def camstream(): pygame.init() pygame.camera.init() display = pygame.display.set_mode((1280, 960), 0) camera = pygame.camera.Camera(DEVICE, SIZE) camera.start() screen = pygame.surface.Surface(SIZE, 0, display) capture = True time.sleep(1) initial = camera.get_image(screen).copy() height = initial.get_height() width = initial.get_width() print(height) print(width) print(initial.get_at([0,0])) print(averagepix(initial)) while capture: initial = camera.get_image(screen).copy() screen = camera.get_image(screen) screen = surfdiff(screen,initial) derr = pygame.transform.scale2x(pygame.transform.flip(screen.copy(),True,False)) display.blit(derr,(5,5)) pygame.display.flip() #pygame.display.update() for event in pygame.event.get(): if event.type == QUIT: capture = False elif event.type == KEYDOWN and event.key == K_s: pygame.image.save(screen, FILENAME) camera.stop() pygame.quit() return
def captureImage(): global captureSoundSeq if (captureSoundSeq == 1): sdInit.play() if (captureSoundSeq == 2): sdConf.play() if (captureSoundSeq == 3): sdBegin.play() captureSoundSeq = captureSoundSeq + 1 if (captureSoundSeq > 3): captureSoundSeq = 1 camera = pygame.camera.Camera(DEVICE, (800, 480), "RGB") camera.start() sleep(.25) camGrab = camera.get_image() #create a new animation canvas animFrame = pygame.Surface(lastScreen.get_size()) animFrame = animFrame.convert() pygame.draw.rect(animFrame, (0, 0, 0), (0, 0, 800, 480)) lastScreen.blit(animFrame, (0, 0)) capture = True camGrab = pygame.transform.flip(camGrab, False, True) while capture: if camera.query_image(): captureSurface = camera.get_image() # flipping image captureSurface = pygame.transform.flip(captureSurface, False, True) display.blit(captureSurface, (0, 0)) pygame.display.flip() if shutterButton.is_pressed: pygame.image.save(display, ("CapturedImages/" + photoFileName)) shutterSound.play() flashFrame = pygame.Surface(lastScreen.get_size()) flashFrame = flashFrame.convert() pygame.draw.rect(display, (255, 255, 255), (0, 0, 800, 480)) pygame.display.flip() sleep(.25) capture = False for event in pygame.event.get(): if event.type == QUIT: pygame.quit() appRunning = False break if event.type == KEYDOWN: if event.key == K_ESCAPE: pygame.quit() appRunning = False break camera.stop() return
def main(): camera = Camera() while True: camera.get_image(0) for i in range(0, 30): pygame.time.wait(100/30) camera.cycle_images()
def camstream(): pygame.init() clock = pygame.time.Clock() pygame.camera.init() pprint.pprint(pygame.camera.list_cameras()) display = pygame.display.set_mode(screen_size, pygame.FULLSCREEN) camera = pygame.camera.Camera(DEVICE, camera_size) camera.start() actual_camera_size = camera.get_size() pprint.pprint(actual_camera_size) screen = pygame.surface.Surface(screen_size, 0, display) frame = pygame.surface.Surface(camera_size, 0, display) detect = pygame.surface.Surface(detect_size, 0, display) capture = True while capture: for event in pygame.event.get(): if event.type == KEYDOWN: if event.key == K_s: capture = False elif event.type == KEYDOWN: if event.key == K_s: pygame.image.save(screen, FILENAME) elif event.key == K_q: capture = False if camera.query_image(): camera.get_image(frame) pygame.transform.scale(frame, screen_size, screen) pygame.transform.flip(screen, True, False) # make a rect in the middle of the screen capture_rect = pygame.draw.rect(screen, (255, 255, 255), (390, 230, 20, 20), 1) # get the average color of the area inside the rect capture_colour = pygame.transform.average_color( screen, capture_rect) pygame.transform.scale(screen, detect_size, detect) pygame.transform.laplacian(detect, detect) # pygame.transform.threshold(detect, capture_colour, (90, 170, 170), (0, 0, 0), 2) display.blit(screen, (0, 0)) # fill the upper left corner with that color display.fill(capture_colour, (0, 0, 24, 24)) display.blit(detect, detect_origin) pygame.display.flip() dt = clock.tick(10) camera.stop() pygame.quit() return
