示例#1
0
 def genera_immagini_chunk(self):
     filename = r"../graphics/results/"+ self.pkl_name.split('/')[-1]
     if os.path.isfile(filename):
         print "[WORLD MAKER]: nothing to save..."
         return
     z_max = self.maximun
     dz_height = int((z_max)*(BLOCCOY-2*DY))
     height  = int(2*DY*(self.dimy-1)+BLOCCOY  + dz_height)
     width   = int(BLOCCOX*(self.dimx))
     print "[WORLD MAKER]: generation of chunk images\t"
     background_final = Surface((width, height))
     background_final.set_colorkey(TRANSPARENCY)
     background_final.fill(TRANSPARENCY)
     #sea_background = Surface((width, height))
     #sea_background.set_colorkey(TRANSPARENCY)
     #sea_background.fill(TRANSPARENCY)
     for z in range(self.dimz):
         background = Surface((width, height)) #immagine con i tiles bassi
         foreground = Surface((width, height)) #immagine con i tiles alti
         background.fill(TRANSPARENCY)
         foreground.fill(TRANSPARENCY)
         background.set_colorkey(TRANSPARENCY)
         foreground.set_colorkey(TRANSPARENCY)
         for y in range(self.dimy):
             for x in range(self.dimx):
                 t_type  = self.matrix[z][y][x]
                 tile    = self.load_tile(t_type,z,1)
                 tile_up = self.load_tile(t_type,z,0)
                 if tile:
                     xo = width/2 + (x-y-1)*DX
                     yo = (x+y)*DY - z*DZ + dz_height
                     tileRect = tile.get_rect()
                     tileRect.topleft = (int(xo),int(yo)+BLOCCOY/2)
                     background.blit(tile,tileRect)
                 if tile_up:
                     xo = width/2 + (x-y-1)*DX
                     yo = (x+y)*DY - z*DZ + dz_height
                     tileRect = tile_up.get_rect()
                     tileRect.topleft = (int(xo),int(yo))
                     #if t_type == T_ACQUA:
                     #    sea_background.blit(tile_up,tileRect)
                     #else:
                     foreground.blit(tile_up,tileRect)
                     
         background_final.blit(background,background.get_rect())
         background_final.blit(foreground,background.get_rect())
         data = Image.tostring(background, "RGBA")
         surf = Image.fromstring(data, (width, height), 'RGBA', False)
         Image.save(surf,r"../graphics/results/hill_"+str(z)+"_d.png")
         data = Image.tostring(foreground, "RGBA")
         surf = Image.fromstring(data, (width, height), 'RGBA', False)
         Image.save(surf,r"../graphics/results/hill_"+str(z)+"_u.png")
     #data = Image.tostring(sea_background, "RGBA")
     #surf = Image.fromstring(data, (width, height), 'RGBA', False)
     #Image.save(surf,r"../graphics/results/sea.png")
     Image.save(background_final,r"../graphics/results/all_hill.png")
     pickle.dump( self.matrix, open( r"../graphics/results/"+self.pkl_name.split('/')[-1], "wb" ) )
示例#2
0
文件: ppu.py 项目: wenwenla/fc_py
 def get_palettes_image(self):
     addr_start = 0x3F00
     buffer = []
     for i in range(32):
         color = PALETTES[self._bus.read(addr_start + i)]
         buffer.extend(color)
     return Image.fromstring(bytes(buffer), (8, 4), 'RGB')
示例#3
0
def merge_images(current_image: image, second_img_path: str):
    strFormat = "RGBA"
    raw_str = image.tostring(current_image, strFormat, False)
    im1 = Image.frombytes(strFormat, current_image.get_size(), raw_str)
    print(second_img_path)
    im2 = Image.open(second_img_path)
    new_image = Image.alpha_composite(im1, im2)
    return image.fromstring(new_image.tobytes(), new_image.size,
                            new_image.mode)
示例#4
0
def split_sprites(path, SCALE):
    res = []
    im = Image.open(path)
    for i in range(im.size[0] // 80):
        tmp_im = im.crop((i * 80, 0, (i + 1) * 80, im.size[1]))
        tmp_el = image.fromstring(tmp_im.tobytes("raw", 'RGBA'), tmp_im.size,
                                  'RGBA').convert_alpha()
        res.append(
            scale(tmp_el, [round(x * SCALE * 1.3) for x in tmp_el.get_size()]))

