def main(): Log.Main("Gritty App").State("Init").call() pygame.init() pygame.display.set_caption("GRITTY") screen = pygame.display.set_mode((800, 600)) clock = pygame.time.Clock() ghandler = GameHandler(screen, clock) gscene = GameScene(screen) glog = GTextBox("Log Activity", 32, 320 + 64, 320, 192, logger=True) glog.messages = "Log Activity" gscene.add_gobject(glog) ghandler.add_scene(gscene) ghandler.hscene.active(gscene) while True: clock.tick(30) # for event in pygame.event.get(): # if event.type == pygame.QUIT: # pygame.quit() # sys.exit(0) ghandler.event_handler() # -> update objects ghandler.update() # <- # -> render objects screen.fill(Color.WHITE) ghandler.render() # pygame.display.flip() # <- Log.Main("Gritty App").State("End").call()
def main(): Log.Main("Tiled App").State("Init").call() pygame.init() pygame.display.set_caption("Tiled App") screen = pygame.display.set_mode((WIDTH, HEIGHT)) clock = pygame.time.Clock() ghandler = GameHandler(screen, clock) gscene = GameScene(screen) ghandler.add_scene(gscene) ghandler.hscene.active(gscene) while True: clock.tick(FPS) ghandler.event_handler() # -> update objects ghandler.update() # <- # -> render objects screen.fill(Color.WHITE) ghandler.render() # pygame.display.flip() # <- Log.Main("Tiled App").State("End").call()