def test__get_count_interactive(self): prompt("Please connect at least one controller " "before the test for controller.get_count() starts") # Reset the number of joysticks counted controller.quit() controller.init() joystick_num = controller.get_count() ans = question("get_count() thinks there are {} joysticks " "connected. Is that correct?".format(joystick_num)) self.assertTrue(ans)
def __init__(self, game=None): """ Manage controllers. ConrollerManager manages controller events. Args: ---- game - """ super().__init__(game=game) self.controllers = {} self.proxies = [] self.game = game # This must be called before other controller methods, # and is safe to call more than once. pygame._sdl2.controller.init() self.log.debug( f'Controller Module Inited: {pygame._sdl2.controller.get_init()}') # Controller Setup self.log.debug( f'Controller Count: {pygame._sdl2.controller.get_count()}') if pygame._sdl2.controller.get_count(): controllers = [ pygame._sdl2.controller.Controller(x) for x in range(pygame._sdl2.controller.get_count()) ] for controller in controllers: controller.init() controller_proxy = ControllerManager.ControllerProxy( controller_id=controller.get_id(), game=game) self.controllers.append(controller_proxy) # The controller proxy overrides the controller object self.log.debug(controller_proxy) self.proxies = [self.game]
def setUp(self): controller.init()
def test_init__multiple(self): controller.init() controller.init() self.assertTrue(controller.get_init())
def test_init(self): controller.quit() controller.init() self.assertTrue(controller.get_init())