def Video_AutoInit(): """Called from the base.c just before display module is initialized.""" if 'Darwin' in platform.platform(): if not sdlmain_osx.RunningFromBundleWithNSApplication(): try: default_icon_data = getResource('pygame_icon.tiff').read() except IOError: default_icon_data = None except NotImplementedError: default_icon_data = None sdlmain_osx.InstallNSApplication(default_icon_data) if (os.getcwd() == '/') and len(sys.argv) > 1: os.chdir(os.path.dirname(sys.argv[0])) return True
def Video_AutoInit(): """Called from the base.c just before display module is initialized.""" if "Darwin" in platform.platform(): if not sdlmain_osx.RunningFromBundleWithNSApplication(): try: default_icon_data = getResource("pygame_icon.tiff").read() except IOError: default_icon_data = None except NotImplementedError: default_icon_data = None sdlmain_osx.InstallNSApplication(default_icon_data) if (os.getcwd() == "/") and len(sys.argv) > 1: os.chdir(os.path.dirname(sys.argv[0])) return True
def Video_AutoInit(): """This is a function that's called from the c extension code just before the display module is initialized""" if MacOS and not MacOS.WMAvailable(): if not sdlmain_osx.WMEnable(): raise ImportError("Can not access the window manager. Use py2app or execute with the pythonw script.") if not sdlmain_osx.RunningFromBundleWithNSApplication(): try: default_icon_data = getResource('pygame_icon.tiff').read() except IOError: default_icon_data = None sdlmain_osx.InstallNSApplication(default_icon_data) if (os.getcwd() == '/') and len(sys.argv) > 1: os.chdir(os.path.dirname(sys.argv[0])) return True
def Video_AutoInit(): """This is a function that's called from the c extension code just before the display module is initialized""" if MacOS and not MacOS.WMAvailable(): if not sdlmain_osx.WMEnable(): raise ImportError( "Can not access the window manager. Use py2app or execute with the pythonw script." ) if not sdlmain_osx.RunningFromBundleWithNSApplication(): try: default_icon_data = getResource('pygame_icon.tiff').read() except IOError: default_icon_data = None sdlmain_osx.InstallNSApplication(default_icon_data) if (os.getcwd() == '/') and len(sys.argv) > 1: os.chdir(os.path.dirname(sys.argv[0])) return True
def __init__(self, font, fontsize): check_font() if not isinstance(fontsize, int): raise TypeError("expected an integer, but got %r" % type(fontsize)) if fontsize < 1: fontsize = 1 file_obj = None if font is None or font == _font_defaultname: file_obj = getResource(_font_defaultname) self._font_file = file_obj # Scaling as from pygame/src/font.c fontsize = int(fontsize * 0.6875) if fontsize < 1: fontsize = 1 elif isinstance(font, (bytes_, unicode_)): filepath = rwops_encode_file_path(font) # According to the pygame comments, we need to ensure the # file exists and is readable before calling out to SDL f = open(filepath, 'r') # pygame raises IOError if this fails, so we don't catch the # exception f.close() self._sdl_font = sdl.TTF_OpenFont(filepath, fontsize) else: file_obj = font if file_obj: # Get a new handle on the file to load the font from. # Otherwise, if the file handle is closed elsewhere, font # rendering will segfault. if self._font_file is None: file_obj = open(os.path.abspath(file_obj.name)) self._font_file = file_obj rwops = rwops_from_file(file_obj) self._sdl_font = sdl.TTF_OpenFontRW(rwops, 1, fontsize) if not self._sdl_font: raise SDLError.from_sdl_error()
return 0; } %(surface_h)s %(alphablit)s %(surface_fill)s %(scale2x)s %(rotate)s %(stretch)s """ % { 'surface_h': getResource('lib/surface.h').read(), 'alphablit': getResource('lib/alphablit.c').read(), 'surface_fill': getResource('lib/surface_fill.c').read(), 'scale2x': getResource('lib/scale2x.c').read(), 'rotate': getResource('lib/rotate.c').read(), 'stretch': getResource('lib/stretch.c').read(), } ) def get_sdl_version(): """ get_sdl_version() -> major, minor, patch get the version number of SDL """ v = sdl.SDL_Linked_Version() return (v.major, v.minor, v.patch)
free (rlebuf); SDL_FreeSurface (linebuf); return 0; } %(surface_h)s %(alphablit)s %(surface_fill)s %(scale2x)s %(rotate)s """ % { 'surface_h': getResource('lib/surface.h').read(), 'alphablit': getResource('lib/alphablit.c').read(), 'surface_fill': getResource('lib/surface_fill.c').read(), 'scale2x': getResource('lib/scale2x.c').read(), 'rotate': getResource('lib/rotate.c').read() }) def get_sdl_version(): """ get_sdl_version() -> major, minor, patch get the version number of SDL """ v = sdl.SDL_Linked_Version() return (v.major, v.minor, v.patch)