def test__support_command(): game_map = generate_map() starting_configuration = [ { 'territory_name': 'Smyrna', 'unit_type': UnitTypes.TROOP }, { 'territory_name': 'Armenia Coast', 'unit_type': UnitTypes.FLEET }, { 'territory_name': 'Serbia', 'unit_type': UnitTypes.TROOP }, { 'territory_name': 'Greece', 'unit_type': UnitTypes.TROOP }, ] player = Player("Turkey", game_map, starting_configuration) move_command = MoveCommand(player, player.units[0], 'Ankara') hold_command = HoldCommand(player, player.units[2]) support_command_1 = SupportCommand(player, player.units[1], player.units[0], 'Ankara') support_command_2 = SupportCommand(player, player.units[3], player.units[2], 'Serbia') command_map = CommandMap( game_map, [move_command, support_command_1, hold_command, support_command_2]) assert command_map._home_map == { 'Smyrna': move_command, 'Armenia': support_command_1, 'Serbia': hold_command, 'Greece': support_command_2, } assert command_map._attacker_map == { 'Ankara': [move_command], 'Serbia': [hold_command], } assert command_map._convoy_attacker_map == dict() assert command_map._transport_map == dict() assert command_map._support_map == { ('Smyrna', 'Ankara'): [support_command_1], ('Serbia', 'Serbia'): [support_command_2], }
def test_support_landlocked_destination_with_fleet(): game_map = generate_map() starting_configuration = [ {'territory_name': 'Rumania Coast', 'unit_type': UnitTypes.FLEET}, {'territory_name': 'Serbia', 'unit_type': UnitTypes.TROOP}, ] player = Player("Turkey", game_map, starting_configuration) with pytest.raises(AssertionError): SupportCommand(player, player.units[0], player.units[1], 'Budapest')
def test_support_destination_not_adjacent(): game_map = generate_map() starting_configuration = [ {'territory_name': 'Trieste', 'unit_type': UnitTypes.TROOP}, {'territory_name': 'Budapest', 'unit_type': UnitTypes.TROOP}, ] player = Player("Austria", game_map, starting_configuration) with pytest.raises(AssertionError): SupportCommand(player, player.units[0], player.units[1], 'Galicia')
def test_support_supported_unit_not_adjacent(): game_map = generate_map() starting_configuration = [ {'territory_name': 'Paris', 'unit_type': UnitTypes.TROOP}, {'territory_name': 'Ruhr', 'unit_type': UnitTypes.TROOP}, ] player = Player("France", game_map, starting_configuration) command = SupportCommand(player, player.units[0], player.units[1], 'Burgundy') assert command.unit.position == 'Paris' assert command.supported_unit.position == 'Ruhr' assert command.destination == 'Burgundy'
def test_support_supported_unit_adjacent(): game_map = generate_map() starting_configuration = [ {'territory_name': 'Tuscany', 'unit_type': UnitTypes.TROOP}, {'territory_name': 'Rome', 'unit_type': UnitTypes.TROOP}, ] player = Player("Italy", game_map, starting_configuration) command = SupportCommand(player, player.units[0], player.units[1], 'Venice') assert command.unit.position == 'Tuscany' assert command.supported_unit.position == 'Rome' assert command.destination == 'Venice'
def test_support_troop_to_parent_of_coast_with_fleet(): game_map = generate_map() starting_configuration = [ {'territory_name': 'Gulf of Lyon', 'unit_type': UnitTypes.FLEET}, {'territory_name': 'Tuscany', 'unit_type': UnitTypes.TROOP}, ] player = Player("France", game_map, starting_configuration) command = SupportCommand(player, player.units[0], player.units[1], 'Piedmont') assert command.unit.position == 'Gulf of Lyon' assert command.supported_unit.position == 'Tuscany' assert command.destination == 'Piedmont'
