_endgame_from(self.gamemodel.source) elif self.gamemodel.lesson_game: start_lesson_from(self.gamemodel.source, self.gamemodel.current_index + 1) else: print(self.gamemodel.__dir__())
def on_response(self, widget, response): if response in (HINT, MOVE): if self.gamemodel.lesson_game: next_move = self.gamemodel.getMoveAtPly(self.boardview.shown, self.boardview.shown_variation_idx) hints = {self.boardview.shown: ((next_move.as_uci(),),)} else: hints = self.gamemodel.hints if self.boardview.shown in hints: if self.boardview.arrows: self.boardview.arrows.clear() if self.boardview.circles: self.boardview.circles.clear() hint = hints[self.boardview.shown][0][0] cord0 = Cord(hint[0], int(hint[1]), "G") cord1 = Cord(hint[2], int(hint[3]), "G") if response == HINT: self.boardview.circles.add(cord0) self.boardview.redrawCanvas() else: self.boardview.arrows.add((cord0, cord1)) self.boardview.redrawCanvas() else: # TODO: print("No hint available yet!", self.gamemodel.ply, self.boardview.shown) elif response == RETRY: self.your_turn() if self.gamemodel.practice_game: me_played_last_move = self.gamemodel.boards[-1].color != self.gamemodel.boards[0].color moves = 1 if self.gamemodel.status in UNDOABLE_STATES and me_played_last_move else 2 self.gamemodel.undoMoves(moves) elif self.gamemodel.lesson_game: prev_board = self.gamemodel.getBoardAtPly( self.boardview.shown - 1, variation=self.boardview.shown_variation_idx) self.annotation_panel.choices_enabled = False self.boardview.setShownBoard(prev_board) # We have to fix show_variation_index here, unless # after removing the variation it will be invalid! for vari in self.gamemodel.variations: if prev_board in vari: break self.boardview.shown_variation_idx = self.gamemodel.variations.index(vari) self.annotation_panel.choices_enabled = True self.boardcontrol.game_preview = False elif response == CONTINUE: self.your_turn() self.boardview.showNext() self.boardcontrol.game_preview = False elif response == BACK_TO_MAINLINE: self.opp_turn() self.boardview.backToMainLine() self.boardcontrol.game_preview = False elif response == NEXT: if self.gamemodel.puzzle_game: if self.gamemodel.from_lesson: start_lesson_from(self.gamemodel.source, self.gamemodel.current_index + 1) else: start_puzzle_from(self.gamemodel.source, self.gamemodel.current_index + 1) elif self.gamemodel.end_game: start_endgame_from(self.gamemodel.source) elif self.gamemodel.lesson_game: start_lesson_from(self.gamemodel.source, self.gamemodel.current_index + 1) else: print(self.gamemodel.__dir__())