def inputhook_wx3(): """Run the wx event loop by processing pending events only. This is like inputhook_wx1, but it keeps processing pending events until stdin is ready. After processing all pending events, a call to time.sleep is inserted. This is needed, otherwise, CPU usage is at 100%. This sleep time should be tuned though for best performance. """ # We need to protect against a user pressing Control-C when IPython is # idle and this is running. We trap KeyboardInterrupt and pass. try: app = wx.GetApp() # @UndefinedVariable if app is not None: if hasattr(wx, 'IsMainThread'): assert wx.IsMainThread() # @UndefinedVariable else: assert wx.Thread_IsMain() # @UndefinedVariable # The import of wx on Linux sets the handler for signal.SIGINT # to 0. This is a bug in wx or gtk. We fix by just setting it # back to the Python default. if not callable(signal.getsignal(signal.SIGINT)): signal.signal(signal.SIGINT, signal.default_int_handler) evtloop = wx.EventLoop() # @UndefinedVariable ea = wx.EventLoopActivator(evtloop) # @UndefinedVariable t = clock() while not stdin_ready(): while evtloop.Pending(): t = clock() evtloop.Dispatch() app.ProcessIdle() # We need to sleep at this point to keep the idle CPU load # low. However, if sleep to long, GUI response is poor. As # a compromise, we watch how often GUI events are being processed # and switch between a short and long sleep time. Here are some # stats useful in helping to tune this. # time CPU load # 0.001 13% # 0.005 3% # 0.01 1.5% # 0.05 0.5% used_time = clock() - t if used_time > 10.0: # print 'Sleep for 1 s' # dbg time.sleep(1.0) elif used_time > 0.1: # Few GUI events coming in, so we can sleep longer # print 'Sleep for 0.05 s' # dbg time.sleep(0.05) else: # Many GUI events coming in, so sleep only very little time.sleep(0.001) del ea except KeyboardInterrupt: pass return 0
def inputhook_wx3(): """Run the wx event loop by processing pending events only. This is like inputhook_wx1, but it keeps processing pending events until stdin is ready. After processing all pending events, a call to time.sleep is inserted. This is needed, otherwise, CPU usage is at 100%. This sleep time should be tuned though for best performance. """ # We need to protect against a user pressing Control-C when IPython is # idle and this is running. We trap KeyboardInterrupt and pass. try: app = wx.GetApp() # @UndefinedVariable if app is not None: assert wx.Thread_IsMain() # @UndefinedVariable # The import of wx on Linux sets the handler for signal.SIGINT # to 0. This is a bug in wx or gtk. We fix by just setting it # back to the Python default. if not callable(signal.getsignal(signal.SIGINT)): signal.signal(signal.SIGINT, signal.default_int_handler) evtloop = wx.EventLoop() # @UndefinedVariable ea = wx.EventLoopActivator(evtloop) # @UndefinedVariable t = clock() while not stdin_ready(): while evtloop.Pending(): t = clock() evtloop.Dispatch() app.ProcessIdle() # We need to sleep at this point to keep the idle CPU load # low. However, if sleep to long, GUI response is poor. As # a compromise, we watch how often GUI events are being processed # and switch between a short and long sleep time. Here are some # stats useful in helping to tune this. # time CPU load # 0.001 13% # 0.005 3% # 0.01 1.5% # 0.05 0.5% used_time = clock() - t if used_time > 10.0: # print 'Sleep for 1 s' # dbg time.sleep(1.0) elif used_time > 0.1: # Few GUI events coming in, so we can sleep longer # print 'Sleep for 0.05 s' # dbg time.sleep(0.05) else: # Many GUI events coming in, so sleep only very little time.sleep(0.001) del ea except KeyboardInterrupt: pass return 0
def inputhook_glut(): """Run the pyglet event loop by processing pending events only. This keeps processing pending events until stdin is ready. After processing all pending events, a call to time.sleep is inserted. This is needed, otherwise, CPU usage is at 100%. This sleep time should be tuned though for best performance. """ # We need to protect against a user pressing Control-C when IPython is # idle and this is running. We trap KeyboardInterrupt and pass. signal.signal(signal.SIGINT, glut_int_handler) try: t = clock() # Make sure the default window is set after a window has been closed if glut.glutGetWindow() == 0: glut.glutSetWindow(1) glutMainLoopEvent() return 0 while not stdin_ready(): glutMainLoopEvent() # We need to sleep at this point to keep the idle CPU load # low. However, if sleep to long, GUI response is poor. As # a compromise, we watch how often GUI events are being processed # and switch between a short and long sleep time. Here are some # stats useful in helping to tune this. # time CPU load # 0.001 13% # 0.005 3% # 0.01 1.5% # 0.05 0.5% used_time = clock() - t if used_time > 10.0: # print 'Sleep for 1 s' # dbg time.sleep(1.0) elif used_time > 0.1: # Few GUI events coming in, so we can sleep longer # print 'Sleep for 0.05 s' # dbg time.sleep(0.05) else: # Many GUI events coming in, so sleep only very little time.sleep(0.001) except KeyboardInterrupt: pass return 0