    return res
示例#5
0
 def __init__(self):
     with open('assets/blocks.json') as f:
         self.blocks = json.load(f)
     self.textures = {}
     for name in self.blocks.keys():
         block_texture = self.blocks[name]['texture']
         texture_x, texture_y, cid = block_texture['x'], block_texture[
             'y'], block_texture['catalog_id']
         image = Image.open('imgs/blocks/tiles{}.png'.format(cid))
         x, y = texture_x * 16, texture_y * 16
         image = image.crop((x, y, x + 16, y + 16))
         self.textures[name] = pim.fromstring(image.tobytes('raw', 'RGBA'),
                                              (16, 16), 'RGBA')
示例#6
0
 def __init__(self, gameMap, location, r, img, name=None):
     super().__init__(gameMap)
     # init the planet
     self.map = gameMap
     self.x, self.y = location
     self.r = r
     self.name = name
     self.teamNo = None
     self.units = PlanetUnits(self)
     self.map.pTexts.add(self.units)
     self.selected = False
     self.needsUpdate = True
     # create the image
     self.image = pgi.fromstring(img, (self.r * 2 + 1, self.r * 2 + 1),
                                 'RGBA')
示例#7
0
文件: other.py 项目: elff1493/pyscene
    def __init__(self, im=None):  # todo clean up, it a mess
        if isinstance(im, Surface):
            self.image = im
        elif isinstance(im, str):
            for start in builtins:
                if im.startswith(start + ":"):
                    for file in os.listdir("scene/Media" + "/" + start):
                        if file.startswith(im[len(start) + 1:]):
                            im = "scene/Media/" + start + "/" + file
            self.image = image.load(im)
        elif isinstance(im, PIL.Image):
            self.image = image.fromstring(image.tostring(), image.size,
                                          image.mode)
        self.original = self.image

        self.filtering_mode = 0  # todo implement and add constants
        self.size = 0  # todo add geter
示例#8
0
def splash(size, name, path="splash.png"):
    environ['SDL_VIDEO_WINDOW_POS'] = "center"
    display.set_caption(name)
    wininfo = display.Info()
    screensize = (wininfo.current_w, wininfo.current_h)
    desktop = ImageGrab.grab()
    screen = display.set_mode(size, NOFRAME, 32)
    background = image.load(path).convert_alpha()
    w, h = size
    w //= 2
    h //= 2
    desktop = desktop.crop((screensize[0] // 2 - w, screensize[1] // 2 - h,
                            screensize[0] // 2 + w, screensize[1] // 2 + h))
    string = desktop.tostring()
    desktop = image.fromstring(string, size, desktop.mode)
    desktop.blit(background, (0, 0))
    screen.blit(desktop, (0, 0))
    display.update()
示例#9
0
def splash(size, name, path="splash.png"):
    environ['SDL_VIDEO_WINDOW_POS'] = "center"
    display.set_caption(name)
    wininfo = display.Info()
    screensize = (wininfo.current_w, wininfo.current_h)
    desktop = ImageGrab.grab()
    screen = display.set_mode(size, NOFRAME, 32)
    background = image.load(path).convert_alpha()
    w, h = size
    w //= 2
    h //= 2
    desktop = desktop.crop((screensize[0] // 2 - w, screensize[1] // 2 - h,
                            screensize[0] // 2 + w, screensize[1] // 2 + h))
    string = desktop.tostring()
    desktop = image.fromstring(string, size, desktop.mode)
    desktop.blit(background, (0, 0))
    screen.blit(desktop, (0, 0))
    display.update()
示例#10
0
    def load_image(self, imagepath):
        # get original image as 8-bit since LUT operations are faster
        # than bitmap operations
        im = Image.open(imagepath)
        self.original_image = image.fromstring(im.tobytes(), im.size, "P")