def ampilight(): try: pixelArray = dotstar.DotStar(board.SCK, board.MOSI, X + 2 * Y, brightness=0.3, auto_write=False, baudrate=20000000) pixelArray.fill((0, 0, 0)) pygame.init() pygame.camera.init() camera = pygame.camera.Camera(DEVICE, SIZE_CAPTURE) screen = pygame.surface.Surface(SIZE_CAPTURE) tiny = pygame.surface.Surface((10, 5)) pixelMatrix = pygame.surface.Surface(SIZE_LED) camera.start() while True: camera.get_image(screen) pygame.transform.smoothscale(screen, (10, 5), tiny) pygame.transform.smoothscale(tiny, SIZE_LED, pixelMatrix) # right panel if True: idx = 0 for y in range(Y - 1): pixelArray[idx] = pixelMatrix.get_at( (X - 1 - OFFSET, Y - 1 - y))[:3] idx += 1 # top panel if True: idx = 23 for x in range(X): pixelArray[idx] = pixelMatrix.get_at( (X - 1 - x, OFFSET))[:3] idx += 1 # left panel if True: idx = 64 for y in range(Y - 1): pixelArray[idx] = pixelMatrix.get_at( (0 + OFFSET, y + 1))[:3] idx += 1 pixelArray = blackLevelCorrection(pixelArray) pixelArray.show() finally: print('stopping ...') pixelArray.fill((0, 0, 0)) camera.stop() pygame.quit() return
def camstream(): pygame.init() pygame.display.set_caption("อ่าน BARCODE & QRCODE จาก กล้องเว็บแคม USB") display = pygame.display.set_mode(SIZE0, 0, 24) f01 = pygame.font.Font("Garuda-Bold.ttf", 12) pygame.camera.init() camera = pygame.camera.Camera(DEVICE0, SIZECAM) camera.start() surfcam = pygame.surface.Surface(SIZECAM, depth=24) FPS = 25 clock = pygame.time.Clock() running = True while running: camera.get_image(surfcam) display.blit(surfcam, (0, 0)) xrect1 = pygame.Rect(0, CAMH, CAMW, 20) pygame.draw.rect(display, xcolor[0], xrect1) msgcam = "คลิกซ้าย..อ่าน BARCODE คลิกขวา..อ่าน QRCODE" display.blit(f01.render(msgcam, True, xcolor[1]), (10, CAMH)) pygame.display.flip() for event in pygame.event.get(): #event quit if event.type == QUIT: running = False elif event.type == KEYDOWN and event.key == K_q: running = False elif event.type == pygame.MOUSEBUTTONDOWN: #[1=Lclick 3=Rclick 2=Mclick 4=ScrUp 5=ScrDN] if (event.button == 1): #event zbar ximgndarray = getimg_ndarray(surfcam) xrtns = convzbar(ximgndarray) if (event.button == 3): #event zbarlight xfile = 'filecam.png' pygame.image.save(surfcam, xfile) xrtns = convzbarlight(xfile) display.blit(surfcam, (CAMW, 0)) xrect2 = pygame.Rect(CAMW, CAMH, CAMW, 20) pygame.draw.rect(display, xcolor[2], xrect2) msgzbar = xrtns[0] display.blit(f01.render(msgzbar, True, xcolor[0]), (CAMW + 10, CAMH)) pygame.display.flip() clock.tick(FPS) camera.stop() pygame.quit() return
def main(): parser = ArgParser(SIZE[0], SIZE[1]) X1, Y1, X2, Y2 = 0, 0, SIZE[0], SIZE[1] try: X1, Y1, X2, Y2 = parser.parse() except IncorrectArgumentsException as e: print("ERROR: ", e) end() camera = tryInitCamera() pygame.event.set_allowed([KEYDOWN]) display = pygame.display.set_mode(SIZE, 0) camera.start() screen = pygame.surface.Surface(SIZE, 0, display) capture = True prev2 = None prev2Part = None prev = camera.get_image().convert() prevPart = toGrayscale(prev, tl=(X1, Y1), br=(X2, Y2)) curr = camera.get_image().convert() currPart = toGrayscale(curr, tl=(X1, Y1), br=(X2, Y2)) file = open("../results/pg_times.csv", "a") size = (X2 - X1) * (Y2 - Y1) i = 0 while i < frames: i += 1 prev2 = prev prev2Part = prevPart prev = curr prevPart = currPart curr = camera.get_image().convert() start_time = time.clock_gettime(CPUTIME) currPart = toGrayscale(curr, tl=(X1, Y1), br=(X2, Y2)) diff = diffImg(prev2Part, prevPart, currPart, tl=(X1, Y1), br=(X2, Y2)) end_time = time.clock_gettime(CPUTIME) elapsed = end_time - start_time file.write(str(size) + ", " + str(round(elapsed * 1000000000)) + "\n") frame = copy(curr) frame.blit(diff, (X1, Y1)) display.blit(frame, (0, 0)) pygame.display.flip() for event in pygame.event.get(): if event.type == KEYDOWN and event.key == K_q: capture = False break file.close() end(camera)