def inputhook_glut(): """Run the pyglet event loop by processing pending events only. This keeps processing pending events until stdin is ready. After processing all pending events, a call to time.sleep is inserted. This is needed, otherwise, CPU usage is at 100%. This sleep time should be tuned though for best performance. """ # We need to protect against a user pressing Control-C when IPython is # idle and this is running. We trap KeyboardInterrupt and pass. signal.signal(signal.SIGINT, glut_int_handler) try: t = clock() # Make sure the default window is set after a window has been closed if glut.glutGetWindow() == 0: glut.glutSetWindow( 1 ) glutMainLoopEvent() return 0 while not stdin_ready(): glutMainLoopEvent() # We need to sleep at this point to keep the idle CPU load # low. However, if sleep to long, GUI response is poor. As # a compromise, we watch how often GUI events are being processed # and switch between a short and long sleep time. Here are some # stats useful in helping to tune this. # time CPU load # 0.001 13% # 0.005 3% # 0.01 1.5% # 0.05 0.5% used_time = clock() - t if used_time > 10.0: # print 'Sleep for 1 s' # dbg time.sleep(1.0) elif used_time > 0.1: # Few GUI events coming in, so we can sleep longer # print 'Sleep for 0.05 s' # dbg time.sleep(0.05) else: # Many GUI events coming in, so sleep only very little time.sleep(0.001) except KeyboardInterrupt: pass return 0
def inputhook_pyglet(): """Run the pyglet event loop by processing pending events only. This keeps processing pending events until stdin is ready. After processing all pending events, a call to time.sleep is inserted. This is needed, otherwise, CPU usage is at 100%. This sleep time should be tuned though for best performance. """ # We need to protect against a user pressing Control-C when IPython is # idle and this is running. We trap KeyboardInterrupt and pass. try: t = clock() while not stdin_ready(): pyglet.clock.tick() for window in pyglet.app.windows: window.switch_to() window.dispatch_events() window.dispatch_event('on_draw') flip(window) # We need to sleep at this point to keep the idle CPU load # low. However, if sleep to long, GUI response is poor. As # a compromise, we watch how often GUI events are being processed # and switch between a short and long sleep time. Here are some # stats useful in helping to tune this. # time CPU load # 0.001 13% # 0.005 3% # 0.01 1.5% # 0.05 0.5% used_time = clock() - t if used_time > 10.0: # print 'Sleep for 1 s' # dbg time.sleep(1.0) elif used_time > 0.1: # Few GUI events coming in, so we can sleep longer # print 'Sleep for 0.05 s' # dbg time.sleep(0.05) else: # Many GUI events coming in, so sleep only very little time.sleep(0.001) except KeyboardInterrupt: pass return 0
def check_stdin(self): if stdin_ready(): self.timer.Stop() self.evtloop.Exit()
def inputhook_qt5(): """PyOS_InputHook python hook for Qt5. Process pending Qt events and if there's no pending keyboard input, spend a short slice of time (50ms) running the Qt event loop. As a Python ctypes callback can't raise an exception, we catch the KeyboardInterrupt and temporarily deactivate the hook, which will let a *second* CTRL+C be processed normally and go back to a clean prompt line. """ try: allow_CTRL_C() app = QtCore.QCoreApplication.instance() if not app: # shouldn't happen, but safer if it happens anyway... return 0 app.processEvents(QtCore.QEventLoop.AllEvents, 300) if not stdin_ready(): # Generally a program would run QCoreApplication::exec() # from main() to enter and process the Qt event loop until # quit() or exit() is called and the program terminates. # # For our input hook integration, we need to repeatedly # enter and process the Qt event loop for only a short # amount of time (say 50ms) to ensure that Python stays # responsive to other user inputs. # # A naive approach would be to repeatedly call # QCoreApplication::exec(), using a timer to quit