        # create the palette
        palette = []
        rgb = []
        for val in im.getpalette():
            rgb.append(val)
            if len(rgb) == 3:
                palette.append(rgb + [255])
                rgb = []
##        print (palette[0])
        self.original_image.set_palette(palette)
        self.original_image.set_colorkey([255, 255, 255])

        self.original_rect = self.original_image.get_rect()

        self.base_image = transform.scale(self.original_image, self.size)
        self.image = self.base_image
        self.rect = self.original_rect
示例#11
0
文件: ppu.py 项目: wenwenla/fc_py
 def get_background(self, name_tbl_index):
     start_addr = [0x2000, 0x2400, 0x2800, 0x2C00][name_tbl_index]
     buf_pixel_index = [[0] * 256 for _ in range(240)]
     sprite_index = (self._reg.ctrl >> 4 & 1)
     for row in range(30):
         for col in range(32):
             block_sprite_index = self._bus.read(start_addr)
             start_addr += 1
             pattern = self._get_sprite(sprite_index, block_sprite_index)
             for r in range(8):
                 for c in range(8):
                     attr = self.get_attr(name_tbl_index, row * 8 + r,
                                          col * 8 + c)
                     if pattern[r][c] == 0:
                         addr = 0x3F00
                     else:
                         addr = 0x3F00 + ((attr << 2) | pattern[r][c])
                     buf_pixel_index[row * 8 + r][col * 8 +
                                                  c] = self._bus.read(addr)
     buffer = []
     for row in range(240):
         for col in range(256):
             buffer.extend(PALETTES[buf_pixel_index[row][col]])
     return Image.fromstring(bytes(buffer), (256, 240), 'RGB')
示例#12
0
def pil_img_to_pygame_surf(img, color_format="RGBA"):
    if not HAS_PIL:
        raise Exception("PIL was not found on this machine.")
    size = img.size
    data = img.convert(color_format).tostring("raw", color_format)
    return fromstring(data, size, color_format)
示例#13
0
def from_str(string, size=(8, 8)):
    string = decompress(b64decode(string))
    return scale(fromstring(string, size, "RGBA"), (size[0] * 4, size[1] * 4))
示例#14
0
 def from_database(self, entity_manager) -> None:
     self.sprite = sprite.Sprite()
     self.sprite.image = image.fromstring(self.sql_image,
                                          (self.sql_width, self.sql_height),
                                          "RGBA")
     self.sprite.rect = self.sprite.image.get_rect()
示例#15
0
 def ImageToSprite(self, sprite):
     sprite = image.fromstring(sprite.tobytes(), sprite.size, sprite.mode)
     sprite = transform.scale(sprite,
                              (Constants.TILESIZE, Constants.TILESIZE))
     return sprite
示例#16
0
 def load_image(texture_x, texture_y, file):
     image = Image.open(ASSETS_DIR + 'mobs/' + file)
     x, y = texture_x * 16, texture_y * 16
     image = image.crop((x, y, x + 16, y + 16))
     return pim.fromstring(image.tobytes('raw', 'RGBA'), (16, 16), 'RGBA')
示例#17
0
views = ["9ff,4ff,24","6ff,4ff,24","3ff,4ff,24", "ff,2ff,24"]
for index, v in enumerate(views):
    # Pan the camera to the view
    params = urllib.urlencode({'AbsolutePanTilt': v})
    f = urllib.urlopen("http://"+camera_ip+"/command/ptzf.cgi", params)
    f.read()
    
    # Collect image (color, and black and white versions)
    source = os.path.join('./', stamp + '.jpg') 
    data = urllib.urlretrieve("http://"+camera_ip+"/oneshotimage.jpg", source)
    bwimg = cv.LoadImage(source, 0)
    img = cv.LoadImage(source)

    # Create pygame surfaces for bitblitting
    pygameimg = img.tostring()
    with_laughingman = image.fromstring(pygameimg, (WIDTH,HEIGHT), "RGB")
    
    # Detect faces and bitblit the laughingman
    faces = cv.HaarDetectObjects(bwimg, hc, cv.CreateMemStorage())
    for (fx,fy,fw,fh),n in faces:
        (x,y,w,h) = (fx-10, fy-10, fw+20, fh+20)
	laughingman_scaled = scale(laughingman, (w,h))
        with_laughingman.blit(laughingman_scaled, (x,y))