def camstream(): ''' The bulk of the camera code was not written by us, since it's just here for fun and does not contribute to the actual game in any meaningful way. We use this to make a avatar for the user on the fly modified from https://gist.github.com/snim2/255151 works only in linux, or by installing some dependency in windows [not tested] ''' try: DEVICE = '/dev/video0' SIZE = (640, 480) FILENAME = 'assets/avatar.png' import pygame.camera pygame.camera.init() display = pygame.display.set_mode((800, 60 * 8), 0) camera = pygame.camera.Camera(DEVICE, SIZE) camera.start() screen = pygame.surface.Surface(SIZE, 0, display) screen = camera.get_image(screen) pygame.image.save(screen, FILENAME) camera.stop() return except: # if camera fails to take a picture, use backup generic avatar from shutil import copyfile copyfile('assets/backupavatar.png', 'assets/avatar.png')
def camstream(): pygame.init() pygame.camera.init() display = pygame.display.set_mode(SIZE, 0) #try to go fullscreen #display = pygame.display.set_mode((1920,1080),pygame.FULLSCREEN) #does bot work due to resolution limit? #hide mouse pygame.mouse.set_visible(0) camera = pygame.camera.Camera(DEVICE, SIZE, "HSV") camera.start() screen = pygame.surface.Surface(SIZE, 0, display) capture = True while capture: screen = camera.get_image(screen) display.blit(screen, (0, 0)) pygame.display.flip() #this is for capturing an image for event in pygame.event.get(): if event.type == QUIT: capture = False elif event.type == KEYDOWN and event.key == K_s: pygame.image.save(screen, FILENAME) camera.stop() pygame.quit() return
def getimage(camera, screen): scrncap = camera.get_image(screen) l.acquire() pygame.image.save(scrncap, 'emotion.jpg') image = cv2.imread('emotion.jpg') l.release() return image
def main(): countdown = 10 lastFaceCount = 0 while True: clock.tick(60) for event in pygame.event.get(): if event.type in (pygame.QUIT, pygame.KEYDOWN): return capture = camera.get_image() faces, capture_data = find_faces(capture) for bbox in faces: rect = pygame.Rect(bbox.left(), bbox.top(), bbox.width(), bbox.height()) pygame.draw.rect(capture, (255, 0, 0), rect, 2) capture = pygame.transform.flip(capture, True, False) screen.blit(pygame.transform.smoothscale(capture, screen.get_size()), (0, 0)) if len(faces) == 0 or len(faces) != lastFaceCount: countdown = 10 lastFaceCount = len(faces) elif countdown == 0: recognize(capture_data, faces) countdown = 10 else: screen.blit(write(countdown), (0, 0)) countdown -= 1 pygame.display.flip() pygame.quit()
def jalankanKamera(self): DEVICE = '/dev/video0' SIZE = (640,480) FILENAME = 'capture'+str(self.penghitung)+'.png' pygame.init() pygame.camera.init() display = pygame.display.set_mode(SIZE, 0) camera = pygame.camera.Camera(DEVICE, SIZE) camera.start() screen = pygame.surface.Surface(SIZE, 0, display) pygame.display.set_caption("Kamera Gabut qywok") capture = True while capture: screen = camera.get_image(screen) display.blit(screen, (0,0)) pygame.display.flip() for event in pygame.event.get(): if event.type == pygame.QUIT: capture = False elif event.type == pygame.KEYDOWN and event.key == K_SPACE: pygame.image.save(screen, FILENAME) camera.stop() pygame.quit() self.isi.set('Mulai Lagi') self.ucapan.set("Selamat...!! gambar anda telah tersimpan...\n" "dengan nama 'capture"+str(self.penghitung)+".png' silahkan di cek di \n" "folder tempat anda menyimpan file python nya..\n" "Untuk memulai untuk memotret lagi, silahkan tekan\n" "tombol 'mulai lagi' dan ingat tekan tombol 'spasi'\n" "untuk mengambil gambar.") self.penghitung+=1 return camera.stop() pygame.quit() return
