def test_get_key_name(self): x = 65 # SDL maps everything against upper-case letters for key in range(ord('a'), ord('z')): ch = chr(x) name = keyboard.get_key_name(key) self.assertEqual(name, ch) x += 1
def test_pygame2_sdl_keyboard_get_key_name(self): # __doc__ (as of 2009-05-13) for pygame2.sdl.keyboard.get_key_name: # get_key_name (key) -> str # # Get the descriptive name for a key constant. self.assertEqual (keyboard.get_key_name (constants.K_a), 'a') self.assertEqual (keyboard.get_key_name (constants.K_b), 'b') self.assertEqual (keyboard.get_key_name (constants.K_q), 'q') self.assertEqual (keyboard.get_key_name (constants.K_LEFT), 'left') self.assertEqual (keyboard.get_key_name (constants.K_PAGEUP), 'page up') self.assertEqual (keyboard.get_key_name (constants.K_KP4), '[4]') self.assertEqual (keyboard.get_key_name (constants.K_4), '4')