def test_support_fleet_to_coast_with_troop(): game_map = generate_map() starting_configuration = [ {'territory_name': 'Finland', 'unit_type': UnitTypes.TROOP}, {'territory_name': 'Baltic Sea', 'unit_type': UnitTypes.FLEET}, ] player = Player("France", game_map, starting_configuration) command = SupportCommand(player, player.units[0], player.units[1], 'Sweden Coast') assert command.unit.position == 'Finland' assert command.supported_unit.position == 'Baltic Sea' assert command.destination == 'Sweden Coast'
def test_support_troop_on_coast_to_another_coast(): game_map = generate_map() starting_configuration = [ {'territory_name': 'Norway', 'unit_type': UnitTypes.TROOP}, {'territory_name': 'Norwegian Sea', 'unit_type': UnitTypes.FLEET}, ] player = Player("Russia", game_map, starting_configuration) command = SupportCommand(player, player.units[1], player.units[0], 'Edinburgh') assert command.unit.position == 'Norwegian Sea' assert command.supported_unit.position == 'Norway' assert command.destination == 'Edinburgh'
def test_a_8__check_unit_cannot_support_itself(): """ FRANCE: F Trieste Coast Support Trieste Coast Hold """ # Modified from original check: this command is considered illegal, so no resolution check is made game_map = generate_map() starting_configuration = [ { 'territory_name': 'Trieste Coast', 'unit_type': UnitTypes.FLEET }, ] player = Player("France", game_map, starting_configuration) with pytest.raises(AssertionError): SupportCommand(player, player.units[0], player.units[0], 'Trieste')
def test_a_10__support_of_unreachable_destination_fails(): """ ITALY: F Rome Coast Support Apulia -> Venice """ game_map = generate_map() starting_configuration = [ { 'territory_name': 'Rome Coast', 'unit_type': UnitTypes.FLEET }, { 'territory_name': 'Apulia', 'unit_type': UnitTypes.TROOP }, ] player = Player("Italy", game_map, starting_configuration) with pytest.raises(AssertionError): SupportCommand(player, player.units[0], player.units[1], 'Venice')
def _build_command(self, player, command): unit = self._find_unit(command.unit) if command.command_type == CommandType.MOVE: return MoveCommand(player, unit, command.destination) if command.command_type == CommandType.SUPPORT: supported_unit = self._find_unit(command.source) return SupportCommand(player, unit, supported_unit, command.destination) if command.command_type == CommandType.CONVOY_MOVE: return ConvoyMoveCommand(player, unit, command.destination) if command.command_type == CommandType.CONVOY_TRANSPORT: transported_unit = self._find_unit(command.source) return ConvoyTransportCommand(player, unit, transported_unit, command.destination) if command.command_type == CommandType.HOLD: return HoldCommand(player, unit) raise ValueError("Invalid command type: {}".format( command.command_type))
def test_a_6__check_player_cannot_command_other_players_units(): """ (all troops belong to England) GERMANY: F London Coast -> North Sea A Liverpool Hold A Wales Support Liverpool Hold A Convoy Wales -> Picardy F English Channel Transport Wales -> Picardy """ # Extended from original check: various command types added, since all should fail game_map = generate_map() starting_configuration = [ { 'territory_name': 'London Coast', 'unit_type': UnitTypes.FLEET }, { 'territory_name': 'Liverpool', 'unit_type': UnitTypes.TROOP }, { 'territory_name': 'Wales', 'unit_type': UnitTypes.TROOP }, { 'territory_name': 'English Channel', 'unit_type': UnitTypes.FLEET }, ] england = Player("England", game_map, starting_configuration) germany = Player("Germany", game_map, []) with pytest.raises(AssertionError): MoveCommand(germany, england.units[0], 'North Sea') with pytest.raises(AssertionError): HoldCommand(germany, england.units[1]) with pytest.raises(AssertionError): SupportCommand(germany, england.units[2], england.units[1], 'Liverpool') with pytest.raises(AssertionError): ConvoyMoveCommand(germany, england.units[2], 'Picardy') with pytest.raises(AssertionError): ConvoyTransportCommand(germany, england.units[3], england.units[2], 'Picardy')