def camstream(): global capture global distance global distdelay global elwidth global elheight global formoverlay global area global distance_glob global pictureVar pygame.init() pygame.camera.init() display = pygame.display.set_mode(SIZE, 0) camera = pygame.camera.Camera(DEVICE, SIZE) camera.start() screen = pygame.surface.Surface(SIZE, 0, display) pygame.mouse.set_visible(0) thread = Thread(target=rotaryThread) thread.start() while capture: if (not pictureVar): frame = camera.get_image(screen) frame = modFrame(frame) if (formoverlay == 1): pygame.draw.ellipse(frame, BLACK, [ 80 - (elwidth / 2), 64 - (elheight / 2), elwidth, elheight ], 3) if (formoverlay == 2): pygame.draw.rect(frame, BLACK, [ 80 - (elwidth / 2), 64 - (elheight / 2), elwidth, elheight ], 3) frame = pygame.transform.rotozoom(frame, 270, 0.8) display.fill((0, 0, 0)) display.blit(frame, (0, 0)) if (distdelay > 10): #distance = round(distanz(), 0) thread2 = Thread(target=distanz) thread2.start() distdelay = 0 if (formoverlay == 2): area = calc_area_rect(distance_glob, elwidth, elheight) elif (formoverlay == 1): area = calc_area_ellipse(distance_glob, elwidth, elheight) distdelay = distdelay + 1 displaytext("Dist: " + str(distance_glob), 18, 3, (250, 100, 100), False, display) displaytext("Area: " + str(area), 25, 1, (250, 100, 100), False, display) pygame.display.flip() for event in pygame.event.get(): handle(event) else: displaytext("Saved", 18, 2, (0, 0, 0), False, display) pygame.display.flip() camera.stop() pygame.quit() GPIO.cleanup() return
def camstream(): pygame.init() pygame.camera.init() display = pygame.display.set_mode(SIZE, 0) camera = pygame.camera.Camera(DEVICE, SIZE) camera.start() screen = pygame.surface.Surface(SIZE, 0, display) capture = True while capture: screen = camera.get_image(screen) display.blit(screen, (0, 0)) pygame.display.flip() string = pygame.image.tostring(screen, "RGBA", False) image = Image.frombytes("RGBA", SIZE, string) codes = zbarlight.scan_codes('qrcode', image) if codes: print('QR codes: %s' % codes[0]) for event in pygame.event.get(): if event.type == QUIT: capture = False elif event.type == KEYDOWN and event.key == K_s: pygame.image.save(screen, FILENAME) print("saved") camera.stop() pygame.quit() return
def do_scan(self): display = pygame.display.set_mode(self.videosize, 0) pygame.display.iconify() camera = pygame.camera.Camera(self.camera, self.videosize) camera.start() screen = pygame.surface.Surface(self.videosize, 0, display) Locked = True while Locked: img = camera.get_image(screen) pygame.image.save(img, repertoire_script + 'data{}image.jpg'.format(os.sep)) img = Image.open(repertoire_script + 'data{}image.jpg'.format(os.sep)) codes = pyzbar.decode(img) if len(codes) > 0: Locked = False text = pytesseract.image_to_string(Image.open(repertoire_script + 'data{}image.jpg'.format(os.sep))) if len(text) > 0: Locked = False time.sleep(2) os.remove(repertoire_script + 'data{}image.jpg'.format(os.sep)) camera.stop() for l in codes: donnees = l.data.decode('utf-8') print(_('Données du code: {}'.format(donnees))) donnees = '{}\n{}'.format(donnees, text) try: pyperclip.copy(donnees) except: if self.debug: print(_('Impossible de copier le texte.')) self.destroy()
def __init__(self, nombre): FILENAME = str(nombre) DEVICE = '/dev/video0' SIZE = (640, 480) pygame.init() pygame.camera.init() display = pygame.display.set_mode(SIZE, 0) camera = pygame.camera.Camera(DEVICE, SIZE) camera.start() screen = pygame.surface.Surface(SIZE, 0, display) capture = True while capture: screen = camera.get_image(screen) display.blit(screen, (0, 0)) pygame.display.flip() for event in pygame.event.get(): if event.type == KEYDOWN and event.key == K_s: os.chdir("imagenes") print("guardado") pygame.image.save(screen, FILENAME) os.chdir("..") capture = False camera.stop() pygame.quit() return