after a # short amount of time. Unfortunately, QCoreApplication # emits an aboutToQuit signal before stopping, which has # the undesirable effect of closing all modal windows. # # To work around this problem, we instead create a # QEventLoop and call QEventLoop::exec(). Other than # setting some state variables which do not seem to be # used anywhere, the only thing QCoreApplication adds is # the aboutToQuit signal which is precisely what we are # trying to avoid. timer = QtCore.QTimer() event_loop = QtCore.QEventLoop() timer.timeout.connect(event_loop.quit) while not stdin_ready(): timer.start(50) event_loop.exec_() timer.stop() except KeyboardInterrupt: global got_kbdint, sigint_timer ignore_CTRL_C() got_kbdint = True mgr.clear_inputhook() # This generates a second SIGINT so the user doesn't have to # press CTRL+C twice to get a clean prompt. # # Since we can't catch the resulting KeyboardInterrupt here # (because this is a ctypes callback), we use a timer to # generate the SIGINT after we leave this callback. # # Unfortunately this doesn't work on Windows (SIGINT kills # Python and CTRL_C_EVENT doesn't work). if(os.name == 'posix'): pid = os.getpid() if(not sigint_timer): sigint_timer = threading.Timer(.01, os.kill, args=[pid, signal.SIGINT]) sigint_timer.start() else: print("\nKeyboardInterrupt - Ctrl-C again for new prompt") except: # NO exceptions are allowed to escape from a ctypes callback ignore_CTRL_C() from traceback import print_exc print_exc() print("Got exception from inputhook_qt5, unregistering.") mgr.clear_inputhook() finally: allow_CTRL_C() return 0
def inputhook_qt5(): """PyOS_InputHook python hook for Qt5. Process pending Qt events and if there's no pending keyboard input, spend a short slice of time (50ms) running the Qt event loop. As a Python ctypes callback can't raise an exception, we catch the KeyboardInterrupt and temporarily deactivate the hook, which will let a *second* CTRL+C be processed normally and go back to a clean prompt line. """ try: allow_CTRL_C() app = QtCore.QCoreApplication.instance() if not app: # shouldn't happen, but safer if it happens anyway... return 0 app.processEvents(QtCore.QEventLoop.AllEvents, 300) if not stdin_ready(): # Generally a program would run QCoreApplication::exec() # from main() to enter and process the Qt event loop until # quit() or exit() is called and the program terminates. # # For our input hook integration, we need to repeatedly # enter and process the Qt event loop for only a short # amount of time (say 50ms) to ensure that Python stays # responsive to other user inputs. # # A naive approach would be to repeatedly call # QCoreApplication::exec(), using a timer to quit after a # short amount of time. Unfortunately, QCoreApplication # emits an aboutToQuit signal before stopping, which has # the undesirable effect of closing all modal windows. # # To work around this problem, we instead create a # QEventLoop and call QEventLoop::exec(). Other than # setting some state variables which do not seem to be # used anywhere, the only thing QCoreApplication adds is # the aboutToQuit signal which is precisely what we are # trying to avoid. timer = QtCore.QTimer() event_loop = QtCore.QEventLoop() timer.timeout.connect(event_loop.quit) while not stdin_ready(): timer.start(50) event_loop.exec_() timer.stop() except KeyboardInterrupt: global got_kbdint, sigint_timer ignore_CTRL_C() got_kbdint = True mgr.clear_inputhook() # This generates a second SIGINT so the user doesn't have to # press CTRL+C twice to get a clean prompt. # # Since we can't catch the resulting KeyboardInterrupt here # (because this is a ctypes callback), we use a timer to # generate the SIGINT after we leave this callback. # # Unfortunately this doesn't work on Windows (SIGINT kills # Python and CTRL_C_EVENT doesn't work). if(os.name == 'posix'): pid = os.getpid() if(not sigint_timer): sigint_timer = threading.Timer(.01, os.kill, args=[pid, signal.SIGINT] ) sigint_timer.start() else: print("\nKeyboardInterrupt - Ctrl-C again for new prompt") except: # NO exceptions are allowed to escape from a ctypes callback ignore_CTRL_C() from traceback import print_exc print_exc() print("Got exception from inputhook_qt5, unregistering.") mgr.clear_inputhook() finally: allow_CTRL_C() return 0
def inputhook_tk(): while app.dooneevent(TCL_DONT_WAIT) == 1: if stdin_ready(): break return 0
def inputhook_cb(stop): if stop_cb.is_set() or stdin_ready(): os.write(fh.wh, b'x') stop.set()