def strong_deck_plus_plus(): return [cd.combat(5, 1), cd.combat(4, 1)] + \ [cd.combat(3, 1)] * 2 + \ [cd.combat(3, 2)] + \ [cd.combat(2, 3)] * 2 + \ [cd.combat(2, 4)] + \ [cd.combat(1, 4)]
def weak_deck(): return [cd.combat(3, 1)] * 2 + \ [cd.combat(2, 1)] * 3 + \ [cd.combat(1, 2)] * 4
def strong_deck(): return [cd.combat(4, 1)] * 2 + \ [cd.combat(3, 1)] * 2 + \ [cd.combat(3, 2)] + \ [cd.combat(2, 3)] * 2 + \ [cd.combat(1, 4)] * 2
def yellow_deck_plus(): return [cd.combat(4, 1)] * 3 + \ [cd.combat(3, 1)] * 2 + \ [cd.combat(3, 2), cd.combat(2, 2), cd.combat(2, 3)] + \ [cd.combat(1, 4)] * 2
def yellow_deck(): return [cd.combat(4, 1)] * 3 + \ [cd.combat(3, 1)] * 2 + \ [cd.combat(3, 2)] + \ [cd.combat(2, 2)] * 2 + \ [cd.combat(1, 4)] * 2
def green_deck(): return [cd.combat(4, 2)] * 4 + \ [cd.combat(3, 3)] * 3 + \ [cd.combat(2, 4)] * 2 + \ [cd.combat(1, 5)]
def red_deck(): return [cd.combat(5, 1)] * 4 + \ [cd.combat(4, 2)] * 2 + \ [cd.combat(4, 1), cd.combat(3, 2), cd.combat(2, 2), cd.combat(1, 4)]
def blue_deck(): return [cd.combat(5, 1)] * 2 + \ [cd.combat(4, 2)] * 2 + \ [cd.combat(3, 3)] * 2 + \ [cd.combat(1, 4)] * 2 + \ [cd.combat(4, 1), cd.combat(2, 3)]