def capture_image_pygame(self, camera_path: str, image_path: str) -> None: """Captures an image with pygame.""" self.logger.debug("Capturing image from camera: {}".format(camera_path)) # Capture image try: # Check if simulated # if self.simulate: # message = "Simulating capture, saving image to: {}".format(image_path) # self.logger.info(message) # command = "cp {} {}".format(self.SIMULATION_IMAGE_PATH, image_path) # os.system(command) # return # Capture and save image if not self._simulate_capture(image_path): resolution_array = self.resolution.split("x") resolution = (int(resolution_array[0]), int(resolution_array[1])) camera = pygame.camera.Camera(camera_path, resolution) camera.start() image = camera.get_image() pygame.image.save(image, image_path) camera.stop() except Exception as e: raise exceptions.CaptureImageError(logger=self.logger) from e
def cam_run(threadName, delay): index = 0 while True: #time.sleep(delay) global screen screen = camera.get_image(screen) display.blit(screen, (0, 0)) pygame.display.flip() pygame.display.update() global state if int(state) == 0: pygame.image.save(screen, 'thanh' + str(index) + '.jpg') state = 1 global graph with graph.as_default(): path = 'thanh' + str(index) + '.jpg' print path img = cv2.imread(path, 0) ret, thresh = cv2.threshold(img, 100, 255, cv2.THRESH_TOZERO) median = cv2.medianBlur(thresh, 3) cv2.imwrite(path, median) out_1, out_2 = predict(model, path) print out_1 if out_2[0] == 0: print 'NG' elif out_2[0] == 1: print 'OK' elif out_2[0] == 2: print 'COLOR' else: print 'BARI' index += 1
def anaoshots(number, fid, rid, lid, eid, camera_frame_rate): # initialize pygame.init() pygame.camera.init() # capture a image camera = pygame.camera.Camera("/dev/video0", (640, 480)) camera.start() print("open camera success") c = 1 starttime = time.time() while c <= number: # 循环读取视频帧 image = camera.get_image() pygame.image.save( image, r'../../data/test_data/' + os.listdir('../../data/test_data/')[0] + '/' + fid + '_' + rid + '_' + lid + '_' + eid + '_' + eid + '1_' + str(time.time()) + '.jpg') print('save the image', c) print(time.time() - starttime) c += 1 usetime = time.time() - starttime # sleeptime = separatedtime * c - usetime #if sleeptime > 0: time.sleep(sleeptime) print('采集结束') camera.stop()
def camstream(): DEVICE = '/dev/video0' SIZE = (640, 480) FILENAME = 'capture.png' pygame.init() pygame.camera.init() display = pygame.display.set_mode(SIZE, 0) camera = pygame.camera.Camera(DEVICE, SIZE) camera.start() screen = pygame.surface.Surface(SIZE, 0, display) capture = True while capture: screen = camera.get_image(screen) pil_string_image = pygame.image.tostring(screen,"RGBA",False) im=Image.frombytes("RGBA",(640,480),pil_string_image) im.show() time.sleep(0.5) im.close() display.blit(screen, (0,0)) pygame.display.flip() for event in pygame.event.get(): if event.type == QUIT: capture = False elif event.type == KEYDOWN and event.key == K_s: pygame.image.save(screen, FILENAME) camera.stop() pygame.quit() return
def gen_process(self): device = "/dev/video0" capturesize = vidsize camera = pygame.camera.Camera(device, capturesize) camera.start() count = 0 ts = time.time() print("START") while True: time.sleep(0.02) yield 1 count += 1 snapshot = camera.get_image() now = time.time() try: self.produce(snapshot, now) except: pass if count > 30: print(ts, time.time(), "Count", count, end="") dur = time.time() - ts if dur > 0: print("RATE: ", count / (time.time() - ts)) count = 0 ts = time.time()
def get_current_image_fast( camera ): if picamera_available == True: camera.capture('/tmp/photobooth_curcam.jpg', format='jpeg', resize=(WIDTH,HEIGHT)) return pygame.image.load('/tmp/photobooth_curcam.jpg') else: return camera.get_image() return