def test_c_2__three_army_circular_movement_with_support(): """ TURKEY: F Ankara Coast -> Constantinople Coast A Constantinople -> Smyrna A Smyrna -> Ankara A Bulgaria Support Ankara Coast -> Constantinople Coast """ game_map = generate_map() turkey_starting_configuration = [ { 'territory_name': 'Ankara Coast', 'unit_type': UnitTypes.FLEET }, { 'territory_name': 'Constantinople', 'unit_type': UnitTypes.TROOP }, { 'territory_name': 'Smyrna', 'unit_type': UnitTypes.TROOP }, { 'territory_name': 'Bulgaria', 'unit_type': UnitTypes.TROOP }, ] turkey = Player("Turkey", game_map, turkey_starting_configuration) commands = [ MoveCommand(turkey, turkey.units[0], 'Constantinople Coast'), MoveCommand(turkey, turkey.units[1], 'Smyrna'), MoveCommand(turkey, turkey.units[2], 'Ankara'), SupportCommand(turkey, turkey.units[3], turkey.units[0], 'Constantinople Coast'), ] result = resolve_turn(game_map, commands) assert result == { 'Turkey': { Unit(UnitTypes.FLEET, 'Constantinople Coast'): None, Unit(UnitTypes.TROOP, 'Smyrna'): None, Unit(UnitTypes.TROOP, 'Ankara'): None, Unit(UnitTypes.TROOP, 'Bulgaria'): None, }, }
def test_b_4__support_to_unreachable_coast_allowed(): """ FRANCE: F Gascony Coast -> Spain North Coast F Marseilles Coast Support F Gascony Coast -> Spain North Coast ITALY: F Western Mediterranean Sea -> Spain South Coast """ game_map = generate_map() france_starting_configuration = [ { 'territory_name': 'Gascony Coast', 'unit_type': UnitTypes.FLEET }, { 'territory_name': 'Marseilles Coast', 'unit_type': UnitTypes.FLEET }, ] france = Player("France", game_map, france_starting_configuration) italy_starting_configuration = [ { 'territory_name': 'Western Mediterranean Sea', 'unit_type': UnitTypes.FLEET }, ] italy = Player("Italy", game_map, italy_starting_configuration) commands = [ MoveCommand(france, france.units[0], 'Spain North Coast'), SupportCommand(france, france.units[1], france.units[0], 'Spain North Coast'), MoveCommand(italy, italy.units[0], 'Spain South Coast'), ] result = resolve_turn(game_map, commands) assert result == { 'France': { Unit(UnitTypes.FLEET, 'Spain North Coast'): None, Unit(UnitTypes.FLEET, 'Marseilles Coast'): None, }, 'Italy': { Unit(UnitTypes.FLEET, 'Western Mediterranean Sea'): None, } }
def test_d_22__impossible_fleet_move_cannot_be_supported(): """ Adapted from DATC test, because the DATC test requires illegal moves to be specified, which this system prevents """ game_map = generate_map() germany_starting_configuration = [ { 'territory_name': 'Kiel Coast', 'unit_type': UnitTypes.FLEET }, { 'territory_name': 'Burgundy', 'unit_type': UnitTypes.TROOP }, ] germany = Player("Germany", game_map, germany_starting_configuration) with pytest.raises(AssertionError): SupportCommand(germany, germany.units[1], germany.units[0], 'Munich')
