def __init__(self): #We define some quantities required for tests here.. self.p = dynamicsymbols('p:3') self.q = dynamicsymbols('q:3') self.dynamic = list(self.p) + list(self.q) self.states = [radians(45) for x in self.p] + \ [radians(30) for x in self.q] self.I = ReferenceFrame('I') self.A = self.I.orientnew('A', 'space', self.p, 'XYZ') self.B = self.A.orientnew('B', 'space', self.q, 'XYZ') self.O = Point('O') self.P1 = self.O.locatenew('P1', 10 * self.I.x + \ 10 * self.I.y + 10 * self.I.z) self.P2 = self.P1.locatenew('P2', 10 * self.I.x + \ 10 * self.I.y + 10 * self.I.z) self.point_list1 = [[2, 3, 1], [4, 6, 2], [5, 3, 1], [5, 3, 6]] self.point_list2 = [[3, 1, 4], [3, 8, 2], [2, 1, 6], [2, 1, 1]] self.shape1 = Cylinder() self.shape2 = Cylinder() self.Ixx, self.Iyy, self.Izz = symbols('Ixx Iyy Izz') self.mass = symbols('mass') self.parameters = [self.Ixx, self.Iyy, self.Izz, self.mass] self.param_vals = [0, 0, 0, 0] self.inertia = inertia(self.A, self.Ixx, self.Iyy, self.Izz) self.rigid_body = RigidBody('rigid_body1', self.P1, self.A, \ self.mass, (self.inertia, self.P1)) self.global_frame1 = VisualizationFrame('global_frame1', \ self.A, self.P1, self.shape1) self.global_frame2 = VisualizationFrame('global_frame2', \ self.B, self.P2, self.shape2) self.scene1 = Scene(self.I, self.O, \ (self.global_frame1, self.global_frame2), \ name='scene') self.particle = Particle('particle1', self.P1, self.mass) #To make it more readable p = self.p q = self.q #Here is the dragon .. self.transformation_matrix = \ [[cos(p[1])*cos(p[2]), sin(p[2])*cos(p[1]), -sin(p[1]), 0], \ [sin(p[0])*sin(p[1])*cos(p[2]) - sin(p[2])*cos(p[0]), \ sin(p[0])*sin(p[1])*sin(p[2]) + cos(p[0])*cos(p[2]), \ sin(p[0])*cos(p[1]), 0], \ [sin(p[0])*sin(p[2]) + sin(p[1])*cos(p[0])*cos(p[2]), \ -sin(p[0])*cos(p[2]) + sin(p[1])*sin(p[2])*cos(p[0]), \ cos(p[0])*cos(p[1]), 0], \ [10, 10, 10, 1]]
def test_vframe_with_particle(self): self.frame3 = VisualizationFrame('frame3', \ self.A, self.particle, \ self.shape1) assert self.frame3.name == 'frame3' assert self.frame3.reference_frame == self.A assert self.frame3.origin == self.P1 assert self.frame3.shape is self.shape1 self.frame3.name = 'frame3_' assert self.frame3.name == 'frame3_' self.frame3.reference_frame = self.B assert self.frame3.reference_frame == self.B self.frame3.origin = self.P2 assert self.frame3.origin == self.P2 self.frame3.shape = self.shape2 assert self.frame3.shape is self.shape2 self.frame3.reference_frame = self.A self.frame3.origin = self.P1 assert self.frame3.generate_transformation_matrix(self.I, self.O).tolist() == \ self.transformation_matrix
def test_vframe_with_rbody(self): self.frame2 = VisualizationFrame('frame2', self.rigid_body, \ self.shape1) assert self.frame2.name == 'frame2' assert self.frame2.reference_frame == self.A assert self.frame2.origin == self.P1 assert self.frame2.shape == self.shape1 self.frame2.name = 'frame2_' assert self.frame2.name == 'frame2_' self.frame2.reference_frame = self.B assert self.frame2.reference_frame == self.B self.frame2.origin = self.P2 assert self.frame2.origin == self.P2 self.frame2.shape = self.shape2 assert self.frame2.shape is self.shape2 self.frame2.reference_frame = self.A self.frame2.origin = self.P1 assert self.frame2.generate_transformation_matrix(self.I, self.O).tolist() == \ self.transformation_matrix
def test_vframe_without_name(self): self.frame4 = VisualizationFrame(self.I, self.O, \ self.shape1) assert self.frame4.name == 'unnamed' #To check if referenceframe and origin are defined #properly without name arg assert self.frame4.reference_frame == self.I assert self.frame4.origin == self.O assert self.frame4.shape is self.shape1 self.frame4.name = 'frame1_' assert self.frame4.name == 'frame1_'
def test_vframe_with_rframe(self): self.frame1 = VisualizationFrame('frame1', self.I, self.O, \ self.shape1) assert self.frame1.name == 'frame1' assert self.frame1.reference_frame == self.I assert self.frame1.origin == self.O assert self.frame1.shape is self.shape1 self.frame1.name = 'frame1_' assert self.frame1.name == 'frame1_' self.frame1.reference_frame = self.A assert self.frame1.reference_frame == self.A self.frame1.origin = self.P1 assert self.frame1.origin == self.P1 self.frame1.shape = self.shape2 assert self.frame1.shape is self.shape2 assert self.frame1.generate_transformation_matrix(self.I, self.O).tolist() == \ self.transformation_matrix
#!/usr/bin/env python from pydy_viz.shapes import Cylinder, Sphere from pydy_viz.visualization_frame import VisualizationFrame from pydy_viz.scene import Scene from .simulation import * ankle_shape = Sphere(color='black', radius=0.1) knee_shape = Sphere(color='black', radius=0.1) hip_shape = Sphere(color='black', radius=0.1) head_shape = Sphere(color='black', radius=0.125) ankle_viz_frame = VisualizationFrame(inertial_frame, ankle, ankle_shape) knee_viz_frame = VisualizationFrame(inertial_frame, knee, knee_shape) hip_viz_frame = VisualizationFrame(inertial_frame, hip, hip_shape) head = Point('N') # N for Noggin head.set_pos(hip, 2 * torso_com_length * torso_frame.y) head_viz_frame = VisualizationFrame(inertial_frame, head, head_shape) constants_dict = dict(zip(constants, numerical_constants)) lower_leg_center = Point('l_c') upper_leg_center = Point('u_c') torso_center = Point('t_c') lower_leg_center.set_pos(ankle, lower_leg_length / 2 * lower_leg_frame.y) upper_leg_center.set_pos(knee, upper_leg_length / 2 * upper_leg_frame.y) torso_center.set_pos(hip, torso_com_length * torso_frame.y)