def process_cam(self, thread_name): DEVICE = 0 SIZE = (640, 480) FILENAME = 'capture.png' finished_flag = False cam = pygame.camera.Camera(DEVICE, SIZE) cam.resolution = (self.conf.cam_res_x, self.conf.cam_res_y) cam.framerate = self.conf.cam_fps # raw_capture = PiRGBArray(cam, size=(self.conf.cam_res_x, self.conf.cam_res_y)) screen = pygame.surface.Surface(SIZE, 0, display) raw_capture = camera.get_image(self.screen) def _resize(image): r = 320.0 / image.shape[1] dim = (100, int(image.shape[0] * r)) resized = cv2.resize(image, dim, interpolation=cv2.INTER_AREA) cv2.imwrite(self.conf.saved_data_folder + "/currently_displayed_resized.jpg", resized) def _get_cam_img(): global CAM_IMG, EXIT_FLAG cam.get_buffer() for frame in cam.get_buffer(): # for frame in cam.capture_continuous(raw_capture, format="bgr", use_video_port=True): image_from_cam = frame.array cv2.imwrite(self.conf.saved_data_folder + "/currently_displayed.jpg", image_from_cam) # _resize(image_from_cam) # cv2.waitKey(0) raw_capture.truncate(0) CAM_IMG = pygame.image.load(self.conf.saved_data_folder + "/currently_displayed.jpg") break while not finished_flag: if EXIT_FLAG: self.name.exit() _get_cam_img()
def camstream(): count = 0 pygame.init() pygame.camera.init() display = pygame.display.set_mode(SIZE, 0) camera = pygame.camera.Camera(DEVICE, SIZE) camera.start() screen = pygame.surface.Surface(SIZE, 0, display) capture = True while capture: screen = camera.get_image(screen) display.blit(screen, (0,0)) pygame.display.flip() pygame.time.wait(100) pygame.image.save(screen, "frame%d.jpg" % count) count += 1 if count > 20: break # for event in pygame.event.get(): # if event.type == QUIT: # capture = False # elif event.type == KEYDOWN and event.key == K_x: # pygame.image.save(screen, "frame%d.jpg" % count) # count += 1 camera.stop() pygame.quit() return
def read_QR(camera): # Take input from camera img = camera.get_image() # Save camera input to file pygame.image.save(img, CAMERA_VIEW_FILE) return decode_QR(CAMERA_VIEW_FILE)
def capture_images(): DEVICE = '/dev/video0' SIZE = (640, 480) FILENAME = '/media/abisek/Important Files/R.K/++/Machine Learning/Projects/K/captures/capturetest' pygame.init() pygame.camera.init() display = pygame.display.set_mode(SIZE, 0) camera = pygame.camera.Camera(DEVICE, SIZE) camera.start() screen = pygame.surface.Surface(SIZE, 0, display) capture = True count = 0 while capture: screen = camera.get_image(screen) display.blit(screen, (0, 0)) pygame.display.flip() for event in pygame.event.get(): if event.type == KEYDOWN and event.key == 113: capture = False elif event.type == KEYDOWN and event.key == 97: pygame.image.save(screen, FILENAME + str(count) + '.jpg') count += 1 camera.stop() pygame.quit()
def camstream(): bluetoothSerial = serial.Serial("/dev/rfcomm0", baudrate=9600) pygame.init() pygame.camera.init() DEVICE = pygame.camera.list_cameras() SIZE = (640, 480) FILENAME = 'capture.png' display = pygame.display.set_mode(SIZE, 0) camera = pygame.camera.Camera(DEVICE[0], SIZE) camera.start() screen = pygame.surface.Surface(SIZE, 0, display) capture = True while capture: screen = camera.get_image(screen) display.blit(screen, (0, 0)) pygame.display.flip() isStealed = bluetoothSerial.readline().decode("utf-8") #for event in pygame.event.get(): # if event.type == QUIT: # capture = False # elif event.type == KEYDOWN and event.key == K_s: # pygame.image.save(screen, FILENAME) if isStealed == "1111" or "2222" or "3333" or "4444" or "5555" or "6666" or "7777": pygame.image.save(screen, FILENAME) camera.stop() pygame.quit() return
def camstream(): pygame.init() pygame.camera.init() display = pygame.display.set_mode(SIZE, 0) camera = pygame.camera.Camera(DEVICE, SIZE) camera.start() screen = pygame.surface.Surface(SIZE, 0, display) capture = True while capture: screen = camera.get_image(screen) display.blit(screen, (0,0)) pygame.display.flip() for event in pygame.event.get(): if event.type == QUIT: capture = False elif event.type == KEYDOWN: im = pygame.image.save(screen, FILENAME) camera.stop() pygame.quit() capture = False Button_Example() camera.stop() pygame.quit() return