    # Save the image
    image.save(with_laughingman, source)

    tweet = "Total people found in view ("+str(index+1)+"): "+str(len(faces))

    print tweet	
示例#18
0
 def load_image(self, texture_x, texture_y):
     image = Image.open(ASSETS_DIR + 'items/items.png')
     x, y = texture_x * 16, texture_y * 16
     image = image.crop((x, y, x + 16, y + 16))
     self.img = pim.fromstring(image.tobytes('raw', 'RGBA'), (16, 16),
                               'RGBA')
示例#19
0
xf, yf = imgforet.get_size()
xm, ym = imgmer.get_size()
foret0 = image.tostring(imgforet, "RGB")
mer0 = image.tostring(imgmer, "RGB")
xif, yif = randint(0, xf-img_size), randint(0, yf-img_size)
xim, yim = randint(0, xm-img_size), randint(0, ym-img_size)
foret = b""
for y in range(img_size) :
    pos = (yif+y)*xf*3+xif*3
    foret += foret0[pos : pos+img_size*3]
mer = b""
for y in range(img_size) :
    pos = (yim+y)*xm*3+xim*3
    mer += mer0[pos : pos+img_size*3]

imgmer = image.fromstring(mer, [img_size]*2, "RGB")
image.save(imgmer, "merrendu.png")

print(len(foret), len(mer)/3/img_size)


#Creation de l'image
def pxl(x,y,c):
    return x*3+c + (img_size*3)*y

rendu = ""
for y in range(img_size) :
    for x in range(img_size) :
        if y < Y2[x] : rendu += mer[3*img_size*y+3*x : 3*img_size*y+3*x+3].decode(encoding='latin1')
        else : rendu += foret[3*img_size*y+3*x : 3*img_size*y+3*x+3].decode(encoding='latin1')
示例#20
0
def from_pil_to_pygame(pil_image):
    mode = pil_image.mode
    size = pil_image.size
    data = pil_image.tostring()
    return image.fromstring(data, size, mode)
示例#21
0
 def load_image(self, texture_x, texture_y, cid):
     image = Image.open(ASSETS_DIR + 'blocks/tiles{}.png'.format(cid))
     x, y = texture_x * 16, texture_y * 16
     image = image.crop((x, y, x + 16, y + 16))
     self.img = pim.fromstring(image.tobytes('raw', 'RGBA'), (16, 16),
                               'RGBA')
示例#22
0
 def _load_image(texture_x, texture_y):
     image = Image.open(ASSETS_DIR + 'player.png')
     x, y = texture_x * 12, texture_y * 15
     image = image.crop((x, y, x + 12, y + 15))
     return pim.fromstring(image.tobytes('raw', 'RGBA'), (12, 15), 'RGBA')
示例#23
0
def save_targa(im, arg):
    """ Convert PIL image to pygame image and save. PIL cannot save tga and no other library works with PIL """
    image.save(image.fromstring(im.tobytes(), im.size, im.mode), arg.split('.', 1)[0] + '.tga')
示例#24
0
def from_pil_to_pygame(pil_image):
    mode = pil_image.mode
    size = pil_image.size
    data = pil_image.tostring()
    return image.fromstring(data, size, mode)
 def _pop_image_from_stack(self):
     try:
         surface_string, self.upper_left, self.lower_right = self.images_stack.pop()
         popped_surface = image.fromstring(surface_string, (self.screen.get_width(), self.screen.get_height()), 'RGB')
         self.screen.blit(popped_surface, (0,0))
     except IndexError: pass
示例#26
0
 def load_own_image(self, img, texture_x, texture_y):
     image = Image.open(img)
     x, y = texture_x * 16, texture_y * 16
     image = image.crop((x, y, x + 16, y + 16))
     self.img = pim.fromstring(image.tobytes('raw', 'RGBA'), (16, 16),
                               'RGBA')
 def export_stack_to_images(self, filename):
     for num, img in enumerate(self.images_stack):
         name = filename + str(num) + '.bmp'
         surface = image.fromstring(img[0], (self.screen.get_width(), self.screen.get_height()), 'RGB')
         image.save(surface, name)
示例#28
0
def pil_img_to_pygame_surf(img, color_format="RGBA"):
    if not HAS_PIL:
        raise Exception("PIL was not found on this machine.")
    size = img.size
    data = img.convert(color_format).tostring("raw", color_format)
    return fromstring(data, size, color_format)