def test_pygame2_mask_Mask_set_at(self): # __doc__ (as of 2008-11-03) for pygame2.mask.Mask.set_at: # Mask.set_at (x, y) -> None # # Sets the bit value at the desired location. m = Mask (10, 10) m.set_at (0, 0, 1) self.assertEqual(m.get_at(0, 0), 1) m.set_at(9, 0, 1) self.assertEqual(m.get_at(9, 0), 1) # out of bounds, should get IndexError self.assertRaises(IndexError, lambda : m.get_at (-1,0) ) self.assertRaises(IndexError, lambda : m.set_at (-1, 0, 1) ) self.assertRaises(IndexError, lambda : m.set_at (10, 0, 1) ) self.assertRaises(IndexError, lambda : m.set_at (0, 10, 1) )
def test_pygame2_mask_Mask_get_at(self): # __doc__ (as of 2008-11-03) for pygame2.mask.Mask.get_at: # Mask.get_at (x, y) -> int # # Gets the bit value at the desired location. m = Mask (100, 100) for x in range (100): for y in range (100): self.assertEqual (m.get_at (x, y), 0) m = random_mask () pair = (0, 1) for x in range (100): for y in range (100): self.assertTrue (m.get_at (x, y) in pair) self.assertRaises (IndexError, m.get_at, -1, 0) self.assertRaises (IndexError, m.get_at, -7, 3) self.assertRaises (IndexError, m.get_at, -1, -1) self.assertRaises (IndexError, m.get_at, 0, -1) self.assertRaises (IndexError, m.get_at, 8, -10)
def test_pygame2_mask_Mask_invert(self): # __doc__ (as of 2008-11-03) for pygame2.mask.Mask.invert: # Mask.invert () -> None # # Inverts all bits in the Mask. m = Mask (10, 10) for x in range (10): for y in range (10): m.set_at (x, y) self.assertEqual (m.count, 100) m.invert () self.assertEqual (m.count, 0) m.set_at (4, 4) m.invert () self.assertEqual (m.count, 99) self.assertEqual (m.get_at (4, 4), 0) for x in range (10): for y in range (10): if x == y == 4: self.assertEqual (m.get_at (x, y), 0) else: self.assertEqual (m.get_at (x, y), 1)