def scan_code(device, size): pygame.init() pygame.camera.init() display = pygame.display.set_mode(size, 0) pygame.display.set_caption("Scan QR-code here") camera = pygame.camera.Camera(device, size) camera.start() screen = pygame.surface.Surface(size, 0, display) capture = True while capture: screen = camera.get_image(screen) display.blit(screen, (0, 0)) pygame.display.flip() string = pygame.image.tostring(screen, "RGBA", False) image = Image.frombytes("RGBA", size, string) codes = zbarlight.scan_codes('qrcode', image) if codes: code = codes[0] capture = False for event in pygame.event.get(): if event.type == QUIT: capture = False camera.stop() pygame.quit() code = str(code) code = code[2:len(code) - 1] return code
def gen_process(self): camera = pygame.camera.Camera(pygame.camera.list_cameras()[0]) camera.start() while True: yield 1 frame = camera.get_image() self.output(frame) time.sleep(1.0 / 50)
def capture_image(): camera.start() pygame_surface = camera.get_image() camera.stop() pil_string_image = pygame.image.tostring(pygame_surface, 'RGB', False) image = Image.frombytes('RGB', (CANVAS_WIDTH, CANVAS_HEIGHT), pil_string_image) return image
def get_current_image_as_jpg( camera, filename ): if picamera_available == True: #camera.start_preview() camera.capture(filename, format='jpeg', resize=(WIDTH,HEIGHT)) #camera.stop_preview() else: img = camera.get_image() pygame.image.save(img,filename) return
def get_current_image_as_jpg( camera, filename ): if picamera_available == True: camera.start_preview() camera.capture(filename, format='jpeg', resize=(WIDTH,HEIGHT)) camera.stop_preview() else: img = camera.get_image() pygame.image.save(img,filename) return
def rangeMeasure(): pic = camera.get_image(screen) #truncate #pic=pic[0:10,0:10] #may need to save/open/and turn gray text = pytesseract.image_to_string(pic) #text = sevenSeg.measure(pic) print text standoff = text
def image_post(self): print "Capturing photo." client = dropbox.client.DropboxClient(access_token) filename = 'led_str-' + str(uuid.uuid4()) + '.jpg' for x in range(0,4): img = camera.get_image() pygame.image.save(img, directory + filename) f = open(directory + filename, 'rb') db_file_name = '/' + filename response = client.put_file(db_file_name, f) share_url = client.media(db_file_name) return share_url['url']
def show_camera_until(button): global screen font = pygame.font.Font(None, 36) text = font.render(u"Zum Loslegen: Roten Knopf drücken.", True, (128, 128, 128)) #screen = init_pygame() pixel_width = 1024 pixel_height = 768 camera = pygame.camera.Camera("/dev/video0",(pixel_width,pixel_height)) camera.start() while GPIO.input(button) == GPIO.HIGH: image = camera.get_image() screen.blit(image,(offset_x,offset_y)) screen.blit(text,(512 - text.get_width() // 2, 384 - text.get_height() // 2)) pygame.display.flip() sleep(0.0001) camera.stop()
def main(): #init game, camera, display pygame.init() leckerli_font = pygame.font.Font("fonts/LeckerliOne-Regular.ttf", 35) anon_font = pygame.font.Font('fonts/slkscr.ttf', 15) anon_font_bold= pygame.font.Font('fonts/slkscrb.ttf', 15) pygame.camera.init() infoObject = pygame.display.Info() #SIZE = (infoObject.current_w, infoObject.current_h) screen = pygame.display.set_mode(SIZE, 0)#FULLsurface) camera = pygame.camera.Camera(DEVICE, CAMERA_SIZE) camera.start() #initialize surfaces camera_surface = pygame.surface.Surface(CAMERA_SIZE, 0, screen) chat_surface = ChatSurface((400, SIZE[1]), leckerli_font, anon_font, anon_font_bold) print chat_surface.lines capture = True while capture: #get camera image camera_surface = camera.get_image(camera_surface) #draw the screen elements pygame.draw.rect(screen, DARK, [0, 0, SIZE[0], SIZE[1]]) #background color screen.blit(pygame.transform.scale(camera_surface, SIZE), (0,0)) #camera screen chat_surface.draw(screen) #flip the display buffers thus updating the surface pygame.display.flip() #handle events for event in pygame.event.get(): if event.type == QUIT or (event.type == KEYDOWN and event.key == K_q): capture = False elif event.type == KEYDOWN and event.key == K_s: pygame.image.save(camera_surface, FILENAME) #die chat_surface.stop() camera.stop() pygame.quit()
