def test_get_set_render_draw_blend_mode(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) for i in range(render.get_num_render_drivers()): renderer = render.create_renderer(window, i, render.SDL_RENDERER_ACCELERATED) self.assertIsInstance(renderer, render.SDL_Renderer) modes = (video.SDL_BLENDMODE_NONE, video.SDL_BLENDMODE_ADD, video.SDL_BLENDMODE_BLEND, video.SDL_BLENDMODE_MOD, ) for mode in modes: render.set_render_draw_blend_mode(renderer, mode) bmode = render.get_render_draw_blend_mode(renderer) self.assertEqual(bmode, mode) render.destroy_renderer(renderer) self.assertRaises(sdl.SDLError, render.set_render_draw_blend_mode, renderer, video.SDL_BLENDMODE_ADD) self.assertRaises(sdl.SDLError, render.get_render_draw_blend_mode, renderer) video.destroy_window(window)
def test_get_set_render_draw_color(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) for i in range(render.get_num_render_drivers()): renderer = render.create_renderer(window, i, render.SDL_RENDERER_ACCELERATED) self.assertIsInstance(renderer, render.SDL_Renderer) colors = ((16, 22, 185, 217), (32, 64, 128, 255), (64, 32, 128, 255), (64, 32, 255, 128), (255, 32, 64, 128), (255, 32, 128, 64), (0, 0, 0, 0), (255, 255, 255, 255), (128, 128, 128, 255), ) for r, g, b, a in colors: render.set_render_draw_color(renderer, r, g, b, a) dr, dg, db, da = render.get_render_draw_color(renderer) self.assertEqual((dr, dg, db, da), (r, g, b, a)) render.destroy_renderer(renderer) self.assertRaises(sdl.SDLError, render.set_render_draw_color, renderer, 10, 20, 30, 40) self.assertRaises(sdl.SDLError, render.get_render_draw_color, renderer) video.destroy_window(window)
def test_get_set_render_target(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) skipcount = 0 for i in range(render.get_num_render_drivers()): renderer = render.create_renderer(window, i, render.SDL_RENDERER_ACCELERATED) self.assertIsInstance(renderer, render.SDL_Renderer) supported = render.render_target_supported(renderer) if not supported: skipcount += 1 render.destroy_renderer(renderer) continue render.set_render_target(renderer) self.assertIsNone(render.get_render_target(renderer)) tex = render.create_texture(renderer, pixels.SDL_PIXELFORMAT_ARGB8888, render.SDL_TEXTUREACCESS_TARGET, 10, 10) render.set_render_target(renderer, tex) self.assertIsInstance(render.get_render_target(renderer), render.SDL_Texture) render.destroy_texture(tex) # TODO: Check in the SDL codebase, why the code below does # not fail... # tex2 = render.create_texture(renderer, # pixels.SDL_PIXELFORMAT_ARGB8888, # render.SDL_TEXTUREACCESS_STREAMING, # 10, 10) # self.assertRaises(SDLError, render.set_render_target, renderer, # tex2) # render.destroy_texture(tex2) render.destroy_renderer(renderer) video.destroy_window(window) if skipcount == render.get_num_render_drivers(): self.skipTest("None of the renderers supports render targets")
def test_render_target_supported(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) for i in range(render.get_num_render_drivers()): renderer = render.create_renderer(window, i, render.SDL_RENDERER_ACCELERATED) self.assertIsInstance(renderer, render.SDL_Renderer) val = render.render_target_supported(renderer) self.assertIsInstance(val, bool) render.destroy_renderer(renderer) video.destroy_window(window)
def test_create_destroy_renderer(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_SHOWN) self.assertIsInstance(window, video.SDL_Window) for i in range(render.get_num_render_drivers()): renderer = render.create_renderer(window, i, render.SDL_RENDERER_ACCELERATED) self.assertIsInstance(renderer, render.SDL_Renderer) render.destroy_renderer(renderer) # TODO: using -1 as index for the call below leads to random # access violations on Win32 renderer = render.create_renderer(window, i, render.SDL_RENDERER_SOFTWARE) self.assertIsInstance(renderer, render.SDL_Renderer) render.destroy_renderer(renderer) video.destroy_window(window)
def test_get_render_driver_info(self): success = False drivers = render.get_num_render_drivers() for x in range(drivers): info = render.get_render_driver_info(x) self.assertIsInstance(info, render.SDL_RendererInfo) # We must find at least one software renderer if info.name == "software": success = True self.assertTrue(success, "failed on retrieving the driver information") self.assertRaises((AttributeError, TypeError), render.get_render_driver_info, None) self.assertRaises((AttributeError, TypeError), render.get_render_driver_info, "Test") self.assertRaises((AttributeError, TypeError), render.get_render_driver_info, self) self.assertRaises(sdl.SDLError, render.get_render_driver_info, -1)
def test_get_renderer_info(self): window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN) self.assertIsInstance(window, video.SDL_Window) for i in range(render.get_num_render_drivers()): renderer = render.create_renderer(window, i, render.SDL_RENDERER_SOFTWARE) self.assertIsInstance(renderer, render.SDL_Renderer) info = render.get_renderer_info(renderer) self.assertIsInstance(info, render.SDL_RendererInfo) render.destroy_renderer(renderer) self.assertRaises(sdl.SDLError, render.get_renderer_info, renderer) video.destroy_window(window) self.assertRaises((AttributeError, TypeError), render.get_renderer_info, None) self.assertRaises((AttributeError, TypeError), render.get_renderer_info, "Test")
def test_render_set_get_viewport(self): rects = (rect.SDL_Rect(0, 0, 0, 0), rect.SDL_Rect(0, 0, 10, 10), rect.SDL_Rect(3, 3, 5, 5), rect.SDL_Rect(-5, -5, 10, 10), rect.SDL_Rect(10, 10, 10, 10), rect.SDL_Rect(0, 0, -10, -10), rect.SDL_Rect(-10, 0, 10, 10), rect.SDL_Rect(0, -10, 10, 10), rect.SDL_Rect(-10, -10, 10, 10), ) window = video.create_window("Test", 10, 10, 10, 10, video.SDL_WINDOW_HIDDEN | video.SDL_WINDOW_BORDERLESS) self.assertIsInstance(window, video.SDL_Window) failcount = 0 for i in range(render.get_num_render_drivers()): renderer = render.create_renderer(window, i, render.SDL_RENDERER_ACCELERATED) self.assertIsInstance(renderer, render.SDL_Renderer) render.render_set_viewport(renderer) port = render.render_get_viewport(renderer) self.assertEqual(port, rect.SDL_Rect(0, 0, 10, 10)) for r in rects: if r.w == r.h == 0: # http://bugzilla.libsdl.org/show_bug.cgi?id=1622 # OpenGL renderers cause a exception here. continue render.render_set_viewport(renderer, r) port = render.render_get_viewport(renderer) if port != r: failcount += 1 render.destroy_renderer(renderer) if failcount > 0: unittest.skip("""for some reason, even with correct values, this seems to fail on creating the second renderer of the window, if any""") video.destroy_window(window)
def test_get_num_render_drivers(self): val = render.get_num_render_drivers() self.assertGreaterEqual(val, 1)