def test_d_24__impossible_army_move_cannot_be_supported(): """ Adapted from DATC test, because the DATC test requires illegal moves to be specified, which this system prevents """ game_map = generate_map() france_starting_configuration = [ { 'territory_name': 'Marseilles', 'unit_type': UnitTypes.TROOP }, { 'territory_name': 'Spain South Coast', 'unit_type': UnitTypes.FLEET }, ] france = Player("France", game_map, france_starting_configuration) with pytest.raises(AssertionError): SupportCommand(france, france.units[1], france.units[0], 'Gulf of Lyon')
def test_b_5__support_from_unreachable_coast_not_allowed(): """ FRANCE: F Marseilles Coast -> Gulf of Lyon F Spain North Coast Support F Marseilles Coast -> Gulf of Lyon """ game_map = generate_map() france_starting_configuration = [ { 'territory_name': 'Marseilles Coast', 'unit_type': UnitTypes.FLEET }, { 'territory_name': 'Spain North Coast', 'unit_type': UnitTypes.FLEET }, ] france = Player("France", game_map, france_starting_configuration) with pytest.raises(AssertionError): SupportCommand(france, france.units[1], france.units[0], 'Gulf of Lyon')
def test_d_34__support_targetting_own_area_not_allowed(): """ Adapted from DATC test, because the DATC test requires illegal moves to be specified, which this system prevents """ game_map = generate_map() italy_starting_configuration = [ { 'territory_name': 'Prussia', 'unit_type': UnitTypes.TROOP }, ] italy = Player("Italy", game_map, italy_starting_configuration) russia_starting_configuration = [ { 'territory_name': 'Warsaw', 'unit_type': UnitTypes.TROOP }, ] russia = Player("Russia", game_map, russia_starting_configuration) with pytest.raises(AssertionError): SupportCommand(italy, italy.units[0], russia.units[0], 'Prussia')
def test__several_commands(): game_map = generate_map() starting_configuration = [ { 'territory_name': 'Ankara', 'unit_type': UnitTypes.TROOP }, { 'territory_name': 'Black Sea', 'unit_type': UnitTypes.FLEET }, { 'territory_name': 'Budapest', 'unit_type': UnitTypes.TROOP }, { 'territory_name': 'Rumania Coast', 'unit_type': UnitTypes.FLEET }, { 'territory_name': 'Ukraine', 'unit_type': UnitTypes.TROOP }, { 'territory_name': 'Moscow', 'unit_type': UnitTypes.TROOP }, ] player = Player("Turkey", game_map, starting_configuration) commands = [ ConvoyMoveCommand(player, player.units[0], 'Sevastopol'), ConvoyTransportCommand(player, player.units[1], player.units[0], 'Sevastopol'), MoveCommand(player, player.units[2], 'Rumania'), MoveCommand(player, player.units[3], 'Sevastopol Coast'), SupportCommand(player, player.units[4], player.units[3], 'Sevastopol Coast'), MoveCommand(player, player.units[5], 'Sevastopol'), ] command_map = CommandMap(game_map, commands) assert command_map._home_map == { 'Ankara': commands[0], 'Black Sea': commands[1], 'Budapest': commands[2], 'Rumania': commands[3], 'Ukraine': commands[4], 'Moscow': commands[5], } assert command_map._attacker_map == { 'Rumania': [commands[2]], 'Sevastopol': [commands[3], commands[5]], } assert command_map._convoy_attacker_map == { 'Sevastopol': [commands[0]], } assert command_map._transport_map == { ('Ankara', 'Sevastopol'): [commands[1]], } assert command_map._support_map == { ('Rumania', 'Sevastopol'): [commands[4]], }
def test_b_6__support_can_be_cut_from_other_coast(): """ ENGLAND: F North Atlantic Ocean -> Mid-Atlantic Ocean F Irish Sea Supports North Atlantic Ocean -> Mid-Atlantic Ocean FRANCE: F Mid-Atlantic Ocean Hold F Spain North Coast Support Mid-Atlantic Ocean Hold ITALY: F Gulf of Lyon -> Spain South Coast """ game_map = generate_map() england_starting_configuration = [ { 'territory_name': 'North Atlantic Ocean', 'unit_type': UnitTypes.FLEET }, { 'territory_name': 'Irish Sea', 'unit_type': UnitTypes.FLEET }, ] england = Player("England", game_map, england_starting_configuration) france_starting_configuration = [ { 'territory_name': 'Mid-Atlantic Ocean', 'unit_type': UnitTypes.FLEET }, { 'territory_name': 'Spain North Coast', 'unit_type': UnitTypes.FLEET }, ] france = Player("France", game_map, france_starting_configuration) italy_starting_configuration = [ { 'territory_name': 'Gulf of Lyon', 'unit_type': UnitTypes.FLEET }, ] italy = Player("Italy", game_map, italy_starting_configuration) commands = [ MoveCommand(england, england.units[0], 'Mid-Atlantic Ocean'), SupportCommand(england, england.units[1], england.units[0], 'Mid-Atlantic Ocean'), HoldCommand(france, france.units[0]), SupportCommand(france, france.units[1], france.units[0], 'Mid-Atlantic Ocean'), MoveCommand(italy, italy.units[0], 'Spain South Coast'), ] result = resolve_turn(game_map, commands) assert result == { 'England': { Unit(UnitTypes.FLEET, 'Mid-Atlantic Ocean'): None, Unit(UnitTypes.FLEET, 'Irish Sea'): None, }, 'France': { Unit(UnitTypes.FLEET, 'Mid-Atlantic Ocean'): { 'English Channel', 'Brest Coast', 'Gascony Coast', 'Portugal Coast', 'Western Mediterranean Sea', 'North Africa Coast', }, Unit(UnitTypes.FLEET, 'Spain North Coast'): None, }, 'Italy': { Unit(UnitTypes.FLEET, 'Gulf of Lyon'): None, } }
def test_c_5__disrupted_circular_movement_due_to_dislodged_convoy(): """ AUSTRIA: A Trieste -> Serbia A Serbia -> Bulgaria TURKEY: A Bulgaria -> Trieste (Convoy) F Aegean Sea Transports Bulgaria -> Trieste F Ionian Sea Transports Bulgaria -> Trieste F Adriatic Sea Transports Bulgaria -> Trieste ITALY: F Naples Coast -> Ionian Sea F Tunis Coast Supports Naples Coast -> Ionian Sea """ game_map = generate_map() austria_starting_configuration = [ { 'territory_name': 'Trieste', 'unit_type': UnitTypes.TROOP }, { 'territory_name': 'Serbia', 'unit_type': UnitTypes.TROOP }, ] austria = Player("Austria", game_map, austria_starting_configuration) turkey_starting_configuration = [ { 'territory_name': 'Bulgaria', 'unit_type': UnitTypes.TROOP }, { 'territory_name': 'Aegean Sea', 'unit_type': UnitTypes.FLEET }, { 'territory_name': 'Ionian Sea', 'unit_type': UnitTypes.FLEET }, { 'territory_name': 'Adriatic Sea', 'unit_type': UnitTypes.FLEET }, ] turkey = Player("Turkey", game_map, turkey_starting_configuration) italy_starting_configuration = [ { 'territory_name': 'Naples Coast', 'unit_type': UnitTypes.FLEET }, { 'territory_name': 'Tunis Coast', 'unit_type': UnitTypes.FLEET }, ] italy = Player("Italy", game_map, italy_starting_configuration) commands = [ MoveCommand(austria, austria.units[0], 'Serbia'), MoveCommand(austria, austria.units[1], 'Bulgaria'), ConvoyMoveCommand(turkey, turkey.units[0], 'Trieste'), ConvoyTransportCommand(turkey, turkey.units[1], turkey.units[0], 'Trieste'), ConvoyTransportCommand(turkey, turkey.units[2], turkey.units[0], 'Trieste'), ConvoyTransportCommand(turkey, turkey.units[3], turkey.units[0], 'Trieste'), MoveCommand(italy, italy.units[0], 'Ionian Sea'), SupportCommand(italy, italy.units[1], italy.units[0], 'Ionian Sea'), ] result = resolve_turn(game_map, commands) assert result == { 'Austria': { Unit(UnitTypes.TROOP, 'Trieste'): None, Unit(UnitTypes.TROOP, 'Serbia'): None, }, 'Turkey': { Unit(UnitTypes.TROOP, 'Bulgaria'): None, Unit(UnitTypes.FLEET, 'Aegean Sea'): None, Unit(UnitTypes.FLEET, 'Ionian Sea'): { 'Apulia Coast', 'Albania Coast', 'Greece Coast', 'Eastern Mediterranean Sea', 'Tyrrhenian Sea', }, Unit(UnitTypes.FLEET, 'Adriatic Sea'): None, }, 'Italy': { Unit(UnitTypes.FLEET, 'Ionian Sea'): None, Unit(UnitTypes.FLEET, 'Tunis Coast'): None, }, }