draw_target = pointillism.draw_and_compare self.request.sendall(json.dumps({'return':'ok'})) server = JsonConfigServer(('127.0.0.1', 8000), JsonConfigHandler) th = Thread(target=server.serve_forever) th.daemon = True th.start() pygame.init() pygame.camera.init() cameras = pygame.camera.list_cameras() camera = pygame.camera.Camera(cameras[0]) camera.start() img = camera.get_image() cam_width = img.get_width() cam_height = img.get_height() cam_im_array = pygame.surfarray.array3d(img)#pygame.image.load('sometest.png')) average = map(int,map(round, cam_im_array.mean(1).mean(0))) temp = numpy.array([[[0,0,0]]*cam_height]*cam_width,dtype=numpy.uint8) #temp = numpy.array([[[0,0,0]]*cam_width]*cam_height, dtype=numpy.uint8) whistler.save_im = Image.fromarray(temp) whistler.im = Image.fromarray(cam_im_array) whistler.width, whistler.height = cam_height, cam_width#, cam_height #some defaults
import pygame import pygame.camera from pygame.locals import * SCREEN_SIZE = (int(640*.9), int(480*.9)) pygame.init() pygame.camera.init() camera_list = pygame.camera.list_cameras() if not camera_list: print 'Tidak ada kamera terdeteksi!.' sys.exit(0) screen = pygame.display.set_mode(SCREEN_SIZE) pygame.display.set_caption(os.path.basename(__file__)) camera = pygame.camera.Camera(camera_list[0], SCREEN_SIZE) camera.start() while True: for event in pygame.event.get(): if event.type == QUIT: sys.exit(0) image = camera.get_image() screen.blit(image, (0,0)) pygame.display.update()
size = (640, 480) flowers = scipy.zeros(size, int) pygame.init() pygame.camera.init() camera = pygame.camera.Camera("/dev/video0", size, "RGB") # hsv, yuv camera.start() display = pygame.display.set_mode(size, 0) cvimages = [ cv.CreateImageHeader(size, cv.IPL_DEPTH_8U, 3) for n in range(3) ] for cvimage in cvimages: pyg_image = camera.get_image() cv.SetData(cvimage, pyg_image.get_buffer()) for i in infinite_01(): for e in pygame.event.get(): if e.type == QUIT or (e.type == KEYDOWN and e.key == K_ESCAPE): exit(0) pyg_image = camera.get_image() cv.SetData(cvimages[i], pyg_image.get_buffer()) if not i: cv.AbsDiff(*cvimages) else: cv.AbsDiff(cvimages[1], cvimages[0],
from cvEyeTrack import Draw_Cross print("Imported pygame, numpy, opencv and cvEyeTracking lib") raw_input("Press Enter to capture an image (in pygame)") pygame.init() pygame.camera.init() size = width,height = 640,480 display = pygame.display.set_mode(size,0) camList = pygame.camera.list_cameras() # TODO: err if none found camera = pygame.camera.Camera(camList[0],size,"RGB") camera.start() for i in range(100): if camera.query_image(): # ready to take an image? break snapshot = camera.get_image() camera.stop() display.blit(snapshot,(0,0,)) pygame.display.flip() pygame.display.flip() print("Captured an image") raw_input("Press Enter to convert into opencv format") npy = surfarray.pixels3d(snapshot) ipl = adaptors.NumPy2Ipl(npy) print("Captured an image") raw_input("Press Enter to pass to cvEyeTrack to add a cross")
# Display message print "Camera not detected" # Exit exit() # Start camera camera = pygame.camera.Camera(cameraPort, (cameraWidth, cameraHeight)) camera.start() # Initialize variables cameraImage = pygame.Surface((cameraWidth, cameraHeight)) # Stabilize lighting for i in xrange(30) : camera.get_image() # Loop forever while True : try : # Get image from camera camera.get_image(cameraImage) # Convert image to a JPEG rawImage = Image.frombytes("RGB", (cameraWidth, cameraHeight), pygame.image.tostring(cameraImage, "RGB", False)) buffer = StringIO.StringIO() rawImage.save(buffer, "JPEG") # Update current frame